If you have a Sydri deck of your own, I'd love to hear any stories of how the reservoir plays out for you.

Quote from lastdaysgunslinger »Wait so now we cant play celestial dawn and use other lands as colorless? What the heck BS is this.
Celestial says it right on card " others produce COLORLESS" .
So basically wotc has F'ed up the soup and now we have to eat it.
702.25f When a permanent phases out, any Auras, Equipment, or Fortifications attached to that permanent phase out at the same time. This alternate way of phasing out is known as phasing out “indirectly.” An Aura, Equipment, or Fortification that phased out indirectly won’t phase in by itself, but instead phases in along with the permanent it’s attached to.
702.25k Phased-out tokens cease to exist as a state-based action. See rule 704.5d.
702.25e Continuous effects that affect a phased-out permanent may expire while that permanent is phased out. If so, they will no longer affect that permanent once it’s phased in. In particular, effects with “for as long as” durations that track that permanent (see rule 611.2b) end when that permanent phases out because they can no longer see it.
502.1. First, all phased-in permanents with phasing that the active player controls phase out, and all phased-out permanents that the active player controlled when they phased out phase in. This all happens simultaneously. This turn-based action doesn’t use the stack. See rule 702.25, “Phasing.”
502.2. Second, the active player determines which permanents he or she controls will untap. Then he or she untaps them all simultaneously. This turn-based action doesn’t use the stack. Normally, all of a player’s permanents untap, but effects can keep one or more of a player’s permanents from untapping.
702.25b If a permanent phases out, its status changes to “phased out.” Except for rules and effects that specifically mention phased-out permanents, a phased-out permanent is treated as though it does not exist. It can’t affect or be affected by anything else in the game.
Quote from Jemolk »One card I haven't seen mentioned (not entirely sure how much it's played, but I play it in every deck I can) is Rakdos Charm. It's basically never dead, it's multipurpose removal: it can remove an artifact, or an entire graveyard, or it can remove that player who just went infinite with squirrels. I originally started running it as a way to deal with infinite combos by killing people who use them, but it has been fantastic as an instant-speed, whole-graveyard exile effect for 2 mana. That, and removing swords, greaves and memorials.
It doesn't fit into any of the categories here, but I felt that it was worth mentioning.
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This is not the thread for that though. Thanks.
https://www.mtgsalvation.com/forums/community-forums/community-discussion/staff-inbox
Not only that, but one reason they could all (mostly) be white is to keep the numbers closer together. Right now the four white cards are set at numbers 22, 24, 26, and 29... all with titles starting with R or S. that means that 23, 25, 27, and 28 all also start with R or S. That's a lot of R's. I could see a few "Runeforged" getting repeated. But that's still intriguing as well.
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If a person take issue about a character being in the set because of their race. That is racism. There is no other word for it. It's literally the issue being discussed. Her race.
This is a fictional game, where Planeswalkers are travelers. They are foreign elements into ANY of these worlds they visit. That's the whole point of Magic. Jace can visit Ixalan, Sorin can visit Zendikar, Arlinn can visit Ravnica. To say that a foreign tourist ruins the immersion or historical accuracy of a world? Because of their RACE?
No. Those statements are not acceptable. It is literally an argument about exclusion based on race, which is the literal definition of racism.
Nevermind historical realities that the Vikings sailed all the way into the Mediterranean, and traded with, and fought, in that region. Considering that Vikings dealt with, dealt in, and took slaves, having Black characters would even NOT be out of context, if we were going for historical accuracy.
https://en.wikipedia.org/wiki/Swedish_slave_trade
https://en.wikipedia.org/wiki/Viking_expansion
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I disagree. Not every statement is equally correct, moral, or impactful. We are under no obligation, morally or otherwise, to allow a platform to every kind of speech or opinion. For example, outright hateful speech will never be permitted on this site. The question is thus not about "whether" we can or should moderate, but about "where."
Finding the line between allowing polite and insightful discussion can sometimes be tricky. Sometimes, such as with racism, it's not.
This is hyperbole. Of course not everyone will accept or connect with everything about every character. I have criticism on how many aspects of Magic have been handled, such as the retcon of Ugin, and how the Bolas arc ended.
However, when the critique of a character is based upon their race, or their gender, or their gender identity... That's not a critique. That's prejudice.
[card]Ideas Unbound[/card] = Ideas Unbound
As the question is answered, I'll just close this thread.
Some of this conversation seems to no longer be about site concerns. I will reiterate the following:
I hope to make my way through this thread and answer any concerns arisen, however, there are a number of open tickets, so it may take some time to get back to this.
Thank you,
-bobthfunny.
I'm shutting this down.
Unfortunately, the thread linked is one such example of that. It appears that the user and all their content was removed per those legal restrictions.
