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  • posted a message on [ISD] Decks + New Cards found in D12 Game Files
    Quote from nitz
    So I heard you like spoilers? How about some card XML love? Smile



    - Skirsdag Cultist 255828

    <?xml version='1.0'?>
    <CARD_V2>
    <FILENAME text="SKIRSDAG_CULTIST_255828" />
    <CARDNAME text="SKIRSDAG_CULTIST" />
    <TITLE>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Skirsdag Cultist]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Skirsdag-Kultist]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Cultista Skirsdag]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Cultiste de Skirsdag]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Cultista Skirsdag]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[スカーズダグの信者]]></LOCALISED_TEXT>
    </TITLE>
    <MULTIVERSEID value="255828" />
    <ARTID value="138146" />
    <FRAMECOLOUR name="R" />
    <COLOUR value="R" />
    <ARTIST name="Slawomir Maniak" />
    <CASTING_COST cost="{2}{R}{R}" />
    <FLAVOURTEXT>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[“Within blood is life. Within life is fire. Within fire is the path to our masters’ glory!”]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[„Im Blut steckt das Leben. Im Leben befindet sich das Feuer. Im Feuer verläuft der Weg zum Ruhm unserer Meister.“]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[“En la sangre hay vida. En la vida hay fuego. ¡En el fuego está el camino hacia la gloria de nuestro amo!”]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[« Dans le sang, la vie. Dans la vie, le feu. Dans le feu, la voie de la gloire de notre maître ! »]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[“Nel sangue c'è la vita. Nella vita c'è il fuoco. Nel fuoco c'è il sentiero per la gloria dei nostri padroni!”]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[「血には生命がある。 生命には炎がある。 炎には我らの主の栄光への道がある!」]]></LOCALISED_TEXT>
    </FLAVOURTEXT>
    <TYPE metaname="Creature" order_de-DE="0" order_es-ES="0" order_fr-FR="0" order_it-IT="0" order_jp-JA="0" />
    <SUB_TYPE metaname="Human" order_de-DE="0" order_es-ES="1" order_fr-FR="0" order_it-IT="1" order_jp-JA="0" />
    <SUB_TYPE metaname="Shaman" order_de-DE="1" order_es-ES="0" order_fr-FR="1" order_it-IT="0" order_jp-JA="1" />
    <EXPANSION value="DPE" />
    <RARITY metaname="U" />
    <POWER value="2" />
    <TOUGHNESS value="2" />
    <ACTIVATED_ABILITY suppress_fizzle="1">
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[{R}, {T}, Sacrifice a creature: Skirsdag Cultist deals 2 damage to target creature or player.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[{R}, {T}, sacrifiez une créature : La Cultiste de Skirsdag inflige 2 blessures à une cible, créature ou joueur.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[{R}, {T}, opere eine Kreatur: Der Skirsdag-Kultist fügt einer Kreatur oder einem Spieler deiner Wahl 2 Schadenspunkte zu.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[{R}, {T}, sacrificar una criatura: La Cultista Skirsdag hace 2 puntos de daño a la criatura o jugador objetivo.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[{R}, {T}, Sacrifica una creatura: La Cultista Skirsdag infligge 2 danni a una creatura o a un giocatore bersaglio.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[{R}, {T}, クリーチャーを1体生け贄に捧げる:クリーチャー1体かプレイヤー1人を対象とする。スカースダグの信者はそれに2点のダメージを与える。]]></LOCALISED_TEXT>
    <COST type="Mana" cost="{R}" />
    <COST type="TapSelf" />
    <COST type="Sacrifice">
    <PLAYTIME>
    ChooseTarget( "CARD_QUERY_CHOOSE_CREATURE_TO_SACRIFICE" )
    </PLAYTIME>
    <TARGET_DETERMINATION>
    local filter = Object():GetFilter()
    filter:Clear()
    filter:SetController( Object():GetPlayer() )
    filter:AddCardType( CARD_TYPE_CREATURE )
    filter:SetZone( ZONE_IN_PLAY )
    return TargetBadF()
    </TARGET_DETERMINATION></COST>
    <TARGET_DETERMINATION>
    local filter = Object():GetFilter()
    filter:Clear()
    filter:SetPlayer( Object():GetPlayer() )
    filter:AddCardType( CARD_TYPE_CREATURE )
    filter:SetZone( ZONE_IN_PLAY )
    filter:NotTargetted()
    if filter:CountStopAt( 1 ) < 1 then
    return TARGET_DETERMINATION_NONE
    end
    filter:Clear()
    filter:SetFilterType( FILTER_TYPE_CARDS + FILTER_TYPE_PLAYERS )
    filter:AddCardType( CARD_TYPE_CREATURE )
    filter:SetZone( ZONE_IN_PLAY )
    return TargetBadF()
    </TARGET_DETERMINATION>
    <PLAY_TIME_ACTION target_choosing="1">
    local filter = Object():GetFilter()
    filter:Clear()
    filter:SetFilterType( FILTER_TYPE_CARDS + FILTER_TYPE_PLAYERS )
    filter:AddCardType( CARD_TYPE_CREATURE )
    filter:SetZone( ZONE_IN_PLAY )
    filter:PlayerAntiHint( Object():GetPlayer() )
    Object():GetPlayer():ChooseTargetDC( "CARD_QUERY_CHOOSE_DEAL_2_DAMAGE", MTG():EffectDataChest():Make_Targets( 1 ))
    </PLAY_TIME_ACTION>
    <RESOLUTION_TIME_ACTION>
    local target_chest = MTG():EffectDataChest():Get_Targets( 1 )

