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  • posted a message on Commander Forum Helpdesk and Announcements
    Taken care of!

    Sorry about that - As ISB said, the forum software has some anti spam protections, and something must have set it off. I've gone in and flagged it as not-spam, so you should be good to go!


    And I just have to say - that is one nice looking post!
    Posted in: Commander (EDH)
  • posted a message on [[Official]] Unreleased and New Card Discussion
    Quote from Gashnaw II »
    I am looking at scaretiller and something tells me it can be easily broken.

    I also see it showing up in urza decks.


    Scaretiller + Retreat to Coralhelm + (Opposition, Cryptolith Rite, Earthcraft, Glare of Subdual, etc)
    = dump all lands from GY and hand.

    ----

    +Zuran Orb for infinite life and infinite landfall.
    - or -
    + Fetchland + amulet of vigor to get everything.
    Posted in: Commander (EDH)
  • posted a message on Best Combos for Chainer, Nightmare Adept and Other Good Wincons
    Quote from FearDReaper »
    Not sure how I feel about the Kiki + Combat Celebrant combo. If you don't have a good enough board position it doesn't work, but I'm already running Kiki anyway and Combat Celebrant isn't the worst stand alone card
    How so? It doesn't need a good board position.

    You Kiki a copy of Combat Celebrant. You attack with the token and exert it. It untaps Kiki and itself. Sure, they can block, and it'll die. But then you make another... and attack again. And again. And again. Every time, it's another 4 damage on their blockers. They'll run out eventually.

    Sure, it has some weaknesses to First Strike, Protection from Red, and Indestructible - but it does work, even if you only have kiki and the celebrant. And once you clear someone's blockers, you can start building up a board of them to hit the people that do have blockers.
    Posted in: Commander (EDH)
  • posted a message on Bribery
    So, following this thread - I'm seeing two separate discussions that are getting intertwined with each other in confusing ways:

    1) Player Interaction

    So it seems that Cerberus' intended point is that somehow Bribery has gotten a mentality/excuse behind it that if you don't want to be hit by it, you shouldn't run good targets - which is an argument you don't really hear (or hear as much) for similar theft effects, such as Control Magic. Bribery isn't the issue in this situation, but rather that one player is trying to tell another how to play the game.

    I think it's more of a mentality thing, where using Bribery to one shot someone feels more acceptable to the person running it, because it's not your card, and thereby the blame can't fall on you. Perhaps something about the "random" luck of discovering it in a person's deck adds to it, because you usually don't see that same mentality (to the same extent) from things like Control Magic, Clones, or Rite of Replication kills, where if you use those effects - while not your deck, it's clearly an 'intent' to do so.

    Bribery gets this extra layer of blame deflection in the "I don't know what's there, it's their fault, not mine!" And perhaps players should try to be better about taking responsibility of their actions in making a game worth playing with others, and worth talking about after.


    2) Power level of Bribery

    The second discussion seems to be centered around the powerlevel of bribery. Carthage, I think I have to disagree that Bribery would be banned even if it could target yourself. Despite being a strong effect (especially in blue), there are already far more ways to cheat creatures out from your deck, even sooner than bribery. Even down to Entomb/Exhume shenanigans, which happens on turn two, or even turn 1 with a dark ritual.

    While I feel that's definitely too strong of an effect for a single card at 5 mana, and a massive color-pie violation in blue, I don't think it would necessarily be anything outside of what we could technically already see happen, in a myriad of other ways - though simplicity and reliability do need to be taken into account.
    Posted in: Commander Rules Discussion Forum
  • posted a message on [[Official]] Unreleased and New Card Discussion
    Quote from FearDReaper »
    K'rrik, Son of Yawgmoth is the Mono black matters general I've been wanting!


    Seeing as I've already run Purraj of Urborg in the Command Zone... K'rrik has serious potential to go nuts.
    Posted in: Commander (EDH)
  • posted a message on Question about cockatrice for edh?
    I don't use Cockatrice, however I have seen that there are a number of users who have reported playing games on there, so yes, it's viable. Finding the right game may take a bit of effort though, as power levels can vary wildly. Cockatrice does not require card purchases.
    Posted in: Commander (EDH)
  • posted a message on Yuriko Ninja + Faeries (Let's Brew!)
    An interesting build. I also like the idea of not overloading your mana costs with big spells, and instead going for more triggers, rather than bigger ones. Afterall, the biggest gain is the pure card advantage.