It feels to me that 'athlete' can fall into any of the five colors, depending on motivation. Green is probably most natural, given the physical 'natural' contest, and we see that with The First Iroan Games. However, red has the passion of athleticism (Hero of the Games), black has the competitiveness, and white has the teamwork and self-discipline. I can certainly see Blue getting in on it with rigidness and self improvement.
Physical study and excellence is certainly a newer spotlight for blue, but we have seen physically proficient characters in blue, such as the ninja - who achieve their physical excellence through training and study. Lu Xun, Scholar General and Sun Ce, Young Conquerer could be another? Zhou Yu, Chief Commander is no slouch either, as an 8/8. Or the representation of monks with Shu Yun, the Silent Tempest?
This also feels right at home on Theros, as the real world comparison - the Olympic Games, welcomed competitors of all walks of life - it makes sense that there would be athletes of all color alignments represented. This also aligns with some real world examples, such as Plato, who was a wrestler and wrestling coach. Socrates was a distinguished soldier.
Overall, we haven't seen a lot of sports at all in magic - The most athletic event would likely be the Coliseum in the Battlebond set, where we see a variety of charaters, from Green having the physically weakest contestant, to Will Kenrith being a Blue character with good physical prowess.
The third is perhaps a bit more unique, but everyone has their budget, and some card might represent a fair portion of that budget. Sometimes you want to be sure the card you're thinking of will work the way you hope before pulling the trigger on a significant investment.
We've been talking about opening up our proxy acceptance though, in order to try to even out the playing field between certain players, but nothing has come of that yet.
Riku of Two Reflections is no where near as popular now as he used to be, but when he came out I built a budget deck with him, and all I can say is that Chancellor of the Forge with Parallel Lives gets into mathy territory real fast. (With only Rikku and parallel lives out, Chancellor makes over 100 goblin tokens. Add 26 goblins per extra pre-existing creature you control). I had a birthing pod chain in the deck, and I was looking for a step on the way to Craterhoof Behemoth (which had just come out, and was budget at the time), I eschewed the standard Avenger of Zendikar for the cheaper Chancellor. I quickly discovered that I never made it to my 8 slot. Chancellor alone was a game ending slot. Other fun things to copy over included Hellrider (Ever attack someone with 6 hellriders? It's fun), and Kessig Cagebreakers (attacked with 3 cage breakers, with 7 creatures in grave, and parallel lives out). My greatest game though, was probably where I managed to bouce chancellor and recast a few times, for over a billion goblins, then dropped a tripled craterhoof to reach something like 3x10^23 damage - non-infinite. Took a short while on the calculator to figure out the rough ballpark of damage.
I have been wanting to build a Chainer, Nightmare Adept deck for a bit now, but just haven't quite gotten started on it. He doesn't seem to be the most popular commander from that set of decks.
Depending on your group, just about any UR or URx commander can pilot a storm deck adequately well. You can adjust the commander based upon your desired difficulty. Mizzix/Kykar being easy mode, Tibor and Lumia being no help from the command zone mode.
Different people have different expectations of this set, and are allowed to have different emotions as to whether or not their expectations are being set. That's no reason to belittle anyone, or get angry that people have different expectations.
Spoilers are still very lacking in details, let's be a bit patient before decrying whether or not the set fulfills our fantasies...
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I will say that I find the art on Lavaglide Pathway to be absolutely gorgeous. It reminds me a bit of Thawing Glaciers. Probably just because it's a glacier, but still.
Boulderloft Pathway's art is equally fascinating.
Shame that Glaciers is reserved. Would have been a sweet include in the set.
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Let's get this thread back to discussing the actual card in question.
I have played Alurenin Commander in a 1-drop tribal Karador deck. In the general scheme of things though, its uses do tend to lean more towards the combo side of things. Even that Karador deck was upgraded to include a combo that uses Aluren, though that was a response to another combo player joining the group.
Kraum gives you some good draw to balance out Kodama's hand emptying ability. While Teferi's Veil won't work the way you want, it's still a great card to protect you from wrath effects and sorcery speed removal, though it will turn off Kodama on opponents' turns if you phase her out. To play with these kinds of combat tricks, you could look at blink shenanigans instead, such as ghostly flicker. A blink style deck would be very potent with Kodama at the helm.
You would get potentially infinite triggers.
When you put in something from Kodama's ability, it was not Sakashima's ability, so Saka will trigger. When you put something in from Saka's trigger, it was not Kodama's ability, so Kodama will trigger. Repeat until hand empty.
With the multitude of mass card draw creatures (Zegana, Keruga, the Macrosage), green etb draw effects (Elemental Bond), and clones, people have already brewed instant wins off of it where you can draw and play your entire deck in one turn.