I'd pick oblation because nevermore can be removed and the party's over. Oblation can also take care of that darksteel forge or ulamog, the infinite gyre instead, if needed.
Not sure what the end goal of the token generators are, but there are some strong things that can be done with them like helm of possession,contamination and diabolic intent to name a few. I think you would get more mileage out of wayfarer's bauble than a sorcery ramp spell. Memory jar would probably be good here also.
Oh shoot. You're right. I thought it was card type. Good point. Strike 1 for CR. The reason I don't add both is I'm trying to keep the permanent count high for G-wave.
So, I'm thinking about switching out Restock for Creeping Renaissance in my Kamahl, Fist of Krosa deck. The reasoning behind it being that, I run a lot of creatures and I figured that CR would be a decent source of wrath recovery. I also like the flashback so I can cast multiple Genesis Waves also. But Restock can grab me two permanent/spell types in one shot.
I didn't mention Praetor's Counsel because it has always been absolute overkill/win more every time I've ever seen it used.
I have found that my green deck with Kamahl doesn't care too much about other people's creatures when I have my own and enough mana. But then again there's helm of possession. Oh yeah and the colorless wipes o-stone,nev disk and all is dust are options but usually counterproductive to mono green.
I like increasing ambition, even got a foil one for Maga. Looking at your list I may be more apt to removing Bane of the Living first though. First because you have more ways to remove creatures than you do artifacts/enchantments, Second you don't have many ways to recur it so it essentially becomes a really bad Black Sun's Zenith ,third as you mentioned hellkite can be a decent finisher and last but not least Bane costs 3BB before it does anything whatsoever. At that rate why not just cast increasing ambition for mutilate or damnation?
Thank You [thread=329663]Rivenor/Miraculous Recovery Studios[/thread]!
Well, this is my Nath deck. It has several sub themes and I would say overall it's a powerful and versatile deck. It takes the best elements of what BG has to offer and takes advantage of the best synergies in both color for Nath.
Sub Themes/Deck Elements
1. Tokens, both utilization offensively with pump effects or mana production with Elves and Gaea's Cradle and last but not least sacrifice of the tokens to yield great reward.
2. Creatures with come into play abilities and reusing them. Everything ranging from ramp,removal,card draw and even tutoring.
3. Big mana. Being in BG gives us access to some of the best mana ramping and production available and there are a lot of ways to utilize lots of mana.
4. Card draw. This deck can really draw, I mean REALLY DRAW. Lots of ways to draw a unfair amount of cards.
5. Tutoring. BG has some of the best tutors available and this deck takes full advantage of them. This makes the deck very consistent.
6. Disruption. Nath himself is disruptive but there's even more disruption the deck that can effectively end the game for your opponents.
7. Recursion. The deck has strong recursion simply because of BG being the best colors for it.
This deck has many path to victory. Exsanguinate, Genesis Waveand Sorin Markov can easily win on their own but they aren't necessary to win. A lot of times just raping everyone's hands with Sadistic Hypnotist, drawing **** tons of cards/burying them in CA,locking the board with Contamination or simply smashing face with your horde are all viable options.
I didn't want to use Deathcloud because I've opted for Contamination, which is easier/quicker to set up and serves a similar purpose.I use a lot of big mana stuff like Exsanguinate or Genesis Wave that would be useless after a Deathcloud. To be most effective I believe Deathcloud has to be heavily built around and at that point you've invested very heavily in that strategy, which I don't like doing.
Nath has some nice perks when compared to other generals. Basically you get tokens when opponents discard. And you get them every one of your upkeeps, its like having a built in Bitterblossom that punishes your opponents instead of you. Whats not to like?So you can also use cards that require creature sacrifice with little to no real drawback.
So he provides disruption while giving tokens. Did I mention they're elves? That opens the door to other great synergies like Elvish Archdruid for example. Add a little mass discard like say Sadistic Hypnotist or the friendlier stuff like Memory Jar and you'll be rolling in elves, add Priest of Titania,Archdruid or a leveled up Joraga Treespeaker and you'll have massive amounts of mana to fuel broken plays.
For me Nath is the best BG general. He does so much and supports some really strong strategies and synergies.
This deck uses Birthing Pod to great effect, starting at zero on the curve and connecting all the way to eight mana. You name it and I have creature that does it.Sacrificing Nath to grab something like Primeval Titan is always fun too.
Elves Elvish Archdruid:Can easily produce obscene amounts of mana after you've raped everyone's hands or were just allowed time to build up a lot of elves unchecked. The pump is nice also. Archdruid also gives us green mana while contamination is in effect.
Farhaven Elf:Is a good card because as soon as it enters the battlefield you get color fixing/ramp. The 1/1 body doesn't seem so great but the fact it's a elf and a body makes it useful to use. First the elf part ups the count of mana other elves can produce and the body can be sacced to powerful cards in the deck such as Skullclamp,Natural Order or even Diabolic Edict plus Gilt-Leaf Palace coming into play untapped is cool.
