Weird. I put the same card in a set I'm currently making, except it's 1R and requires two cards as an additional cost. I thought Red's filtering wasn't supposed to generate card advantage.
Anyway, Cleaver Riot sounded like an awesome card when I read the name, but the card itself is rather disappointing.
so using 2 cards to get 2 cards is card advantage?
So what about a plow under list? Don't even need anything but elves, lords, curios, plow unders and e witnesses. You just refill your hand constantly and then plow them repeatedly while attacking for the win. Seems to disrupt almost every deck in the format right now.
..And if you did that on the draw vs gr wrr you just lost to a Slagstorm for not being mindful of the sliding scale of aggression. There are few times I'd play out that aggressively. Usually it is Delver/Bear, turn 2 wait ith Leak, turn 3 wait and draw with Probe/Ponder with Leak, and turn 4 you can begin with 2 drops.
Depends. If my hand is a bunch of bears, I'll just run it out, because even with leak they still get targetted and boom. It's really an intricate deck, and it feels similar to caw in that playskill in the mirror matters as much as draws.
I didn't play much during the scars block. Did Shimmer Myr see any play? Maybe in a Grand Architect, having the option to counter or cast a creature at the opponents end of turn. Maybe a wasted slot in the long run.
Top 8'd a 50 person FNM tonight with Bertoncini's maindeck, and a comparably similar sideboard but a few tweaks. I never take notes at FNM so it's not too extensive.
Round 1: U/R Delver
A theme on the night would be beating decks with mountains and losing to decks I should beat. Except I only lost to one deck, and it was g/w humans, but I punted horribly. But anyway, round 1! I played an fnm regular who was on U/R delver. Nothing spectacular happened except his poor sideboarding (bringing in traitorous blood against me? Okay...) and I took the match 2-0.
1-0 in matches, 2-0 in games.
Round 2: U/B Heartless Summoning
Game 1 I just blow him up with Bear, Lord, Image, Geist and he only has a few answers, and once Geist hits it's basically over. A few vapor snags/mana leaks later and it's on to game 2. He was able to resolve a summoning game 2, but I had revoke existence (which should have been steel sabotage honestly, but, it came in handy I s'pose) and was able to crush him pretty easily. Both games I got there with a vapor snag/gut shot after putting him to 1 life, which I found amusing.
2-0 in matches, 4-0 in games.
Round 3: G/W Humans
Sigh. This kid wasn't great, but he had a nut draw game 2 that I punted to allow him to set up a sword of body and mind, and a mull to 5 and 1 land in game 3 closed the match out for him. But I crushed him in game 1 on a level playing field - and that's what really matters right?
2-1 in matches, 5-2 in games.
Round 4: Grixis control
Sheesh, more mountains. This one went to 3, and nothing particularly exciting happened. Olivia came down and blew up a snapcaster before being vapor snagged in games 2 and 3. Game 1 saw a bear into lord, but he blew it up with a slagstorm. Game 3 saw my geist do some work before getting stormed, and then bear/lord closing it out.
3-1 in matches, 7-3 in games.
Round 5: U/W Illusions
2 of my best friends were playing the near mirror, and this was one of them. He punted pretty badly game 1, and kind of tilted a bit. An early moorland haunt game 2 almost sealed it out for him, but he ran out of fuel and a flipped delver/image sealed it quickly.
4-1 in matches, 9-3 in games.
Split top 8, but I feel I would have beaten my opponent even though he was on mono-red. He's a weak player and I feel my mono-red matchup is better with the solid sideboard plan. All in all, I love the deck, and this was my first FNM with it. I'm pretty much sticking to this list for SCG Atlanta/GP Orlando unless the meta shifts crazily or I feel another list is stronger, but I feel I want to be on the beatdown plan, but I also want to be playing islands, so there's not a much better list to be playing. I also love that the deck is an aggro deck that still lets you leverage playskill advantages, as that was the reason I stuck to caw-blade until the near bitter end.
so using 2 cards to get 2 cards is card advantage?
Yup.
Also claustrophobia, this set has some good art.
Not trying to fanboy here, but the guy has top 8'd and won several pro tours, and you're just an MTGSalvation poster.
Depends. If my hand is a bunch of bears, I'll just run it out, because even with leak they still get targetted and boom. It's really an intricate deck, and it feels similar to caw in that playskill in the mirror matters as much as draws.
never once did that card see legitimate play.
Round 1: U/R Delver
A theme on the night would be beating decks with mountains and losing to decks I should beat. Except I only lost to one deck, and it was g/w humans, but I punted horribly. But anyway, round 1! I played an fnm regular who was on U/R delver. Nothing spectacular happened except his poor sideboarding (bringing in traitorous blood against me? Okay...) and I took the match 2-0.
1-0 in matches, 2-0 in games.
Round 2: U/B Heartless Summoning
Game 1 I just blow him up with Bear, Lord, Image, Geist and he only has a few answers, and once Geist hits it's basically over. A few vapor snags/mana leaks later and it's on to game 2. He was able to resolve a summoning game 2, but I had revoke existence (which should have been steel sabotage honestly, but, it came in handy I s'pose) and was able to crush him pretty easily. Both games I got there with a vapor snag/gut shot after putting him to 1 life, which I found amusing.
2-0 in matches, 4-0 in games.
Round 3: G/W Humans
Sigh. This kid wasn't great, but he had a nut draw game 2 that I punted to allow him to set up a sword of body and mind, and a mull to 5 and 1 land in game 3 closed the match out for him. But I crushed him in game 1 on a level playing field - and that's what really matters right?
2-1 in matches, 5-2 in games.
Round 4: Grixis control
Sheesh, more mountains. This one went to 3, and nothing particularly exciting happened. Olivia came down and blew up a snapcaster before being vapor snagged in games 2 and 3. Game 1 saw a bear into lord, but he blew it up with a slagstorm. Game 3 saw my geist do some work before getting stormed, and then bear/lord closing it out.
3-1 in matches, 7-3 in games.
Round 5: U/W Illusions
2 of my best friends were playing the near mirror, and this was one of them. He punted pretty badly game 1, and kind of tilted a bit. An early moorland haunt game 2 almost sealed it out for him, but he ran out of fuel and a flipped delver/image sealed it quickly.
4-1 in matches, 9-3 in games.
Split top 8, but I feel I would have beaten my opponent even though he was on mono-red. He's a weak player and I feel my mono-red matchup is better with the solid sideboard plan. All in all, I love the deck, and this was my first FNM with it. I'm pretty much sticking to this list for SCG Atlanta/GP Orlando unless the meta shifts crazily or I feel another list is stronger, but I feel I want to be on the beatdown plan, but I also want to be playing islands, so there's not a much better list to be playing. I also love that the deck is an aggro deck that still lets you leverage playskill advantages, as that was the reason I stuck to caw-blade until the near bitter end.