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  • posted a message on Let's Break Descendants' Path
    Descendants' Path could be great in the right deck. Splashable thanks to the 2G cost and playable because of the same, I think there's a great deck to abuse this card floating around in standard (or will be with Gatecrash, etc.). A possible combo that I've found is Mwonvuli Beast Tracker because it can be a harbinger for any trampling, hexproof, deathtouching dude (or reach if that's necessary). This puts them on top of your library, which lets you grab it next turn for free and still draw a card. This allows you to clutter the board without losing card advantage. The particular card that I feel can use this strategy the best (in current standard - will update when RTR discussion is allowed) is Vorapede. With Bond Beetle you can get him out after harbinging it with the beast tracker. Sadly there isn't much interplay with creature types (humans have none of the abilities needed for the beast tracker, warrior is not supported, zombies may have the most support as another subtheme). I do understand that it may be best in a straight tribal as a way to gain some card advantage, but a harbingerable subtheme could be great. Anyway, I'm building some kind of deck with it, I'll post more as I work on it and after RTR discussion is allowed. Thanks for the help people.
    Posted in: Standard Archives
  • posted a message on [360][Budget] Mostly Modern Cube (in progress)
    Hey, I'm just starting to build a cube myself. Though an avid fan of green, I think there's way too much green in this cube, and that winds up reducing the viability of other colors, especially red and white. Those two colors should be your main aggro colors with low cost, high efficiency creatures. Otherwise aggro isn't really playable in the cube.
    Posted in: Cube Lists
  • posted a message on Sene's review of Innistrad in limited (white, blue, black and... RED!)
    Wow, I'm dumb. Was thinking you were blocking with the token forever and sacing it. Makes sense. You do need another dude besides stitcher's apprentice out for this to work, but that's totally reasonable. Just look out if they remove all of your other guys, I guess, lol.

    Also thought for some reason that he could only sac nontokens.
    Posted in: Limited Archives
  • posted a message on Sene's review of Innistrad in limited (white, blue, black and... RED!)
    On Stitcher's Apprentice:
    Since the entire effect of putting the 2/2 into play, then sacrificing a creature has to resolve, you can't declare blockers before you're forced to sac a dude. Meaning it's not a free block for 2 mana forever. Just wanted to clarify that. If I'm wrong, let me know, lol.

    Appreciate the review, very excited for this set. Does anyone here play pretty much only limited? Just wondering as I'm considering that switch myself.
    Posted in: Limited Archives
  • posted a message on [Community] Beginner’s Guide to MTGO
    Hopefully this is an acceptable place to post this question, but I was about to sign up for MTGO, when I was reading through the terms and agreement and saw that "residents of the following states may not participate in fee-based tournaments with prizes through the Game Service: Arizona, Arkansas, Connecticut, Delaware, Florida, Iowa, Louisiana, Maryland, Nevada, Tennessee, Texas, Vermont and Washington." I live in Florida. What does this mean for me as far as MTGO is concerned?
    Posted in: Other Formats
  • posted a message on Gx Tokens (Fresh Meat Tech)
    Just noticed the interaction between oran-rief and fresh meat, very cool. Okay, first, Raging Ravine and Oran-Rief seems out of place. This deck is about taking them down fast, and these lands can really slow you down, so I think I would drop those, the interaction with fresh meat is cool, but not good enough to warrant a slow down in my opinion.
    Your only turn one isn't really a turn one (lightning bolt), I would run birds in order to reach your 3,4,5 turn plays earlier. I'm not sure if I like spawning breath, I ran it for a bit in testing, and I wasn't happy with it (though it might be a great squadron hawk killer).
    Beast within is a great card, but I don't know if it fits this deck, just because it's slowing the deck down.
    Lastly, I just don't like Kozilek's Predator. I'd always rather play Hero, and he's an easy higher cost to get rid of, because if your deck does its job beforehand, you don't need to play him. Recovery is handled much better by Fresh Meat.
    Some recommendations: signal pest, goblin bushwhacker.
    Posted in: Standard Archives
  • posted a message on Gx Tokens (Fresh Meat Tech)
    True, and we'll just have to see in testing whether or not that's good. My big thing is, there will be some cases in which pretty much all you have is a bunch of 0/1s that aren't doing much, in such case, overwhelming stampede doesn't help you. But if you have any battlecry, the effect of triumph is magnified. I'm worried that lifegain will get bigger with War and Peace and Batterskull going into Boros and CawBlade, meaning that straight up damage may not get you the game, but having the option of a win with infect could pull it out.
    Posted in: Standard Archives
  • posted a message on Gx Tokens (Fresh Meat Tech)
    Though I understand not liking either of those cards, I'll give you my reasoning. For Raid Bombardment, it allows dealing damage without buffing the spawn, it triggers even if battlecry would put them over 2, it costs the same as beastmaster's but can be useful earlier, and probably most importantly, it's a planeswalker destroyer. For Triumph, there are a few scenarios where it's more useful than overwhelming stampede and allows for fast wins. With 3 3/3s from fresh meat, a triumph can win the game, and it hinders the opponent's creatures when they block even if it doesn't kill. Triumph is the card I'm least certain about, but in some testing it's been effective.
    Posted in: Standard Archives
  • posted a message on Gx Tokens (Fresh Meat Tech)
    Deck