Oracle of Mul Daya: What a great card. The fact she is an Elf is just icing on the cake. I mean ramping lands like Explorationalone is great, but giving you your top card of your library to play if it's a land is just that much more awesome. Great with shuffle effects or library manipulation to find more lands.
Solemn Simulacrum: Is mainly in here to be used with Birthing Pod, because I'm in green there a better general options but if I'm running pod I'm running solemn, just great with pod.
Vorinclex, Voice of Hunger: A pretty good card for the most part, he's a little costly and will usually get killed if they can but hey it's another mana doubler for B/G so I can't complain.
Coalition Relic: is in here to use with contamination plus it's decent fixing and insurance against land destruction as are the mana producing Elves.
Mana Crypt:What's there to say about this card? Mana acceleration doesn't get much better than this but at a price that can be very relevant sometimes. Ive been knocked down to single digit life with crypt while everyone laughed.
Sol Ring: A card that I doubt needs much explanation. If you're playing EDH this card should be in your deck.
Mana Relfection: I consider to be the best mana doubler in the game, kind of expensive and sometimes you'd rather be casting other stuff for 6 mana but if you untap with it you're in a great position.
Cultivate and Kodama's Reach: What can be said about these? Well first off they give you two cards for the price of one and are great color fixing. A lot of the time these are better Explosive Vegetations. There's also other synergies with land fall or getting a huge swamp count with Coffers and Urborg.
Skyshroud Claim: Great at grabbing dials plus it leaves you with at least two mana after you play it.
Mass Disruption Contamination: Many people know this card as a combo piece with stuff like Bitterblossom or Reassembling Skeleton. Considering or general creates tokens and we have a good amount of Elves that produce green mana this is a great card. Have board advantage? Cast this and keep it. Have a mana producing Elf or two and you're behind? Cast this and bring people to halt from casting new stuff until you can overpower them.
Sadistic Hypnotist: Has a name that is very fitting, well the sadistic part. If you have Nath out and you cast this, everyone's hand are gone unless they have spot removal right there and then. After that it becomes a game of topdeck a board wipe or lose. Good times!
Targeted Removal Acidic Slime: Basically Creeping Mold on a stick. Very versatile removal that can attack, block and be reused. The fact he can trade with any creature that's not indestructible is awesome.
Duplicant: Great removal that exiles and can be a huge beater. I must admit that I think this card is overrated and doesn't belong in every deck, but I'm running big mana and a 187 creature subtheme so he belongs in here.
Loaming Shaman:Is pretty good GY hate, I just wish it exiled. Might become Scavenging Ooze in the future but then again sometimes a gy is so full you need to get rid of a lot of stuff at once. We'll see.
Terastadon: Can singlehandedly take care of several problems at once, retaliation against a single player that pissed you off or get yourself three 3/3 Elephants at the cost of three permanents if need be.
Wickerbough Elder: Good artifact/enchantment removal that can be used later if there's no juicy target when he's cast.
Woodfall Primus: Kind of a damned if you do damned if you don't kind of card for your opponents. He has great synergy with sac outlets but he really shines with stuff like Greater Good.
Beast within: A green instant speed Vindicate? Yes please! With all the fat this deck runs they might as well get nothing at all. This can produce yourself a blocker in a pinch.
Maelstrom Pulse: More of that versatile B/G Removal. This is like a Vindicate that doubles as a one-sided board wipe against tokens.
Putrefy: Instant speed creature/artifact removal can be very valuable.
Sweepers Damnation: Has it's obvious uses like wiping the board if you're behind but there are some more sinister synergies in here. First is having Mikaeus, the Unhallowed out and it basically becomes a Plague Wind that allows you to reuse a bunch of ETB and pump all your creatures. Second is with Kamahl, Fist of Krosa, turn a bunch of your opponents lands into dudes in response.
Decree of Pain: See Damnation. Let's you draw a ****load of cards at the same time.
Pernicious Deed: Has been called the best multiplayer sweeper and for good reason. I would have to say it's a close tie between this and Austere Command. Either way it's another piece of versatile removal that this color combination offers.
Draw Graveborn Muse: Decent draw and it fills a spot on the Birthing Pod chain at cmc4 that is much needed. I wish I had more zombies to really make this card pay off but as it stands it's a cheaper less conspicuous Bloodgift Demon.
Regal Force: Can lead to massive amounts of cards and it's a 5/5 body. This card is part of the reason I'm even running Reliquary Tower which should tell you something, it's also very tutorable considering I run Green Sun's Zenith and Natural Order.
Memory Jar: Is Guarantied to give you decent sized army of Elves with Nath out. Plus drawing seven is never a bad thing.
Sensei's Divining Top is a great card if you have a lot of shuffle effects, which I do.
Skullclamp is a crazy strong draw engine in this deck with all the tokens and sacrifice effects. Good times!
Greater Good: Another draw engine that can get out of hand quick. I love the fact that it's a free sac outlet that can be used in response to a wrath of theft effect. If you're running lots of far this is a good option.
