- Cosmic0ne
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Member for 13 years, 1 month, and 9 days
Last active Wed, Jan, 3 2018 14:59:11
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Feb 3, 2014Cosmic0ne posted a message on Launch Giveaway!Favorite card is Consecrated Sphinx because CAAAAAAAAAAAAARDS! You can also never have enough sphinxes. It's beautiful in every way.Posted in: Announcements
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Jan 20, 2012Cosmic0ne posted a message on Seeing Red -- but still with the Graveyard themeIs Thrun in as control-hosing mainboard material, just a 4 drop you felt like you were missing, or is he that much of a star with the wolf-run and blasphemous act?Posted in: bearsman6 Blog
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I thought this was at the level you described as well at first, until somebody pointed out that it can only copy creatures you control and guess what, you're playing blue, you want other people's creatures. I put this in solidly unplayable.
Yes, the stack as I've described would work this way, but I'm not sure I'm allowed to create this stack.
Spell 1
Proliferate
Spell 2
Proliferate
... etc
New planeswalker
Last proliferate so that new planeswalker gets every trigger except this one
I have a feeling it doesn't, because casting the cards is part of Jace's ability, and any triggers that occur as a result are actually delayed so that they all appear at once on top of the stack I created during the resolution. Am I right in this thinking or can I get what I want?
I too throw away far too many wins cascading for curiosity and mana efficiency instead of using cards in my hand that are great. "Winning the game is winning the game, but the next 2 spells in my library could do anything... EVEN WIN THE GAME!"
I'm with this guy. With how much the Wanderer spits out onto the field I made it kind of U/G devotion, red splashes for various fun dragon stompies and the Surge. It's like Timmy's dream deck.
Blue white pseudo heroic tempo deck ended up with the following, carried heavily by many quality commons and uncommons:
2 Nyxborn Shieldmate
1 Deepwater Hypnotist
1 God-Favored General
1 Omenspeaker
1 Nimbus Nyad
2 Wingsteed Rider
1 Heliod's Emissary
1 Ephara's Warden
1 Great Hart
1 Chorus of the Tides
1 Floodtide Serpent
1 Shipbreaker Kraken
1 Arbiter of the Ideal
2 Retraction Helix
1 Nullify
1 Ordeal of Heliod
1 Voyages End
1 Excoriate
1 Gift of Immortality
1 Sea Gate's Oracle
8 Plains
Retraction Helix is fantastic, truly. Inspired and Heroic enabler in one removal spell. It reset ordeal once when I didn't want 10 life, I wanted another big creature. It let me emergency scry with Omenspeaker when I only needed a white mana to be in the game.
Nyxborn Shieldmates are terrible 1 drops and 'good enough' auras. It's interesting to see the sizes of creatures out there, I found the 1 toughness was not negligible.
God-Favored General was obviously destined to do work, and it did, but Deepwater Hypnotist's inspiration is more useful than it looks at first glance - 2/1 for 2 is already an acceptable curve filler, if you get in with it early it snowballs into many blocks that just don't do anything for your opponent. Hilarious what it does against those pesky green/black deathtouch dorks.
Nullify hit a spell each time it needed to. It was a last minute addition over a Traveling Philosopher, which, while it's probably right to play in draft as a curve filler, would not have had any impact on any game I played. This is a fine counter that nobody really expected. It's been a while since you saw your opponent with 2 blue open and actually cared I guess.
I didn't get to play the Floodtide Serpent, but it was encouraging to think of bouncing my 2 cheap bestow creatures to milk more counters out of them, or send them back to my hand so they're not just chump blockers after they fall off of a good creature.
Chorus of the Tides would have been good just as a 3/2 flier, I was very happy to play it. The scry was welcome, and though it didn't compete with the Wingsteed riders when I had the choice, it was no slacker.
My Theros playables are obviously good, no comment there.
The spells played against me that I thought were worthy:
Game 1: Black/Blue got a significant amount of straight life loss cards in this set, I was surprisingly low from the Claim of Erebos, in combination with the Fate Unraveler and Servant of Tymaret, that I narrowly missed death by Grey Merchant by having Retraction Helix up to lower devotion. This opponent did not have good things to say about the promo, and neither did my friend who chose black. After game 1 they were left out of the decks.
Game 2: Green/White got a Bow of Nylea online with Archetype of Courage, which was a VERY scary concept. Luckily for me he just gained an unwise amount of life instead of beating me down. There was also an Ephara's Radiance in play at one point. Don't ask. This guy had Karametra and I didn't get to see it in action, nor the hydra promo. /shrug
Game 3: Red/Green got a Fanatic of Xenagos which beat me hard. That wasn't a very nice place to put a 4/4 as far as my curve is considered. The red promo was devastating. If it drops the next turn is almost guaranteed to be the alpha strike to end you. I didn't get to play the sphinx to compare, but I can't imagine that it wins games quite like that. Sheesh. This guy also had a Polukranos and a Xenagos (god) so I wasn't likely to beat him anyway, there's only so much tempo that can survive those beats.
The art for the sky is nice and all, but the cloth on and around the figure feels kind of tortured.