Drani, the Last Experiment3(U/R)(U/G)(G/R) Legendary Creature - Goblin Bird Mutant
Flying (U/R)(U/R): Switch all creature's power and toughness until end of turn. (U/G)(U/G): Look at the top four cards of your library. You may reveal any number of creature cards from them, and put them into your hand. (G/R)(G/R): Unblocked creatures gain trample and +1/+0 until end of turn. UUGGRR: Each player exiles all creatures he or she controls, and then puts a blue, green and red 1/1 Goblin Bird Mutant creature token with flying into play for each creature he or she exiled this way. Whenever all of those tokens are removed from the battlefield, return all creatures exiled this way to the battlefield.
1/3
"Her brood is flapping beneath her skin, waiting to burst out with explosive force."
I like your take on Unique, and your take on the Mindslaver Prototype =) it really feels like a prototype, not yet perfected like the real one. Also, requires more thought to abuse, and is more balanced. I like it =) 8/10
Alter Ego2UUU
Sorcery
Shuffle all permanents you own, your graveyard and your hand back into your library.
Then, exile your library. For the next 6 turns, you play with an other deck you own. Draw 7 cards, and your life total becomes 20. At the beginning of the upkeep of the 7th turn with the new library, exile that library. Then put all other cards exiled with Alter Ego in your library. Draw 7 cards from your new library.
Mustache-Twirling Villain3BB Creature - Human Rogue
When Mustache-Twirling Villain comes into play, put an 8/6 Golem artifact creature token with trample named Doomsday Device into play.
2/2
"Just as planned."
Dune-Brood Blessing(2/W)(2/G)(B/R)
Enchantment - Aura
Enchanted creature becomes a Sand in addition to its other creature types.
Enchanted creature gets +1/+1 and "Whenever this creature deals combat damage to a player, put two 1/1 Sand creature tokens into play.
I actually kind of like this card. The 'first strike' matters is a cool concept, especially for {rw}. The only thing I really dislike about this card is the combination of name and creature type. I think it should have some sort of tribal/faction name, seeing as it is a berzerker. And most wild animals aren't berzerkers, and the name 'Roaring Lion' implies it's a wild animal. A little more thought on that, and then I really like it.
Zzapper
I do not love this card, but I don't hate it either. I like the concept of a rather insignificant steampunk worker-class human, I even like the name, but I dislike its ability. Graveyard abilities are not really red, nor really blue. And untapping land feels more green to me, although it is a nice throwback to Cloud of Faeriesin blue. The 'flip a coin' is a nice addition, though, as it is seen on more {ur} cards.
Charlie
I love this card! It's a cool concept, with the +2/+2, due to its mutations, using an enemy colour to pay for this ability. It's not too overpowered, and not too underpowered either. I love it!
Dragoon
I absolutely love this card. I like the fact that it is {bg}, one of my favourite colour combinations. I like it gets you lands back from your graveyard, and I like its name. I only think it might be slightly overpowered. Perhaps a decrease in p/t, and then it would be even better.
DeusofCalamity
I like Clerics. I like this card, and the fact that its first ability is a colourless ability. I also like the fact that he is able to better protect fellow humans and clerics.
Overall, a very good design.
Gerrard's Mom
I really quite like the concept of this card. I like that it's a white Goblin, a shift from the traditional red for goblins. I also like the idea of 'civilised Goblins', something this card implies. Yes, I really quite like this card.
Top 3
1: Charlie
2: DeusofCalamity
3: Gerrard's Mom
I hope this was okay critique... I'm not very experienced at this kind of thing.. ^^'
Also.. what do you guys mean with the 'holder' thing?
Yes, I'm a newb.. I know ^^'
Unnatural Birth1
Tribal Sorcery - Eldrazi
Put a 0/1 Eldrazi Spawn creature token with "Sacrifice this creature: add 1 to your mana pool" on the battlefield.
Rebound.
Gorehungry Carnivalist2(R/B)(R/B)
Creature - Loxodon Berzerker Hellbent - As long as you have no cards in hand, Loxodon Berzerker gets +2/+0 and double strike.
2/4
Voidcore Weird3RU Creature - Weird
Counter any spells or abilities that would target Voidcore Weird.
Whenever a spell or ability gets countered, put a +1/+1 counter on Voidcore Weird
3/3
Seyden, Puppet of the Puca's(U/R)(U/R)
Legendary Creature - Elf
At the end of each turn, switch Seyden's power and toughness. To the puca's, just mischief.
To him, eternity of torment.
