I joined MTGS during the mass exodus from MTGNews, just for the rumours.
Same. Was here from the start, mostly lurking, been through the R_E lawsuit, the Time Spiral test card leaks, and so much more.
All good things come to an end, but damn if I won't miss it.
White:
CoP: Red
CoP: Black
Blue:
Baleful Stare
Withering Gaze
Black:
Execute
Slay
Red:
Boiling Seas
Flashfires
Green:
Anaconda
River Bear
all those cards are going to be uncommon, as always the color hosers are. I'm still thinking what were they thinking, as the blue and red ones are the best ever, and the other ones just plain suck (except maybe for CoP:red, but in 8e we got both the circle plus sanctimony). what do you think?
maybe I should add 1-2 extraplanar lens MD for consume spirit/hardcast shoal? I think that it'll be funny those times when you kill a colossus by hardcasting a shoal...
as for mikokoro, maybe you should drop it for shizo, death's storehouse or miren, the moaning well. the main idea of mbc is to kill their guys, discard their hand and go for the win with anything that you might have left (kokusho, consume spirit, etc.). with no creatures, and no hand, they cant foil your strat, right? so that is why mikokoro is so bad.
here is my latest list for mbc:
lands (20)
17x swamp
1x miren, the moaning well
1x shizo, death's storehouse
1x boseiju, who shelters all
creatures (7)
3x kokusho, the evening star
4x solemn simulacrum
other spells (33)
3x chrome mox
4x talisman of indulgence
2x persecute
2x mind sludge
3x sickening shoal
3x hideous laughter
3x barter in blood
2x night of soul's betrayal
3x phyrexian arena
3x death cloud
3x consume spirit
2x genju of the fens
sideboard (15):
3x damping matrix
3x cranial extraction
2x persecute
2x mind sludge
1x boseiju, who shelters all
4x horobi's whisper
I think all you guys playing mbc should give genju of the fens a try. it grows more powerful over time, and can win games on itself after a cloud. it also helps to hold out ground weenies as early as turn 2/3. i'm still testing it, but I like what I see.
lands (20):
1x shizo, death's storehouse
1x tomb of urami
18x swamp
other spells (16):
4x aether vial
3x terror (or dark banishing, horobi's whisper or any other spot removal)
3x umezawa's jitte
3x sword of fire and ice
3x o-naginata
creatures (24):
4x hand of cruelty
4x nezumi shortfang
4x ravenous rats
4x chittering rats
4x skull collector
4x wicked akuba
lands (20):
1x boseiju, who shelters all
1x shizo, death's storehouse
1x miren, the moaning well
17x swamp
creatures (7):
3 kokusho, the evening star
4x solemn simulacrum
other spells (33):
4x chrome mox
4x talisman of indulgence
4x terror
3x hideous laughter
3x consume spirit
3x death cloud
4x distress
2x genju of the fens
1x night of soul's betrayal
1x diabolic tutor
4x phyrexian arena
sideboard (15):
3x persecute
2x mind sludge
3x cranial extraction
1x boseiju, who shelters all
1x diabolic tutor
3x damping matrix
2x oblivion stone
do you think that this is a good build? i'm thinking of adding kagemaro, first to suffer, but what to take out?
thanks in advance
I don't see the point of using Cloudchaser eagle? is it because it flies? so what, i'd rather have a non-flier with the same p/t and that costs 3 instead of 4, wouldn't you agree?
lands (25):
4x secluded stepe
4x tranquil thicket
4x windswept heath
2x nantuko monastery
6x plains
5x forest
creatures (12):
4x eternal witness
2x exalted angel
2x eternal dragon
4x sakura-tribe elder
other spells (23):
4x astral slide
4x renewed faith
2x sterling grove
2x decree of justice
4x wrath of god
3x living wish
2x akroma's vengeance
2x gilded light
sideboard (15):
1x viridian shaman
1x nikko-onna
1x kataki, war's wage
1x battlefield scrounger
1x true believer
1x phantom centaur
1x spellbane centaur
3x moment's peace
3x krosan reclamation
2x rule of law
the sideboard is a little clunky for now, as I have no ways to predict what the metagame will be, but it has wish answers for enchantments and artifacts (both of which are recurring with slide), some surprise for affinity, and some random stuff. I think that the reclamations might make it as I do not remember of any graveyard hate in white/green other than this. moment's peace are for those times when only wrath / vengeance just arent enough. finally, rule of law is there for some combo deck that might appear, such as desire.
I'll reproduce the text here:
Agonizing Memories
Weatherlight uncommon. Inspired by Painful Memories from Mirage, this card was named by the simple question "what's worse than ‘painful’?" No comment yet on whether you can expect to see "Excruciating Memories" in a future set.
I think that they are doing it just like they did with Grinning Demon, which was "sneaked" up on some ask wizards question about demons. I also think that the card might be something like this:
Excruciating Memories - 3BBB
Sorcery - Rare (since the other two are common and uncommon)
Look at target player’s hand and choose three cards from it. Put them on top of that player’s library in any order.
what do you guys think?
New Dual W/G
BASIC land - [no subtype]
T: add 1 to your mana pool
As long as you control a forest, ~this~ is a plains in addition to its land types
As long as you control a plains, ~this~ is a forest in addition to its land types.
so it's a new basic land (thus is tutorable by sakura tribe elder, rampant growth, kodamas' reach, etc.) but has no basic subtypes, thus is unfetchable. It is still very powerful, but not as powerful as a original dual, since it requires company of a basic land of the appropriate type. it also needs only that you control one of the types to generate mana of the other type, so it also solves mana issues
what do you think of my version for new duals?
you see, the thing is, bereavement hoses the green player by making them discard everytime they lose a creature. Well, green is all about creatures, and black excels at creature destruction so with a second turn bereavement followed by some mass weenie removal (hideous laughter for example) will kill all the green players' birds, elves, sakuras, etc. and rip his hand away from him. I think that is a powerful hoser, but nothing like perish. As other users have said, wrath of god is more expensive and affects all creatures, so yes, maybe bereavement is too powerful, but I do not see anything else to be in the base set (and no, perish is not an option in my opinion)
[edit]: I agree with you in one thing: chill is prolly not coming back (so I'll change my earlier post later with a new blue hoser for red), but it's not because is too powerful, but because of a color pie redistribution. it seems like white has got the "pay X more to play" and tapping out permanents. they are sort of shifting into white the mana denial aspect of the game (see ghostly prision for example) so maybe chill will return in the future as a WHITE hoser for red (and maybe costing 3)... what do you think of that?
I would like the hosers to be those:
Red: flashfires/boil (in 8e these two were just fine)
Green: compost/choke (spreading algae was never an option)
Blue: chill/hibernation (if red has something as boil, chill is just fair for blue)
White: Karma/Warmth (Warmth would put white's hoser for red in the same level of flashfires)
Black: Bereavement/Yawgmoth's Edict (the 7e hosers are fine for me, not very powerful nor weak)