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  • posted a message on GreyCorp®s' Interplanar Adventures
    This should be more than enough.

    :he then flicks his hand about and buzzes slightly. The precious metals detach themselves to whatever fixture they were on, fly ten feet upwards into the dusty air and dart together in an amalgamated ball of shiny. he walks to emberwhisp with floating ball of metal still hovering above him. he pokes the stasis laden body and it moves as stiff as a still life, he sees the stasis bauble can be moved and transported:

    Just as I expected.

    :the ball instantly transmutes into an over sized casserole dish complete with lid. the lid then opens and digi "balloon bounces" emberwhisp into the container. with a nod, the lid closes and can be heard quickly smelting a seal with a loud sizzle:

    Let's see what all the fuss is about at the north gate, shall we?

    :he strolls out, with the casserole dish floating behind him
    Posted in: the Speakeasy
  • posted a message on GreyCorp®s' Interplanar Adventures
    Aurora, I assume Lord Grey's apparent daughter is up there with you in that crowd
    :digi plucks three strands of his "hair". they braid themselves and wrap around his waist. he then scans the wreckage that was once the entrance hall for any gold, platinum or latinum, and finds...
    [dice=1]20[/dice]
    ...kilos of the combined three:
    Posted in: the Speakeasy
  • posted a message on GreyCorp®s' Interplanar Adventures
    :still naked, digi walks to the rubble barricade and touches it, instantly absorbing his chunk of arm back into high s body:

    That should hold Ms. Emberwhisp until I break the spell. I am sure I can come up with an extinguishing device or spell. Then with some motivated assistance, I should be able to extract all the information we can from her.

    :he looks down at the flat slab of "skin" where his genitalia would have been if he was made with such an unnecessary appendage, (think Ken doll). He casually strolls to a nearby window, and rips down the long, white curtain fashioning a robe for himself:
    Posted in: the Speakeasy
  • posted a message on GreyCorp®s' Interplanar Adventures
    :digi rips off a chunk of his arm and slings it at dante's makeshift barricade. (if it hits) the chunk spreads across the refuse in a thin but even coating, just in case the safe passage wasn't effective:

    I've never tried this before, but my research into the magics involved is quite exhaustive.

    :digi does an elaborate hand gesture, attempting to cast a an ancient Ravnican interrogation technique called poH yotlh HevimeE, (origin spell of one of the most common forms of azorius detention techniques, originally adapted from alien magics), which literally translates into "time field dampener". His goal is to put emberwhisp into a stasis like state in order to study, defuse and interrogate the professor:

    Posted in: the Speakeasy
  • posted a message on The truth is irrelevant, we make our own facts.
    @GoC, this flavor along with the mechanics is nearly flawless in execution. The only flavor change I would make, would be changing the Klingon War Bird to a Bird of Prey. Although it doesn't matter because they have been used by many races, (notably the series and movies are but aren't exactly limited to: TOS: Romulan Bird of Prey, TOSMPs: Klingon Bird of Prey, TNG: Romulan Warbird, TNGMPs: Reman Bird of Prey, Romulans and Reman Predaters, DS9 and VOY: I can't recall a single time a Warbird or Bird of Prey was mentioned. The Klingons used K'tinga and D7 Class K'tinga ships. The Romulans used Predaters and I only have this info from specs, not the actual episodes, ENT: Romulan Bird of Prey), most non-film canon tries to distinguish the two races by using Warbird for Romulan and Bird of Prey for Klingon.
    I especially enjoy the suspend cards. In particular the command theme ones.
    A lot of the characters I had to think what color they'd be and what they'd do, and you guys pretty much nailed it. At first the Barclay cards caught me off guard but they are perfect.
    As far as baddies, what do you mean? Like mechanic wise or just baddies?
    Q as a badguy planeswalker could be done, and would fit well. Make him mono W, or mono B. Mono W seems more accurate to me. The Duras sister would be a great card. I can see it having something to do with deck manipulation. A few more legendary starships would be awesome.
    I'm about to go to class, but give me a little bit and I'll think of some bad guy card ideas. Word up though: I am no good with actul card making execuation, just general card idea based off the flavor I know and what I know of MtG.
    Posted in: Clans
  • posted a message on The truth is irrelevant, we make our own facts.
    @Macius, how about those Ravens?

    :shakes his head:

    Still, Go Stillers!

    Smile

    @GoC, it's all a farce.
    We do have a fb group for members. We decided a while ago that Sally was not the best place to discuss inner clan workings, as well as other topics of interest that would be deemed inappropriate on sally. I'll find you when I get on fb today.
    It is nice seeing a familiar face in here that usually isn't. Hope to see more of you.

    @Jivan, why 3.5?
    Posted in: Clans
  • posted a message on GreyCorp®s' Interplanar Adventures
    :the decanter slams into the wall and shatters in a million pieces:

    :as the decanter smashes, a mercurial substance splatters across the wall. the material does not stick, however. After the initial splash, the metal liquid runs down the wall and forms a puddle. Almost within the same second, Digi's naked body materializes from the liquid. What is normally seen as a calm, and emotionless face is twisted into a smile of lunacy and revenge:

    Class in in session, Ms. Emberwhisp. Todays lesson? Seeing the effects of molten gold replaced within the life blood of an elemental magic using creature.

    :a previously knocked down vat that once contained water for blessing rights itself:

    Mr. Dante, could you be a dear and let her go? There is a staggering statistical chance things are about to get too hot to handle.
    Posted in: the Speakeasy
  • posted a message on GreyCorp®s' Interplanar Adventures
    :a tiny voice somehow escapes the stone decanter:

    Break the decanter!
    Posted in: the Speakeasy
  • posted a message on GreyCorp®s' Interplanar Adventures
    :the stone decanter stops shaking, and turns very deliberately to tap on tree's foot:
    Posted in: the Speakeasy
  • posted a message on GreyCorp®s' Interplanar Adventures
    :the stoneware continues to shake, almost hopping around:
    Posted in: the Speakeasy
  • posted a message on GreyCorp®s' Interplanar Adventures
    :a blue stone decanter knocked down from one of the lobby's smashed tables shakes violently on the ground next to tree's left foot:
    Posted in: the Speakeasy
  • posted a message on The truth is irrelevant, we make our own facts.
    @Nate, that sounds agreeable.

    All active members of [REDACTED] in favor of remaining inactive within the council, say aye.
    Posted in: Clans
  • posted a message on The truth is irrelevant, we make our own facts.
    @Jivan, let's see that character!

    Anyone messing with the new-d&d yet?
    Posted in: Clans
  • posted a message on The truth is irrelevant, we make our own facts.
    @jivan, planning on it:) How have you been? Anything new in the life of our darker dimirican?
    Posted in: Clans
  • posted a message on The truth is irrelevant, we make our own facts.
    In other news: Everything is going well at the digi house.
    We recently bought and moved into a new house, (old house was getting to me). Deedee is doing great in school, and so am I. Dexter likes living closer to Mimi, even though we haven't been seeing my mother near as much as we were.
    I have quit my job at brinks to focus on school full time. The GI Bill is awesome.
    Anddddddd that's about it. Kicking it. I have lots of free time opening up.
    Posted in: Clans
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