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  • posted a message on New Commons/Uncommons
    Quote from chaosof99
    Weird. I put the same card in a set I'm currently making, except it's 1R and requires two cards as an additional cost. I thought Red's filtering wasn't supposed to generate card advantage.


    Anyway, Cleaver Riot sounded like an awesome card when I read the name, but the card itself is rather disappointing.


    so using 2 cards to get 2 cards is card advantage?
    Posted in: The Rumor Mill
  • posted a message on primeval titan for nephalia?
    A 6 mana beater, and your plan is to mill them out? That seems not good.
    Posted in: Standard Archives
  • posted a message on [[Official]] [Primer] Curse of Exhaustion/Knowledge Pool Hardlock
    A friend played this deck at fnm, and the name has been dubbed "Hot Tub Time Machine." You get tired, you get in the hot tub (knowledge pool)

    Yup.
    Posted in: Standard Archives
  • posted a message on [Primer] Combo Elves (8/2011 - 6/2014)
    Wonder if you should run mentor or curio.
    Posted in: Modern Archives - Deck Creation
  • posted a message on [Primer] Combo Elves (8/2011 - 6/2014)
    So what about a plow under list? Don't even need anything but elves, lords, curios, plow unders and e witnesses. You just refill your hand constantly and then plow them repeatedly while attacking for the win. Seems to disrupt almost every deck in the format right now.
    Posted in: Modern Archives - Deck Creation
  • posted a message on Creepiest Magic!
    Memory's Journey is one of the creepiest arts for me.

    Also claustrophobia, this set has some good art.
    Posted in: Magic General
  • posted a message on [VS.] Esper Control
    Quote from HazeyInDaHead
    I watched his videos of the deck and it just seems so... slow and just not nearly fast enough.

    Almost all of his spells are leak targets unless he wants to wait forever to cast them and its just not enough.

    Personally I wouldnt even worry about that deck. Side note, he didnt strike me as a very good magic player either.


    Not trying to fanboy here, but the guy has top 8'd and won several pro tours, and you're just an MTGSalvation poster.
    Posted in: Standard Archives
  • posted a message on [General] Instructions for playing Ilusions
    Quote from knuckles29
    ..And if you did that on the draw vs gr wrr you just lost to a Slagstorm for not being mindful of the sliding scale of aggression. There are few times I'd play out that aggressively. Usually it is Delver/Bear, turn 2 wait ith Leak, turn 3 wait and draw with Probe/Ponder with Leak, and turn 4 you can begin with 2 drops.


    Depends. If my hand is a bunch of bears, I'll just run it out, because even with leak they still get targetted and boom. It's really an intricate deck, and it feels similar to caw in that playskill in the mirror matters as much as draws.
    Posted in: Standard Archives
  • posted a message on [General] My New Tempo Build
    i have lord in my list. i have looter in the board.
    Posted in: Standard Archives
  • posted a message on [General] My New Tempo Build
    because the loot is why you want it. you don't want a 3 drop that dies to gut shot.
    Posted in: Standard Archives
  • posted a message on [General] My New Tempo Build
    Merfolk Looter obliterates the mirror. It's really strong, I'm testing it in my board.
    Posted in: Standard Archives
  • posted a message on Standard's "under-explored" cards
    Quote from Tremulant
    I didn't play much during the scars block. Did Shimmer Myr see any play? Maybe in a Grand Architect, having the option to counter or cast a creature at the opponents end of turn. Maybe a wasted slot in the long run.


    never once did that card see legitimate play.
    Posted in: Standard Archives
  • posted a message on [SCD] Gitaxian Probe
    Probe has to stay. It lets you know whether to play around DoJ or make them find the answer etc.
    Posted in: Standard Archives
  • posted a message on The worst set in the history of Magic?
    It really is prophecy. Name one non-edh card that came from prophecy. Set barely had any playables when it was standard legal.
    Posted in: Magic General
  • posted a message on [Official - UWx Delver] Tournament report/results thread
    Top 8'd a 50 person FNM tonight with Bertoncini's maindeck, and a comparably similar sideboard but a few tweaks. I never take notes at FNM so it's not too extensive.

    Round 1: U/R Delver
    A theme on the night would be beating decks with mountains and losing to decks I should beat. Except I only lost to one deck, and it was g/w humans, but I punted horribly. But anyway, round 1! I played an fnm regular who was on U/R delver. Nothing spectacular happened except his poor sideboarding (bringing in traitorous blood against me? Okay...) and I took the match 2-0.

    1-0 in matches, 2-0 in games.

    Round 2: U/B Heartless Summoning
    Game 1 I just blow him up with Bear, Lord, Image, Geist and he only has a few answers, and once Geist hits it's basically over. A few vapor snags/mana leaks later and it's on to game 2. He was able to resolve a summoning game 2, but I had revoke existence (which should have been steel sabotage honestly, but, it came in handy I s'pose) and was able to crush him pretty easily. Both games I got there with a vapor snag/gut shot after putting him to 1 life, which I found amusing.

    2-0 in matches, 4-0 in games.

    Round 3: G/W Humans
    Sigh. This kid wasn't great, but he had a nut draw game 2 that I punted to allow him to set up a sword of body and mind, and a mull to 5 and 1 land in game 3 closed the match out for him. But I crushed him in game 1 on a level playing field - and that's what really matters right?

    2-1 in matches, 5-2 in games.

    Round 4: Grixis control
    Sheesh, more mountains. This one went to 3, and nothing particularly exciting happened. Olivia came down and blew up a snapcaster before being vapor snagged in games 2 and 3. Game 1 saw a bear into lord, but he blew it up with a slagstorm. Game 3 saw my geist do some work before getting stormed, and then bear/lord closing it out.

    3-1 in matches, 7-3 in games.

    Round 5: U/W Illusions
    2 of my best friends were playing the near mirror, and this was one of them. He punted pretty badly game 1, and kind of tilted a bit. An early moorland haunt game 2 almost sealed it out for him, but he ran out of fuel and a flipped delver/image sealed it quickly.

    4-1 in matches, 9-3 in games.

    Split top 8, but I feel I would have beaten my opponent even though he was on mono-red. He's a weak player and I feel my mono-red matchup is better with the solid sideboard plan. All in all, I love the deck, and this was my first FNM with it. I'm pretty much sticking to this list for SCG Atlanta/GP Orlando unless the meta shifts crazily or I feel another list is stronger, but I feel I want to be on the beatdown plan, but I also want to be playing islands, so there's not a much better list to be playing. I also love that the deck is an aggro deck that still lets you leverage playskill advantages, as that was the reason I stuck to caw-blade until the near bitter end.
    Posted in: Standard Archives
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