Necropotence: Is a card that has a lot of stigma attached to it. It's a powerful draw engine but even better when you have Forty life. Great synergy with Reliquary Tower. If you're low on life it can kind of suck though.
Sylvan Library: Very good cheap filtering and draw. I personally like this better than top in most cases because it can produce actual card advantage.
Tutors Demonic Tutor: This is a card that's very well known. Not much to say that hasn't been said. Great undercosted tutor. You can usually tutor and play the card the same turn due to the low mana cost.
Diabolic Intent:Is basically Demonic Tutor #2 in this deck since there's rarely a shortage of expendable creatures.
Grim Tutor: A slightly more expensive Demonic Tutor. It's expensive money wise but if you own one there's no reason not to use it, well maybe if you're a noob that's scared of life loss there is hahahh.
Vampiric Tutor: Another cheap versatile tutor. I often wonder if the instant speed is worth the card disadvantage and the wait.
Creature Tutors Birthing Pod: This card is a favorite of mine. Very good if you has a deck that abuses creatures wit ETB effects. Youre almost always going to get value from it since it gets a card with cmc +1 than what you sacrificed.See Birthing Pod chain spoiler for a look at my pod curve. Nice synergy with Mikaeus, the Unhallowed.
Chord of Calling is a great instant speed into play tutor. It can be damn near free with enough tokens in play. I also love it can grab any color creature.
Green Sun's Zenith: A good card that I'm on the fence about. It can be a good ramp spell early game of grab some of bombier stuff later game but It's not nearly as powerful as it is in my mono green deck, especially when I can't effectively use a card like Rofellos, Llanowar Emissary. I'm thinking about replacing it with Survival of the Fittest.
Natural Order: Sees a lot of competitive play, or it used to at least and for good reason. There's nothing like turning a useless elf into a Terastadon or Primeval Titan. Really good in here with the token production.
Tooth and Nail: Hmmm. I believe this is the best non-creature green bomb in EDH. So many devastating plays can be made with this card. I don't run the Mikaeus, the Unhallowed and Triskelion because it seems too easy and too cheap.
Recursion Eternal Witness: Not a whole lot to say about this other than it's a Regrowth on a stick so it's easily recurred.
Regrowth: Is a powerful classic and for good reason. It's very versatile and cheap also.
Sheoldred, Whispering One: Is a new addition to the deck. Most of times I've seen her played she's died quickly but that says a lot about her power level. Opponents sac, you recur and swampwalk can be very relevant given the prevalence of Urborg, Tomb of Yawgmoth.
Protection/Pump Kamahl, Fist of Krosa: Can knock people out of the game pretty easily with enough dudes but what I really like is his ability to turn opponent's lands into dudes if they try to wipe the board.
Mikaeus, the Unhallowed: As mentioned has a lot of great synergies that I went over already. His pump is really nice too. If they wrath, your guys are coming back and they're coming back bigger and more pissed off.
Lightning Greaves: A staple that probably doesn't need much explanation.
Mega Bombs Exsanguinate: A game ender that can also be used just to get a second wind when all the lifeloss effects have got your count low. Very good with all the mana this deck can pump out. Wins games!
Genesis Wave: What other card in EDH can put half your library or more into play? Very good card that also requires clever deck building to ensure your board doesn't just get blown up by a Wrath of God or something. I have a few cards in here that if flipped with G-Wave provide protection for your dudes, some of these are Mikaeus, the Unhallowed, Contamination,Sadistic Hypnotist and Kamahl, Fist of Krosa.
Sorin Markov: IMO is one of the best planeswalkers in EDH. Is there a player that's just gotten way too out of control, or that passive player that has been sitting on his cards, staying out of the fray and waiting for people to do his work for him while remaining unscathed? Sorin can take care of that problem. Also good at being flipped with a G-Wave before you attack.
Lands
Utility Bojuka Bog: Is a auto-include in any black deck for me. So easy to just nuke a graveyard and it doesn't take up a spell slot.
Dryad Arbor: Can be sort of a double edged sword. On the one hand it's a fetchable body that can be grabbed for cheap with a fetchland at instant speed or Green Sun's Zenith or you can just sac it to something like Skullclamp or Natural Order. On the other hand it's a land that dies to wrath effects and for all intents and purposes comes into play tapped. Still I consider it very good in here.
Mosswort Bridge: Well getting 10 power worth of creatures on the board is a breeze with this deck. It comes into play tapped which sucks, but the pay off it can provide is worth it.
Petrified FieldMay seem questionable in a two color deck but you better believe people are going to try to blow up best lands like coffers and cradle. This is a counter measure against that.
Phyrexian Tower: Sac outlet that can beat split second? Hell yeah! Not to mention they'll usually be plenty of expendable creatures around so this is often a better Ancient Tomb.
Strip Mine:With stuff like Maze of Ith,opposing coffers and other nasty stuff lands running around I've found this card very valuable. And sometimes you can just mana screw somebody by blowing up a basic or two.
Survival of the fittest is a strong consideration right now but it would require removing a creature and another slot or two for reanimation effects since I'm using black. Maybe in the future.
