I'm trying to build a green/black deck for a budget legacy tournament. (€125, that's about $165,-)
I really want to keep this completely double coloured, so no completely green or no completely black cards, as I like to play with completely multicoloured decks.
But, in playtesting, I found it was rather lacking in removal. What shall I cut out in favour of 4x Putrefy? the Doomgapes and the Gleancrawlers? Any other ideas? Please, I really need some help.
Sign-up round
Karrthus' Caldera
Legendary Land (R)
Karrthus' Caldera enters the battlefield tapped. t: Add B,R or G to your mana pool. BRG,t: Target creature becomes a dragon and gets +1/+1 and flying until end of turn.
"Those who venture close can feel the might of the dragon rise within them with every heartbeat." - Sarkhan Vol
A little bit of story
The Magmaborn are a race of elemental creatures who have ventured too close to the molten domain of the dragon Karrthus. They have the bodies of humans, which they once where, but, where there once was flesh, there now is rock and flame. Seeing as their small settlements are on the very rim of the caldera, which they worship as a god, they where the natural people for the waking caldera to manipulate. To the rest of the barbarians of Jund, they are seen and respected as living embodiments of rage, and also as the living will of the great dragon tyrants above. It is an honour for them to become a Magmaborn, and every year several promising champions are send to those settlements, never to return.
Round 1:
Magmaborn Champion2RG Creature - Elemental Human Warrior (U)
Haste. (B/R): Magmaborn Champion gets +1/+0 until end of turn.
3/2
Karrthus' Caldera Legendary Land (R)
Karrthus' Caldera enters the battlefield tapped. t: Add B, R or G to your mana pool. BRG,t: Target creature becomes a dragon and gets +1/+1 and flying until end of turn. "Those who venture close can feel the might of the dragon rise within them with every heartbeat." - Sarkhan Vol
Mischievous Command3UUU
Instant (R)
Choose two - All lands are islands until end of turn; or return up to two target creatures to the top of their owners libraries; or copy target spell; or choose another target for target spell or ability.
Bell of Famine2
Artifact (M)
Whenever an opponent casts a spell, put a charge counter on Bell of Famine. X,t: Put X charge counters on Bell of Famine.
remove 15 charge counters from Bell of Famine, t: Destroy all other permanents.
Quest for ImmortalityBWG
Enchantment
Whenever a creature you control is put into a graveyard from play, put a quest counter on Quest for Immortality.
As long as there are 12 or more quest counters on Quest for Immortality, if a card would be put into your graveyard from play, put it on the bottom of your library instead, and your life total can't change.
Eager TravellerG
Creature - Human Warrior
Suspend 2 GG
When Eager Traveller comes into play, if it was suspended, put two +1/+1 counter on it, and it gains trample. "I have travelled long and far, and I have learned much on the way."
1/1
Krax, the Forge of Rage Legendary Land (MR)
Krax, the Forge of Rage enters the battlefield tapped. RR,t: Destroy target artifact. Add X to your mana pool, where X is its converted mana cost.
Lotus Farm
Land
Lotus Farm enters the battlefield tapped. t: Add one mana of any colour to your mana pool.
Metalcraft - As long as you control 3 or more artifacts, Lotus Farm taps for three mana of any colour instead. It doesn't untap during your next untap step.
I'm trying to build a green/black deck for a budget legacy tournament. (€125, that's about $165,-)
I really want to keep this completely double coloured, so no completely green or no completely black cards, as I like to play with completely multicoloured decks.
But, in playtesting, I found it was rather lacking in removal. What shall I cut out in favour of 4x Putrefy? the Doomgapes and the Gleancrawlers? Any other ideas? Please, I really need some help.
As for the deck:
4x Creakwood Liege
2x Lord of Extinction
2x Doomgape
2x Gleancrawler
2x Grave-Shell Scarab
2x Deity of Scars
3x Odious Trow
4x Savra, Queen of the Golgari
4x Shambling Shell
4x Putrid Leech
3x Gift of the Deity
12x Swamp
12x Forest
If you have any ideas about how to improve this deck, please help me.
Previous Cards
Karrthus' Caldera
Legendary Land (R)
Karrthus' Caldera enters the battlefield tapped.
t: Add B,R or G to your mana pool.
BRG,t: Target creature becomes a dragon and gets +1/+1 and flying until end of turn.
"Those who venture close can feel the might of the dragon rise within them with every heartbeat." - Sarkhan Vol
A little bit of story
Round 1:
Magmaborn Champion 2RG
Creature - Elemental Human Warrior (U)
Haste.
(B/R): Magmaborn Champion gets +1/+0 until end of turn.
3/2
Legendary Land (R)
Karrthus' Caldera enters the battlefield tapped.
t: Add B, R or G to your mana pool.
BRG,t: Target creature becomes a dragon and gets +1/+1 and flying until end of turn.
"Those who venture close can feel the might of the dragon rise within them with every heartbeat." - Sarkhan Vol
Also, I vote for sptfire1023
Instant (R)
Choose two - All lands are islands until end of turn; or return up to two target creatures to the top of their owners libraries; or copy target spell; or choose another target for target spell or ability.
Artifact (M)
Whenever an opponent casts a spell, put a charge counter on Bell of Famine.
X,t: Put X charge counters on Bell of Famine.
remove 15 charge counters from Bell of Famine, t: Destroy all other permanents.
Enchantment
Whenever a creature you control is put into a graveyard from play, put a quest counter on Quest for Immortality.
As long as there are 12 or more quest counters on Quest for Immortality, if a card would be put into your graveyard from play, put it on the bottom of your library instead, and your life total can't change.
IIW
Creature - Human Warrior
Suspend 2 GG
When Eager Traveller comes into play, if it was suspended, put two +1/+1 counter on it, and it gains trample.
"I have travelled long and far, and I have learned much on the way."
1/1
Creature - Goblin Mutant
Graft 1
0/0
Legendary Land (MR)
Krax, the Forge of Rage enters the battlefield tapped.
RR,t: Destroy target artifact. Add X to your mana pool, where X is its converted mana cost.
Land
Lotus Farm enters the battlefield tapped.
t: Add one mana of any colour to your mana pool.
Metalcraft - As long as you control 3 or more artifacts, Lotus Farm taps for three mana of any colour instead. It doesn't untap during your next untap step.