Quote from GreggyI'm running this deck concept as well in my Talrand control built to control & cheat fatties. I only have 6 critters to be brought into play by Polymorph, Mass Polymorph, Reweave, Proteus Staff, Counterlash, Mana Drain & High Tide with tons of islands. Those six guys are: Ulamog, the Infinite Gyre, Kozilek, Butcher of Truth, Blightsteel Colossus, Jin Gitaxias, Core Augur, Sphinx Ambassador & Consecrated Sphinx. Run numerous countermagic and free counters like Foil, Force of Will & Pact of Negation. Extra turn effects are brutal as well so you can bash a face with Annihilator and trigger Jin & Ambassador's effect numerous times. Theft effects are being utilized too so if something happens to my commander then I can steal a big guy then make it even bigger. I'm running 14 counterspells and only interrupt what's gonna spoil your game plan and don't waste it because you have it in your hand. The deck is very cutthroat as I'm always winning in six-man pods even though all are gunning on me every Friday nights. Good luck on your list bro.
Quote from ongchinkaiWhy not run creatures that will actively help your cause even without Mass Polymorph? Cards like Chancellor of the Spires and the new Diluvian Primordial come to my mind. The aforementioned Tidespout Tyrant is a good idea as well.
Quote from wompsphinx ambassador and clones for sphinx ambassador
Quote from Small ChildHuh. Jiv you never struck me as someone who'd be bothered by uninteractivity. I've also never seen anyone actually pull off pinnacle.
Quote from Modus AtaraxiaBecause people build their decks around their general of choice. It's THE cornerstone of their deck, and what separates them as being unique from the other players. Human beings have a strong inherent desire to be different, hence the psychology of twins.
By hindering their General, you're basically saying "I don't want you to play with the most unique and fun part of your deck". Sure, it's a strong play to make, but it's not particularly fun for the player it affects. You have a choice when deciding to take another player's fun away, and if you choose to act on it knowing how it might affect that person, then you should expect their disappointment.