Thanks to everyone who contributed to this huge project! I've just completed a long-overdue update to my commons cube using this thread as a reference for card evaluation. I decided to go from 520 to 540 cards but, since I hadn't worked on the cube since New Phyrexia came out, I had a lot of changes to make. As I'd collected a lot of cards for the cube in that time, it was very helpful to have this thread for reference and I ended up making 250 cuts and 270 additions.
There are a few evaluations I'd like to discuss here.
Big colorless creaturesRusted Relic, Hexplate Golem, and Razorfield Thresher seem to have been missed in the effort to evaluate everything and recent options Kozilek's Channeler and Eldrazi Devastator have not yet been rated here. What do you all think of these cards? I suspect Rusted Relic is only worth considering for a cube with an artifact theme and felt Razorfield Thresher had unimpressive stats. I feel Hexplate Golem is decent and I was running it in the previous iteration of my cube have now cut it such that my big colorless creatures only include Ulamog's Crusher, Eldrazi Devastator, Kozilek's Pathfinder, Lurking Automaton and Kozilek's Channeler.
Skyshroud Troll rated as borderline while Clay Statue is rated cubable; these are quite similar cards. I understand Green's four-drops are pretty stacked with quality cards which might lead to the Troll being rated lower within Green but I have a hard time understanding what non-green deck wants a worse version of the Troll such that Clay Statue would be a good option. I'll be giving it a go for now but am skeptical that Clay Statue is all that strong of a card. What kind of decks do you see Clay Statue pull it's weight in? Do you agree that Skyshroud Troll is only a borderline consideration compared to other Green four-drops?
Guardians of Akrasa rated as bad while Kabuto Moth is rated cubable; I've been interested in trying out Kabuto Moth since reading about people's experiences with it in pauper cube discussion threads here back when I first started the cube. This was the cut I made for it, but I am not completely sure Guardians of Akrasa deserves to be rated as a bad card and I have some doubts about just how powerful the Moth is. I feel that Guardians of Akrasa is far from a bad card; if you had a creature out before casting Guardians of Akrasa, that creature gets +1/+1 the turn Guardians of Akrasa comes into play and Guardians of Akrasa is quite respectable as a blocker that turn, too. Kabuto Moth has always seemed much worse to me, doing nothing when it enters. You won't block with it. It's on the following turns where the valuation shifts; for a voltron-type deck that aims to attack with one threat, Guardians are still the better choice, I believe, as it both pumps the attacking creature and remains a solid wall. Kabuto Moth, however, threatens a pump that supports the type of deck that attacks with more than one creature. Typically, the pump only happens if the opponent blocks; if the opponent doesn't block, you'll usually rather keep the moth up as a 2/4 flying blocker, which is a much better wall than the Guardians' grounded 0/4. Of course, the Moth also has the opportunity to pump some other blocker on defence, instead.
As the first post of this thread does not include the over-sized cards from the officially-supported alternate formats of Magic (Vanguard, Planechase, and Archenemy), I have gone through those cards to see what tokens they can produce. In compiling this list, I found that the forum's card tags did not work for the Vanguard card so I have, instead, linked to the card on the magiccards.info website. I also noticed that, at the time of this writing, the first post has a broken link for the alternate-art Sliver token and does not link to other versions of the Sliver token that exist. I hope this post proves useful to anyone wondering what tokens might be good to have handy when playing these formats.
Actually, back in the Pre-Ice Age days of Magic, rumors used to float that Rubinia's last name was supposed to be Soulsigner, based on her ability, and that it was misprinted because her whole name was changed right before Legends went to print. The card was originally named Titania, Queen of the Faeries, after the character from Midsummer Night's Dream.
Since a majority of the legends came from D&D characters the designers played, I imagine only they know the truth.
I think it's notable that Cruel Ultimatum and Nevinyrral's Disk have artwork that had previously appeared only in FTV sets. This is the first time those cards are available with that art in a regular finish.
I think it would be good, also, to group Control Magic and Basalt Monolith with the other cards that feature art from MTGO.
Lastly, If you feel like adding anything from below to the first post, I wouldn't mind if you were to copy what I've typed up, here.
