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Aug 23, 2017Posted in: Aggro & Tempo
\Quote from Rolfgang »Is it allowed to talk leaks here, by the way? (Concerning Scuttle the Wreckage)
What's there to discuss? This is a 4 mana spell that isn't even good. I suspect this card is barely playable in standard, I don't know how you slot it in to this 8 non-creature spell deck.
May 3, 2017Is there a reason people in the Mono black one are playing 0 Lili? But are playing a bunch of the 5 drop?Posted in: Standard Archives
Also what's the white version running infinite 3 drops AND only 20 land, seems like the B/W could be built much better. But I'm horrible at deck building so I just have no idea what to do.
Apr 9, 2017Jesus dude, I picked up this deck a few weeks ago and have been playing at local events, I have only lost 3 matches so far and 2 of them have been to Tron, and they never feel close.Posted in: Modern Archives - Established
How in the actual hell do you beat this deck?
Jan 31, 2017Posted in: Standard Archives
- It has many double color spells in both red and black, several at 2cmc and 3cmc. To reliably cast 2cmc card with double color, you need about 20 sources. However, that list only has 13 reliable sources of red and 14 reliable sources of black. Even if you count Aether Hub as a full source, you will still end up with around only 70-80% reliability on each colour. Which works out to be pretty bad overall for your games.
- It plays Fiery Temper, and yet only 3 ways to discard it? No less, it's Bomat Courier, which is unlikely to get popped until T5-T6 with that curve.
- Aforementioned 22 lands with 1x 6-drop (2x if you count the sideboard). Though that isn't the only issue. It also plays, 4x 5-drops, and 4x 4-drops. There is not nearly enough land to support that curve.
- It plays Yahenni, a sac outlet, but only 13 other creatures, 3 of which want to sacrifice themselves for value.
- It plays Unlicensed Disintegration with only 7x artifacts to enable its extra damage. This is the least offending issue, since at least its still a removal spell.
- It plays a stack of creature removal, which is dead against control decks. It doesn't play much in the way of card advantage, so it is going to 1-for-1 for the first few turns, then gas out against Green and Blue decks without much to show for it.
Edit: Also, I said I was having fun with the Mono Red deck (the Big Red deck mentioned above, i.e. a midrange deck). I didn't say it was good. But I will say its likely better than the BR deck linked.
Like I said, I changed it around a bit, I completely cut Temper because it seems very bad in this specifically. I had 0 mana problems in my playing. Maybe my list is better than this one? Maybe I just got lucky like you said. On your other points, even with nothing to sac to him Yahenni is just good, remove a couple of creatures in play with him and you got yourself a big boy, I won a game off jamming him turn 3 backed by removal. I added 2 lands, I agree 22 is actually horrible.
And a lot of decks run removal in this game, are you supposed to just not play removal because of the existence of control decks? I don't understand that logic at all. Also my SB had a little more aggro element to it for when I was playing with dead removal.
Jan 31, 2017Posted in: Standard Archives
There is 1 6 drop, and with Chandra's plus it's very viable.
I played that list with a few modifications at my local tournament tonight and didn't lose a game. Beat G/W Tokens, B/G Counters and a Naya Planeswalker brew. I did add 2 lands because 22 seemed like it was skimming and changed the removal suite a little bit. But this style of deck feels really powerful, early drops backed up by removal, and late game potential seems pretty darn good. I don't know how you can just call it straight up bad like that and in the same breath saying mono red is good.
Jan 24, 2017What do you guys think of the lists in the MTGO leagues that went 5-0?Posted in: Standard Archives
Looks pretty streamlined to me especially to beat splinter cat, and a little sideboard for midrange strategies. Gonna give it a try this week at a local tournament.
Oct 14, 2016Posted in: Standard ArchivesForerunner of Slaughter could be good in the RB build. Solid aggressive 2-drop that has haste as a 3-drop. Gives our reanimated Scroungers, topdecked Copters, and Nalaar Thopters haste too. I'm thinking I'll try a build trying two off, cutting a Pia and the random Bushwhacker from the stock list. Just needs a slight adjustment to the manabase to accomodate the slightly earlier Black requirements.
I kind of want to do this but am worried about the mana base since the deck is almost mono red. Do you need to add the Zendikar land? With hubs and ruins it just seems so bad.. I wonder if it's worth.
May 18, 2016Oh I've had no problem with those decks, I played a bunch of games with my friend who plays those aristocrat style decks all the time and I was just crushing, Kalitas is generally just game 100% of the time, and all of the removal it's just a hard match for them IMO, I am starting to hate black/white though simply because of shambling vent, that card is a pain.Posted in: Standard Archives
May 17, 2016Having a really hard time playing any variation of B/R either mid range or control.Posted in: Standard Archives
Dying A LOT to Reality Smasher and man lands, one problem I'm seeing is that in a match where my opponent has man lands we grind each other out, but when we are in a sort of top decking mode he has a manland to put his mana into and I don't. Flat out losing a lot of games just to that.
Also Reality Smasher is a problem, you can generally never kill it at instant speed, and when you kill it at sorcery speed you are always doing that classic 2 for 1 on yourself. Feels very bad.
Apr 23, 2016So my friend is new and I try to explain to him over and over again he builds decks with too few lands. He doesn't post on forums so I am doing it for him, can you give him some advice on the deck so I can show him? He won't listen to me even though I've been playing this game for a very long time.Posted in: Standard Archives
- G/W Creatures
- CREATURES 28
- 4x Thraben Inspector
- 2x Elvish Visionary
- 3x Dusk Watch Recruiter
- 4x Consuls Lieutenant
- 4x Knight of The White Orchid
- 2x Haneweir Militia Captain
- 3x Bygone Bishop
- 2x Nissa Vastwood
- 2x Gideon Ally of Zendikar
- 2x Archangel Avacyn
- SPELLS 13
- 1x Inspiring Call
- 2x Gryff’s Boon
- 3x Declaration in Stone
- 3x Dromokas Command
- 4x Always Watching
He wants 19 lands in this deck... 4 drops and 5 drops..
- G/W Creatures
Apr 9, 2016Posted in: Standard ArchivesQuote from TheSkyRaven »what can you say about sin prodder?
I can tell you with 100 million % certainty it doesn't belong in this deck, suspect if it belongs in any deck honestly.
And I've been testing out your list OP because B/R is just what I always tend to play and I like it a lot, the one problem I've been having is green based midrange decks, it seems like after the grindfest is over they come out ahead with the card that returns things with different CMC from the graveyard or what have you.
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