Strength from AncestorsXWWW
Sorcery (R)
Put X +1/+1 counter on target creature for each card in your graveyard, untap that creature, then shuffle X target cards your graveyard into your library. Though their bodies lie beneath the earth their spirits can still fight on in our hearts and minds.
Strategy: Cast SfA on Odric, Master Tactician, and attack, forcing a block, or winning right then. On Szadek, Lord of Secrets' turn he will Mind Funeral me down to a 5-card library, and pass turn. Attack with Odric an win.
Be perfectly aware that bestow-totem armor kinda makes the bestow feel pointless.
And is kinda unintuitive.
Basically: Why isn't this just an aura? You're never casting it as a creature because it's a ****ty value proposition because holy **** why does this cost 6 to cast? Also, the creature and the aura modes are totally unrelated to eachother, it doesn't feel like the same spell. And now I'm just off on a rant.
Crossing Over3BB Sorcery (R)
Choose One - Destroy target creature; or put a creature card from a graveyard onto the battlefield under your control.
Entwine BB "Life and death are only divided only by a thin curtain."
-Knythian Saying
I'm not sure how I feel about this being straight mind control in mono black, but whatever. (Enslave was in planar chaos and new phyrexia, both sets that deliberately pushed the color pie beyond its breaking point.)
...it'd be funnier if it wasn't an Eldrazi. More fridge horror.
Yeah, I'm still tinkering a bit; I just really wanted to make bestow and Totem armor on one card. It should be fluctuating for a while as I consider my options.
A new god is coming to Theros, but she's sending a herald first.
Emissary of Emeria1WU
Enchantment Creature-Bird Spawn (U)
Bestow 5(2/W)(2/U) (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Flying
Enchanted creature has gets +1/+2 and has annihilator 2.
If enchanted creature would die, you may instead sacrifice ~.
{1/2}
IIW: MOAR crossovers*!
*Not using any setting/mechanic {besides evergreens} in Standard right now-that is when Theros rotates in and Innistrad out.
Iridescent Mirror-Myr7
Artifact Creature- Myr Shapeshifter (M)
Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it)
Vivid- When ~ enters the battlefield, put a token that's a copy of it onto the battlefield for each U spent to cast ~. A horde of myrs coalescing into one great being, in constant flux.
[2/2]
IIW: Chimeras, or unique combinations of keywords (as in, haven't shown up on a real Magic card before in all of Magic's history).
Skullsnipper1B
(R) Creature- Goblin Berserker Spellshaper [U] R, Discard a card at random, t: Skullsnipper deals X damage to target creature or player, where X is the converted cost of the card discarded to pay for this ability. If a land card is discarded this way Skullsnipper gets +3/+2 until end of turn instead. Untap it. This may pinch a bit...
[2/1]
MindcrushUB
Instant (U) [Watermark: Dimir]
Target player discards one card then sinks 1. (To sink 1 that player puts the top card of his or her library directly into his or her graveyard until a land card is put into his or her graveyard in this way.)
'Trust in the heart of the cards...'- Unknown Spellshaper
IIW: Germs, Drones, and other things usually restricted to token status.
Soratami Shinobi2UU
Creature- Moonfolk Ninja (U)
Ninjitsu- U, return two lands you control to their owner's hand.
Whenever ~ deals combat damage to a player, you may draw two cards, then put a card from your hand on top of your library.
3/2
MethuselazoaUBG
Creature- Mutant Jellyfish Zombie (R)
Undying, graft 1 "Despite thirteen attempts to exterminate the experiment it continued to renew itself until it escaped from out facilities."-Simic research notes
2/0
RimefireXXSRG
Snow Tribal Sorcery-Dragon (M)
Rimefire deals X damage to each non-Snow creature.
Put X +1/+1 counters on each Dragon.
Frostdrake Helm2
Tribal Artifact- Dragon Equipment (R)
Equipped creature has protection from non-Snow and loses first strike double strike, and haste.
Equip: 2 or S
Blessing of Khromea1SR
Tribal Enchantment-Dragon Aura (U)
Enchant target non-Dragon creature.
Enchanted creature has flying, gets +2/+0 and is a red Snow Dragon in addition to its others colors and types.
Scalicide1W
Instant (C)
Exile target Dragon, Drake, Lizard, Serpent, Snake, or Viashino.
