Quote from Tiro of Meletis »Not really. The Blue that wants to counter and control isn't relying on creatures to finish someone off.
So what does it rely on?
Quote from Tiro of Meletis »It's good design, but the issue is it's essentially a Trickbind that Cantrips for 1 additional. The option of having a 3/1 Flier with Flash for 3 in Blue is nice, but outside of EDH, the versatility isn't a reason to throw off a good curve in Blue for Modern or other competitive formats, as wasting a cantrip counter as a blocker isn't in Blue's best interest, and going aggressive with a creature with evasion isn't Blue at all (for the most part).
This card shines in Azami EDH, hardly a reason to be worth more than $2. But when you have it in that deck, prepare to lose your friends.
Quote from Keats1988 »Looking at putting this deck together. I had one question though. Why does no one add in Iona/Unburial combo? After Putting the stock list together I had 6 flex spots left and could not figure out why a combo this powerful for the cost of 2 flex spots was not being added. Is it because a skilled storm player does not need this and is better served adding cards that add consistency to the combo rather then a plan b wincon?
Quote from KnickM »I'd take Pile B here. Some useful cards in Pile A, but Pile B has long-term foils (I'm quite envious of your new Misty) and solid pedigree. Pile A has reprintables, many of which you definitely want to be moving now.
Quote from Lejoon »Quote from BlueCheeseMage »Quote from Lejoon »I can't find Jeskai Nahiri under Tier 2 in the latest metagame report. Only about half of the Jeskai Control lists in the data sets run Nahiri. Putting Jeskai Nahiri at a roughly 1% metagame share which is far from Tier 2.
Yes, it seems like ModernNexus just aggregated all of the Jeskai Control variants (draw-go, flash, Nahiri, Saheeli) into one category. Obviously this means that (1) no individual (sub-)archetype is doing that well, and (2) Jeskai players don't have a consensus on which build is the most effective.
Since this Nahiri thread "lives" on other cobtrol variants, does that mean we can discuss other non-Nahiri builds too?
Quote from sealteamfive »Glad to help! Also glad to see that you're not doing the trade. A part of me is always sad when really slick cards get traded away for realistically less than they are worth.
On a side note, I have *GOT* to set aside some cash to get a foil Cavern of Souls. That art makes me drool.
Quote from FoodChainGoblins »Goyf will drop a bit more, but I doubt it stays at $70 for long. I personally know players that will buy in excess at that price. I myself would if I wasn't tapped for funds right now and 100% if they dropped to nearly $60.
Quote from FoodChainGoblins »Both are around $80, eh?
It just really depends. Goyf is a really iconic card that now has its 4th printing. Cavern has its 2nd printing. Both are Mythics. I would say that foil Cavern of Souls is somewhat to find, but Goyf is Goyf.
Quote from KnickM »I'd say that your window to sell closed when the announcement was made. Prices on Modern Masters 3 reprints have already softened. Hang on to them - they're near their nadir now, and foils recover pretty well.
Quote from Xequecal »Quote from Unapprovingostrich »I miss the days when people could play with whatever they wanted to without the player base whining and complaining that having their cards countered is "cancerous" or unfun.
I miss control because of the time period of magic it represents for me. When everybody didn't send wizards mad tweets and found ways to beat decks they didn't like outside of "ban it" "needs to be banned " "ruins my fun".
Old school control was "unfun" because you lost on turn 6 but they didn't actually kill you until turn 50. Also, if we're talking pre-Mirrodin, you simply didn't beat control in that era of MTG. If you weren't playing a Counterspell-based control deck, you were either playing a completely broken combo deck that was destined for banning or your plan against control was, "hope that they forgot your deck exists." If they made any effort towards beating what you were playing, you were getting rolled.