    if target_chest ~= nil then
    local target_card = target_chest:Get_CardPtr( 0 )
    if target_card ~= nil then
    target_card:DealDamage(2, Object())
    else
    local target_player = target_chest:Get_PlayerPtr( 0 )
    if target_player ~= nil then
    target_player:DealDamage(2, Object())
    end
    end
    end
    </RESOLUTION_TIME_ACTION>
    <AI_AVAILABILITY behaviour="InResponseOrDuringCombatOrBeforeMyUntap" />
    <AI_BASE_SCORE score="600" zone="in_play" />
    </ACTIVATED_ABILITY>
    <SFX text="COMBAT_FLAME_LARGE_ATTACK" power_boundary_min="4" power_boundary_max="-1" />
    <SFX text="COMBAT_FLAME_SMALL_ATTACK" power_boundary_min="1" power_boundary_max="3" />
    </CARD_V2>
    - Murder of Crows 255827

    <?xml version='1.0'?>
    <CARD_V2>
    <FILENAME text="MURDER_OF_CROWS_255827" />
    <CARDNAME text="MURDER_OF_CROWS" />
    <TITLE>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Murder of Crows]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Krähenschwarm]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Bandada de cuervos]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Volée de corneilles]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Stormo di Corvi]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[カラスの群れ]]></LOCALISED_TEXT>
    </TITLE>
    <MULTIVERSEID value="255827" />
    <ARTID value="138318" />
    <FRAMECOLOUR name="U" />
    <COLOUR value="U" />
    <ARTIST name="Drew Baker" />
    <CASTING_COST cost="{3}{U}{U}" />
    <FLAVOURTEXT>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Even more than carrion, they crave the last words of the dying.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Sie sehnen sich nach den letzten Worten der Sterbenden noch mehr als nach Aas.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Más que carroña, desean las últimas palabras del moribundo.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Plus que la charogne, ils se repaissent des dernières paroles des mourants.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Ancora più delle carogne, bramano le ultime parole dei morenti.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[彼らが残す最期の言葉は、死肉だけにとどまらない。]]></LOCALISED_TEXT>
    </FLAVOURTEXT>
    <TYPE metaname="Creature" order_de-DE="0" order_es-ES="0" order_fr-FR="0" order_it-IT="0" order_jp-JA="0" />
    <SUB_TYPE metaname="Bird" order_de-DE="0" order_es-ES="0" order_fr-FR="0" order_it-IT="0" order_jp-JA="0" />
    <EXPANSION value="DPE" />
    <RARITY metaname="U" />
    <POWER value="4" />
    <TOUGHNESS value="4" />
    <STATIC_ABILITY>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Flying]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Vol]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Fliegend]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Vuela.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Volare]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[飛行]]></LOCALISED_TEXT>
    <CONTINUOUS_ACTION>
    local characteristics = Object():GetCurrentCharacteristics()
    characteristics:Badge_Set( BADGE_FLYING )
    characteristics:FX_Set( SPECIAL_EFFECT_FLYING)
