- Ultra_Magnus
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Member for 13 years, 2 months, and 24 days
Last active Sun, Jan, 19 2020 09:17:33
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silentstormraider posted a message on Nullhide Ferox and Re-equipIn order for your Nullhide Ferox to regain flying the ability from Cobbled Wings would indeed need to gain a new timestamp. So would need to be removed from the Ferox and then re-equipped. Just paying the equip cost without moving the Wings wouldn't do anything.Posted in: Magic Rulings -
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SandmanNess posted a message on Mono-Green AggroHere's another update on my list now that I've reached 50 competitive league matches.Posted in: Deck Creation (Standard)
Match breakdown and winrate:
Win Percentage on play vs draw:
Individual match breakdown from 25-50 (can't screenshot the whole thing):
So, first thing is that the total win rate so far of 74% is insanely high, higher than I thought it would be, and after 50 matches it's getting out of the realm of just possible variance. Given the current meta, there's some things that really stand out as positive.
1. Control is absolutely everywhere, in multiple variants, and so far the deck has performed excellent vs the control matchup as a whole. My total control record so far is 15-6, and I was only running 1 Carnage Tyrant main deck, I've since upped that to 2 to give me an even better game 1 matchup.
2. Both GB midrange and MonoRed remain great matchups, with me being 5-0 vs Monored and 7-2 vs GB midrange. I thought both decks would be more popular, but it definitely seems that GB has fallen on the popularity scale given that I only saw it twice in 25 matches. Monored I also only saw twice in 25 matches, it's mainly been just tons of control variants.
3. The only bad matchup I've found so far is the monoU aggro deck and I haven't sen it one time since I made the sideboard adjustments for it, I really expected to see it more, but glad I didn't.
Here is the current list:
DeckMagic OnlineOCTGN2ApprenticeBuy These Cards Creatures:
4x Llanowar elves
4x Druid of the Cowl
4x Steel Leaf Champion
4x Beast Whisperer
4x Nullhide Ferox
3x Goreclaw, Teror of Qal Sisma
2x Gigantosaurus
1x Aggressive Mammoth
2x Carnage Tyrant
4x Ghalta, Primal HungerSpells:
2x Prey Upon
2x Blanchwood Armor
Lands
24x ForestSideboard:
1x Prey Upon
1x Plummet
2x Find//Finality
2x Thrashing Brontodon
3x Vine Mare
1x Carnage Tyrant
3x Kraul Harpooner
1 Vivien Reid
1 Ripjaw Raptor
75% winrate in standard is really really high, and the deck feels great in most matchups. Not really sure what I might change at this point, I've considered cutting the prey upons for more blanchwood armors and cutting a ghalta for another 3 or 4 drop like maindeck ripjaw raptor, but honestly I don't know if it would improve anything. Will keep playing, testing, and updating.
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SandmanNess posted a message on Mono-Green AggroHey guys,Posted in: Deck Creation (Standard)
So, after reading through the recent posts and lists, I seem to be of a differing opinion than pretty much everybody. I've also run through the few lists that managed to 5-0 on MTGO and they seem to be similar to each other in most respects. I've seen a lot of decks running early 1,2, and 3 drops in a classic effort to curve out, like Pelt Collector, Kraul Harpooner, Thorn Lieutenant, and Jadelight Ranger/Merfolk Branchwalker. I just don't think this should be the primary goal of MonoG Stompy, in a format that has 2 solid mana dorks and several great large costed threats. So I have gone a different direction than most with my list, sacrificing early threats for much better later threats and I've had pretty good success. I've played a total of 25 competitive league matches on Arena and tracked my results so I will share them here and then break down my choices.
This first screenshot is my match breakdown and winrate so far vs the current best decks in the format:
The second is my win percentage on the play vs on the draw:
The third is my list of individual matches played and their outcomes:
These are the first 25 matches I've run, all competitive, and I don't think I saw 1 "home brew". The most off beat deck I saw was probably Merfolk and I played it twice and it was still very competitive. The sample size is small so far but I think I've seen some trends that are very promising.
1. I think the matchup with all of the golgari builds is very favorable. So far the win rate is 5-2 and I lost at least 1 match to a pretty bad punt. The golgari decks don't do well with big creatures and also don't do well with creatures that have hexproof, which is a big part of my sideboard plan. They are rather slow in the beginning and play a lot of underpowered threats in the first few turns that we don't really care about and most of my creatures can't be killed by the cheaper vraksa, which is a big plus. Tying to play that style of game is the reason I think the MonoG lists I've seen haven't done very well against the golgari decks, you have to just go straight over the top.
