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  • posted a message on A Really Bad General?
    most of those donate effects you mentioned are sorcery speed, which makes them a bit harder to pull off with a general that phases out your lands. Also, if your plan in a game is to give your opponent a 7/7 creature and play without a general... you may as well pick a different general.

    Although I must admit that donating taniwha with a vanishing is just disgusting...
    Posted in: Commander (EDH)
  • posted a message on The Endless Whispers of the Void - Phage, the Untouchable
    It draws a bit less hate than the whispersilk, in my experience. I am a large fan of having multiple copies of various effects.

    It can also turn maze of shadows into a terrible maze of ith. But thats hardly a combo to count on, just humorous.
    Posted in: Multiplayer Commander Decklists
  • posted a message on The Endless Whispers of the Void - Phage, the Untouchable
    I could have sworn I replied to this earlier, ah wells. Another way to ensure Phage would connect is Dauthi Embrace.
    Posted in: Multiplayer Commander Decklists
  • posted a message on A Really Bad General?
    I am now strangely tempted to build a Taniwha deck.


    also: Hurkyl's Recall
    Posted in: Commander (EDH)
  • posted a message on A Really Bad General?
    Quote from Echodork
    Lord of Tresserhorn isn't in the same league as some of the bad generals here. He's 4 mana for a 10/4 regenerating general. You can find two dinky tokens to sac, and the 2 life and 2 cards are a much smaller deal in EDH than in regular play. Throw a Loxodon Warhammer on him and you've got a two-turn clock. Also, he's good colors, and he's black so he dodges some black targetted removal.

    He ain't great, but he's not lolbad Smile


    He's still pretty bad, it can be painful to pull him out; regardless, once he DOES hit the board, there's a lot more than just lox to do with him.

    distortion strike for one
    There's a red spell to give double strike.
    There's a black spell to give infect.
    Seize the day and relentless assault //gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&color=+[R">&text=+[combat]+[phase]"]effects
    There are a lot of one shots available with him.

    He's actually a rather fun political beatstick to play against. My brother runs him occasionally and he makes a decent finisher that isn't as threatening as other generals.
    Posted in: Commander (EDH)
  • posted a message on A Really Bad General?
    Quote from TobyornotToby
    It doesn't even work, hand graveyard and permanents

    (cards not on the battlefield are not permanents, only permanent cards)


    I believe the initial poster meant: Lich's Mirror

    You play phage, lose, BUT WAIT! THERE'S MORE! You shuffle your permanents (phage is in play) and restart! Then tutor her and proceed as normal.

    Taniwha still sucks as a general. Point to you for mana rocks + armagedon, however, this is edh. Blue is rather short on armagedon's and balances. You can bounce their lands back, but you still have a general only available half the time, and have access to your lands for one phase of the turn, during which you can only play instants. Good card, bad general.
    Posted in: Commander (EDH)
  • posted a message on Cards to exchange control of permanents
    Quote from Partisan
    Actually you choose both targets for Chromeshell Crab so it works with Unearth just fine. And Thieves Auction actually could be used to save your Unearth guys. Since the exile part of the auction would function the same as any other blink effect.


    Both are extremely valid points. I tend to forget that the crab exchanges any creature, as it usually ends up exchanging itself.

    Why exchange when you can just take?


    The idea is to take. The idea took root when dismantling older decks to start building Sedris. I ran into my old confusion in the ranks deck and considered the amusement of running sedris with cheaper, more useless creatures. Once you reanimate something, "exchange" it with someone, then it gets exiled at EoT. You keep something big and nasty, they get... nothing.

    Imagine, Confusion in play. Evoke a mulldrifter. Draw 2 cards and swap with a creature, then sac it. Now reanimate it, draw 2 more cards, and get another big creature, and it gets exile at EoT. 2 fatties, 4 cards, and deny 2 of your opponents creatures. For 6 mana.

    From there I had a phyrexian infiltrator I'd been looking at for my sygg deck, and Avarice totem was just a really expensive combo piece for the finish. I'm not too happy with either of those though, as they are very mana intensive for a simple swap. Infiltrator is good on his own, as I can swap him, kill him, then reanimate and swap again, but still a bit on the pricey side.
    Posted in: Commander (EDH)
  • posted a message on Decks that draw instant hate that shouldn't.
    Quote from Donald
    Turn 1: Sol Ring/Mana Crypt
    Turn 2-5: other stuff

    Seriously though I have seen a really good Nath deck and it is a very nasty general. Highly underrated.