    characteristics:CanOnlyBeBlockedBy_Set(EVASION_INDEX_FLYING )
    characteristics:CanBlock_Set( EVASION_INDEX_FLYING )
    </CONTINUOUS_ACTION>
    </STATIC_ABILITY>
    <TRIGGERED_ABILITY auto_skip="1">
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Whenever another creature dies, you may draw a card. If you do, discard a card.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[À chaque fois qu'une autre créature meurt, vous pouvez piocher une carte. Si vous faites ainsi, défaussez-vous d'une carte.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Immer wenn eine andere Kreatur stirbt, kannst du eine Karte ziehen.Falls du das tust, wirf eine Karte aus deiner Hand ab.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Siempre que otra criatura muera, puedes robar una carta. Si lo haces, descarta una carta.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Ogniqualvolta un'altra creatura muore, puoi pescare una carta. Se lo fai, scarta una carta.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[他のクリーチャーが1体死亡するたび、あなたはカードを1枚引いてもよい。そうした場合、カードを1枚捨てる。]]></LOCALISED_TEXT>
    <TRIGGER value="HIT_GRAVEYARD">
    return (TriggerObject() ~= Object() and
    TriggerObject():GetCardType():Test( CARD_TYPE_CREATURE ) ~= 0 and
    TriggerObject():GetErstwhileZone() == ZONE_IN_PLAY)
    </TRIGGER>
    <RESOLUTION_TIME_ACTION>
    Object():GetPlayer():DrawCard()
    Object():GetPlayer():DiscardNCards( 1, "CARD_QUERY_CHOOSE_CARD_TO_DISCARD" )
    </RESOLUTION_TIME_ACTION>
    <AI_BASE_SCORE score="300" zone="in_play" />
    </TRIGGERED_ABILITY>
    <TRIGGERED_ABILITY internal="1" active_zone="Graveyard" zone="Graveyard">
    <TRIGGER value="STATE_BASED_EFFECTS">
    if MTG():ObjectDataChest():Get_Int(0) == 1 then
    return true
    else
    return false
    end
    </TRIGGER>
    <RESOLUTION_TIME_ACTION>
    MTG():ObjectDataChest():Set_Int(0, 0)
    </RESOLUTION_TIME_ACTION>
    </TRIGGERED_ABILITY>
    <TRIGGERED_ABILITY active_zone="Graveyard" zone="Graveyard">
    <TRIGGER value="HIT_GRAVEYARD">
    if MTG():ObjectDataChest():Get_Int(0) == 1 and
    TriggerObject() ~= Object() and
    TriggerObject():GetCardType():Test( CARD_TYPE_CREATURE ) ~= 0 and
    TriggerObject():GetErstwhileZone() == ZONE_IN_PLAY then
    return true
    else
    return false
    end
    </TRIGGER>
    <RESOLUTION_TIME_ACTION>
    Object():GetPlayer():DrawCard()
    Object():GetPlayer():DiscardNCards( 1, "CARD_QUERY_CHOOSE_CARD_TO_DISCARD" )
    </RESOLUTION_TIME_ACTION>
    </TRIGGERED_ABILITY>
    <TRIGGERED_ABILITY internal="1" active_zone="Graveyard" zone="Graveyard">
    <TRIGGER value="HIT_GRAVEYARD">
    if (TriggerObject() == Object() and TriggerObject():GetErstwhileZone() == ZONE_IN_PLAY) then
    return true
    else return false
    end
    </TRIGGER>
    <RESOLUTION_TIME_ACTION>
    MTG():ObjectDataChest():Set_Int(0, 1)
    </RESOLUTION_TIME_ACTION>
    </TRIGGERED_ABILITY>
    <HELP title="MORE_INFO_BADGE_TITLE_10" body="MORE_INFO_BADGE_BODY_10" zone="Any" />
    <SFX text="COMBAT_CLAW_LARGE_ATTACK" power_boundary_min="4" power_boundary_max="-1" />
    <SFX text="COMBAT_CLAW_SMALL_ATTACK" power_boundary_min="1" power_boundary_max="3" />
    </CARD_V2>

