Changes I am making:
Rumor Gatherer > Mentor of the Meek
Brineborn Cutthroat > Body Double
Nyx Weaver > Lotleth Troll
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Jun 22, 2022Scion of Darkness doesnt seem like a very good reanimation target. It has no protection, only creates value after it deals damage and if you reanimated it early (which is ussually the game plan in reanimate style decks) the odd are you don't have a target in your opponent's graveyard. Sure, it can put itself in the graveyard but so can Void Beckoner which finishes the game more quicklyPosted in: Pauper & Peasant Discussion
Loleth Troll is a nice downshift. Not sure if I'll end up putting it in my cube though as I have only two spots per guild.
Jun 2, 2022ArBoR4817 posted a message on Commander Legends: Battle for Baldur's Gate (CLB) Spoiler discussionHow do people feel about Inspired Tinkering? It seems really solid in non aggro red decks. It draws 3 cards and can ramp you to 8/9 next turn.Posted in: Pauper & Peasant Discussion
May 25, 2022ArBoR4817 posted a message on Commander Legends: Battle for Baldur's Gate (CLB) Spoiler discussionAm I missing something? How does the dragon help with the setup?Posted in: Pauper & Peasant Discussion
Apr 28, 2022Posted in: Pauper & Peasant Discussion
I replacing Gore-House Chainwalker and I see it is also in your cube so might I suggest that one? I think the difference between a 3/2 and a 2/2 menace is already very slim and Mayhem Patrol is better than a 2/2 menace.Quote from A_WasherDryer »
A Red 2 Drop TBD > Mayhem Patrol: As mentioned above, this is a 2/2 Menace for 1R with upside. Not only can you use the +1/+0 elsewhere if needed, but if you draw this late, you can add 1/2 extra points of damage to the board and cycle it in the process. I expect Patrol would play well, but Red's 2s are competitive.
Apr 25, 2022Includes:Posted in: Pauper & Peasant Discussion
Inspiring Overseer - Good card is good.
Rumor Gatherer - Not sure if this will stay but it seems decent card draw in white so I'll have to try.
Mayhem Patrol - A 2/2 Menace for 2 is a reasonable floor and late game this cycles in a interesting way.
Witty Roastmaster - Fits well in W/R go wide decks, but as someone else pointed out it is also decent in B/R aristocrats as a second Spiteful Prankster.
Jewel Thief- I want to push Gruul more as a tempo/ramp deck and this seems very good in that deck.
Apr 11, 2022Witness Protection: I like this more than Bind the Monster and Bubble Snare in a control shell but prefer Bind the Monster in a more tempo oriented deck. Depends on what you want your blue section to do I guess.Posted in: Pauper & Peasant Discussion
Raffine's Informant: Reminds me a bit of Merfolk Branchwalker but this is obviously weaker but in white. Not exciting but might be good enough?
Apr 9, 2022Cards that caught my eye so far:Posted in: Pauper & Peasant Discussion
An Offer You Can't Refuse: Don't think this has a place in my cube, but it's an interesting effect in peasant nonetheless.
Rumor Gatherer: If you support a token strategy in white (which many peasant cubes seem to do) this seems pretty good.
Mage's Attendant: Interesting card and probably good enough for my cube, but pretty bland so it is hard to find a cut to test this.
Mar 11, 2022ArBoR4817 posted a message on [[Peasant]] The Peasant Cube Discussion Thread (C/U/)I love blink as an archetype becomes it needs very little dedicated support. Most if not all blink targets are good enough on their own and most blink spells are still decent in decks without many blink targets. The only narrow blink cards I run are Displace, Ghostly Flicker, Momentary Blink and Soulherder. All the other cards are still fine in other decks as well.Posted in: Pauper & Peasant Discussion
The deck can be very strong but is often weak against full aggro decks. This can be mitigated by cards like Aven Riftwatcher and Lone Missionary but in my experience you should be careful to not add to much life gain if you want to support aggro in your cube. Drafting it is straightforward but not really parasitic as most cards are good enough on their own. You can start your draft with Ghostly Flicker or Soulherder and work from there but you can just as easily have a U/W control deck and see a second pack Ghostly Flicker and look at your cards and think: "Yeah, that's definitely good enough in my deck".
As for playing the deck, I think it is very fun to play, the only downside is that it doesn't often have a premium win con. This means that sometimes you have taken over the game, your opponent has no board presence, is on 20 life and is in topdeck mode, you are on 6-8ish life, have 6 cards in your hand and your are trying to win by attacking with a Mulldrifter or Cloudkin Seer ten turns in a row. This can be frustrating to play against.
Looking at your cube I would replace some of the protection spells like Ajani's Presence, Emerge Unscathed, Shelter, Test of Faith etc. in white for some blink spells as they can serve a similar function (cards like Ephemerate, Cloudshift and since you seems to support +1/+1 counters Otherworldly Journey and/or Long Road Home are decent as well).
You play most of the premium blink targets already (Mulldrifter, Cloudgoat Ranger etc.) You can replace some of the dedicated flier cards in blue and white with cards that like Watcher for Tomorrow, Alirios, Enraptured, Sea Gate Oracle, Master Splicer, Glimmerpoint Stag, Dawnbringer Cleric, Whirler Rogue and the before mentioned Displace, Ghostly Flicker, Momentary Blink and Soulherder.
As for the other colors:
Green usually brings the most. It has Eternal Witness and Timeless Witness for "comboing" with Displace or Ghostly Flicker. It also has some other premium blink targets like Blossom Prancer, Trostani's Summoner and Acidic Slime. Halana, Kessig Ranger is also pretty good with blink spells. It also has quite of few cards like Llanowar Visionary, Wall of Blossoms, Reclamation Sage which are good on their own and decent to blink.
Red brings the obvious Flametongue Kavu but also Beetleback Chief, Ardent Elementalist (for "comboing" again) and Imperial Recruiter (can search for a lot of good blink targets and can be blinked itself as well).
Finally, black gives you the "etb: destroy creature" cards like Shriekmaw, Skinrender and Ravenous Chupacabra. It also has some other decent blink targets like Vampire Sovereign and Sling-Gang Lieutenant. It also has some cheap reanimate cards which can work well with creatures with etb abilities and cards like Malakir Rebirth and Undying Evil.
Feb 12, 2022ArBoR4817 posted a message on [[Peasant]] The Peasant Cube Discussion Thread (C/U/)I have been thinking about the red sweepers in peasant. How would you rank them? I have added the percentage of peasant cubes that play this card according to cubecobra and the number of cubes that play this card in the mtgsalvation average peasant cube 2021 survey (thanks again calibretto!).Posted in: Pauper & Peasant Discussion
17% - 26
Slice and Dice
11,7% - 22
Shower of Coals
4,6% - 8
2% - 8
Fast // Furious
2,6% - 7
6,8% - 5
2,3% - 4
Breath of Darigaaz
5% - 2
3.9% - 2
11% - 1
Cone of Flame
4,7% - 1
0,8% - 1
Feb 4, 2022I think the fact that the rabbit gun is a 1/1 creature when it is not equipped is more of disavantage than an advantage. Equipements are usually relatively hard to remove but this is not the case for the bunny.Posted in: Pauper & Peasant Discussion
Nov 10, 2021For people running Meteor Golem: What are the decks that want it? I can think of three in theory but it doesn't seem appealing for any of them. It seems way too low impact in reanimator compared to for instance Ulamog Crusher. The same applies to ramp decks. And for blink decks it could be good but 7 mana is a lot. I am misevaluating the card?Posted in: Pauper & Peasant Discussion
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