All I got to say is that they better be pretty good. Are we talking a cycle here? Every one would have to have a way to win the game then. That seems like either tokens or damage. That could get boring real fast. Green = makes tokens. Red = does damage. White = tokens? Black = damage/life loss? Blue = tokens?
Settlers of Catan is cool. Risk is cool. Monopoly is boring, but i still play it. Axis & Allies is way cool. ANother really good one is Carcasonne, which isn't realy a board game, you take turns laying down tiles and make your own board. It's awesome.
Meh. "Guildpact" sounds stupid. I'm fine with a "City" theme block, but lately seems like they've been going for style over substance. Hey, what cool theme can we come up with--then make all the cards to fit the theme.
Well, they're cutting back on all those "Wrath" effects. Trying to beef up the creature strategies. You'll still see 'em, but they might be useless. Either limited (like flamebreak) or attached to a creature (like Ryusi).
Yeah, I don't think anyone "misplaced" their finger. They kinda woulda known if a finger came off in a plant somewhere. So dat means someone put it in there. You guy who like the chili can relax.
That can't be right.
I am #8 out of 101 in my pool right now. :dance2:
Loved that movie with Branagh. That speech was kickass.