3-8-12
Removed Phyrexian Arena
Added Syphon Mind
I found early game a lot of times I didn't have 1BB and I felt like I'd rather get a couple cards at once rather than wait a turn to break even, plus I get tokens from syphon.
Removed Ulamog, the Infinte Gyre
Added Sheoldred, Whispering One
I wanted to get a little more recursion and it's cheaper than Ulamog to cast. We'll see if she pans out. 3-9-12
Removed Helm of Possession
Added Contamination
Well I'm giving in to my inner spike and flipping this with Genesis Wave or just casting it after Nath is a pretty strong play.
Removed Sylvan Ranger
Added Priest of Titania
Removed Explosive Vegetation
Added Coalition Relic
These two changes were made to accommodate Contamination plus they're not bad options on their own.
Removed Syphon Mind
Added Sadistic Hypnotist
Again I gave in to my inner spike. This card rapes everyone's hands and gives me a bunch of tokens. 3-13-12
Removed Sakura-Tribe Elder
Added Sylvan Ranger
I like the fact I can get a land of Ranger then sac it to something else like Diabolic Intent for example, plus she's a elf so there's other synergies. 3-21-12
Removed Indrik Stomphowler
Added Wickerbough Elder
I did this to beef up the CMC4 slot on the Birthing Pod chain and I like the fact that if there's not a good target at the time he's cast I can use his ability later.
Well I experimented heavily with Damia and I found out a few things. 1.Damia is inherently a slow general and ramping into her will often just let you be the first to eat removal 2. More draw is necessary because she will often eat removal 3. Late game when you've gotten her to stick you don't want to be drawing a bunch of ramp spells and lands.
So me and some other's here approach to Damia has been to lower the curve extremely. When your curve is that low a lot of ramp isn't necessary and you can add more draw,answers and other good things. And in essence it becomes a hardcore control deck which is harder to pilot than ramp into tooth and nail dec., but if you know what you're doing it becomes much more powerful than those strategies. Your counterspell beats their genesis wave type thing.
Edit: There's a lot more to it than I can probably give you in a brief statement but the lower curve combined with filtering cards like brainstorm,ponder,preordain,sylvan library plus the two cmc forest tutor cards make the deck much more consistent.
Not to say this is only approach that will work but in my experience it's been the best for me so far and is very good in duels too.
There's always infernal darkness. Edit just noticed you already have infernal darkness. Sorry. There's a few creatures with cip effects that blow up lands.
Kemba, Kha Regent is great for Mono-White Cat Stax. Run a bunch of low-costed utility equips to produce kittens, then use those kittens as fuel for a Skokestack or just pump them out through Winter Orb or Hokori, Dust Drinker, or just Armageddon while Kemba keeps pumping 'em out. There was a good thread on it a couple months back.
*cough*
I second Glissa. Or Nath, or Savra. BG is awesome.
I vote for nath because you add a whole new level of cruel when you add traditional nath strategies like sadistic hypnotist,Deathcloud etc. Plus green gives you stuff like Life from the Loam etc.
I didn't mention Praetor's Counsel because it has always been absolute overkill/win more every time I've ever seen it used.
Opinions?
Thank You [thread=329663]Rivenor/Miraculous Recovery Studios[/thread]!
Sub Themes/Deck Elements
1. Tokens, both utilization offensively with pump effects or mana production with Elves and Gaea's Cradle and last but not least sacrifice of the tokens to yield great reward.
2. Creatures with come into play abilities and reusing them. Everything ranging from ramp,removal,card draw and even tutoring.
3. Big mana. Being in BG gives us access to some of the best mana ramping and production available and there are a lot of ways to utilize lots of mana.
4. Card draw. This deck can really draw, I mean REALLY DRAW. Lots of ways to draw a unfair amount of cards.
5. Tutoring. BG has some of the best tutors available and this deck takes full advantage of them. This makes the deck very consistent.
6. Disruption. Nath himself is disruptive but there's even more disruption the deck that can effectively end the game for your opponents.
7. Recursion. The deck has strong recursion simply because of BG being the best colors for it.
This deck has many path to victory. Exsanguinate, Genesis Waveand Sorin Markov can easily win on their own but they aren't necessary to win. A lot of times just raping everyone's hands with Sadistic Hypnotist, drawing **** tons of cards/burying them in CA,locking the board with Contamination or simply smashing face with your horde are all viable options.
I didn't want to use Deathcloud because I've opted for Contamination, which is easier/quicker to set up and serves a similar purpose.I use a lot of big mana stuff like Exsanguinate or Genesis Wave that would be useless after a Deathcloud. To be most effective I believe Deathcloud has to be heavily built around and at that point you've invested very heavily in that strategy, which I don't like doing.
Nath has some nice perks when compared to other generals. Basically you get tokens when opponents discard. And you get them every one of your upkeeps, its like having a built in Bitterblossom that punishes your opponents instead of you. Whats not to like?So you can also use cards that require creature sacrifice with little to no real drawback.
