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  • posted a message on Abusing Sacred Mesa
    Had a similar problem in my Rhys deck, Elvish Skysweeper seemed to work well and was very recurrable.
    Posted in: Commander (EDH)
  • posted a message on EDH fan fiction.
    I am a happy purple hippo.

    I love all my friends, everybody is my friend...I give them more spells to cast so we can all have more fun, and I give them happy lives so we can all keep playing our fun games longer.

    I also give them my little babies. I say "Here are my babies, you can play with them and they will fill your heart with joy."

    But now my friends aren't being nice. They hurt my babies, and my lands have been destroyed by white magic so I can't make any more babies, and that makes me sad. Because it gives me so many smiles to see my little babies running across the battlefield.

    They also are using those cards I gave them to hurt me and my other friends. They take those spells and use them to cast more spells, and hog all the playtime by combining bad spells together, so we don't get to play, only they get to play. And I think that's not fair and that makes me sad.

    Also when I give them lives they just take the lives away from each other and hurt each other and even me, even though I was nice and just wanted everyone to have lots of life and have fun and play games for a long time. This really makes me sad.

    Now they're attacking me, wow it hurts. I don't know what's going on, I thought we were all friends playing a game. Oh, they destroyed my Howling Mine...Sheldon, tell them I just want to be buddies and I love them. I don't get why they don't love me. What did I do wrong?? I promise to be a good hippo, please just stop...don't let them do this to me Sheldon....

    ...

    Sheldon?
    Posted in: Commander (EDH)
  • posted a message on Mayael
    Quote from Weebo
    That seems so terrible, but the combination of art and flavor text somehow makes me desperately want one for every deck I own.


    Ha! Yes, Foglio really nailed that one.. It is also a good excuse to teach the proper pronunciation of 'Conch' to your playgroup.

    PS: Also plays well with Sun Titan (probably in any Mayael deck).
    Posted in: Commander (EDH)
  • posted a message on Isperia the Inscrutable Controlling Sky
    I run an Isperia deck. Important cards that seem to be missing are Coalition Relic, Aether Vial, Fireshrieker, Kira, Great Glass Spinner, True Conviction.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Mayael
    If you're looking to put a card back from hand, you could play Conch Horn.
    Posted in: Commander (EDH)
  • posted a message on Vish Kal Bleeder: Bloody Kisses
    Vish-kal's ability to infinitely target creatures can be abused in a variety of ways. Horobi, Death's Wail can wipe out opposing armies, and Daru Spiritualist/Task Force/Angelic Protector can be grown to infinite proportions and then sacced to Diamond Valley/Miren, the Moaning Well/Starlit Sanctum to gain infinite life.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Intuition in RUG
    Loam/Cycle Land/Spitting Image

    So good.
    Posted in: Commander (EDH)
  • posted a message on [Casual]Tim vs. Tom
    Sigil of Sleep could be a good way to play crowd control, especially on the 'Miz. Basilisk Collar/Gorgon's Flail would also be very effective towards those ends.

    In my opinion, this deck will want a faster way to finish out the game, other than the Curiosity/Ophidian Eye combo. I recommend putting Heartless Hidetsugu in. He's great with the Collar or the card draw enchantments. In fact, Quietus Spike fills the dual roles of being deathtouchy and helping you close out a game where you have control over the board. Another card that would quadruple your normal clock is Grafted Exoskeleton. I've had a Mizzy deck before (more Wizard tribal than yours), and I found these cards won a lot of games without putting you at a political disadvantage like the less bounded Curiosity combo does.
    Posted in: Multiplayer Commander Decklists
  • posted a message on (SCD) Hex Parasite
    Use it to pull all the counters off a Lost Auramancers, then sac the Auramancers to go get Divine Intervention, then pull all the counters off that.
    Posted in: Commander (EDH)
  • posted a message on The all common Angry Baby
    Here's my Child of Alara deck. It has a Latin theme.



