I faced it last night. I'm still new to the deck, so I made some missplays that really hurt. That said it isn't good. Stony Silence gives you a lot of extra time to build a board and you need to keep up mana to counter at any time.
After an article came out on MtG Goldfish featuring a janky modern Troll + Worship deck I've been thinking of adding Worship to my sideboard. Full on aggro tends to struggle for enchantment removal, and it forces them to divert burn away from us and toward our creatures. Against Merfolk and Affinity it seems like a guaranteed win. Haven't tested yet and I wanted some opinions.
I've been testing this deck and love it. I'm thinking of running 2 Phantasmal Image instead of Snapcaster to go easy on my wallet, and start off u/w before adding black later for the same reason. One question I have is, when playing Gifts Ungiven what deck do you side in Iona against?
Me and a buddy decided to make decks that are based entirely on flavor to balance out how competitive some of our EDH has gotten. After running through several ideas I wanted to build an Aladdin deck, but red stealing is all but a thing of the past, so I went U/B and put Sygg at the helm. The theme is spies, rogues, assassins, and thieves (40 of them to be exact). All the cards must relate to these scoundrels, involving theft and murder.
I never expected this deck to spark so much discussion. Just to be clear, the deck is very casual and I play it in a very casual meta.
I love the idea of using Aura Shards, but 1.I don't have any at the moment and 2.in a multiplayer environment it tends to draw the sort of hate I'm not sure this deck can handle. For the time being I'm janking it with a couple Acidic Slimes and keeping the spots open for something better.
The Chronomations didn't work out so well. Couldn't blink them and they attracted early hate while providing minimal assistance. Precursor Golem was, as advised, a glaring venerability and the mana balance needed a kick after I dropped my only 1-drop.
@Xyx: As cool an idea as that is, it places too many requirements on the deck. I have to find room for 8 new cards and ether one is less useful without the other and potentially useless.
@cosmic0ne: While I appreciate the advise and your well though out post I am confused why you posted your own deck. I'm not going to play your deck. Regardless, Intangible Virtue is a great card and going strait in the deck and the lack of removal, even flavorful blink or bounce removal, is worth considerable thought.
On a side note, I'm going to try and get my cards on any Growing Ranks I can come launch day. They serve the same purpose as the Conjurer's Closet for one less mana.
First and foremost, there are better built and better formatted Enzuri decks already available on these forums. I recommend reading several to understand how the deck can play and how you want to play it.
"I'm running an elf deck. My commander is Enzuri, he's an elf. The deck is full of elves. Elves that go look for other elves." -- Graham Stark of LoadingReadyRun
@orgmarr The blue was just added to the deck, so I hadn't given it much thought, but Venser is a definite include soon as I have one.
@jbl Pristine Talisman is bad in 1v1. In multiplayer consistent life gain can go a long way. The mana is the cherry on top of a guaranteed 1 life per turn.
The Cloudshift is much more then a one drop 3/3. It can be used to dodge removal and block a fattie with a splicer then blink it, netting a free block and golem token with 1 mana.
Champion of Lambholt is too cool for school, and way too cool for your blocking creatures, so let's make sure she has an equally cool posse to beat face with.
Heads up, this deck is mostly standard because I switched colors and put in all the white with stuff I had around at the time, but is not a standard deck.
Clearly I need 1 more Champion of Lambholt and I want 2-3 Hero of Bladehold after they rotate out, but I'm also thinking of including other things to pump Champion or another creature.
This is the first deck I've build especially for multiplayer and it's admittedly not quite done yet. This is the reason for the singleton Adaptive Automaton, picked it up and thought it could workout well but I'm not scrambling for more. Also a bit iffy on the Leonin Abunas and Precursor Golem, they work great together but apart the Precursor Golem becomes a huge risk and the Leonin Abunas is just pretty good.
My insecurities aside the deck has held up well so far and is a blast to play once you hit midgame and the golems start popping up all over.
