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  • posted a message on Junk Heartless Summoning
    Quote from sungkwon
    How about Bloodgift Demon instead of Acidic Slimes and move the slimes into the sideboard?


    Man I don't know.. I like both those cards in the main deck. Bloodgift is a powerhouse, and that turn 3 acidic slime targeting one of my opponents two land = gg. I would keep 4 slime main, they have the potential to just wreck games. Bloodgift Demon is certainly a good idea though, I could handle 2 through 4 of those guys main deck.
    Posted in: Standard Archives
  • posted a message on Red Deck Wins - need help
    Quote from Chronexium
    I suppose, I just don't want to end up with both of them early...


    I was doing 21 mountains 2 helion in a list almost identical to yours and it was RARELY an issue and I mean.. like maybe 1 game out of every 150 to 200 rare. Helion is nice.. Alot of the times it jsut sits their though, but the potential to do something with your mana is necessary in this deck. I'd probably keep it at one honestly, and up my stonewright count to 3, I love that guy sooo much in this deck and in grull aggro, he is so underated it is rediculous. One of the few ways to burst through a loxodon smiter, restoration angel, and rhox faithmender, he does his job well!
    Posted in: Standard Archives
  • posted a message on Monogreen Aggro
    Interesting, and CHEAP! I like cheap decks that seem capable. No real critisism here. I would probably still keep at least 1 or 2 revenge of the hunted as it is game-breaking and fun to miracle, and also not impossible to hard cast with gyre sage in there. Gyre sage is debatable but I can see why she would be in there, even as a 4 of, but I would probably stop at 2 or 3. All in all I like the deck, it seems fun. Having so many threats that demand removal is really what makes it good. I agree with whoever recommended Primordial Hydra, as it is one of those cards that MUST be dealt with. Ooze is just nuts, espcially with a rancor. This is getting a little cute but maybe a couple bioshift maindeck? Too cute, right? I just want that card to see play more than I should, I really don't think it deserves a spot in an already competitive list, but I can DREAM DAMNIT!
    Posted in: Standard Archives
  • posted a message on Need Help For Mono Green Ramp Deck
    Yeah I was gunna put down 4 acidic but stopped at 2, dunno why, 4 should probably be the number as a T3 Acidic to an opponent stuck on 2 land, or playing an aggro deck running off of solely 2 land, can and will debilitate them. I consider ramping into 5-7 CC creatures a ramp deck. It is a matter of perception, but in terms of a 'ramp' style deck, it is the best you are going to get. a 5CC creature on turn 3 without an answer can just win games. I guess I just don't see why you are so hesistant to play with such a list, it is still original (you will 95% surely be the only one at your FNM playing it), and it is still a 'ramp' deck as far as I use the term. The goal is to use mana acceleration to 'ramp' into your wolfir silverhearts, your vorapedes, and your acidic slimes.

    What goldenj said was SPOT on. I still consider such a deck a 'ramp' deck, but if you simply don't like the deck I posted or any similar iteration, there is nothing wrong with that. If you like fatties alot maybe some Unburial Rites variant is the type of deck you want to play, while it certainly isn't a 'ramp' deck, the creatures you unearth will certainly be bigger than 5-7cc.
    Posted in: Standard Archives
  • posted a message on Which to go for?
    Quote from Pork
    Both decks are very good if you make them right.

    Personally I think Junk Reanimator is a little better because of all the aggro decks.


    What he said.
    Posted in: Standard Archives
  • posted a message on Gruul blitz- help?
    Quote from Ziquallx
    I have been looking for a cheep deck to get into mtgo standard with so I brewed this up, not what I am used to playing because I have a rather large collection in real life, but here's what I got any help is appreciated


    Deck: Gr Standard

    Counts : 60 main / 13 sideboard

    Creatures:32
    4 Experiment One
    4 Wolfbitten Captive
    4 Burning-Tree Emissary
    4 Flinthoof Boar
    4 Hamlet Captain
    4 Lightning Mauler
    4 Mayor of Avabruck
    4 Ghor-Clan Rampager

    Spells:10
    4 Rancor
    2 Madcap Skills
    4 Searing Spear

    Lands:18
    6 Forest
    4 Mountain
    4 Rootbound Crag
    4 Stomping Ground

    Sideboard:13
    4 Reckless Waif
    3 Ground Seal
    2 Gruul Charm
    2 Domri Rade
    2 Mark of Mutiny


    Honestly, I prefer a red base for my mana, so I can use stonewright and rakdos cacklers as my 8 one drops. Also it gives you Ash Zealot which can help a lot in some match ups. Your build looks fine though, and should perform alright. But I think it would help your consistency making the land base something like 4 SG, 4 RC, and 10-12 mountains (adding in cackler, noble, zealot, and maybe stonewright or some other red critters to replace some of the 2 drops). Up to you, but I think the red base just works better right now as this deck likes having one drops to combo with BTE + rancor or just play on T1.
    Posted in: Standard Archives
  • posted a message on U/G Delver/Dryad
    Quote from Topper
    I still think splashing red is the key to making this deck better, and what I'm gonna try this upcoming weekend.

    Without red, bouncing value cards like Huntmaster, Resto, and Thragtusk aren't favorable trades, and aggro has nothing but haste creatures, be it in Naya or Jund. Straight UG doesn't have many answers to Esper either...frankly, I'm amazed he got through Supreme Verdict/Azorious Charm/Devour Flesh.


    Yeah I certainly see what you are saying and if I have some extra money for my mana base after getting the key cards I need I will certainly add red. I guess all we really gain by not splashing red is a tiny bit more consistency.