There were a couple other things I was curious about that seem relevant here:
Also avacyn's pilgrim is actually better than the mystic. The amount of double green is not as high as the amount of white cards in the cube also green decks are generally heavy green and as such don't have much trouble hitting the second green source
When I saw that Lanxal removed Avacyn's Pilgrim from his cube in favor of Elvish Mystic, I thought the same thing. Lanxal, would you care to discuss this further?
Thanks, everyone! I started the list using only Gatherer but I should have used magiccards.info to check these as Gatherer doesn't have the promotional versions of cards. I was able to find the duel deck arts using Gatherer and just happened to recognize on my own that Doubling Season was a judge promo. I thought the Maelstrom Pulse and Myr Enforcer arts looked familiar and now I know why. I'll update the post.
With Modern Masters fully spoiled, I was curious as to which cards received new art. I couldn't find a list anywhere so I started doing one up myself. As I went, I noted some other mildly-interesting things. This list is just for those that have new art or changes to the card frame that interested me.
My opponent's Olivia Voldaren targets my Phytohydra with her first activated ability. Considering that the damage is replaced with another effect, does the rest of the ability resolve, turning Phytohydra into a vampire and giving Olivia a +1/+1 counter?
I'm surprised; Wizards printed the most powerful six-mana vanilla creature only two sets ago in Innistrad (Kindercatch). Not only is this bigger, it has a less restrictive casting cost. I will be a little sad to take Kindercatch out of my collection of biggest vanillas so soon.
I generally don't like winning through land destruction, so I don't think I would play these myself, but they are perfect examples of how to use Urborg, Tomb of Yawgmoth in a powerful way in non-black decks.
It's an interesting option, but the benefits really don't outweigh the possibility of helping any partially-black deck in fixing their mana. It also makes Coffers super-good. I would leave it in its place in black decks.
Yes you can but as an experienced mono black player you make my job all the more easier. Considering almost all the 1-5 cmc black tutors are playable to me. All I need is my cabal coffers and random bomb and I'm in good shape.
I agree that it would be a horrible top-deck when playing against a black deck, especially if I do not also have something strong to take advantage of it in play or in hand. Obviously, I wouldn't tutor it into play against a mono-black or partially-black deck if I thought it would be disadvantageous to me. If I'm playing the Kormus Bell combos above and playing against a mono-black deck, I might not even need to bother tutoring for Urborg.
So you're whole quest is to hose mono black, which already has a hard time it's self, and even harder time against green white... Two colors that kind of already bend mono black over?
Just run it to blow up their urborg. Period. If you're going to be a dick, might as well not half ass it.
The Green/White deck in question is a janky Torsten von Ursus deck that already runs a bunch of cards with "crusade", or a variation on the word, in their names as an in-joke. I agree that building a deck just to hose mono-black would be excessive. I don't think I really meant that I would do this, but I certainly don't think I will now. I still think I might consider adding Urborg to get more value out of some of those cards.
Is it not a bigger dick move to blow up all their lands with the previously mentioned Kormus Bell combo than to just get one land?
As a side note, with Sundering Titan Urborg let's you hit nonbasics.
Good catch, I hadn't thought of that. Also, in a weird situation where all they have is basics but no swamps, Urborg lets you hit one extra land with Sundering Titan.
I have a feeling that neither of these cards would be worth the slot. Life gain usually isn't very important, though Roots of Life certainly does promise a lot of it. I like Spreading Algae but suspect it would do very little unless supported by Mana Web, Icy Manipulator, Nature's Will, or some cards available in red or blue. That said, I like the look of Nature's Will.
It occurred to me today that Urborg, Tomb of Yawgmoth is legal in non-black decks. I was wondering if anyone here is already running the card in a non-black EDH deck to enable some sort of swamp hate against other non-black decks.
Overall, these seem like pretty weak options. Needing to tutor up a legendary land that doesn't fix your own mana seems poor too, especially if your opponents have any non-basic land hate.
Still, I think it's pretty amusing that it could be done. I'm tempted to skew a Green/White EDH deck I'm making into a deck that hates on mono-Black, then add Urborg, Tomb of Yawgmoth to get more value out of things like Crusading Knight. Primeval Titan and Knight of the Reliquary can tutor it up when it most benefits me, and I can also tutor up Strip Mine or Wasteland to deal with a Cabal Coffers out of an opposing black deck.
What do people think of Scavenging Ooze? It certainly seems to me like a card good enough for green's top 30 creatures list. It's better than Withered Wretch, which made black's top 25.
