Bombard X (Whenever this creature attacks, it deals X damage to target player.)
Flaming (Whenever this creature deals combat damage to a creature, put a burn counter on that creature. If that creature has burn counters on it equal to its toughness, its controller sacrifices it.
Overcharge X(You may pay this spell's overcharge cost instead of its normal mana cost. If you do, it deals 1 damage to you for each other spell you cast this turn, and you can't cast any further spells this turn.)
A few examples: Goblin Bombardier1R
Creature - Goblin
Bombard 2
1/1
Blasting Phelddagrif 1WBR
Creature - Phelddagrif W: Blasting Phelddagrif gets +1/+1 and flying until end of turn. Target opponent may untap up to two permanents. R: Blasting Phelddagrif deals 3 damage to target player. Target opponent may destroy target land you control. B: Blasting Phelddagrif gets +1/+1 and deathtouch until end of turn. Target opponent may have you discard a card.
4/4
Mutation Pool3UG Tribal Enchantment - Mutant
Whenever the power or toughness of a creature you control changes, put a mutation counter on Mutation Pool. (U/G)(U/G)(U/G): Put an X/X green and blue Mutant Giant creature into play, where X is the number of mutation counters on Mutation Pool.
I hope I understood this challenge right ^^'
the lord: Weird of the Steam Maze2(U/R)(U/R) Creature - Weird
Other Weird creatures get +1/+1 and t: This creature deals 1 damage to target creature or player.
2/3
Reality Will Fall Apart Scheme
Creatures you control become 2/2 blue and red Weirds.
The Great River Nile Land (R)
The Great River Nile enters the battlefield tapped. t: add G or U to your mana pool. G,t: put a fertility counter on target land. Whenever that land becomes tapped for mana, add one mana of any colour that land could produce to your mana pool.
Pharaoh's Condemnation2GW Sorcery (U)
Exile target creature. Add X green mana to your mana pool, where X is the exiled creature's converted mana cost.
Tutankhamon, the UndyingGUB Creature - Zombie Warrior (M)
As an additional cost to cast Tutankhamon, the Undying, tap two creatures you control.
Trample. GUB: Return Tutankhamon from your graveyard to the battlefield. Activate this ability only if Tutankhamon is in your graveyard.
4/4
With all due respect, but in some of the newer fluff Elesh Norn is described as having an obsession with religion, and she believes every religion has angels. Thus, she has angels.
But I agree with the infect bit. Also, it wouldn't work against a flying deck, as it destroys all non-flyers.
Anyhow...
Tangle Crusader1GG Creature - Human Knight (R)
Trample, first strike, protection from red and from blue.
2/2
Wrath of Norn3WWW
Sorcery (R)
Put a 4/4 white Angel creature token with flying on the battlefield. Destroy all creatures without flying. "Witness our angels descend from the skies, bringing perfection to the unbelievers." - Elesh Norn, the Grand Cenobite.
Synod Crusader1UU Creature - Human Knight (R)
Whenever Synod Crusader deals combat damage to a creature, but doesn't destroy it, return that creature to its owner's hand.
First strike, protection from white and red. "Now is the time to strike at our vedalken oppressors"
2/2
Kuldotha Crusader1RR Creature - Goblin Knight (R)
Haste, first strike, protection from green and blue. "He fights for the Iron Mother"
2/2
Tangle Crusader1GG Creature - Zombie Knight (R)
Whenever a creature dealt damage by Tangle Crusader is put into a graveyard this turn, put a +1/+1 counter on Tangle Crusader.
First strike, protection from red and blue. "Those who resist compleation will soon realise the error of their ways." - Vorinclex, the Voice of Hunger.
2/2
Magnetic Elemental3UR Creature - Elemental (R) (U/R): Target artifact creature blocks Magnetic Elemental this turn if able.
Metalcraft - UR,t: Attach all equipment on the battlefield to Magnetic Elemental. Activate this ability only any time you could cast a sorcery, and only if you control three or more artifacts.
4/3
A second challenge!
Mistling of the MarshesBWG
Enchantment Creature - Elemental Horror (U) (W/G): Target creature blocks Mistling of the Marshes this turn if possible. B: Mistling of the Marshes gains Deathtouch until end of turn.
2/2
Viashino Gloryseeker1(W/R)(W/R) Creature - Viashino Knight (M)
First strike.
Whenever a creature dealt damage by Viashino Gloryseeker is put into a graveyard this turn, put a glory counter on Viashino Gloryseeker.
Whenever there are 5 or more glory counters on Viashino Gloryseeker, it gets +2/+2, becomes legendary, and gains R: Viashino Gloryseeker gets +1/+0 until end of turn.
3/2
Regent of Omnath5G Creature - Elemental
Green mana doesn't empty from your pool as steps and phases end. t: Add X green mana to your mana pool, where X is the amount of green mana in your mana pool.
