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  • posted a message on MTGS Average Peasant Cube 2020 Planning Thread
    Quote from VariSami »
    I agree that the AI on CubeCobra is not as good. Though, my main issue is that I cannot label in-colour cards as lands because all lands get organised to colourless.


    I see you changed Treetop Village to an artifact but for me (in my cube) Village is organized in Green while still being a land. What's you default sort?
    Posted in: Pauper & Peasant Discussion
  • posted a message on What is Artisan?
    The problem was probably that peasant usually means a max of 5 uncommons per deck (in constructed) which isn't a restriction in this particular format on Arena.
    Posted in: Pauper & Peasant Discussion
  • posted a message on Rare Lands in C/Ube?
    So far they haven't been much more powerful than Treetop Village. If you look at the once I added (the green ones) and compare them to Village:
    Stirring Wildwood: Pay {W} for +0/+1 and reach instead of trample.
    Lumbering Falls: Pay {1}{U} for hexproof instead of trample.
    Hissing Quagmire: Pay {B} for -1/-1 and deathtouch instead of trample.
    Raging Ravine: Pay {1}{R} for a +1/+1 counter when attacking instead of trample.

    Keep in mind that I made this change recently and haven't tested them all that much but most seems like a sidegrade to Village (on the creature part; on the fixing part there definitely an upgrade).

    Also, I must admit that I initially felt the same way and thought they might be too strong, but then I saw Leelue having them in his cube (without any kind of meaningful land destruction) and he has a lower powerlevel environment than most of us. He might have some more insight in the manlands as he seems to have them in his cube longer then I have.

    Posted in: Pauper & Peasant Discussion
  • posted a message on MTGS Average Peasant Cube 2020 Planning Thread
    There also the issue with rare land fixing. I guess you could ignore those cards, but that would decrease the % of cubes with Tricolor lands etc.
    Posted in: Pauper & Peasant Discussion
  • posted a message on Rare Lands in C/Ube?
    I am also currently trying a different distribution for rare land fixing that gives different guilds different duals but still feels symetrical (which I really like). I mentioned this in the discussion thread but might as well post it here as well.
    When experimenting with rare land fixing I first tried a combination of ABU duals, shock duals and fetch but this made the land fixing feel way too "rare" and not in the spirit of a peasant cube imho. After that I settled for pain, check and ABU duals. This was still a huge improvement over peasant land fixing while still keeping true to the spirit of it (again imho).

    Unfortunately, the painlands are odd. While Battlefield Forge is great and got picked often, Yavimaya Coast or Adarkar Wastes were more often than not not even picked by the person in those colors. This got me thinking about replacing the painlands with shockduals. This would make the checklands better in three color decks as well. However, I am afraid that this might again feel like no longer "peasant". Although the "ABU duals, shock duals and checks" idea is still on the table I came across another idea which I want to try first:

    Some color combination want different things than others, but I didn't like breaking symmetry in land fixing. The idea I found circumvents this "problem" while still giving color combinations different fixing. Each color will get a certain dual and these will pair with all other colors. So:
    W/x: Checklands
    U/x: Scry lands
    B/x: Filterlands
    R/x: Painlands
    G/x: Manlands

    This will create 20 slots to replace all but the ABU duals and still confirm to my arbitrary sense of symmetry. Although I am not completely happy (the checklands for W/x are more like a stand-in), let's see how this goes.

    Done a few grid drafts now (so 1v1) and so far I liked it but I'll need a lot more games before I am sure. I
    Posted in: Pauper & Peasant Discussion
  • posted a message on MTGS Average Peasant Cube 2020 Planning Thread
    Thanks for doing this! The last one was a source of inspiration.

    Anyway, link to my cube: https://cubecobra.com/cube/list/arbor4817_peasant
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Peasant]] The Peasant Cube Discussion Thread (C/U/)
    I am currently trying a different distribution for rare land fixing that gives different guilds different duals but still feels symetrical (which I really like). Maybe others have tried, but for me this is a new thing and I thought I'd share. I'll copy my post that accompanied the change on Cube Cobra:
    When experimenting with rare land fixing I first tried a combination of ABU duals, shock duals and fetch but this made the land fixing feel way too "rare" and not in the spirit of a peasant cube imho. After that I settled for pain, check and ABU duals. This was still a huge improvement over peasant land fixing while still keeping true to the spirit of it (again imho).

    Unfortunately, the painlands are odd. While Battlefield Forge is great and got picked often, Yavimaya Coast or Adarkar Wastes were more often than not not even picked by the person in those colors. This got me thinking about replacing the painlands with shockduals. This would make the checklands better in three color decks as well. However, I am afraid that this might again feel like no longer "peasant". Although the "ABU duals, shock duals and checks" idea is still on the table I came across another idea which I want to try first:

    Some color combination want different things than others, but I didn't like breaking symmetry in land fixing. The idea I found circumvents this "problem" while still giving color combinations different fixing. Each color will get a certain dual and these will pair with all other colors. So:
    W/x: Checklands
    U/x: Scry lands
    B/x: Filterlands
    R/x: Painlands
    G/x: Manlands

    This will create 20 slots to replace all but the ABU duals and still confirm to my arbitrary sense of symmetry. Although I am not completely happy (the checklands for W/x are more like a stand-in), let's see how this goes.

    Anyway, anybody else have any experience with this or any other feedback?
    Posted in: Pauper & Peasant Discussion
  • posted a message on Commander Legends Previews
    25) Frenzied Saddlebrute- Good stats and a good ability, but that only makes this the ~5th best red 5-drop, and there's no room for that.
    I feel you can make the case that Monstrosaur or Rite of the Raging Storm is better (depending on what you want of your red 5 drops), but that's about it. Which cards would you consider the top 5?