4 Aven Squire
4 Battlewise Hopelite
4 Ethercaste Knight
3 Phalanx Leader
2 Daxos of Meletis
4 Ardent Plea
2 Spirit Mantle
2 Ordeal of Thassa
2 Ordeal of Heliod
Other Spells
4 View from Above
4 Triton Tactics
3 Voyage's End
10 Plains
8 Islands
4 Cathedral of War
1 Sygg, River Cutthroat
Creatures
1 Sleeper Agent
1 Thoughtcutter Agent
1 Stromgald Spy
1 Neurok Spy
1 Dewdrop Spy
1 Hada Spy Patrol
1 Walker of Secret Ways
1 Stealer of Secrets
1 Deathcult Rogue
1 Silent Assassin
1 Guul Draz Assassin
1 Serpent Assassin
1 Wei Assassins
1 Notorious Assassin
1 Tsabo's Assassin
1 Rathi Assassin
1 Stalking Assassin
1 Royal Assassin
1 King's Assassin
1 Stronghold Assassin
1 Thrill-Kill Assassin
1 Cateran Kidnappers
1 Dauthi Trapper
1 Bane Alley Broker
1 Deepchannel Mentor
1 Kiku, Night's Flower
1 Ink-Eyes, Servant of Oni
1 Silent-Blade Oni
1 Higure, the Still Wind
1 Ninja of the Deep Hours
1 Okiba-Gang Shinobi
1 Dimir Cutpurse
1 Lazav, Dimir Mastermind
1 Kukemssa Pirates
1 Dark Impostor
1 Sakashima the Impostor
1 Earwig Squad
1 Sakashima's Student
1 Master Thief
1 Ghastlord of Fugue
1 Dauthi Embrace
1 Steal Artifact
1 Cloak of Invisibility
1 Coastal Piracy
1 Treasure Trove
Artifact
1 Thought Prison
1 Dimir Signet
1 Thran Dynamo
1 Cloak and Dagger
1 Mask of Riddles
1 Neurok Stealthsuit
1 Whispersilk Cloak
Sorcery
1 Assassinate
1 Theft of Dreams
1 Psychic Theft
1 Knowledge Exploitation
1 Whispering Madness
1 Blatant Thievery
1 Trade Secrets
Instant
1 Spelljack
1 Murder
1 Thieves' Fortune
1 Assassin's Blade
Land
1 Creeping Tar Pit
1 Drowned Catacomb
1 Underground River
1 Darkslick Shores
10 Island
14 Swamp
1 Dimir Aqueduct
1 Sunken Ruins
1 Grixes Panarama
1 Evolving Wilds
1 Terramorphic Expance
1 Jwar Isle Refuge
1 Tainted Isle
-1 Artisan of Kozilek
-1 Parallel Lives
-1 Death's Presence
-1 Diabolic Tutor
+1 Minion Reflector
+1 Brawn
+1 Fauna Shaman
+1 Survival of the Fittest
By dropping:
I love the idea of using Aura Shards, but 1.I don't have any at the moment and 2.in a multiplayer environment it tends to draw the sort of hate I'm not sure this deck can handle. For the time being I'm janking it with a couple Acidic Slimes and keeping the spots open for something better.
The full adds list is:
The Chronomations didn't work out so well. Couldn't blink them and they attracted early hate while providing minimal assistance. Precursor Golem was, as advised, a glaring venerability and the mana balance needed a kick after I dropped my only 1-drop.
@cosmic0ne: While I appreciate the advise and your well though out post I am confused why you posted your own deck. I'm not going to play your deck. Regardless, Intangible Virtue is a great card and going strait in the deck and the lack of removal, even flavorful blink or bounce removal, is worth considerable thought.
On a side note, I'm going to try and get my cards on any Growing Ranks I can come launch day. They serve the same purpose as the Conjurer's Closet for one less mana.
