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  • posted a message on Kaalia of the Vast- Redefining the term "permanent"
    under your combos, you have a few typos.
    Reaper of the Abyss does not exist. Did you mean Magus of the Abyss?
    Sunhome, Fortress of the Legion doesn't really combo with Kaalia of the Vast... Hellkite charger does though.

    Mortify really isn't too useful. There are few times I am concerned about enchantments, your meta might be different, but I find unmake to be an effective removal. If you want to keep mortify, I would rank unmake above Go for the Throat. (exiling is good).

    You seem to be running a much higher count of single target removal instead of sweepers. Is this a personal philosophy of yours, does your meta typically run enough sweepers for you to let someone else handle it?

    Eternal Dragon can be some good mana fix, as well as a returning threat. Doesn't do anything special on the board, but he can be constantly there.

    If you don't mind going out of the way a bit, zodiac dragon has some self recursion as well. (though exceedingly pricey).

    For curiosity's sake, why isn't sneak attack in the deck? I see that you have considered it, but not included it.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Donald's Edric, Spymaster of Trest
    The throng is my only source. Hivemaster may come in mine, but it hasn't come up as an issue yet. Overall, the interaction doesn't really matter, but really, theres no point to having a drawback of anysource when there are other equally good protection options, such as null rod as tedv recomends. It reamins very very strong though. I have had it left me save my counters as a wrath passed over my head.

    Also, someone played a "Destroy all non-land permanents" spell, one of his reasons for doing so was to kill my thran quarry. I had an arbor dryad out (also a blinkmoth, but hey, details). fun times.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Donald's Edric, Spymaster of Trest
    Well, despite it working very very well as protection for Edric, Teferi's Veil is coming out...

    702.24k Phased-out tokens cease to exist as a state-based action.
    Puts a slight damper on things. Not a deal killer on its own, the tokens still draw you tons of cards to play real creatures, and there's only 1 card in the deck that makes tokens... but there's no need to run a card that hurts even occasionally if there are equally good alternatives.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Donald's Edric, Spymaster of Trest
    but you only get to play half as many of them, which means half as many cards.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Donald's Edric, Spymaster of Trest
    I wonder if thats where we start making a sideboard with things like, Damping matrix, null rod, man-o-war, steely resolve etc.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Donald's Edric, Spymaster of Trest
    Quote from Donald
    This deck does have a lot of problem cards. Even something like the Waterfront Bouncer being discussed would be a real problem.

    One thing we might want to revisit is the inclusion of Null Rod. It's probably safe to just cut Sol Ring and Greeves which make us very resistant to it. My biggest issues have often come from opponents dropping turn 1 Sol Ring/Mana Crypt (big surprise there right :P).

    EDIT: Also yay enemy dual!

    EDIT 2: I updated the primer per bob's suggestions though I left off point 2. Felt it wasn't very specific to this deck and just advice (good advice btw) on playing MTG and I want to keep the primer Edric specific.


    Ya, Edric takes it a bit further though with holding off on lands occasionally. I find myself counting counterspells and checking my land options first thing on the turn.

    I also noticed Sol Ring posing a large problem, but I don't think the bouncer would be that bad. They have to pitch a card every time they want to use him, which will get problematic fast for them, especially if we can stick a protection down, like Eladamri, the Sylvan land-sac guy, or GSZ into one of them.

    Essentially, they'll mess our tempo, but at the cost of their own. In a 1v1 situation, you can top deck it while they burn their hand. Just counter anything that would give them card advantage, and let the rest through. In a multiplayer set up it's more of a problem if it happens, as the person essentially sacrifices most of his game to shut you out. I think what I would do would be to hold on to one or two good evaders, one or two wrath counters, and then start sending your dorks at whoever has white mana until they wrath; or just hold Edric for a turn or two until someone else forces him to use the bouncer and then kills it in retaliation.

    Untapped white mana is what worries me the most. Black mana next, go for the throat and the like hasn't seen too much play in my meta yet, but it's getting common enough to warrant worrying.

