2019 Holiday Exchange!
 
A New and Exciting Beginning
 
The End of an Era
  • 2

    posted a message on NEO- Kamigawa: Neon Dynasty
    I want to go back in time, find whoever came up with the idea of Phyrexia, and get them stuck in a traffic jam or accident or something so that they miss their interview and never work for Wizards of the Coast.


    Idiot
    Posted in: Magic Storyline
  • 1

    posted a message on NEO- Kamigawa: Neon Dynasty
    Quote from cyberium_neo »
    Despite being ten years apart, and multiple planes visited, Kaito doesn't seem to have grown up at all, or develop a more holistic wisdom on how system works.

    And imagine, an imperial palace where climbing the walls can lead you to the god-leader's chamber, unhindered.


    Blue/Black teenagers with an obsession to find a lost friend are well known for introspection and seeing the bigger picture.
    Posted in: Magic Storyline
  • 1

    posted a message on NEO- Kamigawa: Neon Dynasty
    Creative seems to be tying as much as possible to the mending. If this is the case then Kamigawa developed its modern age alongside Kaladesh.
    Posted in: Magic Storyline
  • 1

    posted a message on NEO- Kamigawa: Neon Dynasty
    That and it doesn't want to lose its access to sunlight
    Posted in: Magic Storyline
  • 1

    posted a message on Innistrad 3 story and lore- Midnight Hunt and Crimson Vow
    Sorin "I studied the blade" Markov
    Posted in: Magic Storyline
  • 1

    posted a message on Innistrad 3 story and lore- Midnight Hunt and Crimson Vow
    Pretty intense cliffhangers.
    Posted in: Magic Storyline
  • 1

    posted a message on Innistrad 3 story and lore- Midnight Hunt and Crimson Vow
    Quote from 5colors »
    Vow world building story 2 By Marcus Terrell Smith
    https://magic.wizards.com/en/articles/archive/magic-story/blessing-blood-2021-11-05


    Enobified Odric
    Posted in: Magic Storyline
  • 4

    posted a message on Innistrad 3 story and lore- Midnight Hunt and Crimson Vow
    "Not plot relevant"? The whole deal with SOI was that the angels went cuckoo for some reason and that we get to see them from the perspective of their purging targets. Avacyn's corruption and fall was positively necessary for the story to work as it did.

    And personally, I find Sigarda much more interesting than the angel robot doll. She's a veteran from the big bang that saw cilizations rise and fall, saw the rise of this strange angel, saw her sisters die one by one and still endures.
    Posted in: Magic Storyline
  • 2

    posted a message on Innistrad 3 story and lore- Midnight Hunt and Crimson Vow
    While not outside possibility, I sincierily hope not. It'd destroy the impact her death in SOI had. I hope both Sigarda and Liesa live, ideally in a not-unified church to show their ideological oppositions.
    Posted in: Magic Storyline
  • 1

    posted a message on Innistrad 3 story and lore- Midnight Hunt and Crimson Vow
    Quote from Caranthir »
    I dunno why but these Innistrad stories seem kinda Campy so far.


    I think it’s due to the passing and lack of depth to some of the wider storytelling elements.


    Everyone has heard of or knows one another already. Character knowledge or motivations are sometimes left unexplained or vague.


    it’s like the unfinished sketch of visuals/scenes meant for a movie (or Netflix show…) to flesh out more fully with derper dialogue, combat and world building.



    Yeah, exactly espressed. But this is the same persisting problem since the stories "restarted" with Zendikar Rising, and the main story is always crammed up into about six episodes.

    Kaldheim: Big battles happening offscreen or just seen in passing.

    Strixhaven: Big time jumps.

    But this is all the same - pacing and shallowness problems, just in different forms.



    The main stories suffer from several major problems.

    1. New Planes central story should not star the Planeswalkers, because the plane gets eclipsed during its introduction by Planeswalker Drama.

    2. The side stories keep being better then the main story. Better writing, more interesting characters, and feel more tied to the people of the plane instead of tourists. Many of these side stories could have been blown up into trilogies. In the main stories they plane feels like a mere back drop for Planeswalker conflict, the side stories usually don't suffer from this and midnight hunt's story doesn't either, as it's centrally focuses on Arlinn whose native to the plane. The other planeswalkers are largely MINOR characters which helps the story.

    3. The main Tovalar is a green character who doesn't understand basically ecology. If there is no sun and there is no plant life and without plant life all the stuff Werewolves hunt does and Innistrad becomes barren and lifeless leaving werewolves nothing to hunt, with only starvation to look forward too.

    He's way more Red Black then Red Green.


    Nope, he's red/green. Green is all about embrassing your basic instincts, regardless of how sane they are. The Atarka from Tarkir are also green yet their dragon lords are outright stated to be a threat to the life on all of the plane since their hunger is neverending.
    Posted in: Magic Storyline
  • To post a comment, please or register a new account.