Indeed. Your help in making these, to say nothing of what you've done for the forum have really been a solid support for us all. We'll miss seeing you in the mod cave.
I'm glad your last mod piece made it to publication though, and that you got to talk about Ephara.
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Jan 11, 2015bobthefunny posted a message on Word of Command #4 - Engines of CommandPosted in: Articles
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Dec 3, 2014bobthefunny posted a message on Word of Command #3 - Welcoming New CommandersYour method of letting players tumble out into their own camps can be a good one when you have enough room to do it. People will naturally gravitate into the games that fit their decks' schedules.Posted in: Articles
In smaller environments where you may only have one or two pods going though, it can be a bit more difficult. Also, you then get problematic players like me who like to play across the entire spectrum.
I also believe that casual environments can provide excellent learning areas, but you have to be careful of it as well. One trap that my own group has been running into now is being too lenient on take-backs. Originally implemented to allow the newer players some freedom of thought and to help them work through what courses of actions to take. It can start to be abused into not fully thinking through a situation. An example being that one player cast Council's Judgment to remove my Commander. The second player voted for another permanent in order to set up a double exile option for player C, and player C then mistakenly selected a third permanent for more exily goodness, at which point I selected one of the other targets for my vote in order to save my Commander. Player C hadn't really thought things through (and I'd also quickly jumped the gun on my own vote, I'll admit), but we ended up rewinding that play so he could properly select his vote.
I find it helps best to properly (and as honestly as possible) represent the board state for newer players. For example, with cards with the Will of The Council, such as Council's Judgment, I find that it helps to explain to newer players what the consequence of their vote will do to the options the next player in line will be able to make. After a while, you can scale back the aid you give to after the play or game is over, that way they can learn from their own choices, but still have the benefit of a different viewpoint.
In one game, my brother should have had lethal on me since he had a pro-black creature, and he was paranoid about a Duplicant in my Chainer deck's graveyard... except that he misplayed having forgotten that Chainer would reanimate it as a black creature and opted to spread his equipments out instead. Since my brother should have known better, that was an observation I made at the end of the game (a few turns later). He has never forgotten it again.
These kinds of interactions though can really help all players improve their own levels of play. -
Nov 8, 2014bobthefunny posted a message on Word of Command #3 - Welcoming New CommandersAbsolutely! The greatest way to truly learn anything is to teach it. It really makes you get an in-depth understanding of the subject.Posted in: Articles
I'm glad you enjoyed the article. -
Sep 28, 2014bobthefunny posted a message on Word of Command #2 - KHAAAAANS!Should have been Corpsejack Menace, I guess.Posted in: Articles
Indeed, much thanks to the entire editorial staff, this wouldn't be possible without them. -
Mar 29, 2012bobthefunny posted a message on Tibor & LumiaSol Grail, while getting points for being oldschool, has never impressed me in EDH. Here are a few alternatives (some less budget than others):Posted in: Deck Compilation
Coalition Relic - the most expensive of them, but far more useful.
Phyrexian Lens - a bit painful, but may be worth the added color utility
Star Compass - the best budget alternate. Taps for either color we have; CiPT, but costs 1 less, so same net mana gain when played.
Also, do not overlook Fire diamond and Sky diamond
Also, for storm count, do you have a Frantic Search? -
Aug 22, 2011bobthefunny posted a message on Being a substitute teacher is no substitute to teachingTeachers have been cut, this means there are less teachers that are teaching to get sick; this also means there are more teachers now looking for work, and thereby more substitutes looking for work.Posted in: Stoogeslap Blog
A full time teacher's resume will look better when a school is looking for a sub, so they'll be called in first. - To post a comment, please login or register a new account.
Although I must admit that donating taniwha with a vanishing is just disgusting...
It can also turn maze of shadows into a terrible maze of ith. But thats hardly a combo to count on, just humorous.
also: Hurkyl's Recall
He's still pretty bad, it can be painful to pull him out; regardless, once he DOES hit the board, there's a lot more than just lox to do with him.
distortion strike for one
There's a red spell to give double strike.
