I joined MTGS during the mass exodus from MTGNews, just for the rumours.
Same. Was here from the start, mostly lurking, been through the R_E lawsuit, the Time Spiral test card leaks, and so much more.
All good things come to an end, but damn if I won't miss it.
you could always play Gilded Light and avoid persecute, especially if you're on the play. If you're that affraid of persecute on turn 2 while being on the draw, consider running some moxen yourself. But, as Jedit said, turn 2 persecute shouldn't be that common anyway.
actually, Lin-Sivvi was broken in block at a time when the old legend rule was still going, and whoever got to 3 mana and resolved her would just win the game. Nowadays we have the new legend rule and split second spells, all of which stop Lin-Sivvi dead in her tracks. So I guess it's quite possible, but the artwork really suggests otherwise. Atalya is a splashy rare, so I think that's the one we're getting
2 godless shrine
4 watery grave
2 hallowed fountain
4 ghost quarter
5 island
3 swamp
2 plains
Creatures (25)
3 aven mindcensor
3 shadowmage infiltrator
4 dark confidant
3 Yixlid Jailer
4 voidmage prodigy
1 teferi, mage of zhalfir
3 jotun grunt
4 vedalken aethermage
4 delay
4 remand
3 sudden death
2 mortify
My idea was to make a more traditional UW control that catches people off guard, and when they finally see what you're up to, it's usually too late. Urza's factory is there as alternate win (sometimes you just won't be able to put the combo out, and I think you can get away with two colorless lands that can win you the game), But yes, I suppose U/R would fare much better should you expect no counterspells to foil your plans (it's a lot faster), and U/W probably would be better against control. as for mystical teachings, it really is a good idea, It may be possible to include a minor black splash (for flashback) and run singletons of pact and djinn, opening up space for more control options, great find!
Last time I checked, not losing the game was no "little effect", and can be useful in many other situations, unlike the one mana instants that grant haste. One could make a case saying that you can replace ressurrections and telling times in my build for condemns/wraths and actually have a deck that doesn't outright die to say, dragonstorm (and I would love to see anyone topdeck surge of zeal against dralnu for example, after having djinns and pacts all countered and hoping for something good from the top, and getting the "fantastic" card that allow the now non-existent tokens to attack.)
FYI, all pacts are instants, so playing them EOT and following that by angel's grace on upkeep has the same effect as playing them on your own turn + surge of zeal, with the added effect that angel's grace can't be countered, meaning that you actually know for sure that you're going to win (because you just untapped with some counterspells and one million 4/4 smashers that can attack, since they're not summoning sick or whatever)
there's no problem with this list, the only thing I see wrong here is Dark Confidant. Bob will kill this deck faster than you can say "Boros" with that many costs of mana 4+. Take out those bobs, put some scorched rusalkas or even better, magus of the scroll (gives the deck a much needed 1-drop) and you'll have a fine deck, capable of dealing with many archetypes of current standard.
4 hallowed fountain
4 nimbus maze
4 new benalia
5 island
2 plains
2 urza's factory
3 azorius chancery
4 djinn illuminatus
3 teferi, mage of zhalfir
Other Spells (29)
4 delay
4 remand
4 pact of negation
4 angel's grace
3 resurrection
4 pact of the titan
3 compulsive research
3 telling time
4 hallowed fountain
4 nimbus maze
4 new benalia
4 plains
8 island
3 teferi, mage of zhalfir
3 venser, shaper savant
4 seht's tiger
3 stonecloaker
other spells (23)
4 remand
4 momentary blink
4 delay
4 mana leak
4 think twice
3 repeal
it may be different (more creatures, more Comes-into-play effects and so on), I just remember the triple "mess around with you" of Venser/Remand/Delay. I'll try to get a full list ASAP.
Bauble doesn't give you a card when you need it, it gives you a card one upkeep later. This is what makes street wraith superior to it IMHO, but 2 life is a little too much for a card. I could easily play 4-of in each and every deck if the cost were 1 life, 2 life can make this card kinda dangerous to play as a 4-of in every deck
See my example of a possible Quagnoth above. Now tell me exactly how "easy" is for black to get rid of it for good (in t2, at least, because in extended you could just play Cranial Extraction FTW, of course). You could change pro-black from my example for shroud, but then it wouldn't be so good, as it would die blocking any big black guy (say, Plague Sliver or the new Korlash, Heir to Blackblade)
Well I thought I had made it clear that being unsolvable to black (and black only, as Scragnoth is unsolvable against blue only) was the point the entire time.
Also, is there confirmation that Quagnoth comes with Shroud?
4G
Creature - whatever
Protection from black
Dodecapod's ability (anti-discard clause, without putting +1/+1 counters obviously)
Weatherseed Treefolk ability (anti-creature kill clause) but with "instead" replacing the triggered ability so it never really goes to the grave (where black can remove it from the game)
3/4
now THAT'S unsolvability against the creature killing color!
that's a good question. In that case, since he mentioned Rise // Fall, put a morphed gathan riders on that turn 3 play, and that solves the question
and since you drew 7, and made a land and a play every turn, by your fifth turn you'll have 2-3 cards in hand, so you'll discard something, and go from there. Maybe not good enough for constructed, but not too shabby either.
maybe because hellbent basically sucked SO hard in RAV block (not necessarily the Rakdos guild, only the hellbent mechanic) that they're trying to make up for it one block later. better than nothing, though.
Exactly. You can't really afford to lose 3 life against other aggro decks, as you'll draw an extra card, but so will they (a free Volcanic Hammer against you). Between augermage, sulfur elemental, simian spirit guide and playing so few lands as I do, you'll flip a CC 3 too many times for my personal taste. I don't think bob will ever be useable with so many 3-drops without a way to recoup the loss of life (which, ironically, could be done through a 3-drop, Loxodon Warhammer, for example)
about mindslicer, I like as long as you have some way to sac it at your leisure (such as a suspended greater gargadon or a nantuko husk) because this way you can get a decent board position, and smash all player's hands while you have the upper edge. Otherwise, the slicer will almost always be killed at the worst time possible.
deck = Rakdos, Quickened
Lands (22)
4 blood crypt
4 sulfurous springs
2 gemstone mine
1 rakdos carnarium
1 urborg, tomb of yawgmoth
4 mountain
6 swamp
Creatures (22)
4 Rakdos Augermage
4 Sulfur Elemental
4 Ravenous Rats
3 Scorched Rusalka
3 Jagged Poppet
4 Simian Spirit Guide
Other Spells (16)
4 Cry of Contrition
4 Seal of Fire
4 Rite of Flame
4 Cruel Edict
Sideboard (15)
4 Brute Force
4 Brain Pry
4 Ghost Quarter
4 Fury Charm
"Jagged Poppet, WTF?". It is strange to see this guy around, but believe me, you'll empty both your's and your opponent's hand quickly, and this little fella likes people to keep themselves empty handed, plus it's an efficient body (3/4 for 3 mana is nothing to sneeze at).
Before trolling the deck, test it. it is quite good actually. I can volunteer to test with anyone, just PM me. As always, thoughts and suggestions are welcome, as long as they don't just say "Ur deck sux n00b" or some such nonsense.