    - Spectral Rider 255829

    <?xml version='1.0'?>
    <CARD_V2>
    <FILENAME text="SPECTRAL_RIDER_255829" />
    <CARDNAME text="SPECTRAL_RIDER" />
    <TITLE>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Spectral Rider]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Geisterhafter Reiter]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Jinete espectral]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Cavalier spectral]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Cavaliere Spettrale]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[幽体の乗り手]]></LOCALISED_TEXT>
    </TITLE>
    <MULTIVERSEID value="255829" />
    <ARTID value="138126" />
    <FRAMECOLOUR name="W" />
    <COLOUR value="W" />
    <ARTIST name="Igor Kieryluk" />
    <CASTING_COST cost="{W}{W}" />
    <FLAVOURTEXT>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Never a word. Never a warning. Only the sound of hoofbeats along the crossways, and the screams of the avenged.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Kein Wort. Keine Warnung. Nur das Getrappel der Hufe über den Weg und die Schreie der Opfer seiner Rache.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Nunca una palabra. Nunca un aviso. Sólo el ruido de cascos en la encrucijada, y los gritos de los vengados.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Aucun mot. Aucun avertissement. Rien que le bruit de ses sabots sur les routes, et les hurlements des vengés.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Mai una parola. Mai un avvertimento. Solo il rumore degli zoccoli ai crocevia e le urla dei vendicati.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[言葉も無い。警告も無い。 蹄の音と復讐の叫びのみが交差路に響いている。]]></LOCALISED_TEXT>
    </FLAVOURTEXT>
    <TYPE metaname="Creature" order_de-DE="0" order_es-ES="0" order_fr-FR="0" order_it-IT="0" order_jp-JA="0" />
    <SUB_TYPE metaname="Spirit" order_de-DE="0" order_es-ES="1" order_fr-FR="0" order_it-IT="1" order_jp-JA="0" />
    <SUB_TYPE metaname="Knight" order_de-DE="1" order_es-ES="0" order_fr-FR="1" order_it-IT="0" order_jp-JA="1" />
    <EXPANSION value="DPE" />
    <RARITY metaname="U" />
    <POWER value="2" />
    <TOUGHNESS value="2" />
    <STATIC_ABILITY>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Intimidate]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Intimidation]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Einschüchtern]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Intimidar.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Intimidire]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[威嚇]]></LOCALISED_TEXT>
    <CONTINUOUS_ACTION>
    Object():GetCurrentCharacteristics():Badge_Set( BADGE_INTIMIDATE )
    </CONTINUOUS_ACTION>
    <AI_BASE_SCORE score="300" zone="in_play" />
    </STATIC_ABILITY>
    <TRIGGERED_ABILITY internal="1" pre_trigger="1">
    <TRIGGER value="EVASION_TEST" simple_qualifier="self">
    return ((SecondaryObject():GetColour():TestAny( Object():GetColour() ) == 0) and (SecondaryObject():GetCardType():Test( CARD_TYPE_ARTIFACT ) == 0))
    </TRIGGER>
    </TRIGGERED_ABILITY>
    <HELP title="MORE_INFO_BADGE_TITLE_24" body="MORE_INFO_BADGE_BODY_24" zone="Any" />
    <SFX text="COMBAT_CHOP_LARGE_ATTACK" power_boundary_min="4" power_boundary_max="-1" />
    <SFX text="COMBAT_CHOP_SMALL_ATTACK" power_boundary_min="1" power_boundary_max="3" />
    </CARD_V2>
    - Wreath of Geists 255830

    <?xml version='1.0'?>
    <CARD_V2>
    <FILENAME text="WREATH_OF_GEISTS_255830" />
    <CARDNAME text="WREATH_OF_GEISTS" />
    <TITLE>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Wreath of Geists]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Geisterkranz]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Corona de geists]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Guirlande de geists]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Spirale di Geist]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[霊の花輪]]></LOCALISED_TEXT>
