- KandykidZero
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Member for 13 years, 2 months, and 19 days
Last active Mon, May, 24 2021 13:59:41
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Sep 28, 2017KandykidZero posted a message on Who is the Raven Man?Of all the things to notice in the chain veil art, I just now saw that it also has the planeswalker symbol built into it.Posted in: Articles
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Jan 13, 2017KandykidZero posted a message on The Magic Market Index for January 13, 2017Fumarole also combos with Crackdown Construct for infinite triggers.Posted in: Articles
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As for Urza's Armor, 1 or 2 are going to be the most you run and you can always tutor for them. White gives you Lymph Sliver which has a built in Lashknife barrier.
Righteous War also can give your board pro-Pestilence, but if your opponent is playing white that might backfire.
Also, is the Pariah + Treacherous Link in there for Stuffy Doll?
En-Kor creatures are also fun since you can choose where their damage is going to be going (may I suggest something with protection or indestructible?)
If you are looking to try other colors Pestilence + Rite of Passage or Fungus Sliver can make for some big armies.
What if we just used cards with CMC = 4 only?
There are over 100 legendary creatures that fall into this category, and according to gatherer there are 2800+ cards with cmc = 4. And the best part for all the kiddies out there? I am willing to let the Nephilim be legal as commanders (might need to find some kind of play on the number 4 for the commander title *shrug*)
I'd say it follows the B&R lists, but cutting it down to 2800 cards might pretty much take care of the cards that are on that list.
Any cards you think might be too powerful?
I think it can be something done pretty quick and easily, but still be fun and let you play with some hidden gems that either cost just one too much for Tiny Leaders or are sometimes outshined by some really good 6-drops.
Thank you for your time,
KKZero
Recently with the influx of Tiny Leaders in my area, I was going through my binder and made a joke as I passed by Draco that someone should make a format called Gigantic Leaders so I can finally use it instead of just letting it sit there. Then I had an idea that has a pretty good base, but I would like some feedback on to see if there is anything that can be added or tweaked at all.
Here are the base rules:
1.) Draco begins the game in a shared Command Zone.
2.) Any player may cast Draco at anytime they could normally play it.
3.) If Draco moves anywhere except the battlefield, place it back into the Command Zone.
4.) If a player pays for it's upkeep cost, they gain a point for every mana spent.
New Rules Added [3/24/2015]
So after playing some more, my friends and I have decided to add some more opportunities for points and to increase the incentive to be a bit aggressive with being the first to take possession of Draco.
Points will also be awarded for the following:
[3 points] Be the first person to resolve playing Draco from the command zone.
[2 points] Cause an opponent to lose control of Draco.
[1 point] Resolve casting Draco from the command zone afterwards.
[1 point] Begin the turn with control of Draco.
[1 point] Deal combat damage to a player with Draco.
This can be done 1v1 or Multiplayer variants.
Different strategies are all encouraged, as there are pros and cons to playing 1, 2, 3, or 4 colors. More types of basics will let you play it faster, but you will get less points for paying it's upkeep. Dual lands can play a big role during deck construction.
I was thinking of keeping things simple and setting the point total at 20, as it would take at least three payments to reach, but still rewards someone that wants to go the hard way with no basics and only have to pay twice.
My biggest concerns right now are people creating copies of Draco after someone has already played him, but that might just have to be for now[Edit 3/12: Added uniqueness suggestion below after getting to play a bit over the weekend.]Thank you all for taking the time to check it out and I look forward to hearing about it if you decide to test it out.
(I have also thought of introducing a similar version for more casual players or tiny leaders that uses Stratadon somehow with a fixed upkeep of 5 minus one for each basic land type)
I was very impressed.
Matt just answered in the affirmative on his Tumblr. The bounced card would go back to your hand. Now where did I put those Peel from Realities...
"A few older cards turn a face-down creature face up. If you manifest an instant or sorcery card, and one of these older cards tries to turn it face up, reveal the card and it stays on the battlefield face down."
It will be nice once the FAQ comes out for Manifest. I am more worried about this opening the door for more morph/manifest cheatyfacing.
I was horrified at the pricing of non-bundle Magic products though as they all had 20-25% markup, had I not seen this post I never would have gone there.
Got a pack of Khans and RTR, only thing that was neat was a foil Dutiful Return with very light grey lettering for the title.
But you never know what they are thinking these days...
Wal-Mart/Target's vendors do this where they will take leftover premium series decks and put the 10 cards that are visible from the package in as random promos for the multipacks. The nice thing about this is when you see the 4 or 5 pre-cons for $30 in the plastic cases you can open the rest of the premium deck. I was able to pick up a few Jace/Chandra, Fire/Lightning, Venser/Koth, and Ajani/Nicol Bolas this way, but sadly was missing the good cards like the planeswalkers, Chain Lightning and Price of Progress.
Too be fair though, I did purchase some of the twin booster packs and open Chain Lightnings in both of them.