    Even so, you don't want to go too wide. Having too many of the 1 drops just over draws you, and leaves you susceptible to board wipes. The other use for the 1 drops is to get your ninja out cheaper... but that only really works once. I life the idea of paying more for the faeries, but then using ninjitsu to reset and reuse their etb's, as they do have powerful effects.

    For how many 1 drops vs faeries you'll want, I think that will come from some playtesting, depending on how often you need to ninjutsu out the ninja early, vs resetting faeries, and how many creatures you want on the board at any given time.
    Posted in: Commander (EDH)
  • posted a message on Thanks to Cryogen
    Quote from cryogen »
    Recurring Nightmare at this point is a meme. I'm actually on the fence more leaning towards leaving it banned.


    What could possibly make you feel this way!?!?


    (no, but really, I agree - card is stupid good)
    Posted in: Commander Rules Discussion Forum
  • posted a message on Demon Deck Ideas- New to Commander
    Well the great part about discussions is that its about more than one person. I can into this to help out, but became curious about how other people approach the same challenge now, and check back quite often. It's quite fascinating.
    Posted in: Commander (EDH)
  • posted a message on Land commanders who are NOT land related
    I'm guessing with something like animate the land, steal it, then blink it. conjurer's closet would be an option, just to name one.
    Posted in: Commander (EDH)
  • posted a message on Land commanders who are NOT land related
    A decent amount of time ago, I wanted to build a few decks around some fog engines, one of which being centered around Glacial Chasm.

    I started off with Marath, Will of the Wild, so that I could use Sunforger in the deck as well, but that deck was trying to do too many things, and got split in half, with the land package getting pulled out, and going to Trostani, Selesnya's Voice. Marath was going to keep the Sunforger, so red wasn't as highly needed in the Land deck anymore, and I knew that there were a few cards I wanted to keep: Crucible of Worlds, Knight of the Reliquary, and Exploration effects.

    All of these land drops led to good interactions with Landfall abilities, and it turns out that a lot of landfall abilities make token creatures. Trostani worked well to populate those creatures, and the lifegain came full circle to the original idea of buffering the life to pay for Glacial Chasm and stalling for time, so it was a perfect fit.

    From there, some additional big token, landfall, and land-matters cards were added, such as Grove of the Guardian, Ulvenwald Hydra, Tilling Treefolk, Séance, etc... and the deck was made!


    Decklist here:
    https://www.mtgsalvation.com/forums/the-game/commander-edh/multiplayer-commander-decklists/637947-trostani-landfall-fogs


    There are a few decks archetypes that I revist and rebuild in new forms frequently, such as Voltron decks (sometimes with unusual Commanders), and I think Lands is an archetype I'd like to revisit more frequently. Most recently I've looked at Golos, Tireless Pilgrim as a potential Maze's End enabler (though he's obviously more land centric), but I've previously considered Zacama, Primal Calamity to hit some of the lands in a big-mana sort of way, with possibly some scapeshift/Prismatic Omen/Valakut shenaniganry.
    Posted in: Commander (EDH)
  • posted a message on [Offtopic] Community Thread
    But did he demission a month after you as well?
    Posted in: Commander (EDH)
  • posted a message on Commander Climate Survey
    Thanks again for doing this Cryogen. This has been your most ambitious one yet, and I think it really paid off.
    Posted in: Commander (EDH)
  • posted a message on Are Morophon and/or The first sliver viable in a sliver cedh deck?
    Someone gave a report on cedh tournament recently, and the top two decks were first sliver food chain decks. Don't have any list, but it sounds certainly that first sliver is cedh viable.
    Posted in: Commander (EDH)
  • posted a message on [Offtopic] Community Thread
    Yeah, I joined ISB, and Weebo on staff, when Viper stepped down, iirc. But I was working with Viper and ISB on the Primer Committee before that, to an extent. Gaka joined at the same time as me. That was fun.
    Posted in: Commander (EDH)
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