2/3
Bombard X (Whenever this creature attacks, it deals X damage to target player.)
Flaming (Whenever this creature deals combat damage to a creature, put a burn counter on that creature. If that creature has burn counters on it equal to its toughness, its controller sacrifices it.
Overcharge X (You may pay this spell's overcharge cost instead of its normal mana cost. If you do, it deals 1 damage to you for each other spell you cast this turn, and you can't cast any further spells this turn.)
A few examples:
Goblin Bombardier 1R
Creature - Goblin
Bombard 2
1/1
Burning Oak 3RR
Creature - Treefolk
Haste, Flaming
3/6
Deafening Bolt 2R
Sorcery
Overcharge RR
Deafening Bolt deals 4 damage to target creature or player.
Creature - Phelddagrif
W: Blasting Phelddagrif gets +1/+1 and flying until end of turn. Target opponent may untap up to two permanents.
R: Blasting Phelddagrif deals 3 damage to target player. Target opponent may destroy target land you control.
B: Blasting Phelddagrif gets +1/+1 and deathtouch until end of turn. Target opponent may have you discard a card.
4/4
Tribal Enchantment - Mutant
Whenever the power or toughness of a creature you control changes, put a mutation counter on Mutation Pool.
(U/G)(U/G)(U/G): Put an X/X green and blue Mutant Giant creature into play, where X is the number of mutation counters on Mutation Pool.
Next: Myr
Creature - Zombie
Deathtouch.
2/2
the lord:
Weird of the Steam Maze 2(U/R)(U/R)
Creature - Weird
Other Weird creatures get +1/+1 and t: This creature deals 1 damage to target creature or player.
2/3
Reality Will Fall Apart
Scheme
Creatures you control become 2/2 blue and red Weirds.
Land (R)
The Great River Nile enters the battlefield tapped.
t: add G or U to your mana pool.
G,t: put a fertility counter on target land. Whenever that land becomes tapped for mana, add one mana of any colour that land could produce to your mana pool.
Pharaoh's Condemnation 2GW
Sorcery (U)
Exile target creature. Add X green mana to your mana pool, where X is the exiled creature's converted mana cost.
Tutankhamon, the Undying GUB
Creature - Zombie Warrior (M)
As an additional cost to cast Tutankhamon, the Undying, tap two creatures you control.
Trample.
GUB: Return Tutankhamon from your graveyard to the battlefield. Activate this ability only if Tutankhamon is in your graveyard.
4/4
IIW:
But I agree with the infect bit. Also, it wouldn't work against a flying deck, as it destroys all non-flyers.
Anyhow...
Tangle Crusader 1GG
Creature - Human Knight (R)
Trample, first strike, protection from red and from blue.
2/2
Sorcery (R)
Put a 4/4 white Angel creature token with flying on the battlefield. Destroy all creatures without flying.
"Witness our angels descend from the skies, bringing perfection to the unbelievers." - Elesh Norn, the Grand Cenobite.
Creature - Human Knight (R)
Whenever Synod Crusader deals combat damage to a creature, but doesn't destroy it, return that creature to its owner's hand.
First strike, protection from white and red.
"Now is the time to strike at our vedalken oppressors"
2/2
Kuldotha Crusader 1RR
Creature - Goblin Knight (R)
Haste, first strike, protection from green and blue.
"He fights for the Iron Mother"
2/2
Tangle Crusader 1GG
Creature - Zombie Knight (R)
Whenever a creature dealt damage by Tangle Crusader is put into a graveyard this turn, put a +1/+1 counter on Tangle Crusader.
First strike, protection from red and blue.
"Those who resist compleation will soon realise the error of their ways." - Vorinclex, the Voice of Hunger.
2/2
Creature - Elemental (R)
(U/R): Target artifact creature blocks Magnetic Elemental this turn if able.
Metalcraft - UR,t: Attach all equipment on the battlefield to Magnetic Elemental. Activate this ability only any time you could cast a sorcery, and only if you control three or more artifacts.
4/3
A second challenge!
Mistling of the Marshes BWG
Enchantment Creature - Elemental Horror (U)
(W/G): Target creature blocks Mistling of the Marshes this turn if possible.
B: Mistling of the Marshes gains Deathtouch until end of turn.
2/2
Creature - Viashino Knight (M)
First strike.
Whenever a creature dealt damage by Viashino Gloryseeker is put into a graveyard this turn, put a glory counter on Viashino Gloryseeker.
Whenever there are 5 or more glory counters on Viashino Gloryseeker, it gets +2/+2, becomes legendary, and gains R: Viashino Gloryseeker gets +1/+0 until end of turn.
3/2
Creature - Elemental
Green mana doesn't empty from your pool as steps and phases end.
t: Add X green mana to your mana pool, where X is the amount of green mana in your mana pool.
2/3