Some of these cards are
- Birthing Pod
- Contamination
- Diabolic Intent
- Natural Order
- Phyrexian Tower
- Skullclamp
to name a few.So he provides disruption while giving tokens. Did I mention they're elves? That opens the door to other great synergies like Elvish Archdruid for example. Add a little mass discard like say Sadistic Hypnotist or the friendlier stuff like Memory Jar and you'll be rolling in elves, add Priest of Titania,Archdruid or a leveled up Joraga Treespeaker and you'll have massive amounts of mana to fuel broken plays.
For me Nath is the best BG general. He does so much and supports some really strong strategies and synergies.
Elves
1 Elvish Archdruid
1 Farhaven Elf
1 Joraga Treespeaker
1 Oracle of Mul Daya
1 Priest of Titania
1 Sylvan Ranger
1 Wood Elves
Non-Elf Accelerants
1 Birds of Paradise
1 Primeval Titan
1 Solemn Simulacrum
1 Vorinclex, Voice of Hunger
1 Coalition Relic
1 Mana Crypt
1 Sol Ring
1 Mana Relfection
1 Cultivate
1 Kodama's Reach
1 Skyshroud Claim
Disruption
1 Contamination
1 Sadistic Hypnotist
Targeted Removal
1 Acidic Slime
1 Duplicant
1 Loaming Shaman
1 Shriekmaw
1 Terastadon
1 Wickerbough Elder
1 Woodfall Primus
1 Beast within
1 Maelstrom Pulse
1 Putrefy
1 Damnation
1 Decree of Pain
1 Pernicious Deed
Draw
1 Graveborn Muse
1 Regal Force
1 Memory Jar
1 Sensei's Divining Top
1 Skullclamp
1 Greater Good
1 Necropotence
1 Sylvan Library
Tutors
1 Demonic Tutor
1 Diabolic Intent
1 Grim Tutor
1 Rune-Scarred Demon
1 Vampiric Tutor
Creature Tutor
1 Birthing Pod
1 Chord of Calling
1 Green Sun's Zenith
1 Natural Order
1 Tooth and Nail
Recursion
1 Eternal Witness
1 Regrowth
1 Sheoldred, Whispering One
Token Spawners
1 Avenger of Zendikar
1 Rampaging Baloths
Protection/Pump
Contamination
1 Kamahl, Fist of Krosa
1 Mikaeus, the Unhallowed
1 Lightning Greaves
1 Exsanguinate
1 Genesis Wave
1 Sorin Markov
Utility
1 Bojuka Bog
1 Deserted Temple
1 Dryad Arbor
1 Mosswort Bridge
1 Petrified Field
1 Phyrexian Tower
1 Reliquary Tower
1 Strip Mine
1 Volrath's Stronghold
1 Wasteland
Mana Vomitters
1 Cabal Coffers
1 Gaea's Cradle
Straight Mana
1 Ancient Tomb
1 Bayou
1 Command Tower
1 Gilt-Leaf Palace
1 Llanowar Wastes
1 Overgrown Tomb
1 Twilight Mire
1 Woodland Cemetery
1 Urborg, Tomb of Yawgmoth
1 Marsh Flats
1 Verdant Catacombs
1 Wooded Foothills
8 Forest
5 Swamp
This deck uses Birthing Pod to great effect, starting at zero on the curve and connecting all the way to eight mana. You name it and I have creature that does it.Sacrificing Nath to grab something like Primeval Titan is always fun too.
0 Misc Tokens
1 Birds of Paradise
1 Joraga Treespeaker
2 Priest of Titania
2 Sylvan Ranger
3 Elvish Archdruid
3 Eternal Witness
3 Farhaven Elf
3 Loaming Shaman
3 Wood Elves
4 Graveborn Muse
4 Solemn Simulacrum
4 Wickerbough Elder
4 Oracle of Mul Daya
5 Acidic Slime
5 Nath of the Gilt-Leaf
5 Sadistic Hypnotist
5 Shriekmaw
6 Duplicant
6 Kamahl, Fist of Krosa
6 Mikaeus, the Unhallowed
6 Primeval Titan
6 Rampaging Baloths
7 Avenger of Zendikar
7 Regal Force
7 Rune-Scarred Demon
7 Sheoldred, Whispering One
8 Terastadon
8 Vorinclex, Voice of Hunger
8 Woodfall Primus
Elves
Elvish Archdruid:Can easily produce obscene amounts of mana after you've raped everyone's hands or were just allowed time to build up a lot of elves unchecked. The pump is nice also. Archdruid also gives us green mana while contamination is in effect.
Farhaven Elf:Is a good card because as soon as it enters the battlefield you get color fixing/ramp. The 1/1 body doesn't seem so great but the fact it's a elf and a body makes it useful to use. First the elf part ups the count of mana other elves can produce and the body can be sacced to powerful cards in the deck such as Skullclamp,Natural Order or even Diabolic Edict plus Gilt-Leaf Palace coming into play untapped is cool.
Joraga Treespeaker:Kind of like Elvish Archdruid but leveled up she can make all your Elves start spitting up mana. Leveling her up with spare mana is surprisingly easy. Great for casting a huge Genesis Wave or Exsanguinate.