For
"I'm running an elf deck. My commander is Enzuri, he's an elf. The deck is full of elves. Elves that go look for other elves." -- Graham Stark of LoadingReadyRun
1 Enzuri, Renegade Leader
//Creatures//
1 Joraga Treespeaker
1 Llanowar Elves
1 Fyndhorn Elves
1 Arbor Elf
1 Boreal Druid
1 Birchlore Rangers
1 Copperhorn Scout
1 Quirion Ranger
1 Wirewood Symbiote
1 Nettle Sentinel
1 Taunting Elf
1 Elvish Lyrist
1 Elvish Scrapper
1 Joraga Warcaller
2 Nissa's Chosen
2 Elvish Vanguard
2 Wren's Run Vanquisher
2 Silhana Ledgewalker
2 Gaea's Herald
2 Elvish Visionary
2 Wirewood Hivemaster
2 Wirewood Herald
1 Bramblewood Paragon
2 Viridian Zealot
2 Wellwisher
2 Leaf Gilder
2 Wirewood Elf
2 Rofellos, Llanowar Emissary
2 Priest of Titania
3 Farhaven Elf
3 Wood Elves
3 Civic Wayfinder
3 Jagged-Scar Archers
3 Timberwatch Elf
3 Gilt-Leaf Seer
3 Mul Daya Channelers
3 Elvish Archdruid
3 Imperious Perfect
3 Elvish Champion
4 Nullmage Shepherd
4 Oracle of Mul Daya
4 Lys Alana Huntmaster
4 Wirewood Channeler
4 Skyshroud Poacher
4 Immaculate Magistrate
4 Chameleon Colossus
4 Heedless One
5 Voice of the Woods
5 Nath's Elite
//Enchantments//
1 Quest for Renewal
1 Elvish Guidance
1 Beastmaster Ascension
1 Skullclamp
1 Winter Orb
1 Slate of Ancestry
1 Caged Sun
//Planeswalkers//
1 Nissa Revane
//Sorcery//
1 Genesis Wave
1 Green Sun's Zenith
1 Hamonize
1 Elvish Promenade
1 Hunting Triad
1 Creeping Renaissance
1 Praetor's Counsel
//Instants//
1 Summoner's Pact
1 Chord of Calling
1 Gilt-Leaf Ambush
//Lands//
28 Forest
1 Oran-Rief, the Vastwood
1 Reliquary Tower
1 Wirewood Lodge
@jbl Pristine Talisman is bad in 1v1. In multiplayer consistent life gain can go a long way. The mana is the cherry on top of a guaranteed 1 life per turn.
The Cloudshift is much more then a one drop 3/3. It can be used to dodge removal and block a fattie with a splicer then blink it, netting a free block and golem token with 1 mana.
http://forums.mtgsalvation.com/showthread.php?p=8915395#post8915395
and Tariel, Reckoner of Souls
http://forums.mtgsalvation.com/showthread.php?p=8928063#post8928063
Heads up, this deck is mostly standard because I switched colors and put in all the white with stuff I had around at the time, but is not a standard deck.
2 Llanowar Elves
2 Avacyn's Pilgrim
2 Birds of Paradise
3 Ambush Viper
3 Champion of Lambholt
4 Attended Knight
3 Wolfir Avenger
4 Druid's Familiar
2 Wolfir Silverheart
1 Tolsimir Wolfblood
4 Oblivion Ring
Sorceries (8)
4 Captain's Call
2 Blessings of Nature
2 Increasing Savagery
Lands (22)
12 Forest
7 Plains
2 Selesnya Sanctuary
1 Gavony Township
Clearly I need 1 more Champion of Lambholt and I want 2-3 Hero of Bladehold after they rotate out, but I'm also thinking of including other things to pump Champion or another creature.
I was thinking equipment like Trepanation Blade and Silver-Inlaid Dagger, Travel Preparations, or Bond of Faith for a combined/removal.
My insecurities aside the deck has held up well so far and is a blast to play once you hit midgame and the golems start popping up all over.
4 Blade Splicer
4 Master Splicer
2 Wing Splicer
2 Leonin Abunas
1 Maul Splicer
Enchantments (3)
4 Intangible Virtue
1 Growing Ranks
3 Talisman of Unity
3 Pristine Talisman
2 Conjurer's Closet
Planeswalkers (2)
2 Venser, the Sojourner
Other spells (10)
3 Sundering Growth
3 Cloudshift
3 Momentary Blink
2 Sunpetal Grove
2 Glacial Fortress
2 Evolving Wilds
9 Plains
4 Forest
3 Island