The deck has been completely overhauled because I was tired of seeing a bunch of Teysa, Orzhov Scion decks that were carbon copies of eachother. I've tried to avoid combos, in an attempt to make the deck more fun at a table, and instead tried to make it solid, controlling, and fun...at least fun for me lol. Just couldn't stand seeing every teysa deck looking to hold down the board until they could combo out...every single teysa deck it seems.
Tokens are the main focus of the deck, tons of creature control, both with and without the general in play. Right now if I can even just start to go off it isn't too hard to have a game of four locked down, especially the combat side of things.
I've been trying too keep the number of stack effects up as it was part of the original plan for the non combo version of my Teysa deck.
Mutilate was originally in the deck, but never came out enough/at the right time to really wow me. I own the worldslayer, just for this deck, but I never used it and now have it in the old trade binder. Tooth and Nail are actually in the mail, ordered it last night finally...unless they were out of it, in which case I didn't order it lol.
Pitlord always comes in handy, and is never a 9 drop, in most cases he clears my opponents board, or at least gets rid of everything I'm having problems with.
On a different note, your Tibor and Lumia deck was exactly what I needed to see before revamping my own. Hate seeing all the chaos decks, and I got a huge grin when seeing it in your sig, so thanks for the help on my unposed Tirbor deck.
So here it is, my Sappling deck was my first success, and my longest running deck. It, along with my Teysa, Orzhov Scion deck, is what happened after my failed attempt at Teneb, the Harvester. The deck has gone through many changes in the past two years, but has been one of my two constant generals.
The deck's main theme, if I had to give it one, would be graveyard recursion of creatures along with an indestructible general that can give card advantage.
Input is greatly appreciated.
Please feel free to make any suggestions you think are worth making.
One last note, this is my actual deck (though I also play it on MWS), so all cards listed or to be added are cards I do/will own.
1 Teysa, Orzhov Scion
Creatures 22
1 Academy Rector
1 Angelic Arbiter
1 Blazing Archon
1 Braids, Cabal Minion
1 Butcher of Malakir
1 Devoted Caretaker
1 Eight-and-a-Half-Tails
1 Endrek Sahr, Master Breeder
1 Fountain Watch
1 Knight-Captain of Eos
1 Magus of the Abyss
1 Magus of the Moat
1 Massacre Wurm
1 Mirror Entity
1 Mother of Runes
1 Patron of the Nezumi
1 Peacekeeper
1 Rotlung Reanimator
1 Sheoldred, Whispering One
1 Skeletal Vampire
1 Twilight Drover
1 Weathered Wayfarer
1 Windborn Muse
1 World Queller
Sorceries 9
1 Austere Command
1 Beseech the Queen
1 Death Cloud
1 Demonic Tutor
1 Diabolic Tutor
1 Dust to Dust
1 Martial Coup
1 Vindicate
1 Wrath of God
1 Enlightened Tutor
1 Return to Dust
1 Vampiric Tutor
Enchantments 13
1 Aura of Silence
1 Bitterblossom
1 Bloodchief Ascension
1 Call to the Grave
1 Conspiracy
1 Contamination
1 Crackdown
1 Debtors' Knell
1 Ghostly Prison
1 Grave Pact
1 Imperial Mask
1 Infernal Darkness
1 Land Tax
1 Necropotence
1 Phyrexian Arena
1 Tombstone Stairwell
Artifacts 7
1 Ensnaring Bridge
1 Meekstone
1 Sensei's Divining Top
1 Smokestack
1 Sol Ring
1 Thran Dynamo
1 Worn Powerstone
1 Skullclamp
Planeswalker 1
1 Elspeth Tirel
Lands 38
1 Blinkmoth Well
1 Bojuka Bog
1 Caves of Koilos
1 Emeria, the Sky Ruin
1 Fetid Heath
1 Glacial Chasm
1 Godless Shrine
1 Kor Haven
1 Marsh Flats
1 Mystifying Maze
1 Orzhov Basilica
12 Plains
1 Reliquary Tower
11 Swamp
1 Tainted Field
1 Urborg, Tomb of Yawgmoth
1 Volrath's Stronghold
Tokens are the main focus of the deck, tons of creature control, both with and without the general in play. Right now if I can even just start to go off it isn't too hard to have a game of four locked down, especially the combat side of things.