    Quote from trancer99
    Well, be thankful your brother is playing Sliver Queen rather than Reaper King with all those changelings!

    <shudder> don't tell him that. Sliver queen started as his goodstuff deck, and cromat as mine, but his changed into a very shapeshifter/clone/control and efficient beater mix, while mine shifted into large beaters that also draw cards (etched monstrosity and the like). He still has enough synergy with the Queen that I don't think he'd switch, but it wouldn't be hard if he wanted to.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Edric, Spymaster of Trest (weanie aggro)
    I just don't have one yet. Erayo and Wooded Foothills are the two cards I'm missing before I call the deck complete. (although Elvish Spirit Guide still wants a spot.) Reclaim is also a contender, but would replace Knowledge Exploitation, as much fun as it is, I think the reclaim would be stronger.

    The foothills obviously replaces a forest, and I think Erayo might actually replace an island. I've had a few low-land hands (we do need to get to 3 mana...) but I've also been flooded enough times to make me think that 36 land and the chrome mox and lotus petal will be enough.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Donald's Edric, Spymaster of Trest
    Shapesharer can be a problem for this deck.

    They went first, turn 1 sac land for souce of blue
    me: T1, island Mothdust changeling.
    them: T2 shapesharer.
    me: ...

    With no way to clear the board, I dropped edric on T3, lost him to my Mothdust being cloned into him. On his next turn when I'm tapped out, he plays an edric.
    on 5 mana, I replay Edric into Edric.
    on 7, Edric dies to the Shapesharer cloning him.
    by this time its Edric vs. Sliver Queen, and I don't think I can hold off the sliver tokens.


    Won the next two games handily, but shapesharer is a threat that drops before your counter mana starts being up, and can turn any other shapeshifter into a killspell. (taurean maulers are still popular in my playgroup, and my brother's SliverQueen deck is made of shapeshifters and economic beaters at this point)
    Posted in: Multiplayer Commander Decklists
  • posted a message on Edric, Spymaster of Trest (weanie aggro)
    I've had a better hand than this now...
    Hand (6): mox diamond, flying men, treetop scout, forest, island, crop rotation.
    T1: (1v1, no draw) mox (pitch island), forest. Play scout, Play flying men.
    T2: (drew unified will). crop rotate forest -> gaea's cradle, play edric, hit for 2, draw an island and a Spell Pierce.

    I mean, really? Is there any better option than this? I guess if you kept a 7 card hand, and drew the spell pierce first so you had island and spell pierce open before the attack, but I mean... This deck can be downright scary.
    Posted in: Multiplayer Commander Decklists
  • posted a message on [Theme] Take what you can, give nothing back! - Ramirez Di Pietro - Deck of Piracy
    I like Memory Plunder! I'll have to find myself a copy. The name isn't very piraty, but the effect and the quote are awesome.
    Kraken - Wrexial, the Risen Deep is supposed to be in here. He's been temporarily mislaid though... (A kraken, and a thief?! sweet!)

    The reef is in, the Grave I don't have. I still need to touch up the mana base a bit, and add things like tainted isles and the suchlike.

    I also want to find a spot for Grapplng hook now. The doublestrike will work well with several of my creatures, and the hook effect can be useful too.

    Also need to move some of the control effects around, I need Sower of Temptaion and Master Thief to go in.

    Turns out to be a lot harder to build a deck with all the steal effects than I thought, there are simply too many! (who knew?)
    Posted in: Multiplayer Commander Decklists
  • posted a message on [SCD]Waterfront Bouncer
    Tradewind Rider
    Barrin, Master Wizard
    Heidar, Rimewind Master
    Keeper of the Nine Gales
    Surgespanner (with tradewind, or azami, or anything)
    Cephalid Constable - downright scary with equipments

    I would run any of these (except maybe the keeper of 9 gales, he's kinda...) before temporal adept, and I'd run the adept before the bouncer.
    Posted in: Commander (EDH)
  • posted a message on Olivia Voldaren
    You seem a little low on the card advantage, my typical package for black decks include:
    Phyrexian Arena
    Graveborn Muse
    Seizan, Perverter of Truth - the new Demon would work better here, I don't like Seizan's symmetry, though some people do.