    </TITLE>
    <MULTIVERSEID value="255830" />
    <ARTID value="138406" />
    <FRAMECOLOUR name="G" />
    <COLOUR value="G" />
    <ARTIST name="Jason A. Engle" />
    <CASTING_COST cost="{G}" />
    <FLAVOURTEXT>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Before you travel the woods of Kessig, first get permission from those who died trying.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Bevor du durch die Wälder von Kessig reist, hole dir lieber erst die Erlaubnis derer, die beim Versuch gestorben sind.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Antes de atravesar los bosques de Kessig, primero obtén permiso de quienes murieron intentándolo.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Avant de traverser les bois de Kessig, demandez la permission à ceux qui y ont péri.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Prima di attraversare le foreste di Kessig, chiedi il permesso a coloro che sono morti nel tentativo.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[ケッシグの森を抜ける前に、まずそれを成そうとして死んだ者の許可を取れ。]]></LOCALISED_TEXT>
    </FLAVOURTEXT>
    <TYPE metaname="Enchantment" order_de-DE="0" order_es-ES="0" order_fr-FR="0" order_it-IT="0" order_jp-JA="0" />
    <SUB_TYPE metaname="Aura" order_de-DE="0" order_es-ES="0" order_fr-FR="0" order_it-IT="0" order_jp-JA="0" />
    <EXPANSION value="DPE" />
    <RARITY metaname="U" />
    <SPELL_ABILITY>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Enchant creature]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Enchanter : créature]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Kreaturenverzauberung]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Encantar criatura.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Incanta creatura]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[エンチャント(クリーチャー)]]></LOCALISED_TEXT>
    <TARGET_DETERMINATION>
    local filter = Object():GetFilter()
    filter:Clear()
    filter:AddCardType( CARD_TYPE_CREATURE )
    filter:SetZone( ZONE_IN_PLAY )
    return TargetGoodF()
    </TARGET_DETERMINATION>
    <PLAY_TIME_ACTION target_choosing="1">
    ChooseTarget( "CARD_QUERY_CHOOSE_CREATURE_TO_ENCHANT" )
    </PLAY_TIME_ACTION>
    <RESOLUTION_TIME_ACTION>
    Object():AttachmentFilter_Get():Clear()
    Object():AttachmentFilter_Get():AddCardType( CARD_TYPE_CREATURE )
    Object():Enchant( Object():GetTargetCard())
    </RESOLUTION_TIME_ACTION>
    </SPELL_ABILITY>
    <STATIC_ABILITY simple_filter="parent" layer="7C">
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Enchanted creature gets +X/+X, where X is the number of creature cards in your graveyard.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[La créature enchantée gagne +X/+X, X étant le nombre de cartes de créature dans votre cimetière.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Die verzauberte Kreatur erhält +X/+X, wobei X gleich der Anzahl an Kreaturenkarten in deinem Friedhof ist.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[La criatura encantada obtiene +X/+X, donde X es el número de cartas de criatura en tu cementerio.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[La creatura incantata prende +X/+X, dove X è il numero di carte creatura nel tuo cimitero.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[エンチャントされているクリーチャーは+X/+Xの修整を受ける。Xはあなたの墓地にあるクリーチャー・カードの総数に等しい。]]></LOCALISED_TEXT>
    <CONTINUOUS_ACTION>
    local parent = Object():GetParent()
    local total = 0
    local filter = Object():GetFilter()
    if parent ~= nil then
    filter:Clear()
    filter:SetZone( ZONE_GRAVEYARD )
    filter:AddCardType( CARD_TYPE_CREATURE )
    filter:SetPlayer( Object():GetController() )
    filter:NotTargetted()
    total = filter:Count()
    parent:GetCurrentCharacteristics():Power_Add( total )
    parent:GetCurrentCharacteristics():Toughness_Add( total )
    end
    </CONTINUOUS_ACTION>
    <AI_BASE_SCORE score="300" zone="in_play" />
    </STATIC_ABILITY>
    </CARD_V2>
    - Angelic Destiny 255810