It has an entry on August 2nd all about 1-drop cube!
I hadn't read that before - thanks for linking to it!
That is an update to the one I posted about, with several changes both to the cube and to the way he likes to play it.
There are a few evaluations I'd like to discuss here.
Big colorless creatures Rusted Relic, Hexplate Golem, and Razorfield Thresher seem to have been missed in the effort to evaluate everything and recent options Kozilek's Channeler and Eldrazi Devastator have not yet been rated here. What do you all think of these cards? I suspect Rusted Relic is only worth considering for a cube with an artifact theme and felt Razorfield Thresher had unimpressive stats. I feel Hexplate Golem is decent and I was running it in the previous iteration of my cube have now cut it such that my big colorless creatures only include Ulamog's Crusher, Eldrazi Devastator, Kozilek's Pathfinder, Lurking Automaton and Kozilek's Channeler.
Skyshroud Troll rated as borderline while Clay Statue is rated cubable; these are quite similar cards. I understand Green's four-drops are pretty stacked with quality cards which might lead to the Troll being rated lower within Green but I have a hard time understanding what non-green deck wants a worse version of the Troll such that Clay Statue would be a good option. I'll be giving it a go for now but am skeptical that Clay Statue is all that strong of a card. What kind of decks do you see Clay Statue pull it's weight in? Do you agree that Skyshroud Troll is only a borderline consideration compared to other Green four-drops?
Guardians of Akrasa rated as bad while Kabuto Moth is rated cubable; I've been interested in trying out Kabuto Moth since reading about people's experiences with it in pauper cube discussion threads here back when I first started the cube. This was the cut I made for it, but I am not completely sure Guardians of Akrasa deserves to be rated as a bad card and I have some doubts about just how powerful the Moth is. I feel that Guardians of Akrasa is far from a bad card; if you had a creature out before casting Guardians of Akrasa, that creature gets +1/+1 the turn Guardians of Akrasa comes into play and Guardians of Akrasa is quite respectable as a blocker that turn, too. Kabuto Moth has always seemed much worse to me, doing nothing when it enters. You won't block with it. It's on the following turns where the valuation shifts; for a voltron-type deck that aims to attack with one threat, Guardians are still the better choice, I believe, as it both pumps the attacking creature and remains a solid wall. Kabuto Moth, however, threatens a pump that supports the type of deck that attacks with more than one creature. Typically, the pump only happens if the opponent blocks; if the opponent doesn't block, you'll usually rather keep the moth up as a 2/4 flying blocker, which is a much better wall than the Guardians' grounded 0/4. Of course, the Moth also has the opportunity to pump some other blocker on defence, instead.
Vanguard
1/1 Colorless Sliver (Sliver Queen, Brood Mother) Printings: 2003 Player Rewards, Magic 2014, M14 League Promo
Planechase
5/5 Red Dragon (Shiv)
7/7 Colorless Eldrazi (Hedron Fields of Agadeem)
0/1 White Goat (Goldmeadow)
1/1 Red Goblin (Jund)
1/1 Green Saproling (Grand Ossuary)
2/2 Black Zombie (Lair of the Ashen Idol, The Fourth Sphere)
Archenemy
5/5 Red Dragon (Look Skyward and Despair)
3/3 Green Elemental (Evil Comes to Fruition)
0/1 Green Plant (Evil Comes to Fruition, Nature Shields Its Own)
4/6 Colorless Golem (The Iron Guardian Stirs)
2/2 Black Zombie (Rotted Ones, Lay Siege)
I am thankful for the Golem, Elemental, and Eldrazi tokens Spheniscine created earlier in this thread.
Thank you for linking that blog post, SirZapdos. I'm really liking what Cynthia Sheppard has contributed to Magic so far!
This came up in the new-art thread, too, and Powdered Blackblade had an interesting post on the subject:
I think it would be good, also, to group Control Magic and Basalt Monolith with the other cards that feature art from MTGO.
Lastly, If you feel like adding anything from below to the first post, I wouldn't mind if you were to copy what I've typed up, here.