Oracle of Mul Daya: What a great card. The fact she is an Elf is just icing on the cake. I mean ramping lands like Explorationalone is great, but giving you your top card of your library to play if it's a land is just that much more awesome. Great with shuffle effects or library manipulation to find more lands.
Priest of Titania:Very similar to Elvish Archdruid but she doesnt pump and is cheaper to cast. Serves pretty much the same role.
Sylvan Ranger:Very similar to Farhaven Elf but she puts the land in your hand instead.
Wood Elves:Is almost exactly the same as Farhaven Elf but they are a little better because they can grab that Bayou or Overgrown Tomb.
Non-Elf Accelerants
Birds of Paradise:A pretty standard option in multicolor decks.
Primeval Titan: A very notorious fellow and for good reason. First activation I usually go for Cabal Coffers and Urborg, Tomb of Yawgmoth, second Gaea's Cradle and Deserted Temple or maybe Petrified Field if something I need got blown up.
Solemn Simulacrum: Is mainly in here to be used with Birthing Pod, because I'm in green there a better general options but if I'm running pod I'm running solemn, just great with pod.
Vorinclex, Voice of Hunger: A pretty good card for the most part, he's a little costly and will usually get killed if they can but hey it's another mana doubler for B/G so I can't complain.
Coalition Relic: is in here to use with contamination plus it's decent fixing and insurance against land destruction as are the mana producing Elves.
Mana Crypt:What's there to say about this card? Mana acceleration doesn't get much better than this but at a price that can be very relevant sometimes. Ive been knocked down to single digit life with crypt while everyone laughed.
Sol Ring: A card that I doubt needs much explanation. If you're playing EDH this card should be in your deck.
Mana Relfection: I consider to be the best mana doubler in the game, kind of expensive and sometimes you'd rather be casting other stuff for 6 mana but if you untap with it you're in a great position.
Cultivate and Kodama's Reach: What can be said about these? Well first off they give you two cards for the price of one and are great color fixing. A lot of the time these are better Explosive Vegetations. There's also other synergies with land fall or getting a huge swamp count with Coffers and Urborg.
Skyshroud Claim: Great at grabbing dials plus it leaves you with at least two mana after you play it.
Mass Disruption
Contamination: Many people know this card as a combo piece with stuff like Bitterblossom or Reassembling Skeleton. Considering or general creates tokens and we have a good amount of Elves that produce green mana this is a great card. Have board advantage? Cast this and keep it. Have a mana producing Elf or two and you're behind? Cast this and bring people to halt from casting new stuff until you can overpower them.
Sadistic Hypnotist: Has a name that is very fitting, well the sadistic part. If you have Nath out and you cast this, everyone's hand are gone unless they have spot removal right there and then. After that it becomes a game of topdeck a board wipe or lose. Good times!
Targeted Removal
Acidic Slime: Basically Creeping Mold on a stick. Very versatile removal that can attack, block and be reused. The fact he can trade with any creature that's not indestructible is awesome.
Duplicant: Great removal that exiles and can be a huge beater. I must admit that I think this card is overrated and doesn't belong in every deck, but I'm running big mana and a 187 creature subtheme so he belongs in here.
Indrik Stomphowker: A good ETB ability plus a decent beater. This will probably become Wickerbough Elder to round out my Birthing Pod curve at 4cmc spot.Loaming Shaman:Is pretty good GY hate, I just wish it exiled. Might become Scavenging Ooze in the future but then again sometimes a gy is so full you need to get rid of a lot of stuff at once. We'll see.
Shriekmaw: Another great ETB creature that's basically Terror on a stick. He has some synergies with Volrath's Stronghold and Mikaeus, the Unhallowed too.
Terastadon: Can singlehandedly take care of several problems at once, retaliation against a single player that pissed you off or get yourself three 3/3 Elephants at the cost of three permanents if need be.
Wickerbough Elder: Good artifact/enchantment removal that can be used later if there's no juicy target when he's cast.
Woodfall Primus: Kind of a damned if you do damned if you don't kind of card for your opponents. He has great synergy with sac outlets but he really shines with stuff like Greater Good.
Beast within: A green instant speed Vindicate? Yes please! With all the fat this deck runs they might as well get nothing at all. This can produce yourself a blocker in a pinch.
Maelstrom Pulse: More of that versatile B/G Removal. This is like a Vindicate that doubles as a one-sided board wipe against tokens.
Putrefy: Instant speed creature/artifact removal can be very valuable.
Sweepers
Damnation: Has it's obvious uses like wiping the board if you're behind but there are some more sinister synergies in here. First is having Mikaeus, the Unhallowed out and it basically becomes a Plague Wind that allows you to reuse a bunch of ETB and pump all your creatures. Second is with Kamahl, Fist of Krosa, turn a bunch of your opponents lands into dudes in response.
Decree of Pain: See Damnation. Let's you draw a ****load of cards at the same time.
