You tap Metalworker, reveal 4 artifacts to make 8 mana, use 7 of it to make a hasty copy of Metalworker, tap the copy, and repeat, netting one mana each time you go through the loop. Once you have infinite mana, pour it into making infinite hasty metalworkers and swing FTW.
Yes, EDH is a casual format, but you still have to find someone willing to play with you. Most people at my LGS are sticklers for the banlist.
I started playing EDH after Kokusho was banned, so I can't really form an opinion on that just yet. I can understand Worldfire, though it's unfortunate that what was obviously designed as an EDH card now can't be played in that format. As Wizards continues to design cards specifically for EDH, it'll be interesting to see how many of them are banned...
As for Primeval Titan, my feelings are mixed. I'll miss the way it speeded up games. It warped the game, yes, but it warped the game around itself rather than toward the advantage of a single player. It was inevitably stolen, killed and revived, or cloned. It wasn't as unfair as, say, a first- turn Sol Ring. It had plenty of interesting interactions, like Defense of the Heart into Admonition Angel and Primeval Titan. If you then used the Titan to fetch Inkmoth Nexus and Kessig Wolf Run, better still. Still, it was never primarily a combo piece, just very powerful utility. I hope that its banning won't, in weakening ramp, tip the balance even further toward combo and control in this format.
Seems like a strange choice to preview, as it's a boring card that does a poor job of selling the mechanic.
Hopefully there'll be some Unleash cards that say things like "~ has {intimidate, haste, etc.} as long as it has a +1/+1 counter on it". This would allow the mechanic to stand on its own but also synergize with Scavenge.
Interesting, but very random... just like all of M13.
Could be useful in Boros to push through damage after a board wipe.
The sacrifice feels superfluous - it's not like one 4/4 for six mana every three turns would be game breaking...
Edit: 9 mana, really, since the crucible itself is a land drop.
Not a fan of either arts, personally, but that's just my taste.
And Kresh? Really? I've tried him as a general and did the best to make it work, but it just wasn't very resilient. Of course, you get lucky a few times, but in general he never stayed on the board very long, or it would stall midgame after I'd managed to alpha strike one player, etc etc. He's fun, of course, but rarely went the distance.
Myself I'm hoping that we'll see some of the Legends legends, the good ones like Angus Mackenzie and Adun Oakenshield that are $15 or so and hard to get a hold of.
I really wish people would stop going on about "zombie pirates" in the art for Moan of the Unhallowed. The zombies there are simply wearing typical 18th century fashions- Tricorne hats, etc. This sort of hat was worn by people of all classes and callings in that time. It's like seeing art of someone in a fedora and thinking they must be an adventuring archaeologist.
Not that I would be opposed to seeing Zombie Pirates in Innistrad, it's just that nothing at this point really suggests that.
I've wanted to try my hand at altering cards for a while now, and this is my first attempt.
This is actually an altered Myr token from SoM. Media used include prismacolor markers, colored pencil, felt-tipped pen, and acrylic paint. It's not tournament legal, but I only intend to use it for EDH anyway...
Thoughts?
Edit: Sorry about the small image size; all I have is a webcam...
Now that I've typed this up, I notice that my mana curve has gone up a bit. I'm thinking of increasing the land count. I'll post more about my card choices in a while, but for now I'll just say that this deck has pretty much grown randomly through me trading for stuff and sticking it in here. I see this as an opportunity to stand back, actually look at the construction of the deck again, and from there refine it.
I havn't necessarily given in to Planar Guide. I like the recursion on a stick thru Sun Titan etc. that you can't have with Ghostway but i see your argument.
Doesn't Planar Guide remove himself from the game as part of his ability's activation cost?
Anyway, since last posting I have ended up relegating Red Elemental Blast and Pyroblast to the sideboard of my deck in favor of Wild Ricochet and Reiterate, which function as anti-countermagic but are more versatile. Dawn Charm is another card I've been considering, partly because it counters Bribery, but also because of its general versatility. I'll get around to posting my deck sometime here...
Ah, I see. Of course, "until end of turn" effects doesn't apply to triggered abilities. I checked the rulings on Time Stop, which confirm that the card does indeed work this way. My bad. Besides, most of the cards mentioned trigger at the beginning of the end step, not at end of turn.
My question is if this makes creatures that have a "this creature dies/exiles/returns" at end of turn... not actually do all that crap and get to stay on the field? Because that would be pretty damn awesome.
It says on the card, "until end of turn effects end."
No Reliquary Tower? I would run it myself, as you're going to be discarding a lot without one. That, and Tolaria West to tutor for it. Also, Well of Lost Dreams lets you draw just about as many cards as you want with Zedruu out.
This is not true. Characteristic Defining Abilities like Lord of Extinctions work in all zones.
Ah, my bad. I had assumed that the * functioned in the same way that X does when calculating the CMC of a card. That's what I get for being a purely casual player, I guess.
Demonic Collusion at 5cc is too high for my taste. Comparing this to vampiric 1, demonic 2, and Buried alive/intuition that nets 3 cards at 3 is a tough sell.
;(.
I understand entirely, but Intuition is also a $25 card... perhaps a more budget version could run Collusion.
Cogwork Assembler + Metalworker + 4 or more artifacts in hand.
You tap Metalworker, reveal 4 artifacts to make 8 mana, use 7 of it to make a hasty copy of Metalworker, tap the copy, and repeat, netting one mana each time you go through the loop. Once you have infinite mana, pour it into making infinite hasty metalworkers and swing FTW.