    Turn 2 - tutor. You have like 7 options in b/g to find your death cloud.
    turn 3 - Nath. (sol ring, coalition relic, darksteel ingot, pentad prism, Everflowing Chalice, mindstone, elves, etc, etc)
    turn 4 - Death cloud for about 4-5. Or more with rituals. or some more mana accel.
    After you death cloud, you mana accel some more as you beat people up. Witness/reclaim your death cloud, and do it again if anyone starts trying to rebuild.
    Posted in: Commander (EDH)
  • posted a message on Cards to exchange control of permanents
    Chromeshell won't really work after reanimating, same with thieves auction, no ones going to choose the cards that will be exiled a EoT. Cultural is an obvious one though, I'll add it to the list!
    Posted in: Commander (EDH)
  • posted a message on Cards to exchange control of permanents
    Working on a slightly crazy subtheme for a Sedris, the traitor king deck. I am looking for sets of cards to take advantage of exchanging my creatures with my opponents.

    So far:
    Avarice Totem 10 mana
    phyrexian infiltrator 4UUUU (or 2UU if he's the one reanimated.
    Gilded Drake
    Confusion in the ranks - shame I don't Have green for splintering winds...

    Does anybody know of other ways to abuse this idea?

    answers!
    Cultural Exchange!
    Gauntlets of Chaos
    Juxtapose

    ----
    Puca's Mischief
    Posted in: Commander (EDH)
  • posted a message on [SCD] Omen Machine
    It also frees up your mana to use abilities/equipment, etc. Get some good beefy guys with good abilities... some sort of put stuff into your hand, and you're good.

    Teferi's puzzele box, Anvil of Bogardan for the hand rip. Gate to the Aether for more. It'll be a focused deck, but possible.
    Posted in: Commander (EDH)
  • posted a message on How much topdeck fixing is too much?
    Depends on what you need:
    Sylvan library can sculpt your next draws, or for a price be card advantage.
    Scroll Rack allows you to improve the quality of your entire hand, can save key spells from discard, but requires other cards to be "advantage" (land tax, sprouting vines)

    On pure card power, I would say that Scroll Rack is the stronger; but as far as what you need... You may find Sylvan to be the better use. Both are exceptional cards.
    Posted in: Commander (EDH)
  • posted a message on [EDH] Zirilan, the Dragon Toolbox (updated 4/9/11, now infinite!)
    Why did you decide to remove Thornbite Staff? With Zirilan being a shaman you get a free equip, and the number of sac outlets you have make recurring any CIP dragon ability insane.
    Posted in: Multiplayer Commander Decklists
  • posted a message on How much topdeck fixing is too much?
    It's more important to run a lot of reshuffling options to make the top fixing better. Top fixing doesn't give you any card advantage, it just gives you better quality of cards; without reshuffle options, you're only getting a 2 turn peek.
    Posted in: Commander (EDH)
  • posted a message on Squire Storm | Multiplayer Storm Combo
    Quote from Gaka
    Mind's Desire is in there already - it's amazing.
    I dont like Spelljack, as it costs too much for too little of an ability.

    Seize the day may be inferior to Aggravated Assault, which is already in.


    Apologies on the Mind's Desire, I apparently can't read late at night. Spelljack is made better with scroll rack or similar effect to put it on top of the library for Minds Desire, hardly necessary, but can have a big effect. Cheaper alternatives have already been discussed.

    I would disagree with Aggravated Assault over seize the day; while aggravated assault is more repetitive, you're trying to win in one turn. Assault takes 8 mana for the first attack, and 13 for two attacks. That's a lot of mana to dedicate on one turn, especially if you're banking on surprise. If people see you drop an aggravated assault with no creatures, you lose some surprise, and may get it destroyed. Seize on the other hand gives you two immediate attacks for 7 mana, as a surprise. Since you're attacking with just 1 creature (which you are), on one turn (you are), trying to one shot several opponents, seize is far more cost effective and surprising.

    That's my opinion however. I have run it in both my Vaevictus and Cromat decks, and it has delightfully been able to deliver several times over.
    Posted in: Multiplayer Commander Decklists
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