    The only way I see that he would have gotten through mass removal is saving threats, or just 16 low CC creature's was somehow enough with 2 runechanters pike's to back him up.
    Posted in: Standard Archives
  • posted a message on U/G Delver/Dryad


    Now I have, thank you very much sir. It got me excited to pilot this.
    Posted in: Standard Archives
  • posted a message on U/G Delver/Dryad
    Quote from fractis
    seeing how almost the same deck recently won a PTQ I don't really understand your question


    My question is, with the very low amount of testing and results I have seen with this type of list, can this list perform well, consistently, in a diverse meta?

    What are the downsides and upsides?

    What does it do well?

    Is it fast enough, resilient enough?

    Also I should have added, what are the best sideboard options here?

    I want you guys to have at this list because I am thinking of playing something similar, or this exactly. I don't see how that consideration changes the context of the question, is this deck capable? and I did make some changes :-D not many, but some.
    Posted in: Standard Archives
  • posted a message on Is R/G aggro "gruul", in a good spot right now.
    Quote from Infecter4life
    Cool, from the time I made this post I'm leaning towards making a Naya-Midrange, as I played aggro and it is not my style in this meta.


    Congrats on being one of the few to realize Stonewright still belongs in R/G aggro decks with 18 lands. Your list is VERY similair to mine. -4 madcap, -3 pillar, +3 Firefist striker, +1 Stonewright, +1 Ghor-Clan, and +2 Reckoner main deck (should probably be pyreaheart wolves) and you have my deck. I am also not a fan of Reckoner main-board as I don't think he promotes what we are trying to do as well as other cards game 1 (kill opponent literally as fast as possible), but am using 2 currently as my meta is littered with aggro and he is great on the draw in aggro vs aggro.
    Posted in: Standard Archives
  • posted a message on Junk Heartless Summoning
    Kudos for trying to make Heartless Summoning work, it is a difficult road to tread IMO. It is a fun card that seemingly has some potential, but I can't figure out how to raise it above par level.
    Posted in: Standard Archives
  • posted a message on Standard GRUUL Help!!
    Quote from Slashdance
    Thank you for posting how your deck works and how much green is in your deck.

    Perhaps you should pay attention to the OP's deck, which is the topic of discussion here. In fact, it's not even the OP's deck. Your deck advice changes 27 cards and basically says "copy my deck." His deck is mostly green ... why not attempt to help the dude improve HIS deck?

    FYI, EW is not ramp.



    Or it tramples Zealot for 5 damage and lives ... just sayin'. You don't send in a Geist with a counter on it with a waiting Zealot if you don't have a trick up your sleeve, or other creatures for lethal damage.


    The guy is running:
    3x Ash Zealot
    2x Flinthoof Boar
    2x Firefist Striker
    4x Ghor-Clanr Rampager
    3x Lightning Mauler
    4x Rancor
    3x Burning Tree Emissary

    21 cards that are not lands that I also use in my deck. I am sorry if I draw parallels between his deck and mine. Most of what I said is not beyond obvious, and obviously I know my experience with my OWN deck more than anything else.

    It's not as if I said "You can do what I just posted or do the green route which I don't know quite as much about but it is including Wolfir Silverheart, Strangleroot Geist (some lists), and Increasing Savagery (some lists)" or anything like that... so I apologize for being so harsh.

    I made an HONEST suggestion (switch the deck around so red is the primary color) which I think will improve his win rate. And I concluded the suggestion with a "you don't have to do what I say" because, well, he is a person with free will, and my opinion is just an opinion of some random soul in the cosmos that is also interested in the TCG magic the gathering. Sorry if you thought I was trying to be an elitist prick, but I am legitimately hoping OP improves his game with my suggestion, while also obviously trying to promote discussion about what I said. And my will is that the discussion is not "your not helping gtfo". But I make mistakes, and reserve the skeptical frame of mind that what I said could promote positive or negative discussion based on how it is recieved. So I am legitimately sorry if it was received as if I am trying to berate OP's current list. I am offering honest criticism how I see fit with my experience.
    Posted in: Standard Archives
  • posted a message on Simic Budgetron
    I don't know guys, I don't want to toot my own horn, but this seems like a really really solid budget deck. Give e some feedback here guys! I'm thinking I should have titled it "budget Delver" instead of simic but whatever. If you only have 50 bucks to throw into something and want to play FNM, this might be the way to go (this, RDW, or Mono green aggro would be my top 2 suggestions on a budget in this meta). Actually with the budget lands I posted this would cost what, 30 bucks at most? I have been playing aggro so long this is a nice change, and a good one too!

    Drop your delver turn one, if it flips turn 2 it can be really hard to beat this deck, especially if you have a couple counters or a rancor in hand.
    Posted in: Standard Archives
  • posted a message on Need Help For Mono Green Ramp Deck
    Fair enough my good sir!
    How about this?
    I'm just taking stabs I don't know if these will be on your radar even.
    But even if rancor didn't give trample it would be a worthy contender for this deck I think. The thing is so hard to get rid of and turns your board of 2 arbor elves and a borderland ranger into an actual blocking/attacking problem to deal with. I will meet you have way and go 2 rancor though I would always argue for 4 of that card when it is being used Smile



    Definately mroe of a ramp deck than the other list I posted. Tell me what you think. I just don't think the Descendant's path route is really good enough to go that way. If our mana dorks were also insects or if the density was high enough I would say go for it.. but we are ramping anyway so we should have the mana and not have to cheat creatures into play. I could very well be wrong though. Tree of redemption is more or less for ****s and giggles. But hey T1 Dork, T2 Ranger, Sage, or Verdant Haven = Turn 3 we have 5 throguh 7 mana to spend on goodies like Vorapede and acidic slime. Seems plausible
    Posted in: Standard Archives
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