Annihilate
Archangel
Borrowing 100,000 Arrows
Brilliant Plan
Contested Cliffs
Deep Analysis
Dirge of Dread
Dismiss
Endless Cockroaches
Foster
Goblin Bombardment
Hua Tuo, Honored Physician
Kirtar's Wrath
Kongming, "Sleeping Dragon"
Krosan Warchief
Lu Xun, Scholar General
Mirari
Phantom Nantuko
Phyrexian Reclamation
Slice and Dice
Smoldering Crater
Spinal Embrace
Spoils of Victory
Sprouting Vines
Stormscape Battlemage
Strategic Planning
Stronghold Assassin
Thornwind Faeries
Tooth and Claw
Vile Requiem
Viseling
Mirari is included here only because it is the first time available in the new border with a regular finish.
Eternal Dragon ~ Adam Rex ~ New Art (Pro Tour Promo)
Hooded Horror ~ Allen Williams ~ New Card
Karmic Guide ~ Allen Williams ~ New Art (Judge Gift Promo)
Opal Palace ~ Andreas Rocha ~ New Card
Fell Shepherd ~ Brad Rigney ~ New Card
Gahiji, Honored One ~ Brynn Metheney ~ New Card
Thunderstaff ~ Cliff Childs ~ New Art
Control Magic ~ Clint Cearley ~ New Art (Magic Online Cube)
Propaganda ~ Clint Cearley ~ New Art
Jeleva, Nephalia's Scourge ~ Cynthia Sheppard ~ New Card
Rubinia Soulsinger ~ Cynthia Sheppard ~ New Art
Price of Knowledge ~ Dan Scott ~ New Card
Sudden Demise ~ Dan Scott ~ New Card
Darksteel Mutation ~ Daniel Ljunggren ~ New Card
Surveyor's Scope ~ Daniel Ljunggren ~ New Card
Widespread Panic ~ Dave Kendall ~ New Card
Oloro, Ageless Ascetic ~ Eric Deschamps ~ New Card
Baleful Force ~ Eytan Zana ~ New Card
Crawlspace ~ Franz Vohwinkel ~ New Art
Angel of Finality ~ Howard Lyon ~ New Card
Phyrexian Delver ~ Igor Kieryluk ~ New Art
Phyrexian Gargantua ~ Igor Kieryluk ~ New Art
Greed ~ Izzy ~ New Art
Curse of Predation ~ Jack Wang ~ New Card
Quagmire Druid ~ Jaime Jones ~ New Art
Curse of Chaos ~ Jason A. Engle ~ New Card
Curse of Inertia ~ Jasper Sandner ~ New Card
Naya Soulbeast ~ Jesper Ejsing ~ New Card
Sek'Kuar, Deathkeeper ~ Jesper Ejsing ~ New Art
Raven Familiar ~ John Avon ~ New Art
Restore ~ John Avon ~ New Card
Savage Twister ~ John Avon ~ New Art
Ophiomancer ~ John Stanko ~ New Card
Drifting Meadow ~ Jonas De Ro ~ New Art
Starstorm ~ Jonas De Ro ~ New Art
From the Ashes ~ Karl Kopinski ~ New Card
Reckless Spite ~ Karl Kopinski ~ New Art
Witch Hunt ~ Karl Kopinski ~ New Card
Curse of Shallow Graves ~ Karla Ortiz ~ New Card
Famine ~ Karla Ortiz ~ New Art
Shattergang Brothers ~ Kev Walker ~ New Card
Bane of Progress ~ Lars Grant-West ~ New Card
Order of Succession ~ Magali Villeneuve ~ New Card
Crosis's Charm ~ Marco Nelor ~ New Art
Dromar's Charm ~ Marco Nelor ~ New Art
Nekusar, the Mindrazer ~ Mark Winters ~ New Card
Arcane Denial ~ Mark Zug ~ New Art
Serene Master ~ Mark Zug ~ New Card
Decree of Pain ~ Mathias Kollros ~ New Art (Commander's Arsenal)
Fiery Justice ~ Mathias Kollros ~ New Art
Mystic Barrier ~ Matt Stewart ~ New Card
Primal Vigor ~ Matt Stewart ~ New Card
Derevi, Empyrial Tactician ~ Michael Komarck ~ New Card
Tempt with Glory ~ Michael Komarck ~ New Card
Tempt with Reflections ~ Mike Bierek ~ New Card
Simic Signet ~ Mike Sass ~ New Art (Magic Online Cube)
Unexpectedly Absent ~ Min Yum ~ New Card
Prosperity ~ Nic Klein ~ New Art
Tempt with Immortality ~ Philip Straub ~ New Card
Tidal Force ~ Phill Simmer ~ New Card
Terra Ravager ~ Ralph Horsley ~ New Card
Selesnya Signet ~ Raoul Vitale ~ New Art (Magic Online Cube)
Blood Rites ~ Raymond Swanland ~ New Art
Night Soil ~ Richard Wright ~ New Art
Skyscribing ~ Richard Wright ~ New Art
Djinn of Infinite Deceits ~ Robbie Trevino ~ New Card
Tempt with Vengeance ~ Ryan Barger ~ New Card
Nevinyrral's Disk ~ Steve Argyle ~ New Art (FTV Relics)
Reincarnation ~ Steve Prescott ~ New Art
Roon of the Hidden Realm ~ Steve Prescott ~ New Card
Wash Out ~ Steven Belledin ~ New Art
Toxic Deluge ~ Svetlin Velinov ~ New Card
Sydri, Galvanic Genius ~ Terese Nielsen ~ New Card
Cruel Ultimatum ~ Todd Lockwood ~ New Art (FTV 20)