Its controller may draw a card.
Sorcery (R)
Put X +1/+1 counter on target creature for each card in your graveyard, untap that creature, then shuffle X target cards your graveyard into your library.
Though their bodies lie beneath the earth their spirits can still fight on in our hearts and minds.
Strategy: Cast SfA on Odric, Master Tactician, and attack, forcing a block, or winning right then. On Szadek, Lord of Secrets' turn he will Mind Funeral me down to a 5-card library, and pass turn. Attack with Odric an win.
Attack with him and the three 'thopters, declare no blockers, win.
Card:
Protected Position 2WWW
Tribal Enchantment- Soldier (U)
Attacking and blocking creatures you control have hexproof.
Creature- Mutant Advisor(R)
Evolve, graft 1
Other creatures you control with counters on them get +1/+1.
{0/2}
IIW: Anti-lords.
Noted and fixed above.
Yeah, I'm still tinkering a bit; I just really wanted to make bestow and Totem armor on one card. It should be fluctuating for a while as I consider my options.
Emissary of Emeria 1WU
Enchantment Creature-Bird Spawn (U)
Bestow 5(2/W)(2/U) (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Flying
Enchanted creature has gets +1/+2 and has annihilator 2.
If enchanted creature would die, you may instead sacrifice ~.
{1/2}
*Not using any setting/mechanic {besides evergreens} in Standard right now-that is when Theros rotates in and Innistrad out.
I could have sworn I copied that from a Sunburst creature. But it's fixed now, thanks for the warning.
Artifact Creature- Myr Shapeshifter (M)
Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it)
Vivid- When ~ enters the battlefield, put a token that's a copy of it onto the battlefield for each U spent to cast ~.
A horde of myrs coalescing into one great being, in constant flux.
[2/2]
IIW: Chimeras, or unique combinations of keywords (as in, haven't shown up on a real Magic card before in all of Magic's history).
(R) Creature- Goblin Berserker Spellshaper [U]
R, Discard a card at random, t: Skullsnipper deals X damage to target creature or player, where X is the converted cost of the card discarded to pay for this ability. If a land card is discarded this way Skullsnipper gets +3/+2 until end of turn instead. Untap it.
This may pinch a bit...
[2/1]
IIW: Sloth.
Instant (U) [Watermark: Dimir]
Target player discards one card then sinks 1. (To sink 1 that player puts the top card of his or her library directly into his or her graveyard until a land card is put into his or her graveyard in this way.)
'Trust in the heart of the cards...'- Unknown Spellshaper
IIW: Germs, Drones, and other things usually restricted to token status.
Creature-Dryad Cleric (U)
Whenever a -1/-1 counter would be put on a creature, put a +1/+1 counter on that creature instead.
2/1
IIW: Charm creatures.
Creature- Moonfolk Ninja (U)
Ninjitsu- U, return two lands you control to their owner's hand.
Whenever ~ deals combat damage to a player, you may draw two cards, then put a card from your hand on top of your library.
3/2
IIW: Offerings
Creature- Mutant Jellyfish Zombie (R)
Undying, graft 1
"Despite thirteen attempts to exterminate the experiment it continued to renew itself until it escaped from out facilities."-Simic research notes
2/0
IIW: Invertebrates.
Legendary Creature- Moonfolk Samurai
Level up 1(W/U), protection from non-Legendary permanents.
[2-5] Bushido \
[6+] Vigilance, bushido 5 (
IIW: Two keywords on one card that have never been together before (EG- haste+absorb, rampage+soulbond, etc)
Snow Tribal Sorcery-Dragon (M)
Rimefire deals X damage to each non-Snow creature.
Put X +1/+1 counters on each Dragon.
Frostdrake Helm 2
Tribal Artifact- Dragon Equipment (R)
Equipped creature has protection from non-Snow and loses first strike double strike, and haste.
Equip: 2 or S
Blessing of Khromea 1SR
Tribal Enchantment-Dragon Aura (U)
Enchant target non-Dragon creature.
Enchanted creature has flying, gets +2/+0 and is a red Snow Dragon in addition to its others colors and types.
Scalicide 1W
Instant (C)
Exile target Dragon, Drake, Lizard, Serpent, Snake, or Viashino.
Its controller may draw a card.
IIW: Snow mana in the mana cost.