With a busy year in the books, we open 2020 all quiet on the B&R front.
The format continues to grow in all its forms, but there’s been a lot of good discussion about ways to improve and capitalize on opportunities. With the introduction of Commander-focused premier events, the number of games played outside local playgroups is rising. Similarly, more games are being played between friends, in stores and homes, than ever before.
In terms of cards, there were no consensus threats to players’ enjoyment and we’re not making any changes at this time. We continue to emphasize the importance of pre-game discussions as an important part of finding enjoyable games.
Oh, and we’re releasing a new website.
In addition to hosting the rules, banned list, and leadership contact information, members of the rules committee will be posting regular content here. The new site also aims to help players find interesting content about the format, from across the web.
The RC would like to thank Andrew “Shoe” Lee for his assistance with site construction and coding. To provide feedback on the site, message Gavin.
Quote from Gashnaw II »Palu has the same ability as the phantoms from Judgement, meaning that you can make him nearly immortal. and with access to green, buffing is not a big deal (aside from end of turn things like giant growth, you can use things like Blanchwood armor.)
Quote from lastdaysgunslinger »Wait so now we cant play celestial dawn and use other lands as colorless? What the heck BS is this.
Celestial says it right on card " others produce COLORLESS" .
So basically wotc has F'ed up the soup and now we have to eat it.
702.25f When a permanent phases out, any Auras, Equipment, or Fortifications attached to that permanent phase out at the same time. This alternate way of phasing out is known as phasing out “indirectly.” An Aura, Equipment, or Fortification that phased out indirectly won’t phase in by itself, but instead phases in along with the permanent it’s attached to.
702.25k Phased-out tokens cease to exist as a state-based action. See rule 704.5d.
702.25e Continuous effects that affect a phased-out permanent may expire while that permanent is phased out. If so, they will no longer affect that permanent once it’s phased in. In particular, effects with “for as long as” durations that track that permanent (see rule 611.2b) end when that permanent phases out because they can no longer see it.
502.1. First, all phased-in permanents with phasing that the active player controls phase out, and all phased-out permanents that the active player controlled when they phased out phase in. This all happens simultaneously. This turn-based action doesn’t use the stack. See rule 702.25, “Phasing.”
502.2. Second, the active player determines which permanents he or she controls will untap. Then he or she untaps them all simultaneously. This turn-based action doesn’t use the stack. Normally, all of a player’s permanents untap, but effects can keep one or more of a player’s permanents from untapping.
702.25b If a permanent phases out, its status changes to “phased out.” Except for rules and effects that specifically mention phased-out permanents, a phased-out permanent is treated as though it does not exist. It can’t affect or be affected by anything else in the game.
Quote from Jemolk »One card I haven't seen mentioned (not entirely sure how much it's played, but I play it in every deck I can) is Rakdos Charm. It's basically never dead, it's multipurpose removal: it can remove an artifact, or an entire graveyard, or it can remove that player who just went infinite with squirrels. I originally started running it as a way to deal with infinite combos by killing people who use them, but it has been fantastic as an instant-speed, whole-graveyard exile effect for 2 mana. That, and removing swords, greaves and memorials.
It doesn't fit into any of the categories here, but I felt that it was worth mentioning.