Prossh, Skyraider of Kher ~ Todd Lockwood ~ New Card
Ravenous Baloth ~ Todd Lockwood ~ New Art (Judge Gift Promo)
Marath, Will of the Wild ~ Tyler Jacobson ~ New Card
Act of Authority ~ Véronique Meignaud ~ New Card
Spawning Grounds ~ Vincent Proce ~ New Card
Lim-Dûl's Vault ~ Wayne England ~ New Art
Goblin Sharpshooter ~ Wayne Reynolds ~ New Art
Curse of the Forsaken ~ William Wu ~ New Card
Tempt with Discovery ~ William Wu ~ New Card
Basalt Monolith ~ Yeong-Hao Han ~ New Art (Magic Online Cube)
Diviner Spirit ~ Yeong-Hao Han ~ New Card
Eye of Doom ~ Yeong-Hao Han ~ New Card
True-Name Nemesis ~ Zack Stella ~ New Card
Illusionist's Gambit ~ Zoltan Boros ~ New Card
At three pieces each, John Avon, Karl Kopinski, Todd Lockwood, and Yeong-Hao Han are the artists with the most new art printed in this set.
When I saw that Lanxal removed Avacyn's Pilgrim from his cube in favor of Elvish Mystic, I thought the same thing. Lanxal, would you care to discuss this further?
Thanks, everyone! I started the list using only Gatherer but I should have used magiccards.info to check these as Gatherer doesn't have the promotional versions of cards. I was able to find the duel deck arts using Gatherer and just happened to recognize on my own that Doubling Season was a judge promo. I thought the Maelstrom Pulse and Myr Enforcer arts looked familiar and now I know why. I'll update the post.
2 Ivory Giant [new art]
3 Veteran Armorer [new art]
4 Logic Knot [Future Sight art, first time in modern frame]
5 Pact of Negation [Future Sight art, now has a color-indicator]
6 Perilous Research [new art]
7 Thirst for Knowledge [Duel-deck art, first time available in foil]
8 Bridge from Below [new art]
9 Dark Confidant [new art]
10 Death Denied [new art]
11 Death Rattle [Future Sight art, first time in modern frame]
12 Deepcavern Imp [Future Sight art, first time in modern frame]
13 Slaughter Pact [Future Sight art, now has a color-indicator]
14 Stinkweed Imp [Duel-deck art, first time available in foil]
15 Street Wraith [Future Sight art, first time in modern frame]
16 Tombstalker [Future Sight art, first time in modern frame]
17 Blood Moon [8th Edition art, first time in black border]
18 Brute Force [Planar Chaos art, first time in modern frame]
19 Countryside Crusher [new art]
20 Empty the Warrens [new art]
21 Grapeshot [new art]
22 Grinning Ignus [Future Sight art, first time in modern frame]
23 Kiki-Jiki, Mirror Breaker [FTV: Legends art, first time in regular finish]
24 Rift Bolt [FNM promo art, first time in regular finish]
25 Shrapnel Blast [FNM promo art, first time in regular finish]
26 Tribal Flames [new art]
27 Doubling Season [Judge Promo art, first time in regular finish]
28 Imperiosaur [Future Sight art, first time in modern frame]
29 Reach of Branches [new art]
30 Sporoloth Ancient [Future Sight art, first time in modern frame]
31 Summoner's Pact [Future Sight art, now has a color-indicator]
32 Tarmogoyf [new art]
33 Thallid [new art]
34 Thallid Germinator [new art]
35 Tooth and Nail [new art]
36 Lightning Helix [Duel Deck art, first time available in foil]
37 Maelstrom Pulse [Grand Prix promo art, first time in regular finish]
38 Manamorphose [new art]
39 Trygon Predator [new art]
40 AEther Vial [FTV: Relics art, first time in regular finish]
41 Arcbound Ravager [new art]
42 Engineered Explosives [new art]
43 Myr Enforcer [FNM promo art, first time in regular finish]
44 Sword of Fire and Ice [new art]
45 Sword of Light and Shadow [new art]
46 Vedalken Shackles [new art]
47 Blinkmoth Nexus [new art]
48 City of Brass [new art]
I'm surprised; Wizards printed the most powerful six-mana vanilla creature only two sets ago in Innistrad (Kindercatch). Not only is this bigger, it has a less restrictive casting cost. I will be a little sad to take Kindercatch out of my collection of biggest vanillas so soon.
