It does still trigger though, and the creature it fights will still have the damage marked on it. Worst case, it trades with an opponent's 8/8; second worst case, it trades with whatever creature the opponent had and we get a free Flame Slash to point somewhere.Quote from MaciusAbility wont trigger until after they fight....
Back to the deck at hand: I'm going to add 3 Solemn Simulacrum. It gives the deck another much-needed ramping option and still gives us some value if it comes in off a Feud late game and dies immediately.
Our survey says... (57 cards)Magic OnlineOCTGN2ApprenticeBuy These Cards | ||
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Creatures (14) 3 Acidic Slime 1 Terastodon 3 Shivan Wumpus 4 Valley Rannet 3 Solemn Simulacrum | Instant (8) 4 Worldly Tutor 4 Long-Term Plans Enchantments (11) 3 Guild Feud 3 Mirri's Guile 2 Burning Sands 3 Pandemonium | Lands (24) 22 Arena 2 yavimaya hollow |
Edit: Mirri's Guile got dropped on page 1 somewhere with no direct mention of doing so. Added it back in.
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I feel fine.
https://www.youtube.com/watch?v=Z0GFRcFm-aY
EDIT: Apparently we're all still here.
Thank goodness the day's almost over. People have been making Apocalypse jokes like there's no tomorrow.
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Obviously I can't join, but you can count me as a friend!
As for red...I have a sweet RBUGW elemental tribal deck that's predominantly R. And who doesn't like an old reliable?
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2. How many of each are you running in this deck?
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