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  • posted a message on Work that Name
    Falling Rocks R
    Instant
    As an additional cost to Falling Rocks, sacrifice a Mountain.
    Falling Rocks deals 3 damage to target creature or player.

    Next:
    Grotesque Transformation
    Nostalgic Knights
    King's Detachment
    Black Moon's Zenith
    Posted in: Custom Card Contests and Games
  • posted a message on Upcoming mana fixers in Commander product?
    We might see something like this:

    Optic Node 1
    Artifact
    When Optic Node enters the battlefield, draw a card.
    1, T: Mana in your mana pool becomes the color or colors of your choice within your commander's color identity.

    Something like this would get more and more relevant as the game progressed, as EDH games tend to do.
    Posted in: Commander (EDH)
  • posted a message on Work that Name
    Imp's Claw 2
    Artifact - Equipment
    Equipped creature has "T: Target player loses 1 life."
    Equip 1

    Next:

    Unholy Matrimony
    Dupree Scornblade, Blacksail Rider
    Form Phalanx
    Posted in: Custom Card Contests and Games
  • posted a message on Work that Name
    Bag of Holding 0
    Artifact
    Hexproof
    T: Exile target artifact you control.
    ,T: Return an artifact card exiled with Bag of Holding to the battlefield.

    Next:
    Red Wine // White Wine
    Relentless Troop
    Moonflash Blade
    Posted in: Custom Card Contests and Games
  • posted a message on Work that Name
    The Archenemy 7
    Permanent
    Spend at least 5 colored mana on the Archenemy.
    When the Archenemy enters the battlefield, each player exiles 2 cards from the top of his or her library and adds it to the Archenemy's hand face down.
    Treat the Archenemy as a player with 15 life that takes a turn after you.
    At the beginning of the Archenemy's turn, each player exiles a card from the top of his or her library and adds it to the Archenemy's hand face down.
    During the Archenemy's main phase, for each of its opponents, it plays a card from its hand at random without paying that card's mana cost for which all player targets of all activated abilities will be that opponent, and for which all permanent targets will be targets of that opponent's choice.
    During the Archenemy's declare attackers step, for each creature it controls, flip a coin. If heads, that creature attacks a random opponent this turn.

    Next:

    Otarian Pirates
    Mutinous Grumblings
    Secession
    Posted in: Custom Card Contests and Games
  • posted a message on Work that Name
    Broken Wing 1G
    Sorcery
    Broken Wing deals 1 damage to target creature with flying. Tap that creature. It loses flying until end of turn.

    Next:

    Red Wine // White Wine
    Sunflash Mace
    Posted in: Custom Card Contests and Games
  • posted a message on The Mana Cost Game
    Wave of Reckoning 7BB
    Sorcery
    For each creature, sacrifice it unless its controller pays life equal to its converted mana cost.

    Next: G
    Posted in: Custom Card Contests and Games
  • posted a message on Work that Name
    Archangel of Purity 4WW
    Creature - Angel
    Flying
    When Archangel of Purity blocks or is blocked by a creature, if that creature is blue, black, red or green, destroy that creature.
    5/5

    Next:
    Sunflash Mace
    Mogg Festival
    Red Wine // White Wine
    Posted in: Custom Card Contests and Games
  • posted a message on The Mana Cost Game
    Swordsman of Sevens U
    Creature - Human Warrior
    When Swordsman of Sevens enters the battlefield, if an opponent has exactly 7 life, you may return target creature that player controls to its owner's hand.
    He wields a blade of aether as unpredictable as it is transparent.
    1/1

    Next: R
    Posted in: Custom Card Contests and Games
  • posted a message on The Keyword Game
    Theurgy X (Sacrifice this creature: Add X to your mana pool. Use this mana only to cast creature spells. Activate this ability only during your main phase.)

    Pious Ranger 1WG
    Creature - Elf Knight
    First strike, flanking
    Theurgy WG (Sacrifice Pious Ranger: Add WG to your mana pool. Use this mana only to cast creature spells. Activate this ability only during your main phase.)
    2/2

    Touched Thrull 1WB
    Creature - Thrull
    Theurgy W (Sacrifice Touched Thrull: Add W to your mana pool. Use this mana only to cast creature spells. Activate this ability only during your main phase.)
    If the mana produced by Touched Thrull's Theurgy ability paid for the cost of a spell with converted mana cost 4 or greater, return Touched Thrull to the battlefield at the beginning of the next end step.
    1/1

    Vedalken Godseekers 1WU
    Creature - Vedalken Wizard
    Theurgy WU (Sacrifice Vedalken Godseekers: Add WU to your mana pool. Use this mana only to cast creature spells. Activate this ability only during your main phase.)
    When Vedalken Godseekers dies, you may discard a card. If you do, look at the top X cards of your library, where X is the amount of mana in your mana pool. You may reveal a creature card with converted mana cost X or less. If you do, put it in your hand, then put the rest of the cards you looked at in this way at the bottom of your library.
    1/3

    Fiery Supplicant WR
    Creature - Beast
    Haste
    Theurgy WRRR (Sacrifice Fiery Supplicant: Add WRRR to your mana pool. Use this mana only to cast creature spells. Activate this ability only during your main phase.)
    Whenever you sacrifice Fiery Supplicant, if you activated its Theurgy ability, it deals 4 damage to you.
    1/1

    Next: Tedium, Exhaust, Worldly, Warmth
    Posted in: Custom Card Contests and Games
  • posted a message on The Mana Cost Game
    Death 2B
    Sorcery
    Destroy target nonblack creature.
    Decay 1GG
    Sorcery
    Destroy target artifact.

    Next: W
    Posted in: Custom Card Contests and Games
  • posted a message on Work that Name
    Hobgoblin's Pitchfork 2
    Artifact - Equipment
    Equipped creature gets +1/+1 and has first strike.
    Unattach Hobgoblin's Pitchfork: Hobgoblin's Pitchfork deals 1 damage to target Kithkin creature. Tap that creature.
    Equip 2

    Next:
    Cone of Cold
    Mana Shield
    Familiar's Collar
    Posted in: Custom Card Contests and Games
  • posted a message on The Mana Cost Game
    Spiritual Dominance 7UW
    Enchantment
    When Spiritual Dominance enters the battlefield, each player sacrifices all non-Spirit creatures he or she controls, then returns all Spirit creature cards from the graveyard to the battlefield.
    Spirits you control get +1/+0 and have hexproof and piracy. (Whenever a creature with piracy deals combat damage to a player, its controller may draw a card.)

    Next: 3R/W mana
    Posted in: Custom Card Contests and Games
  • posted a message on Work that Name
    SPQR WWRR
    Enchantment
    White and red creatures you control have double strike, get +1/+0, and have "Sacrifice this creature: The next time a source of your choice would deal damage to this creature's controller this turn, prevent that damage."
    Whenever you control no white and red creatures, sacrifice SPQR.

    (The Romans were a real Borosy empire, don't you think? Or, more likely, the Boros are very Roman.)

    Next:
    Intelligent Illusion
    Jester's Boots
    Wayward Mercenaries
    Posted in: Custom Card Contests and Games
  • posted a message on Work that Name
    Anti-Time Continuum 1UBR
    Enchantment
    When Anti-Time Continuum enters the battlefield, reverse the game's turn order.
    When Anti-Time Continuum leaves the battlefield, reverse the game"s turn order.
    Whenever a player would draw a card, that player discards a card instead.
    Whenever no player has cards in their hand, sacrifice Anti-Time Continuum.

    Next:
    Decanisphere
    Blade of the Guildless
    Wayward Mercenaries
    Posted in: Custom Card Contests and Games
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