    This is a list I've been working on for a while, made some important changes to the deck, namely including raid bombardment and triumph of the hordes. Anyway, please discuss and/or criticize.
    Posted in: Standard Archives
  • posted a message on Gx Tokens (Fresh Meat Tech)
    It gives you at least 8 dudes: Nest Invader + his spawn, Brood gives you 3 more, then another brood gives you 3 more = 8.
    Posted in: Standard Archives
  • posted a message on RG Token


    I've been looking for answers to the fragility of this deck and found fresh meat in NPH, it just might be able to take this deck over the edge. I've got a few versions floating around in my head, but this one is my favorite so far. No sideboard yet, was largely hoping for some help in making this deck the best it can be.
    Posted in: Standard Archives
  • posted a message on The New Big Green
    Mono Green is my favorite deck, so I have some interest and experience here. I like the possibility for running the green chancellor in this deck for 2 reasons: a turn one nest invader or double mana dude is a cool start, and it helps smooth out consistency by providing a turn one green sun's zenith for a mana dude that you lacked in hand. He's also not a terrible beat stick, but man I wish he just had trample. Other than that, I think your deck lacks some of the great cards in current standard, obviously due to your not wanting to use zen block cards. Leatherback, treespeaker, wolfbriar, these are all great cards that are not expensive or hard to find. The 2x utility decisions seem unnecessary to me - fresh meat is good, but wolfbriar might just do it better, and birthing pod just doesn't have a place. I'd rather run 4 beast within. I really hope green makes it up to greatness, but you should use more of the great green that zendikar gave you. I don't like lotus cobra much for this deck, the one drops combo better with everything else, but some zendikar is pretty awesome. Another good idea is myr superion though that would require more mana dudes.

    Sorry for the block of text, but I'm excited to talk about my favorite deck type again.
    Posted in: Standard Archives
  • posted a message on [Stories] Plays that make you say "PWND!"
    Green/Blue Draft deck:

    T1-Forest
    His T1 - Swamp
    T2-Island
    His T2 - Swamp
    T3 - Island + Neurok Commando
    His T3 - Pass
    T4 - Island - Swing 2, draw
    His T4 - Island, Flyer - I Fuel for the Cause it
    T5 - Land, swing 2, draw, play veridian emissary
    His T5 - Another Flyer - I stoic Rebuttal it
    T6 - Land, swing 2, draw
    His T6 - Land, Skinrender - I stoic Rebuttal it
    T7 - Land, swing 4, draw, drop a Quicksilver Gargantuan cloning Neurok Commando
    - He scoops
    Posted in: Limited Archives
  • posted a message on [Official] Mono-White Knights
    In my meta, at least, (Valakut, Control (UB and Cawblade), Eldrazi Ramp, Kred) the swords mystic squad hawk package performs much better. The package helps generate much needed Card Advantage for the deck, and allows some slots to be removal. It's more mid-range, but has done better for me.
    Posted in: Standard Archives
  • posted a message on [Official] Mono-White Knights
    @Sizzlin

    First, the fact that you collect terramorphic expanse is pretty awesome.
    Secondly, if you think you're going to be overrun every game by aggro decks I would totally mainboard boardwipe over spotkill. But keep in mind that knight dudes are usually just better than opposing creatures, and you have to sacrifice dudes to kill theirs with a boardwipe. So if you have to run day, I would only run 2. But also make sure that you weigh day over Ratchet Bomb. If it's tokens that kill you, ratchet bomb is better. And most elves are CMC 1, which is not a crushing CMC for knights to lose, so maybe Ratchet Bomb is the better option.
    Posted in: Standard Archives
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