I started playing EDH after Kokusho was banned, so I can't really form an opinion on that just yet. I can understand Worldfire, though it's unfortunate that what was obviously designed as an EDH card now can't be played in that format. As Wizards continues to design cards specifically for EDH, it'll be interesting to see how many of them are banned...
As for Primeval Titan, my feelings are mixed. I'll miss the way it speeded up games. It warped the game, yes, but it warped the game around itself rather than toward the advantage of a single player. It was inevitably stolen, killed and revived, or cloned. It wasn't as unfair as, say, a first- turn Sol Ring. It had plenty of interesting interactions, like Defense of the Heart into Admonition Angel and Primeval Titan. If you then used the Titan to fetch Inkmoth Nexus and Kessig Wolf Run, better still. Still, it was never primarily a combo piece, just very powerful utility. I hope that its banning won't, in weakening ramp, tip the balance even further toward combo and control in this format.
Hopefully there'll be some Unleash cards that say things like "~ has {intimidate, haste, etc.} as long as it has a +1/+1 counter on it". This would allow the mechanic to stand on its own but also synergize with Scavenge.
Could be useful in Boros to push through damage after a board wipe.
The sacrifice feels superfluous - it's not like one 4/4 for six mana every three turns would be game breaking...
Edit: 9 mana, really, since the crucible itself is a land drop.
Flying white Trained Armodon should be useful in limited. Hopefully there's something to abuse with it.
And Kresh? Really? I've tried him as a general and did the best to make it work, but it just wasn't very resilient. Of course, you get lucky a few times, but in general he never stayed on the board very long, or it would stall midgame after I'd managed to alpha strike one player, etc etc. He's fun, of course, but rarely went the distance.
Myself I'm hoping that we'll see some of the Legends legends, the good ones like Angus Mackenzie and Adun Oakenshield that are $15 or so and hard to get a hold of.
Not that I would be opposed to seeing Zombie Pirates in Innistrad, it's just that nothing at this point really suggests that.
This is actually an altered Myr token from SoM. Media used include prismacolor markers, colored pencil, felt-tipped pen, and acrylic paint. It's not tournament legal, but I only intend to use it for EDH anyway...
Thoughts?
Edit: Sorry about the small image size; all I have is a webcam...
1 Sol Ring
1 Mind Stone
1 Extraplanar Lens
1 Gauntlet of Power
1 Caged Sun
1 Journeyer's Kite
1 Disrupting Shoal
1 Misdirection
1 Commandeer
1 Foil
1 Forbid
1 Redirect
1 Twincast
1 Arcane Denial
1 Counterspell
1 Hinder
1 Dream Fracture
1 Cryptic Command
1 Time Stop
1 Ancestral Vision
1 Trade Secrets
1 Blue Sun's Zenith
1 Stroke of Genius
1 Gush
1 Recurring Insight
1 Kami of the Crescent Moon
1 Jushi Apprentice
1 Mulldrifter
1 Consecrated Sphinx
1 Arcanis the Omnipotent
1 Jin-Gitaxias, Core Augur
1 Myojin of Seeing Winds
1 Rhystic Study
1 Temple Bell
1 Jace Beleren
1 Long-Term Plans
1 Fabricate
1 Trinket Mage
1 Rite of Replication
1 Phyrexian Metamorph
1 Acquire
1 Bribery
1 Blatant Thievery
1 Evacuation
1 Sunder
1 Inundate
1 Kederekt Leviathan
1 Ivory Tower
1 Library of Leng
1 Venser's Journal
1 Sword of War and Peace
1 Graceful Adept
1 Psychosis Crawler
1 Pithing Needle
1 O-Naginata
1 Elixir of Immortality
1 Beacon of Tomorrows
1 Scroll Rack
1 Mind over Matter
1 Lightning Greaves
1 Kozilek, Butcher of Truth
1 Minamo, School at the Water's Edge
1 Reliquary Tower
1 Tolaria West
33 Island
This version of the deck wins in one of several ways:
1. Temple Bell + Mind Over Matter. Mills out opponents, typical mono blue edh combo etc.
2. Beating down with Soramaro...
3. Psychosis Crawler + Blue Sun's Zenith / Stroke of Genius
Now that I've typed this up, I notice that my mana curve has gone up a bit. I'm thinking of increasing the land count. I'll post more about my card choices in a while, but for now I'll just say that this deck has pretty much grown randomly through me trading for stuff and sticking it in here. I see this as an opportunity to stand back, actually look at the construction of the deck again, and from there refine it.
Opinions? Suggestions?
Doesn't Planar Guide remove himself from the game as part of his ability's activation cost?
Anyway, since last posting I have ended up relegating Red Elemental Blast and Pyroblast to the sideboard of my deck in favor of Wild Ricochet and Reiterate, which function as anti-countermagic but are more versatile. Dawn Charm is another card I've been considering, partly because it counters Bribery, but also because of its general versatility. I'll get around to posting my deck sometime here...
Also, it looks like M12 will bring an upgrade to Where Ancients Tread in the form of Warstorm Surge. What do you think about Garruk's Horde and Hunter's Insight?
It says on the card, "until end of turn effects end."
Ah, my bad. I had assumed that the * functioned in the same way that X does when calculating the CMC of a card. That's what I get for being a purely casual player, I guess.
I understand entirely, but Intuition is also a $25 card... perhaps a more budget version could run Collusion.