2. Control decks of all types are very favorable. My current winrate vs all forms of control is 7-1, with most of the match wins being 2-0. They usually use their early burn to kill mana dorks which is only slightly annoying and they have very few hard removal threats to deal with nullhide ferox, Gigantosaurus, and Ghalta. To be fair I've only played Jeskai once, and that will certainly be the harder matchup with mass removal being more prevalent but I think games 2 and 3 are still heavily in my favor.
3 MonoRed is one of the easiest matchups to play. A turn 2 or 3 Steel Leaf Champion followed by a turn 4 threat is usually incredibly troublesome and they have basically no answers for Nullhide Ferox. Once you acquire a means to trample over, the game usually ends.
4. My worst matchup is by far the monoU aggro deck. 3 of my losses came from that deck, it's very annoying to deal with and if you look at the results without including that matchup, the win rate borders on absurd. I don't know what the exact answer is for it but I have plenty of room to put some answers for it.
So here is the list:
DeckMagic OnlineOCTGN2ApprenticeBuy These Cards Creatures:
4x Llanowar elves
4x Druid of the Cowl
4x Steel Leaf Champion
4x Beast Whisperer
4x Nullhide Ferox
3x Goreclaw, Teror of Qal Sisma
3x Gigantosaurus
1x Aggressive Mammoth
1x Carnage Tyrant
4x Ghalta, Primal HungerSpells:
2x Prey Upon
2x Blanchwood Armor
Lands
24x ForestSideboard:
1x Prey Upon
1x Plummet
2x Find//Finality
2x Thrashing Brontodon
3x Vine Mare
2x Carnage Tyrant
So as you can see, the list doesn't even have a full sideboard, and I haven't even used Thrashing Brontodon at all. So there is plenty of room to make the deck even better than what it is.
The eight mana dorks are pretty self explanatory, as is Steel Leaf Champion. Prey Upon has opened up attacking lanes a few times for the win, and Blanchwood Armor on a trample creature usually ends the game. Beast Whisperer wins the game if not countered or killed, it allows me to go way over the top of other creature decks and turns mana dorks into gas late game. Goreclaw, Terror of Qal Sisma makes Ferox, Carnage Tyrants, and Mammoth come in at absurd prices, and the trample ability it gives all creatures is usually how I win the game. Nullhide Ferox is an absurdly broken card and I'd run 8 if I could. Gigantosaurus is ok, it can't be burned out usually and giving it trample is great. Against most decks it eats a removal spell but if it lives even for a turn, it can give you an instantly cheap Ghalta. Ghalta, Primal Hunger is a straight powerhouse and is responsible for most of the wins and it amazes me that people have discussed not playing it. Carnage Tyrant is self explanatory, and Aggressive Mammoth gives the team trample and can win me the game the same turn it's cast. Sideboard is completely wide open, the only thing I usually side in is hexproof creatures and Find//Finality for removal heavy decks.
Will continue to run this and track results, any questions, comments, advice, or criticism is welcome. Thanks!
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peteroupc posted a message on Multiple Soul-Scar Mages stackingNo. If you control Soul-Scar Mage (among one or more you control) and damage meeting its criteria would be dealt, it isn't; rather, that many -1/-1 counters are put on the creature in question instead (C.R. 614.6). Since the creature is not being dealt damage anymore, the effect of any other Soul-Scar Mage you control won't apply to that event (C.R. 614.7). This is so because replacement effects apply one after the other (C.R. 616.1, 616.1a-e).Posted in: Magic Rulings
EDIT: Edited after comment 3 was posted.
EDIT (May 23; Apr. 3, 2018): Clarification.
EDIT (Jul. 16): Correctness edit to conform to terminology change in Amonkhet. -
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Melyssa73 posted a message on RG Dino AggroI have reconsidered what my deck should be and this is the new list considering I think this would work out much better than the previous one.Posted in: Standard Archives
DeckMagic OnlineOCTGN2ApprenticeBuy These Cards Deck List (60)
Creatures (24)
4 Otepec Huntmaster
4 Carnage Tyrant
4 Deathgorge Scavenger
4 Drover of the Mighty
4 Ripjaw Raptor
4 Regisaur AlphaInstant (8)
4 Lightning Strike
4 Abrade
Planeswalker (2)
2 Huatli, Warrior Poet
Sorcery (4)
4 Commune With Dinosaurs
Basic Lands (4)
2 Mountain
2 ForestLands (18)
4 Rootbound Crag
4 Sunpetal Grove
2 Unclaimed Territory
4 Scattered Groves
4 Sheltered Thicket -
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Kingmabs posted a message on [Primer] InfectPosted in: Aggro & TempoQuote from Outbred »Quote from Kingmabs »I think there is something to be said about playing magic on the stack. Imo that's where opt's strength lies.