    Also, there are very good artifacts to consider too, such as:
    Mind's eye
    If you don't mind symmetry, other colorless options are:
    Temple Bell
    mikokoro, center of the sea
    There's a good thread that has lots of good artifact draw sources; a lot of them also double as very good sac outlets.
    Posted in: Multiplayer Commander Decklists
  • posted a message on [[Primer]] Riku of Two Reflections - Born of the Gods Edition (post #1595)
    Quote from Lord Yod
    Have any of you thought about using Orochi Leafcaller for mana fixing? Just saw this on some Edric, Spymaster of Trest lists and it occurs to me that it might be very useful in a color-intensive deck like Riku.


    The issue with the Edric lists is that we're going at such a break neck pace, that any other mana fixing/ramp is too slow. The leafcaller manages to increase tempo there at low cost.

    For Riku, who comes out quite a bit later and can double all your spells, you can afford to develop your mana base a lot more. This is one of two decks I run that routinely pulls out every single land of the deck fairly consistently. And both of them still want more mana.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Donald's Edric, Spymaster of Trest
    It might be good if you focus more on Notorious throng as your win condition, and you have a slower deck. For me it wouldn't work with Beastmaster's ascension, and I usually win before it would ever matter. Big creatures just tend to never really make it out in time to have an impact.

    If you run more graveyard recursion effects (my list is missing eternal witness), have a slower paced budget deck, and no ascesion, it might work for you. It can also help out a lot if you get shut out of the early game and have to try and recover mid-late game (good luck).

    Donald, you have the basic Strategy written by ISB which gives a great intro to the premise of the deck, but I thought I'd add a few specific details:

    1) If an opponent has left W open, don't play Edric without protection. STP and PTE are the two most prevalent cheap removal spells in the format. Likewise condemn and wing shards can heavily mess up edric attacking. Don't attack with Edric into white mana that's been left open. (unless you have a Flusterstorm, then you can laugh like a maniac.)

    2) If you can, delay all play choices until your second main phase. This is pretty obvious, but bears repeating. Playing spells early only opens you to more risk, and ties up potentially needed counterspell mana. Use your judgement on lands as well. If playing a land before the attack gives you an extra counterspell to use, go ahead an play it, otherwise wait for the sweet card draw, and see if you have a better one. This can even include Gaea's Cradle If you don't need it before the attack, don't play it. If you draw a lot of blue creatures and counterspells, that island may be a better play for that turn.


    Has anyone run into problems with opponents running strip mines and such?


    Also joy joy happiness and good feeling! Looks like Innistrad is giving us another dual land!
    Posted in: Multiplayer Commander Decklists
  • posted a message on [Theme] Take what you can, give nothing back! - Ramirez Di Pietro - Deck of Piracy
    - Piracy Charm - so on theme, so bad.
    - Turn the tide - once again
    - Dream Leash, Biting Tether, Telemin Performance, Gather Specimens - Theft is on theme, but of the theft, these were the worst, and with less theme behind them.


    + Thada Adel, Acquisitor - Newest member of the crew, already made Navigator due to her uncanny knowledge of the seas. A rogue who steals stuff? She has accepted the Pirates way of life!
    + Bribery - missing this was an oversight, I forgot to grab an entire stack of potential cards when building the deck. Far better, and far more piraty than Telemin Performance
    + Vedalken Shackles - I was holding off putting in 'good' cards, but really, there's no excuse. Shackles are always piraty, and stealing stuff... yeah.
    + Greed
    + Treasure trove - Turns out I do still need card advantage, and I still don't have enough creatures for dire undercurrents
    + Expedition map - Need more navigational tools!
    Posted in: Multiplayer Commander Decklists
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