Quote from coandco
Incorrect. The first Child of Alara trigger to resolve will destroy the Monument, thus taking away the source of the indestructibility. When the second trigger resolves, the creatures are no longer indestructible.
Quote from SchtauffenIf I happen to Warp World into 2x Ob Nixilis and some lands, do they both trigger off each land or do they both go to the graveyard and neither trigger?
Also, If I warp world into 2x Child of Alara, AND an Eldrazi Monument, do I lose all my creatures or just Child of Alara?
Quote from ProxytI disagree.
The question would be- is the enemy playing green or white? If yes, is this game 2? If yes, then I would never play him on turn 2. There are MANY 2 mana options so far for black that I would play instead.
Sign in Blood
Child of Night
I would rather play a Vampire Lacerator on t2 or a Duress than the Gatekeeper. If he were really the only option and there were no enemy creatures, then maybe, only if I was sure they had no pro-black to deal with.
Quote from Spektro_manI don't think the decision will be that hard most of the time. It'll boil down to asking: do they have a guy? if yes, and I have 3 mana, I kick it every time. if they dont have a guy, well then I dont need to kick it. Is it right to play it right away on turn 2? again, if they have no guys, and if I dont have another 2-drop, the answer will be invariably yes. its an interesting card that can reward the players who know when to hold it back and when not to. I like it a lot.
Quote from BerenNice. I like that they are giving new kicker abilities to creatures and not just rehashing the old ones from Invasion block.
However, you will have to make a decision about whether to drop this guy on t2 or t3 for the kicker. We'll have to wait to see the rest of the cards and possibly even Worldwake, but I will be surprised if we see alot of gating tricks.
Quote from dragonmagodunno you guys, the flavor for being a vampire is dead on but...
It totally should be "Creature - Necromonger"
Of course then we'll need a "Riddick, Badarse mofo" with protection from necromongers.
Quote from daivosIf Blinding Beam, which is a superior card, couldn't be used in white constructed decks during Mirrodin, I can't see how Sleep can possibly be playable in constructed.
Quote from Ender WigginI agree with that sentiment. However, for right now, control players will have to endure the three months of good conditional counters. Like I have said and will continue to say, right now, control is still viable, but not dominant. If the meta shifts to nearly all agro decks, I will start to play remove soul main. If zendikar does not bring a good, unconditional, 2 mana counter, I will join you in saying the meta is flawed and that control is dead.
My ideal counter
as an aditional cost to play ~ pay 2 life
Counter target spell
yes, it's worse than counterspell, but it gets the job done, espicially since with Duress comming back and no more pains, control players need some ways to hurt themselves. The life loss might be fine as part of the resolution, like TS, but this is ok too.
Quote from ElricJCHmmm, that's right, I forgot it saw a timshifted reprint... well, I could mostly recreate it as an extended legal deck, sans Hymn to Tourach and Feast of the Unicorn (but no one uses creature enchantments anymore anyway), but everything else is still pretty much there. It would stink in all likelihood, but I could do it is the point. Fun :D.
Quote from ElricJCBlack Knight was pivotal in my old tourney winning MBA deck, so there will always be a soft spot in my heat for Blackie, and a MB Aggro-Disruption deck could very well be on the horizon depending on what else comes out in M10, and later in Zendikar.
Now, if they brought back Bad Moon, I would wet myself. Not going to happen, though.
Quote from TwilightsideHere's a list I have been working on MWS to mild success:
DeckMagic OnlineOCTGN2ApprenticeBuy These Cards
Land: 242 Swamp1 Mountain1 Islands4 Reflecting Pool4 Crumbling Necropolis1 Vivid Creek3 Sunken Ruins3 Cascade Bluffs3 Graven Cairns1 Vivid Marsh1 Vivid CragCreatures: 154 Mulldrifter4 Shriekmaw4 Fulminator Mage3 Sedris, the Traitor KingSpells: 214 Thoughtsieze4 Negate4 Cryptic Command2 Incendiary Command4 Grixis Charm1 Profane Command2 Cruel UltimatumSideboard:4 Agony Warp4 Pyroclasm4 Swerve2 Incendiary Command1 Thoughtsieze
I have also tried Spitebellows, Nevermakers, Blightning, and Broken Ambitions.
Mana is still being worked. If I get mulldrifter evoked on 3 I flood, if no drifter shows up I sometimes get stuck with CU or Sedris in hand and 5 mana.
Sideboard is mostly against agro but the swerves are something I am testing for RDW mostly and the extra incendiary's give more pyro's and more land denial which has been awesome against some 3-5 color mana bases. Sometimes I take Flame Javelins instead for PW's mostly.
One weird problem, is this deck versus the current meta seems to make for long games...
Untapping with Sedris is usually game though, especially if Fulminators are relevant. Unless some crazy threat is out on the other side I have found Fulmi's then Mulldrifters, then Shriekmaw's to be the order I unearth in.
Quote from Night ChildYour point being?
Quote from Night ChildWhy are people saying shock lands are more broken then artifact lands? They banned them in block for a reason.
As for what is coming in 11th I can't say, but MaRo said he wants shock lands in the core set.
I joined MTGS during the mass exodus from MTGNews, just for the rumours.