Pernicious Deed: Has been called the best multiplayer sweeper and for good reason. I would have to say it's a close tie between this and Austere Command. Either way it's another piece of versatile removal that this color combination offers.
Draw
Graveborn Muse: Decent draw and it fills a spot on the Birthing Pod chain at cmc4 that is much needed. I wish I had more zombies to really make this card pay off but as it stands it's a cheaper less conspicuous Bloodgift Demon.
Regal Force: Can lead to massive amounts of cards and it's a 5/5 body. This card is part of the reason I'm even running Reliquary Tower which should tell you something, it's also very tutorable considering I run Green Sun's Zenith and Natural Order.
Memory Jar: Is Guarantied to give you decent sized army of Elves with Nath out. Plus drawing seven is never a bad thing.
Sensei's Divining Top is a great card if you have a lot of shuffle effects, which I do.
Skullclamp is a crazy strong draw engine in this deck with all the tokens and sacrifice effects. Good times!
Greater Good: Another draw engine that can get out of hand quick. I love the fact that it's a free sac outlet that can be used in response to a wrath of theft effect. If you're running lots of far this is a good option.
Necropotence: Is a card that has a lot of stigma attached to it. It's a powerful draw engine but even better when you have Forty life. Great synergy with Reliquary Tower. If you're low on life it can kind of suck though.
Sylvan Library: Very good cheap filtering and draw. I personally like this better than top in most cases because it can produce actual card advantage.
Tutors
Demonic Tutor: This is a card that's very well known. Not much to say that hasn't been said. Great undercosted tutor. You can usually tutor and play the card the same turn due to the low mana cost.
Diabolic Intent:Is basically Demonic Tutor #2 in this deck since there's rarely a shortage of expendable creatures.
Grim Tutor: A slightly more expensive Demonic Tutor. It's expensive money wise but if you own one there's no reason not to use it, well maybe if you're a noob that's scared of life loss there is hahahh.
Rune-Scarred Demon: Is a card I wouldn't normally run but I'm aiming to use and abuse ETB effects so he's in here. He's good with stuff like Tooth and Nail to grab Contamination along with Sadistic Hypnotist.
Vampiric Tutor: Another cheap versatile tutor. I often wonder if the instant speed is worth the card disadvantage and the wait.
Creature Tutors
Birthing Pod: This card is a favorite of mine. Very good if you has a deck that abuses creatures wit ETB effects. Youre almost always going to get value from it since it gets a card with cmc +1 than what you sacrificed.See Birthing Pod chain spoiler for a look at my pod curve. Nice synergy with Mikaeus, the Unhallowed.
Chord of Calling is a great instant speed into play tutor. It can be damn near free with enough tokens in play. I also love it can grab any color creature.
Green Sun's Zenith: A good card that I'm on the fence about. It can be a good ramp spell early game of grab some of bombier stuff later game but It's not nearly as powerful as it is in my mono green deck, especially when I can't effectively use a card like Rofellos, Llanowar Emissary. I'm thinking about replacing it with Survival of the Fittest.
Natural Order: Sees a lot of competitive play, or it used to at least and for good reason. There's nothing like turning a useless elf into a Terastadon or Primeval Titan. Really good in here with the token production.
Tooth and Nail: Hmmm. I believe this is the best non-creature green bomb in EDH. So many devastating plays can be made with this card. I don't run the Mikaeus, the Unhallowed and Triskelion because it seems too easy and too cheap.
Recursion
Eternal Witness: Not a whole lot to say about this other than it's a Regrowth on a stick so it's easily recurred.
Regrowth: Is a powerful classic and for good reason. It's very versatile and cheap also.
Sheoldred, Whispering One: Is a new addition to the deck. Most of times I've seen her played she's died quickly but that says a lot about her power level. Opponents sac, you recur and swampwalk can be very relevant given the prevalence of Urborg, Tomb of Yawgmoth.
Token Spawners
Avenger of Zendikar: Is a creature that easily wins games if left unchecked. Lots of synergy in this deck, probably some of the best cards to use this with are Primeval Titan,Regal Force and Gaea's Cradle.
Rampaging Baloths: A great token spammer. Lots of fun with Genesis Wave when you're flipping 5+ lands.
Protection/Pump
Kamahl, Fist of Krosa: Can knock people out of the game pretty easily with enough dudes but what I really like is his ability to turn opponent's lands into dudes if they try to wipe the board.
Mikaeus, the Unhallowed: As mentioned has a lot of great synergies that I went over already. His pump is really nice too. If they wrath, your guys are coming back and they're coming back bigger and more pissed off.
Lightning Greaves: A staple that probably doesn't need much explanation.
Mega Bombs
Exsanguinate: A game ender that can also be used just to get a second wind when all the lifeloss effects have got your count low. Very good with all the mana this deck can pump out. Wins games!
Genesis Wave: What other card in EDH can put half your library or more into play? Very good card that also requires clever deck building to ensure your board doesn't just get blown up by a Wrath of God or something. I have a few cards in here that if flipped with G-Wave provide protection for your dudes, some of these are Mikaeus, the Unhallowed, Contamination,Sadistic Hypnotist and Kamahl, Fist of Krosa.