I like the abuse of Kormus Bell with these two legends. I suppose you could add Crovax, Ascendant Evincar to the list, or get out of white with Goblin Sharpshooter. There are several options if you play black, too, such as Deathbringer Thoctar, Curse of Death's Hold.
I generally don't like winning through land destruction, so I don't think I would play these myself, but they are perfect examples of how to use Urborg, Tomb of Yawgmoth in a powerful way in non-black decks.
I agree that it would be a horrible top-deck when playing against a black deck, especially if I do not also have something strong to take advantage of it in play or in hand. Obviously, I wouldn't tutor it into play against a mono-black or partially-black deck if I thought it would be disadvantageous to me. If I'm playing the Kormus Bell combos above and playing against a mono-black deck, I might not even need to bother tutoring for Urborg.
The Green/White deck in question is a janky Torsten von Ursus deck that already runs a bunch of cards with "crusade", or a variation on the word, in their names as an in-joke. I agree that building a deck just to hose mono-black would be excessive. I don't think I really meant that I would do this, but I certainly don't think I will now. I still think I might consider adding Urborg to get more value out of some of those cards.
Is it not a bigger dick move to blow up all their lands with the previously mentioned Kormus Bell combo than to just get one land?
Good catch, I hadn't thought of that. Also, in a weird situation where all they have is basics but no swamps, Urborg lets you hit one extra land with Sundering Titan.
Very true. There are many lands that could benefit from having the option to tap for 1.
I have a feeling that neither of these cards would be worth the slot. Life gain usually isn't very important, though Roots of Life certainly does promise a lot of it. I like Spreading Algae but suspect it would do very little unless supported by Mana Web, Icy Manipulator, Nature's Will, or some cards available in red or blue. That said, I like the look of Nature's Will.
As for cards played in a non-black deck that would be affected by Urborg, Tomb of Yawgmoth, a quick search of Gatherer brings up the following: Creatures with swampwalk, Angry Mob, Cho-Arrim Legate, Crusading Knight, Dross Golem, Karma, Kormus Bell, Magical Hack, Marshdrinker Giant, Mire Kavu, Nature's Wrath, Nightmare Lash, Refreshing Rain, Roots of Life, Royal Decree, Slavering Nulls, Spreading Algae, Stern Judge, Tek, Thelon's Chant, Viscerid Drone, Whim of Volrath
Overall, these seem like pretty weak options. Needing to tutor up a legendary land that doesn't fix your own mana seems poor too, especially if your opponents have any non-basic land hate.
Still, I think it's pretty amusing that it could be done. I'm tempted to skew a Green/White EDH deck I'm making into a deck that hates on mono-Black, then add Urborg, Tomb of Yawgmoth to get more value out of things like Crusading Knight. Primeval Titan and Knight of the Reliquary can tutor it up when it most benefits me, and I can also tutor up Strip Mine or Wasteland to deal with a Cabal Coffers out of an opposing black deck.
I hadn't read that before - thanks for linking to it!
That is an update to the one I posted about, with several changes both to the cube and to the way he likes to play it.