    <?xml version='1.0'?>
    <CARD_V2>
    <FILENAME text="ANGELIC_DESTINY_255810" />
    <CARDNAME text="ANGELIC_DESTINY" />
    <TITLE>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Angelic Destiny]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Himmlisches Schicksal]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Destino angélico]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Destinée angélique]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Destino Angelico]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[天(てん)使(し)の運(うん)命(めい)]]></LOCALISED_TEXT>
    </TITLE>
    <MULTIVERSEID value="255810" />
    <ARTID value="134131" />
    <FRAMECOLOUR name="W" />
    <COLOUR value="W" />
    <ARTIST name="Jana Schirmer &amp; Johannes Voss" />
    <CASTING_COST cost="{2}{W}{W}" />
    <TYPE metaname="Enchantment" order_de-DE="0" order_es-ES="0" order_fr-FR="0" order_it-IT="0" order_jp-JA="0" />
    <SUB_TYPE metaname="Aura" order_de-DE="0" order_es-ES="0" order_fr-FR="0" order_it-IT="0" order_jp-JA="0" />
    <EXPANSION value="DPE" />
    <RARITY metaname="M" />
    <SPELL_ABILITY>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Enchant creature]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Enchanter : créature]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Kreaturenverzauberung]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Encantar criatura.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Incanta creatura]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[エンチャント(クリーチャー)]]></LOCALISED_TEXT>
    <TARGET_DETERMINATION>
    local filter = Object():GetFilter()
    filter:Clear()
    filter:AddCardType( CARD_TYPE_CREATURE )
    filter:SetZone( ZONE_IN_PLAY )
    return TargetGoodF()
    </TARGET_DETERMINATION>
    <PLAY_TIME_ACTION target_choosing="1">
    ChooseTarget( "CARD_QUERY_CHOOSE_CREATURE_TO_ENCHANT" )
    </PLAY_TIME_ACTION>
    <RESOLUTION_TIME_ACTION>
    Object():AttachmentFilter_Get():Clear()
    Object():AttachmentFilter_Get():AddCardType( CARD_TYPE_CREATURE )
    Object():Enchant( Object():GetTargetCard())
    </RESOLUTION_TIME_ACTION>
    </SPELL_ABILITY>
    <STATIC_ABILITY layer="7C">
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[La créature enchantée gagne +4/+4]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Die verzauberte Kreatur erhält +4/+4]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[La criatura encantada obtiene +4/+4, tiene las habilidades de volar y dañar primero y es un Ángel además de sus otros tipos.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[La creatura incantata prende +4/+4]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[エンチャントされているクリーチャーは+4/+4の修整を受けるとともに飛行と先制攻撃を持ち、他のタイプに加えて天使である。]]></LOCALISED_TEXT>
    <CONTINUOUS_ACTION>
    local parent = Object():GetParent()
    if (parent ~= nil) then
    local char = parent:GetCurrentCharacteristics()
    char:Power_Add( 4 )
    char:Toughness_Add( 4 )
    end
    </CONTINUOUS_ACTION>
    </STATIC_ABILITY>
    <TRIGGERED_ABILITY auto_skip="1">
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[When enchanted creature dies, return Angelic Destiny to its owner’s hand.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[a le vol et l'initiative]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Flugfähigkeit sowie Erstschlag und ist zusätzlich zu ihren anderen Typen ein Engel.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Cuando la criatura encantada muera, regresa el Destino angélico a la mano de su propietario.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[ha volare e attacco improvviso ed è un Angelo in aggiunta agli altri suoi tipi.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[エンチャントされているクリーチャーが死亡したとき、天使の運命をオーナーの手札に戻す。]]></LOCALISED_TEXT>
    <TRIGGER value="HIT_GRAVEYARD">
    return TriggerObject() == Object():GetParent()
    and TriggerObject():GetErstwhileZone() == ZONE_IN_PLAY
    </TRIGGER>
    <RESOLUTION_TIME_ACTION>
    if Object():GetZone() == ZONE_GRAVEYARD then
    Object():GuidedReveal( ZONE_GRAVEYARD, ZONE_HAND )
    Object():PutInHand()
    end
    </RESOLUTION_TIME_ACTION>
    </TRIGGERED_ABILITY>
    <STATIC_ABILITY layer="6">
    <CONTINUOUS_ACTION>
    local parent = Object():GetParent()
    if parent ~= nil and parent:GetZone() == ZONE_IN_PLAY then
    parent:GetCurrentCharacteristics():Badge_Set( BADGE_FLYING )
    parent:GetCurrentCharacteristics():FX_Set( SPECIAL_EFFECT_FLYING)
    parent:GetCurrentCharacteristics():CanOnlyBeBlockedBy_Set(EVASION_INDEX_FLYING )
    parent:GetCurrentCharacteristics():CanBlock_Set( EVASION_INDEX_FLYING )
    end
    </CONTINUOUS_ACTION>
    <CONTINUOUS_ACTION>
    local parent = Object():GetParent()
    if parent ~= nil then
    parent:GetCurrentCharacteristics():Badge_Set( BADGE_FIRSTSTRIKE )
    parent:GetCurrentCharacteristics():Bool_Set( CHARACTERISTIC_FIRST_STRIKE, 1 )
    end
    </CONTINUOUS_ACTION>
    </STATIC_ABILITY>
    <STATIC_ABILITY simple_filter="Parent" layer="4">
    <CONTINUOUS_ACTION>
    local parent = Object():GetParent()
    if ( parent ~= nil ) then
    parent:GetCurrentCharacteristics():SubType_GetWritable( parent ):Add( CREATURE_TYPE_ANGEL, parent )
    end
    </CONTINUOUS_ACTION>
    </STATIC_ABILITY>
    <HELP title="MORE_INFO_BADGE_TITLE_0" body="MORE_INFO_BADGE_BODY_0" zone="Any" />
    <HELP title="MORE_INFO_BADGE_TITLE_10" body="MORE_INFO_BADGE_BODY_10" zone="Any" />
    </CARD_V2>