Sorin Markov: IMO is one of the best planeswalkers in EDH. Is there a player that's just gotten way too out of control, or that passive player that has been sitting on his cards, staying out of the fray and waiting for people to do his work for him while remaining unscathed? Sorin can take care of that problem. Also good at being flipped with a G-Wave before you attack.
Lands
Utility
Bojuka Bog: Is a auto-include in any black deck for me. So easy to just nuke a graveyard and it doesn't take up a spell slot.
Deserted Temple: Is here to support two of the most powerful lands in EDH, Gaea's Cradle and Cabal Coffers but it's also good with Mana Reflection and something like Ancient Tomb
Dryad Arbor: Can be sort of a double edged sword. On the one hand it's a fetchable body that can be grabbed for cheap with a fetchland at instant speed or Green Sun's Zenith or you can just sac it to something like Skullclamp or Natural Order. On the other hand it's a land that dies to wrath effects and for all intents and purposes comes into play tapped. Still I consider it very good in here.
Mosswort Bridge: Well getting 10 power worth of creatures on the board is a breeze with this deck. It comes into play tapped which sucks, but the pay off it can provide is worth it.
Petrified FieldMay seem questionable in a two color deck but you better believe people are going to try to blow up best lands like coffers and cradle. This is a counter measure against that.
Phyrexian Tower: Sac outlet that can beat split second? Hell yeah! Not to mention they'll usually be plenty of expendable creatures around so this is often a better Ancient Tomb.
Reliquary Tower: Combos with mass draw effects like Necropotence,Decree of Pain,Skullclamp and Regal Force very nicely.
Strip Mine:With stuff like Maze of Ith,opposing coffers and other nasty stuff lands running around I've found this card very valuable. And sometimes you can just mana screw somebody by blowing up a basic or two.
Volrath's Stronghold: Recursion that doesn't take up a slot. Sometimes you'll want to sac something like Primeval Titan or Regal Force to recast it with this land.
Wasteland:See Strip Mine but this only hits non-basics. But most of the time that's all you'll need.
Mana Vomitters
Cabal Coffers: A powerhouse of a mana producer that produces lots of mana when combined withUrborg, Tomb of Yawgmoth
Gaea's Cradle: With all the creatures and tokens this deck can vomit out this can get insane very fast.
These are cards on my radar but the main question is, what do I cut? Or am I better of with the current cards in the deck staying the way it is?
1 Cabal Conditioning
1 Deathcloud
1 Mind Twist
1 Myojin of Night's Reach
1 Painful Quandary
1 Triskelion (seems too cheap)
1 Wordly Tutor
1 Yawgmoth's Will
Survival of the fittest is a strong consideration right now but it would require removing a creature and another slot or two for reanimation effects since I'm using black. Maybe in the future.
3-8-12
Removed Phyrexian Arena
Added Syphon Mind
I found early game a lot of times I didn't have 1BB and I felt like I'd rather get a couple cards at once rather than wait a turn to break even, plus I get tokens from syphon.
Removed Ulamog, the Infinte Gyre
Added Sheoldred, Whispering One
I wanted to get a little more recursion and it's cheaper than Ulamog to cast. We'll see if she pans out.
3-9-12
Removed Helm of Possession
Added Contamination
Well I'm giving in to my inner spike and flipping this with Genesis Wave or just casting it after Nath is a pretty strong play.
Removed Sylvan Ranger
Added Priest of Titania
Removed Explosive Vegetation
Added Coalition Relic
These two changes were made to accommodate Contamination plus they're not bad options on their own.
Removed Syphon Mind
Added Sadistic Hypnotist
Again I gave in to my inner spike. This card rapes everyone's hands and gives me a bunch of tokens.
3-13-12
Removed Sakura-Tribe Elder
Added Sylvan Ranger
I like the fact I can get a land of Ranger then sac it to something else like Diabolic Intent for example, plus she's a elf so there's other synergies.
3-21-12
Removed Indrik Stomphowler
Added Wickerbough Elder
I did this to beef up the CMC4 slot on the Birthing Pod chain and I like the fact that if there's not a good target at the time he's cast I can use his ability later.
So me and some other's here approach to Damia has been to lower the curve extremely. When your curve is that low a lot of ramp isn't necessary and you can add more draw,answers and other good things. And in essence it becomes a hardcore control deck which is harder to pilot than ramp into tooth and nail dec., but if you know what you're doing it becomes much more powerful than those strategies. Your counterspell beats their genesis wave type thing.
Edit: There's a lot more to it than I can probably give you in a brief statement but the lower curve combined with filtering cards like brainstorm,ponder,preordain,sylvan library plus the two cmc forest tutor cards make the deck much more consistent.
Not to say this is only approach that will work but in my experience it's been the best for me so far and is very good in duels too.
I vote for nath because you add a whole new level of cruel when you add traditional nath strategies like sadistic hypnotist,Deathcloud etc. Plus green gives you stuff like Life from the Loam etc.