- Surging Chaos
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Member for 18 years, 11 months, and 24 days
Last active Fri, Feb, 2 2018 02:09:55
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Jul 24, 2008Surging Chaos posted a message on What "strictly better" truly means: A challengeWhen I compare cards, I look at them from a game theory point of view. I don't take expansion symbols, rarity, or any of that into account. I look at the functionality of the cards (ie what it says on the card).Posted in: Surging Chaos's Realm of Ruination
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Jul 24, 2008Surging Chaos posted a message on What "strictly better" truly means: A challengeBoth elves are the exact same at what they do. The only thing different are their names (which is irrelevant because Meddling Mage can equally block either one from being played).Posted in: Surging Chaos's Realm of Ruination
Tyler Durden, saying Ashcoat Bears is strictly better than Grizzly Bears is just plain incorrect. Maybe you won't come across a crazy Mindslaver situation over the course of a game, but the fact of the matter is, that situation is possible in a game of Magic and it exists. This throws the 100% better in every single situation out of the window, and it completely invalidates the argument that Ashcoat is strictly better than Grizzly.
Mindslaver makes sure that "strictly better" doesn't exist in Magic. It still boggles my mind how people haven't grasped onto that concept yet.
BTW, Murganda Petroglyphs makes it so Grizzly Bears is better than Ashcoat Bears. - To post a comment, please login or register a new account.
But Proteus-Belcher in T8? W00t! There seemed to be a lot of TnN and MUC, but no B/G or U/G... hmmm. I can probably see why that is so:
TnN
-Wrecks both decks with Kiki-Titan
-Mindslaver is quite lethal to both of them
-Topdecks the answers with the Top, which also softens the blow on a Plow Under
MUC
-Sits on counters, waiting to counter vital spells from both decks
-Draws way more cards then both decks, which is vital in a control-control matchup
-B/G really can't play Kokusho, nor can U/G play Meloku, because of the dreaded Shackles. (though U/G puts up more resistance)
And if the metagame is TnN and MUC, Ponza comes into the picture. It will be a diverse format indeed.
You can also run Chainer's Edict in the sideboard if Madness is really prevailant in your area. Personally, I think both Edicts will kill more of Madness's creatures than Smother. But that's my opinion. It all depends on the situation.
20 Swamp
3 Unholy Grotto
4 Dark Supplicant
4 Shepard of Rot
4 Withered Wretch
4 Rotlung Reanimator
4 Cabal Archon (this guy is insane)
1 Scion of Darkness
4 Duress
4 Chainer's Edict
4 Smother
4 Gravestorm
SB:
4 Cabal Therapy (control)
4 Innocent Blood (Madness)
4 Engineered Plague (Goblins)
3 Mutiliate (aggro, Decree of Justice)
The one card you might be questioning is Gravestorm . Let me tell you, it is way better than Muse and Arena in my playtesting. Why?
-Muse and Arena are both "draw until you die", though you do have control over the Muse, Gravestorm can allow you to draw an extra card each turn, without pain.
-Alone, it can hurt a lot of decks. Many decks, IMO post-rotation, will rely a LOT on the 'yard. UG Madness. Goblin-Bidding. Threshold and Flashback decks. If you can't draw a card from Storm, you are probably going to maim your opponent's strategy to some extent. Otherwise, you net an extra card. It's a win-win situation.
-With Withered Wretch, insane synergies happen. We know how good Wretch is, and how he quickly decimates graveyards. With a Wretch and Storm on the table, you have a personal Howling Mine on the table. As long as you have your opponent's yard empty, you are going to be outdrawing your opponent and most likely win.
Shepard of Rot: It triggers Reanimator, Supplicant, and Grotto, making it a solid choice for the deck. It helps drag down the life totals vs. control, helping get within killing range to drain your opponent with Archon.
I chose Duress over Therapy maindeck because it will almost always snatch a card, where, unlike Therapy, it's the guessing game. I just bring it in vs. control for more discarding power. I do understand the flashback synergies, but I prefer Duress.
This will be lots of fun to play with after the rotation.
It seemed everyone else was getting their stuff done, but I seem to have been forgotten...:(
Again, I'm very sorry for bugging you guys.
It's meant for the early game, where even though it nets card disadvantage, it keeps your opponent in line and around the same place of development you are in.
On a side note... you can always hard cast if your desperate.
There is absoultely no way that card will be reprinted, EVER. It was way too broken and was at the brink of banning in standard. Regrowth should be CAREFULLY considered when R&D made Witness. I think I remember they said that it was originally at 3GG for 2/1, but then pushed to 1GG.
Aside from Tog, there is also Aggroclerics, which I will be playing after the rotation. It rapes W/x control really badly. Here are some cards that smash white to its knees...
Withered Wretch : Not only is he a 2/2 beater, he annihlates Eternal Dragon, which is a pain in the *** to deal with, and stops the Bringer/Slaver lock you said you had problems with.
Duress Vital to any black based deck, Duress picks off annoying cards like Decree of Justice, Pulse of the Fields, Slaver, ***, and someothers right from the get-go.
Rotlung Reanimator If you run AggroClerics, this is an absolute monster. It is amazing vs. ***, Akroma's Vengenance, and Stone, making an army of 2/2s waiting to smash your opponent in. It also stacks in mulitples, so if three Reanimators die at the same time, you get 9 2/2's.
Basically any types of counterspells (hard counters work the best, of course.)
I really hope this helps you out. Good luck!
That's why I would wait for the rotation to play this deck. Post-rotation kills combo decks hard core (though Breakfast is still around), so it would be easier to play the deck.
I'd up the Shackles to 4, since it completely destroys Madness if it resolves. I played MUC once in an extended tourney at my card store and got second (lost to Goblins, kept getting nuts draws). A lot of people are going to be playing Madness because it's really powerful, consistent, and is easy on the wallet.
I would like a sig that has the following pictures from left to right: Meloku, Vedalken Shackles, and Bribery. Put my name there too in it (don't forget the underscore!!!), and try to use a really cool font for my name.
That would be really appreciated, thank you very much.
I think it shouldn't be too hard to do, thanks for your help.
If they reprint Chill, they should reprint Dread of Night and Perish as well.
When Mirrodin rotates out, Green takes a huge hit, losing Beacon, Rude Awakening, Eternal Witness, Troll Asethic, and Tooth. Ravinca seems like the correct set to put it in.