    - Moan of the Unhallowed 255826

    <?xml version='1.0'?>
    <CARD_V2>
    <FILENAME text="MOAN_OF_THE_UNHALLOWED_255826" />
    <CARDNAME text="MOAN_OF_THE_UNHALLOWED" />
    <TITLE>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Moan of the Unhallowed]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Stöhnen der Unheiligen]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Gemidos de los impíos]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Gémissement des anathèmes]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Lamento dei Sacrileghi]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[神聖を汚す者のうめき]]></LOCALISED_TEXT>
    </TITLE>
    <MULTIVERSEID value="255826" />
    <ARTID value="138286" />
    <FRAMECOLOUR name="B" />
    <COLOUR value="B" />
    <ARTIST name="Nils Hamm" />
    <CASTING_COST cost="{2}{B}{B}" />
    <FLASHBACK_COST cost="{5}{B}{B}" />
    <FLAVOURTEXT>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[For a ghoul, every village is a buffet and every disaster is a reunion.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Für einen Ghul ist jedes Dorf ein Büffet und jede Katastrophe ein Klassentreffen.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Para un necrófago, cada aldea es un almuerzo y cada desastre una fiesta. ]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Pour une goule, chaque village est un banquet et chaque désastre, une réunion de famille.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Per un ghoul, ogni villaggio è un buffet e ogni disastro una rimpatriata.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[食屍鬼にとって、すべての村は御馳走であり、すべての災害は徴兵である。]]></LOCALISED_TEXT>
    </FLAVOURTEXT>
    <TYPE metaname="Sorcery" order_de-DE="0" order_es-ES="0" order_fr-FR="0" order_it-IT="0" order_jp-JA="0" />
    <EXPANSION value="DPE" />
    <RARITY metaname="U" />
    <TOKEN_REGISTRATION reservation="4" type="TOKEN_ZOMBIE_2_2_247076" />
    <SPELL_ABILITY>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Put two 2/2 black Zombie creature tokens onto the battlefield.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Mettez sur le champ de bataille deux jetons de créature 2/2 noire Zombie.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Bringe zwei 2/2 schwarze Zombie-Kreaturenspielsteine ins Spiel.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Pon en el campo de batalla dos fichas de criatura Zombie negras 2/2.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Metti sul campo di battaglia due pedine creatura Zombie 2/2 nere.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[黒の2/2のゾンビ・クリーチャー・トークンを2体戦場に出す。]]></LOCALISED_TEXT>
    <RESOLUTION_TIME_ACTION>
    PutTokensIntoPlay( "TOKEN_ZOMBIE_2_2_247076", 2 )
    </RESOLUTION_TIME_ACTION>
    </SPELL_ABILITY>
    <SPELL_ABILITY>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Flashback {5}{B}{B}]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Flashback {5}{B}{B}]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Rückblende {5}{B}{B}]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Retrospectiva {5}{B}{B}.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Flashback {5}{B}{B}]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[フラッシュバック {5}{B}{B}]]></LOCALISED_TEXT>
    </SPELL_ABILITY>
    <HELP title="MORE_INFO_TITLE_FLASHBACK" body="MORE_INFO_BODY_FLASHBACK" zone="Any" />
    </CARD_V2>
    - Bloodgift Demon 255825