I've been trying too keep the number of stack effects up as it was part of the original plan for the non combo version of my Teysa deck.
This was the other main theme upon deck conception, and is almost always relevant at any table.
This is the third, and final of the main deck focuses. They are a primary means of winning, fuel stacks, and usually work around my locks.
2/28/2011
4/2/2011
-Hedron-Field Purists
+Trinisphere
4/4/2011
-Battletide Alchemist
-Replenish-Iffy on this
-Necropotence
-Noble Purpose
-Kismet
-Island Sanctuary
+Magus of the Moat
+Diabolic Intent
+Yawgmoth's Agenda
+Painful Quandary
+Aura of Silence
+Winter Orb
4/5/2011
-Trinisphere
-Plains
+Smokestack
+Blinkmoth Well
4/11/2011
-Worn Powerstone
+Crawlspace
5/12/2011
7/29/2011
Pitlord always comes in handy, and is never a 9 drop, in most cases he clears my opponents board, or at least gets rid of everything I'm having problems with.
On a different note, your Tibor and Lumia deck was exactly what I needed to see before revamping my own. Hate seeing all the chaos decks, and I got a huge grin when seeing it in your sig, so thanks for the help on my unposed Tirbor deck.
The deck's main theme, if I had to give it one, would be graveyard recursion of creatures along with an indestructible general that can give card advantage.
1 Sapling of Colfenor
Creatures 27
1 Acidic Slime
1 Arashi, the Sky Asunder
1 Avatar of Woe
1 Avenger of Zendikar
1 Chameleon Colossus
1 Coffin Queen
1 Eternal Witness
1 Fauna Shaman
1 Geth, Lord of the Vault
1 Graveborn Muse
1 Indrik Stomphowler
1 ink-Eyes, Servant of Oni
1 Krosan Tusker
1 Magus of the Abyss
1 Nezumi Graverobber
1 Pestilence Demon
1 Primeval Titan
1 Puppeteer Clique
1 Reiver Demon
1 Sakura-Tribe Elder
1 Scion of Darkness
1 Terastodon
1 Vigor
1 Visara the Dreadful
1 Wickerbough Elder
1 Woodfall Primus
1 Yavimaya Elder
1 Duplicant
1 Solemn Simulacrum
Sorceries 12
1 Beacon of Unrest
1 Beseech the Queen
1 Damnation
1 Decree of Pain
1 Demonic Tutor
1 Diabolic Tutor
1 Forced March
1 Natural Order
1 Profane Command
1 Promise of Power
1 Restock
1 Yawgmoth's Will
Instants 5
1 Corpse Dance
1 Krosan Grip
1 Momentous Fall
1 Putrefy
1 Vampiric Tutor
Enchantments 10
1 Animate Dead
1 Cream of the Crop
1 Dance of the Dead
1 Defense of the Heart
1 Gift of the Deity
1 Necromancy
1 Necropotence
1 Pernicious Deed
1 Phyrexian Arena
1 Survival of the Fittest
1 Oblivion Stone
1 Scroll Rack
1 Sensei's Divining Top
Equipment 2
1 Loxodon Warhammer
1 Umezawa's Jitte
Lands 38
1 Bojuka Bog
1 Crypt of Agadeem
10 Forest
1 Gilt-Leaf Palace
1 Llanowar Wastes
1 Overgrown Tomb
1 Reliquary Tower
1 Spawning Pool
14 Swamp
1 Tainted Wood
1 Treetop Village
1 Twilight Mire
1 Urborg, Tomb of Yawgmoth
1 Verdant Catacombs
1 Vesuva
1 Volrath's Stronghold
Input is greatly appreciated.
Please feel free to make any suggestions you think are worth making.
One last note, this is my actual deck (though I also play it on MWS), so all cards listed or to be added are cards I do/will own.
2/28/2011
3/3/2011
3/4/2011
4/12/2011
5/5/2011