How so? No argument here, necessarily - just curious to hear yours.
Too much focus established on establishing the players and then putting in a false lead to the Gateless's importance. The spent two large sets telling you about who was there, but virtually none of that space was dedicated to actually exploring the Maze and its implications. The first one set up the Izzet as doing... SOMETHING, but then they completely dropped the ball as they pushed the idea that tensions were rising, which was ultimately a tremendous misstep. Add in how forced the entire Gateless movement was and how they were shaped to be significant, and you have expectations raised to run one way.
And then it didn't.
The Gateless were moot, the Izzet project turned out to be literally just the Maze, but it didn't even give them a significant advantage, and dropping the runners in at the last moment and telling everyone they were significant in the cards failed since they did very little at developing the maze or the events leading up to it ON THE CARDS.
Add into that the fact that the resolution simply did not materialize in the cards and the fact that they focused marketing on the idea that you should align to a faction and you have the result that nobody knew how central Jace was. They dropped him in the first and then failed to follow through.
That's what most of RtR was, failure to follow through and too much emphasis on the "experience" causing a lot of confusion when we actually got to the end.
This is what happens when Marketing and Creative departments don't coordinate.
This a thousand times. The Kamigawa and Ravnica blocks needed this badly.
There are STILL people who don't have a clue what the hell was going on in Dragon's Maze.
Then again, I feel like that entire block was pretty egregiously bungled from narrative standpoints.
How so? No argument here, necessarily - just curious to hear yours.
Did this ever materialize? 8 strikes me as expensive enough to just run the aforementioned, and the card's price in dollars suggests that it never took off.
What about a Boros/American voltron build with Madcap Skills, Boros Charm, the new UW aura, Ethereal Armor, etc? Madcap in particular seems genuinely playable.
OP, your deck sounds deliberately uninteresting, and your goals sound haughty and obnoxious. Decks should adapt to their meta, of course, but you're asking for attention with an attitude.
I ran a pretty tuned Arbiter list for years, and the win cons most reliably were other people's permanents that I stole. Control Magic, Take Possession, Treachery, and co. are your friends.
Another one that gets overlooked is Commander Eesha. So much potential, so many things that can be done.
I ran an Eesha voltron deck for a while, and it felt like a bad Rafiq. Yes, you're guaranteed to get through, but the evasion was often redundant with swords and double strike seemed better. Plus mono-white is limited.
We've seen some lists now, but speaking very generally, I'm getting interested in a version with Primal Surge, relying solely on permanents. Sure that means you lose Worldly Tutor, but a low curve, tons of rocks, and goofy draw should keep you moving to that and other splash-finishers like Omniscience.
This is what happens when Marketing and Creative departments don't coordinate.
How so? No argument here, necessarily - just curious to hear yours.
Did this ever materialize? 8 strikes me as expensive enough to just run the aforementioned, and the card's price in dollars suggests that it never took off.
Thoughts?
Thank you, sir. It knows its audience.
She has lethal on board, and I have ~10 lands, a Wort, the Raidmother (with goblins), and Green Sun's Zenith as my only card in hand.
She passes turn. I conspire the GSZ, grabbing both Avenger of Zendikar and Purphoros, God of the Forge to drop a mess of tokens and burn her to the dome for 20.
[edit] NOOOOOO this play was illegal because GSZ only grabs red. I have an apology to make.
I also found Storm Herd to be a good clock.
I ran an Eesha voltron deck for a while, and it felt like a bad Rafiq. Yes, you're guaranteed to get through, but the evasion was often redundant with swords and double strike seemed better. Plus mono-white is limited.
I know, I find myself too often looking at bounce. We need a full-board Ghostly Flicker or something.
Do you think Nephalia Smuggler is playable to fill the hole a bit?