    Anyway, here are my (possible) inclusions:

    Going to include:
    Halana, Kessig Ranger: Great green value card.

    Coastline Marauders: Easy swap with Acolyte of the Inferno.

    Toggo, Goblin Weaponsmith: I think red can use another value engine in my cube.

    Araumi of the Dead Tide: Finally a card to replace the strong but boring Baleful Strix. (I know Strix is stronger, but with only two cards per guild I don't think I want strong but boring).

    Feast of Succession: Not sure whether to cut Barter in Blood or Inner Demon yet. Anyone has a suggestion?

    Alhura, Solemn Ritualist: Think I am going to swap this with Custodi Squire. I like the idea of having both Alhura and Elite Scaleguard. Might also add Abzan Falconer and Basri's Solidarity.

    Slaughter the Strong: After thinking about it I think this deserves a test.

    Ordering a copy and likely test later:
    Merchant Raiders: I Think this is a good card and the effect is stronger than bounce. Against many aggro decks this is way better than Mist Raven. Too bad it doesn't work that well with blink.

    Tormod, the Desecrator: If I add this, it will be for the UB(G) graveyard matters deck. I expect it to be good in that deck. I don't mind a single parasitic card for a specific deck but I am not sure the deck needs Tormodd. If the deck ever seems barely not playable I will try Tormod.

    Frenzied Saddlebrute: Still not sure if I want this or Charging Monstrosaur.

    Ordering a copy for the "maybe try one day"-pile:
    Prava of the Steel Legion: I prefer Intangible Virtue as a token payoff card as it is way more resilient. I also dont't like he pure aggressive nature of the effect.

    Gilt-Leaf Winnower: I don't think I want another "ETB: kill a creature" card at 360. I already have Ravenous Chupacabra & Skinrender but if I ever do this might be the one (I don't cube Shriekmaw because I dislike "non-black").

    Volcanic Torrent: If you can play at least one other spell this seems good, but that would likely neeed a set-up (keeping a Ponder in hand for instance). I don't like reactionary card that need set-up but the powerlevel may be there.

    Reyav, Master Smith: Strong but currently not what my Boros is doing.
    Posted in: Pauper & Peasant Discussion
  • posted a message on Commander Legends Previews
    Feast of Succession convinced me to try Monarch cards. I am not denying Seb McKinnon art didn't factor in this decision.


    Edit:
    So full spoiler is up:
    Gilt-Leaf Winnower: Its ETB is worse than most other such cards but the body is way more relevant.
    Slaughter the Strong: We got our unplayable Wrath of God or is this playable?
    Alharu, Solemn Ritualist: Seems like a very decent white 5 drop.
    Frenzied Saddlebrute: I think I prefer Charging Monstrosaur but this seems better in certain decks (gruul aggro, reanimator?).
    Posted in: Pauper & Peasant Discussion
  • posted a message on Commander Legends Previews
    This set does bring a lot of extended art versions of C/Ube staples. I can see Acidic Slime, Abrade, Mulldrifter, Fact or Fiction, Boros Charm, Fyndorn Elves, Kodoma's Reach, Victimize, Preordain and Terramorphic Expanse.

    Edit: Annoyed Altisaur reminds me of Enlisted Wurm which I loved when it was still reasonable. Too bad I like my current 6+ green drops more.
    Posted in: Pauper & Peasant Discussion
  • posted a message on Commander Legends Previews
    Imoti seems fun but way too narrow.

    Tormod, the Desecrator might be worth considering if you run the selfmill package and cards like Raven's Crime, Wurm Harvest, Darkblast and Stinkweed Imp. I run all four and I am thinking of at least ordering a copy.

    What do people think of Araumi of the Dead Tide? Could be strong in a grindy Dimir deck?
    Posted in: Pauper & Peasant Discussion
  • posted a message on Commander Legends Previews
    Toggo, Goblin Weaponsmith seems very decent and at least very fun.

    Toggo, Goblin Weaponsmith. 2R

    Legendary Creature - Goblin Artificer

    When a land enters the battlefield under your control, create an artifact equipment token named "rock". It has "equipped creature has 1, {T}, Sacrifice Rock: deal 2 damage to any target. " and "equip 1"

    Partner

    2/2
    Posted in: Pauper & Peasant Discussion
  • posted a message on Commander Legends Previews
    I have learned through Selesnya Guildmage that the difference between four or three mana to make a 1/1 token is huge. The body of Jade Mage (2/1 for 2) is also much better than a 1/4 for 3.

    However, the pump effect of Prava is unique and allows you to to attack with your tokens without ever being afraid they will be blocked to dead by all but the biggest creatures. Seems worthy of a test.
    Posted in: Pauper & Peasant Discussion
  • posted a message on Commander Legends Previews
    Coastline Marauders
    This should be a 3/3 or a 4/3 when it attacks for the first time depending on whether you are on the play or draw. If it smaller, you are probably winning anyway. Seems pretty good.

    Breeches, Brazen Plunderer
    Seems interesting to deversify red a bit more though I don't think I will be trying it at 360.
    Posted in: Pauper & Peasant Discussion
  • posted a message on Zendikar Rising for Peasant Cube
    I am thinking of replacing Murderous Cut for Bloodchief's Thirst. Am I crazy?

    Murderous Cut feels like a 3 mana card most of the time (although it is sometimes great when you can play cut and another four mana spell with five land).
    Bloodchief's Thirst seems like a Disfigure with an overpriced Murder attached for the late game. Or is the sorcery speed too detrimental?

    Posted in: Pauper & Peasant Discussion
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