3/1
Koth, Hammer Tribe Geomancer2RR Legendary Creature - Human Wizard (R) t: If you control a mountain, add RR to your mana pool. 1RR,t: Koth deals X damage to target creature or player, where X is the amount of mountains you control.
2/3
Egrin Sahr, Defiler of Kinsbaile4(W/B) Creature - Kithkin Wizard
Thrull creatures you control get +1/+1
All creatures are Thrulls in addition to their other types.
Sacrifice a Thrull, t: Egrin Sahr, Defiler of Kinsbaile deals 2 damage to each attacking or blocking creature.
2/2
Angel of the Otherworld7(W/B)(W/B)
Creature - Angel
Flying, Vigilance, First Strike 1(W/B)(W/B)(W/B): Exile all creatures. Return them to the battlefield at the beginning of the next end step.
6/6
Legendary Creature - Goblin Bird Mutant
Flying
(U/R)(U/R): Switch all creature's power and toughness until end of turn.
(U/G)(U/G): Look at the top four cards of your library. You may reveal any number of creature cards from them, and put them into your hand.
(G/R)(G/R): Unblocked creatures gain trample and +1/+0 until end of turn.
UUGGRR: Each player exiles all creatures he or she controls, and then puts a blue, green and red 1/1 Goblin Bird Mutant creature token with flying into play for each creature he or she exiled this way. Whenever all of those tokens are removed from the battlefield, return all creatures exiled this way to the battlefield.
1/3
"Her brood is flapping beneath her skin, waiting to burst out with explosive force."
Next up:
an Elf Horror
Alter Ego 2UUU
Sorcery
Shuffle all permanents you own, your graveyard and your hand back into your library.
Then, exile your library. For the next 6 turns, you play with an other deck you own. Draw 7 cards, and your life total becomes 20. At the beginning of the upkeep of the 7th turn with the new library, exile that library. Then put all other cards exiled with Alter Ego in your library. Draw 7 cards from your new library.
Next:
Make a Golem tribal Sorcery.
Creature - Human Rogue
When Mustache-Twirling Villain comes into play, put an 8/6 Golem artifact creature token with trample named Doomsday Device into play.
2/2
"Just as planned."
Next:
Interrogation Imp
Enchantment - Aura
Enchanted creature becomes a Sand in addition to its other creature types.
Enchanted creature gets +1/+1 and "Whenever this creature deals combat damage to a player, put two 1/1 Sand creature tokens into play.
Next:
(2/R)GG
CrazyMatt
Zzapper
Charlie
Dragoon
DeusofCalamity
Overall, a very good design.
Gerrard's Mom
Top 3
2: DeusofCalamity
3: Gerrard's Mom
I hope this was okay critique... I'm not very experienced at this kind of thing.. ^^'
Also.. what do you guys mean with the 'holder' thing?
Yes, I'm a newb.. I know ^^'
Tribal Sorcery - Eldrazi
Put a 0/1 Eldrazi Spawn creature token with "Sacrifice this creature: add 1 to your mana pool" on the battlefield.
Rebound.
Next is:
3RG
Creature - Snake
Haste
Sacrifice Limbless Salamander: deal 2 damage to target creature or player.
2/1
Next is
R Cat
Creature - Loxodon Berzerker
Hellbent - As long as you have no cards in hand, Loxodon Berzerker gets +2/+0 and double strike.
2/4
Next:
{ub} Plant
Creature - Weird
Counter any spells or abilities that would target Voidcore Weird.
Whenever a spell or ability gets countered, put a +1/+1 counter on Voidcore Weird
3/3
Seyden, Puppet of the Puca's (U/R)(U/R)
Legendary Creature - Elf
At the end of each turn, switch Seyden's power and toughness.
To the puca's, just mischief.
To him, eternity of torment.
3/1
Next is
(W/G) Vedalken
Legendary Creature - Human Wizard (R)
t: If you control a mountain, add RR to your mana pool.
1RR,t: Koth deals X damage to target creature or player, where X is the amount of mountains you control.
2/3
Creature - Kithkin Wizard
Thrull creatures you control get +1/+1
All creatures are Thrulls in addition to their other types.
Sacrifice a Thrull, t: Egrin Sahr, Defiler of Kinsbaile deals 2 damage to each attacking or blocking creature.
2/2
Next I'd like
Heartless Hidetsugu and Rosheen Meanderer
Creature - Angel
Flying, Vigilance, First Strike
1(W/B)(W/B)(W/B): Exile all creatures. Return them to the battlefield at the beginning of the next end step.
6/6
Next:
7(U/W)(U/W)
Creature - Giant Druid
Trample.
t: add GGG to your mana pool.
4/5
Next is a W Faerie