    <?xml version='1.0'?>
    <CARD_V2>
    <FILENAME text="BLOODGIFT_DEMON_255825" />
    <CARDNAME text="BLOODGIFT_DEMON" />
    <TITLE>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Bloodgift Demon]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Blutgabendämon]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Demonio regalo de sangre]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Démon d'offresang]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Demone del Dono di Sangue]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[血の贈与の悪魔]]></LOCALISED_TEXT>
    </TITLE>
    <MULTIVERSEID value="255825" />
    <ARTID value="139296" />
    <FRAMECOLOUR name="B" />
    <COLOUR value="B" />
    <ARTIST name="Peter Mohrbacher" />
    <CASTING_COST cost="{3}{B}{B}" />
    <FLAVOURTEXT>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[He relishes the devotion of his Skirsdag puppets and their belief that it will earn them immortality.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Er genießt die Hingabe seiner Skirsdag-Popanzen und deren Glaube, dass sie dadurch Unsterblichkeit erlangen.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Él disfruta de la devoción de sus marionetas Skirsdag y de que crean que eso les garantizará la inmortalidad.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Il se délecte de la dévotion de ses marionnettes de Skirsdag et de leur conviction qu'elle leur apportera l'immortalité.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Apprezza molto la devozione dei suoi burattini Skirsdag e la loro convinzione che farà loro guadagnare l'immortalità.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[彼はスカーズダグの傀儡の献身と信仰を味わい、彼らに不死を与える。]]></LOCALISED_TEXT>
    </FLAVOURTEXT>
    <TYPE metaname="Creature" order_de-DE="0" order_es-ES="0" order_fr-FR="0" order_it-IT="0" order_jp-JA="0" />
    <SUB_TYPE metaname="Demon" order_de-DE="0" order_es-ES="0" order_fr-FR="0" order_it-IT="0" order_jp-JA="0" />
    <EXPANSION value="DPE" />
    <RARITY metaname="R" />
    <POWER value="4" />
    <TOUGHNESS value="4" />
    <STATIC_ABILITY>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Flying]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Vol]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Fliegend]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Vuela.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Volare]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[飛行]]></LOCALISED_TEXT>
    <CONTINUOUS_ACTION>
    local characteristics = Object():GetCurrentCharacteristics()
    characteristics:Badge_Set( BADGE_FLYING )
    characteristics:FX_Set( SPECIAL_EFFECT_FLYING)
    characteristics:CanOnlyBeBlockedBy_Set(EVASION_INDEX_FLYING )
    characteristics:CanBlock_Set( EVASION_INDEX_FLYING )
    </CONTINUOUS_ACTION>
    </STATIC_ABILITY>
    <TRIGGERED_ABILITY zone="InPlayAndPlayers">
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[At the beginning of your upkeep, target player draws one card and loses 1 life.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Zu Beginn deines Versorgungssegments zieht ein Spieler deiner Wahl eine Karte und verliert 1 Lebenspunkt.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Al comienzo de tu mantenimiento, el jugador objetivo roba una carta y pierde 1 vida.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Au début de votre entretien, le joueur ciblé pioche une carte et perd 1 point de vie.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[All'inizio del tuo mantenimento, un giocatore bersaglio pesca una carte e perde 1 punto vita.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[あなたのアップキープの開始時に、プレイヤー1人を対象とする。そのプレイヤーはカードを1枚引き、1点のライフを失う。]]></LOCALISED_TEXT>
    <TRIGGER value="BEGINNING_OF_STEP">
    return (MTG():GetStep() == STEP_UPKEEP and Object():GetController():MyTurn() ~= 0 and TriggeredForMe() )
    </TRIGGER>
    <TARGET_DETERMINATION>
    local filter = Object():GetFilter()
    filter:Clear()
    filter:SetFilterType( FILTER_TYPE_PLAYERS )
    filter:SetNeutral()
    return TargetGoodF()
    </TARGET_DETERMINATION>
    <PLAY_TIME_ACTION target_choosing="1">
    ChooseTarget( "CARD_QUERY_CHOOSE_PLAYER_DRAW_1_AND_LOSE_1" )
    </PLAY_TIME_ACTION>
    <RESOLUTION_TIME_ACTION>
    if Object():GetTargetPlayer() ~= nil then
    PlayerDrawCards( Object():GetTargetPlayer(), 1 )
    Object():GetTargetPlayer():LoseLife( 1 )
    end
    </RESOLUTION_TIME_ACTION>
    <SFX text="TARGET_PESTS_ABILITY_RESOLVED_PLAY" />
    <AI_BASE_SCORE score="600" zone="in_play" />
    </TRIGGERED_ABILITY>
    <HELP title="MORE_INFO_BADGE_TITLE_10" body="MORE_INFO_BADGE_BODY_10" zone="Any" />
    <SFX text="COMBAT_CLAW_LARGE_ATTACK" power_boundary_min="4" power_boundary_max="-1" />
    <SFX text="COMBAT_CLAW_SMALL_ATTACK" power_boundary_min="1" power_boundary_max="3" />
    </CARD_V2>

    Digging out the art now. Smile


    Skirsdag Cultist

    Skirsdag Cultist 2RR
    Creature - Human Shaman U
    R, T: Sacrifice a creature: Skirsdag Cultist deals 2 damage to target creature or player. 2/2

    "Within blood is life. Within life is fire. Within fire is the path to our masters’ glory!”

    Slawomir Maniak

    Murder of Crows

    Murder of Crows 3UU
    Creature - Bird U

    Flying

    Whenever another creature dies, you may draw a card. If you do, discard a card. 4/4

    Even more than carrion, they crave the last words of the dying.

    Drew Baker

    Spectral Rider

    Spectral Rider WW
    Creature - Spirit Knight U

    Intimidate

    2/2

    Never a word. Never a warning. Only the sound of hoofbeats along the crossways, and the screams of the avenged.

    Igor Kieryluk

    Wreath of Geists

    Wreath of Geists G
    Enhantment - Aura U

    Enchanted creature gets +X/+X, where X is the number of creature cards in your graveyard.


    Before you travel the woods of Kessig, first get permission from those who died trying.

    Jason A. Engle

    Angelic Destiny

    Angelic Destiny 2WW
    Enchantment - Aura M

    Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types.

    When enchanted creature dies, return Angelic Destiny to its owner’s hand.

    Jana Schirmer & Johannes Voss

    Moan of the Unhallowed

    Moan of the Unhallowed 2BB
    Sorcery U

    Flashback 5BB

    Put two 2/2 black Zombie creature tokens onto the battlefield.

    For a ghoul, every village is a buffet and every disaster is a reunion.

    Nils Hamm

    Bloodgift Demon

    Bloodgift Demon 3BB
    Creature - Demon R

    Flying

    At the beginning of your upkeep, target player draws one card and loses 1 life. 4/4

    Peter Mohrbacher

    Edit: Hmm, what is this nath'ed saying you all are so fond of?
    Posted in: The Rumor Mill
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