I think this is worth testing because of the shenanigans on the stack. We also get to hold mana up for spell pierce/dispel and if nothing happens we opt in their end step.
In terms of swinging and having to interact on the stack opt does it and serum visions/Sleight of hand Doesn't we screen the card and if its good draw it or get to see another getting us out of trouble maybe.
Thoughts on the points i've made ? Im interested in hearing others opinions on the card in infect.
This sounds spot on to me, it gives us the chance to find protection or a counter at instant speed to potentially save our dude on the stack
I think the whole opt in the opponents endstep will come up less than what people are saying, a good player only interacts with our creature in our endstep or normally on their turn, meaning casting opt on the opponents endstep will only be a thing if we already have protection in hand otherwise we are giving them a free shot at our creature(mind games aside)
the Question is how much better is the instant scry over seeing the opponents hand because peek seems to weak
regardless I'm excited to test and have fingers crossed
Yeah atm im looking at testing two i think in the mb.
In regards to opt being played in the end step of opponents turn it's situational. You obviously play it if they are tapped out. It's important to realize it is a option.
I picked up u/g infect for the first time in a few months this week. I played it on Wednesday and Thursday.
Wednesday i ended up going 3/1 beating jeskai control, b/w tron and merfolk. I lost to Affinity in the 4th round. Could of gone either way since we are both fast decks.
Thursday i played against grixis ds and lost 0/2 they hit the exact right spells and i had good draws too forcing my opponent to have 7 kill spells both games. The next 3 rounds i won against boros burn 2/1, boros burn 2/0 and lantern control 2/0 for a 3/1 finish.
I like the deck a lot still and it seems as though its still a solid choice. Grixis ds seems like its a terrible match up but can be beatable. Played a 3rd practice match after losing to it 0/2 and beat it pretty convincingly. It does depend on what part of their deck they see.
Ill post what im running a little later if people are interested. -
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Kingmabs posted a message on [Primer] InfectI think there is something to be said about playing magic on the stack. Imo that's where opt's strength lies.Posted in: Aggro & Tempo
I think this is worth testing because of the shenanigans on the stack. We also get to hold mana up for spell pierce/dispel and if nothing happens we opt in their end step.
In terms of swinging and having to interact on the stack opt does it and serum visions/Sleight of hand Doesn't we screen the card and if its good draw it or get to see another getting us out of trouble maybe.
Thoughts on the points i've made ? Im interested in hearing others opinions on the card in infect. -
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The deck feels clunky with fetchlands (i tried with 8 fetches) just to trigger revolt for narnam renegade and i don't even want to trade creatures just for him to have a counter. But really good against early DS,tasigurs and goyfs. I'm still undecided between aspect of hydra and blossoming defense. Might revert to the original build, more stable and faster with Aspect of HydraPosted in: Modern Archives - Established
Here's my current list:
20 LANDS
4 Windswept Heath
4 Wooded Foothills
12 Forest
27 CREATURES
4 Experiment One
4 Dryad Militant
4 Narnam Renegade
4 Strangleroot Geist
4 Avatar of the Resolute
2 Kalonian Tusker
1 Scavenging Ooze
1 Scryb Ranger
1 Rhonas, the Indomitable
1 Leatherback Ballot
13 SPELLS
4 Rancor
4 Vines of the Vastwood
3 Blossoming Defense
2 Dismember
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DB0013 posted a message on [Primer] G/W Auras (Bogle)With the current meta I'm pretty sure Silhanna Ledgewalker is better than Kor SpiritdancerPosted in: Aggro & Tempo - To post a comment, please login or register a new account.
