I know my casual playgroup will not be abiding by this change, pretty simple really. As for when I play competitively, Animar just got a lot better, Flamekin Harbinger is likely to come out though.
This is a bad change for competitive commander. Oh well, I lost faith in the RC when they took Braids, Cabal Minion away from my Karador deck. They cater far too much to people who don't want to try to win a game of Magic through an understanding of the rules.
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Aug 10, 2014Posted in: Multiplayer Commander DecklistsQuote from gelf »I'm assuming based on the lack of spells with the storm mechanic that this is a Cloudstone Curio combo deck. Unless the decklist itself is incomplete?
You are correct that Cloudstone Curio is one of the main combo enablers. The main ones are Cloudstone, Tidespout Tyrant, Equilibrium, Earthcraft, Palinchron and Aluren.
Aug 9, 2014I should mention that there is no actual storm card, it just plays like a storm deck. Somethings that we need for that:Posted in: Multiplayer Commander Decklists
1)Mana cost reduction/efficiency
4)Combo pieces and enablers
*)Creatures somewhat essential to Animar and abuse-able key words(evoke, morph)
Now put it all together in to a deck that consistently casts 100(or more) spells by turn 5!
Just hold on to creatures until you have Animar out, then "storm combo" for the win.
The first couple turns will mainly consist of playing any non-creature cards before Animar. Utopia Sprawl,Wild Growth, Earthcraft, Fertile Ground, Survival of the Fittest, Equilibrium, Aluren, Cloudstone Curio.
Once Animar comes out start playing small cmc creatures to begin building counters. Bond Beetle,Shrieking Drake, Man-o'-War
Then start netting mana Cloud of Faeries, Peregrine Drake, Palinchron, Priest of Urabrask
Your hand might be running out of cards Elvish Visionary, Primordial Sage, Soul of the Harvest, Mulldrifter, Sages of the Anima
Once there is a decent amount of counters on Animar you should be able to play a combo initiator Cloudstone Curio, Tidespout Tyrant, Equilibrium, Palinchron, Aluren
Finally infinite combo bounce choice creatures to great effect. Once you can bounce and recast your creatures infinitely you can create infinite counters on Animar, manaPalinchron, damageBogardan Hellkite, bounceTidespout TyrantCloudstone Curio, destructionUlamog, the Infinite Gyre or draw Kozilek, Butcher of Truth
Aug 9, 2014Posted in: Multiplayer Commander Decklists
Basically lock down the board then bleed everyone dry.
Jan 10, 2014Hello everybody, I recently jumped the gap between Legacy and Modern. I wanted to play Knight of the Reliquary, and so I came up with a more aggro oriented GW list.Posted in: Aggro & Tempo
I figured our lists had some similarities, and was wondering if there is a thread for GW aggro.
Jan 5, 2012Posted in: MidrangeQuote from ironWhy only 2 Knights when you're running 4 Crushers? wouldn't a 4/2 split the other way or a 3/3 make more sense? I doubt you want to see more than one Crusher per game.
The reason that there are 2 Knight of the Reliquary and 4 Countryside Crushers is simply because of Green Sun Zenith. It is easy to get KotR out with a Green Sun. Also since I run the Seismic Assault plan; I recycle allot of land through the graveyard so the 4 Countryside Crushers get bigger, faster then the KotR. Countryside Crusher is my main beater so, I use my KotR for doing land utility/blockers/killing strike.
Quote from TheRoguehow often do you pull progenitus out? it make sense to include it, but doesn't necessarily follow the mold of the rest of the deck.
Honestly, I don't get Progenitus out too often but it can really help against mid and late ranged decks. At mid range you can Natural Order for it, through using a Burning Wish. In a late game where you got an Azusa, Lost but Seeking out you may even be able to Green Sun's Zenith for it. I've had thoughts of using Terastodon for this plan instead of Progenitus. Problem is I'm going to try out Faithless Looting in here and Terastodon does not shuffle itself back in.
Jan 5, 2012I recently assembled this Aggro Loam deck. Containing the Green Sun, Knight of the Reliquary, and Burning Wish packages so I always have a good option to turn to.Posted in: Midrange
Ask me about anything you want, I there are some very odd card choices.
Aug 22, 2011Posted in: MidrangeQuote from bradstoneI have tested stifle in the deck before and it just doesn't feel right as the deck really wasn't able to capatalize on it to well. I also had a conversation with a significantly more expierenced player at my shop who had been trying UW with daze / stifle for a while and didn't much care for it either. He came back to UWR and I've never switched. For me, having REB / blood moon effects is to good to pass up.
Wouldn't Blood Moon really screw up the mana base for this deck?
I do agree with not using Stifle in this deck, we just wouldn't capitalize on it enough. Maybe if someone wanted to try it with Phyrexian Dreadnought, but that really just doesn't seem right for our deck.
Aug 19, 2011Fetches do help shuffle away unwanted Brainstorm cards, I guess I'll try them more. In place of Hallowed Fountain.Posted in: Midrange
I like AEther Vial because it smooths the Mangara/Vedilion Clique + Karakas lock being able to never have your Mangara with Summoning Sickness is very useful. Additionally it makes Spellstutter Sprite yet another "free" counterspell and gets Stoneforge Mystic around counters.
Mangara of Corondor lock is amazing because of one key phrase in its ability "any permanent." Any time any specific target is getting on your nerves, Remove it. It also works wonder while you are Fatesealing with Jace, you can be removing all their lands. If anything gets past your counter magic it dead when this guy hits the board.
Quote from PezmonkeyWhy Muta over Mishra's Factory?
I would also like to point out "free" blocking with Riptide Laboratory.
Aug 19, 2011So I decided to play W/U Stoneforge and here is the list I came up withPosted in: Midrange
I would like to hear opinions; feel free to ask questions and critique.
It is a bit different then the lists I see here mainly because I choose to use the Mangara of Corondor + Karakas lock, which can do double duty with Vendilion Clique.
Oh and I haven't made a sideboard yet, but Llawan would be in it for more Karakas hilarity.
Also, what is with all the fetches? Some list are running a ridiculous amount, like equal or more than fetchable lands. Also, they don't add much of any synergy to this deck.
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