    I've been told a few times that the deck is too dolor-heavy, but I've tried cutting one of the tenses and it's just too painful. So it goes. The only rare is Consectetur, which you can easily swap for another card you want to have in there.

    You can also run this with Caesar as the general but that's too obvious, besides I'm tired of losing to my own cards.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Jhoira of the Ghitu (need help)
    First thing I notice is not enough card drawing. Jhoira empties its hand very quickly to dump threats out, and it's nice to be able to refill. Try Wheel of Fortune, Recurring Insight, Time Spiral, Dragon Mage, etc.

    Training Grounds can really accelerate Jhoira, letting you do many suspends per turn.

    Savor the Moment should probably be in there too, just to take a few more time counters off.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Consistency?
    I would like there to be a very short banlist, compiled mostly on card price/availability (Moxen, Lotus, egregiously expensive auto-include type cards) to avoid dividing players into 'have power' and 'don't have power.'

    Paired with this banlist, I would like there to be a comprehensive statement on the philosophy of EDH, a statement that communicates the flavor and spirit of the format that the RC envisions. Players are free to either agree or disagree with this vision, and can implement parts of the RC's philosophy without implementing other parts. Third parties can contribute their own views, and the collective thought process begins.

    I think the right move is to let playgroups decide what's right for them when it comes to house rules, banlists, and social deck construction. Commander players should take responsibility for their games, and have discussions about how to make things more fun if the situation is not satisfactory. The Ruling Council, rather than exercising authority over taste, ought to be composed of those who think deeply on casual issues and are articulate in expressing those thoughts. If their arguments are convincing, people will implement them.

    While an official banlist based on taste (even refined, highly considered tastes) brings strangers together to play EDH and normalizes expectations, there are alternatives which preserve the individuality of playgroups more effectively. Two players who meet can identify themselves as enjoying, for example, "Armada-type games," "battle-cruiser Commander," or "Type 1 with Generals." Casual Writers and the RC would do their part to give us a working vocabulary that would describe these philosophical fragments within the variant format known as Commander.

    Ultimately, I don't believe players should be subject to external pressures (like official banlists) to stop them from using so-called "anti-social" cards. These issues should be worked out in words, not solved by an appeal to authority. Without the practical restrictions of tournament Magic, Casual players should understand that they are free to do anything, redefine any rule or restriction, as long as the manner in which they do it is sociable, reasonable, and compassionate to their fellow gamers.
    Posted in: Commander (EDH)
  • posted a message on Slobad, Slow AND Bad! Not really. Okay maybe.
    A hidden gem for Slobad: Genesis Chamber
    Posted in: Multiplayer Commander Decklists
  • posted a message on [EDH] Isperia the Inscrutable
    One of the main engine cards in my Isperia deck is Equilibrium. So good.

    Other suggestions: Vendilion Clique (bounce general, bottom it, peek at hand), Riptide Laboratory (V-Clique = Wizard), Kira, Great Glass Spinner.
    Posted in: Multiplayer Commander Decklists
  • posted a message on [EDH] Legends
    I've built this kind of legendary theme deck before in EDH. In my opinion the key to having it play in a fun and synergistic manner is to give it a mechanical identity, as well as a legendary theme. Mine was *Activated Abilities* so it had stuff like Sisay, Vhati-il-Dal, Unbender Tine, Thousand-Year Elixir, Magewright's Stone, Merieke, Rings of Brighthearth, Shauku, Endbringer, etc.

    The only nonlegendary creature I decided to put in was Anger, for hasty activations, although I guess there's Urabrask now. Survival of the Fittest made it in too.

    Unfortunately, that strategy has some dissynergy with a card I think is one of the strongest puzzle pieces in the Legends deck: Kira, Great Glass Spinner

    Good luck!

    Edit: Also, Time of Need probably needs to get in there no matter the mechanical theme.
    Posted in: Multiplayer Commander Decklists
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