There's a black spell to give infect.
Seize the day and relentless assault //gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&color=+[R">&text=+[combat]+[phase]"]effects
There are a lot of one shots available with him.
He's actually a rather fun political beatstick to play against. My brother runs him occasionally and he makes a decent finisher that isn't as threatening as other generals.
I believe the initial poster meant: Lich's Mirror
You play phage, lose, BUT WAIT! THERE'S MORE! You shuffle your permanents (phage is in play) and restart! Then tutor her and proceed as normal.
Taniwha still sucks as a general. Point to you for mana rocks + armagedon, however, this is edh. Blue is rather short on armagedon's and balances. You can bounce their lands back, but you still have a general only available half the time, and have access to your lands for one phase of the turn, during which you can only play instants. Good card, bad general.
Both are extremely valid points. I tend to forget that the crab exchanges any creature, as it usually ends up exchanging itself.
The idea is to take. The idea took root when dismantling older decks to start building Sedris. I ran into my old confusion in the ranks deck and considered the amusement of running sedris with cheaper, more useless creatures. Once you reanimate something, "exchange" it with someone, then it gets exiled at EoT. You keep something big and nasty, they get... nothing.
Imagine, Confusion in play. Evoke a mulldrifter. Draw 2 cards and swap with a creature, then sac it. Now reanimate it, draw 2 more cards, and get another big creature, and it gets exile at EoT. 2 fatties, 4 cards, and deny 2 of your opponents creatures. For 6 mana.
From there I had a phyrexian infiltrator I'd been looking at for my sygg deck, and Avarice totem was just a really expensive combo piece for the finish. I'm not too happy with either of those though, as they are very mana intensive for a simple swap. Infiltrator is good on his own, as I can swap him, kill him, then reanimate and swap again, but still a bit on the pricey side.
Turn 2 - tutor. You have like 7 options in b/g to find your death cloud.
turn 3 - Nath. (sol ring, coalition relic, darksteel ingot, pentad prism, Everflowing Chalice, mindstone, elves, etc, etc)
turn 4 - Death cloud for about 4-5. Or more with rituals. or some more mana accel.
After you death cloud, you mana accel some more as you beat people up. Witness/reclaim your death cloud, and do it again if anyone starts trying to rebuild.
So far:
Avarice Totem 10 mana
phyrexian infiltrator 4UUUU (or 2UU if he's the one reanimated.
Gilded Drake
Confusion in the ranks - shame I don't Have green for splintering winds...
Does anybody know of other ways to abuse this idea?
answers!
Cultural Exchange!
Gauntlets of Chaos
Juxtapose
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Puca's Mischief
Teferi's puzzele box, Anvil of Bogardan for the hand rip. Gate to the Aether for more. It'll be a focused deck, but possible.
Sylvan library can sculpt your next draws, or for a price be card advantage.
Scroll Rack allows you to improve the quality of your entire hand, can save key spells from discard, but requires other cards to be "advantage" (land tax, sprouting vines)
On pure card power, I would say that Scroll Rack is the stronger; but as far as what you need... You may find Sylvan to be the better use. Both are exceptional cards.
Apologies on the Mind's Desire, I apparently can't read late at night. Spelljack is made better with scroll rack or similar effect to put it on top of the library for Minds Desire, hardly necessary, but can have a big effect. Cheaper alternatives have already been discussed.
I would disagree with Aggravated Assault over seize the day; while aggravated assault is more repetitive, you're trying to win in one turn. Assault takes 8 mana for the first attack, and 13 for two attacks. That's a lot of mana to dedicate on one turn, especially if you're banking on surprise. If people see you drop an aggravated assault with no creatures, you lose some surprise, and may get it destroyed. Seize on the other hand gives you two immediate attacks for 7 mana, as a surprise. Since you're attacking with just 1 creature (which you are), on one turn (you are), trying to one shot several opponents, seize is far more cost effective and surprising.
That's my opinion however. I have run it in both my Vaevictus and Cromat decks, and it has delightfully been able to deliver several times over.