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2 Forest
3 Breeding Pool
4 Inkmoth Nexus
4 Misty Rainforest
1 Windswept Heath
4 Wooded Foothills
2 Pendelhaven
Creatures (14)
4 Blighted Agent
4 Glistener Elf
4 Noble Hierarch
2 Viridian Corrupter
2 Rancor
4 Become Immense
2 Dismember
1 Groundswell
4 Might of Old Krosa
4 Mutagenic Growth
1 Spell Pierce
4 Vines of Vastwood
4 Gitaxian Probe
3 Kitchen Finks
2 Viridian Corrupter
1 Wild Defiance
1 Dismember
2 Dispel
2 Nature's Claim
3 Twisted Image
1 Dryad Arbor
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4 Glistener Elf
4 Noble Hierarch
4 Phyrexian Crusader
4 Plague Stinger
1 Dryad Arbor
Lands (21)
1 Forest
1 Swamp
4 Inkmoth Nexus
4 Misty Rainforest
3 Overgrown Tomb
2 Twilight Mire
4 Verdant Catacombs
2 Pendelhaven
3 Rancor
4 Abrupt Decay
2 Become Immense
1 Dismember
4 Might of Old Krosa
4 Vines of Vastwood
4 Inquisition of Kozilek
2 Nihil Spellbomb
2 Spellskite
2 Viridian Corrupter
1 Illness in the Ranks
1 Vampiric Link
1 Carrion Call
1 Disfigure
4 Nature's Claim
1 Tasigur, the Golden Fang
I am very excited to see Phyrexian Crusader get some decent attention, as I have believed for a long time that GB Infect is a genuine option. It has popped up from time to time over the years, but now it's really going to get a good work over
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However in a desperate situation, you can still try it and see if your opponent knows. Cast your Vines on their Spellskite, then very confidently cast your pumps on your creature and see if they let you get away with it. If your opponent asks any questions, just get them to read Vines. Mind you, if you do get away with it and win, that might be considered a tad unsportsmanlike lol
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2 Spellskite
4 Blighted Agent
4 Glistener Elf
4 Noble Hierarch
1 Dryad Arbor
Lands (20)
2 Forest
3 Breeding Pool
4 Inkmoth Nexus
4 Misty Rainforest
4 Verdant Catacombs
1 Wooded Foothills
2 Pendelhaven
2 Apostle's Blessing
3 Become Immense
4 Groundswell
2 Might of Old Krosa
3 Mutagenic Growth
4 Vines of Vastwood
4 Gitaxian Probe
3 Serum Visions
1 Spellskite
2 Dispel
3 Nature's Claim
2 Path to Exile
2 Twisted Image
4 Geist of Saint Traft
1 Temple Garden
It is great to see the return of Groundswell in the deck, compared with his pantheon list, and he is even running more of them than Might of Old Krosa! He is running 1 less Become Immense. There is no Wild Defiance in the list either. I tend to have a love/hate relationship with that card, sometimes it is amazing, and sometimes it just gets stuck in your hand. He is also running 3 Serum Visions, which is similar to the old Kelvin Chew deck that made the Top 8 of Pro Tour Return to Ravnica, which ran a lot of dig.
Tom mentions that he really enjoyed playing with Path to Exile as an alternative to cards like Dismember, which is interesting considering our recent discussions. Of course Geist of Saint Traft is also no doubt very enjoyable to play with in certain match-ups. I saw Aaron Barich on camera cast it on turn 2 with Noble Hierarch against 4 color control, which I can imagine that would be an enjoyable experience
It will be interesting to see how the deck evolves from here.
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There is also some tricky interactions when Hive Mind is on the board and they cast a pact. If they cast any pact you can announce that you wish to retain priority with your copy of the pact on the stack, then Spell Pierce the copy. They will copy your Spell Pierce, but if you have 2 open mana you can pay the cost. Of course you fail to pay for Spell Pierce that you cast, since it was targeting your copy. The copy of the pact will get countered and you won't die on your turn. Most of the time if you have Spell Pierce in hand, you would just counter the Hive Mind itself, but you can't always do that if they have enough mana to pay for the Spell Pierce.
Similarly, if they cast Slaughter Pact on one of your creatures, while Hive Mind is on the board, you can announce that you wish to retain priority with the copy targeting the same creature on the stack, and cast Apostle's Blessing on your creature giving it protection from black. Both Slaughter Pact and the copy will get countered on resolution, and you get to live for another turn.
Getting beaten on turn 1 was rough though, I guess they cast Amulet of Vigor with a Simian Spirit Guide and went to town with bounce lands and Summer Bloom lol.
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Dismember is not only good for removing Spellskite and Melira, it also hits key elves such as Heritage Druid, is great against Splinter Twin, and of course is excellent in the mirror.
Also against the company decks, Dispel is good. It is worth noting that Collected Company, Chord of Calling and Summoner's Pact are all instant, so Dispel can be more reliable than Spell Pierce here, especially against elves where they usually have a pile of mana available and laugh at Spell Pierce.
As for Wiltleaf Abzan, that matchup is probably easier than normal Abzan/Junk as they tend to run less removal and discard, and focus more on creatures. It is really just a matter of finding a way through, while being mindful of removal, which is what our deck does well.
Good luck in GP Singapore!!
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