Assemble the Dreadhorde2BR
Enchantment (R)
At the beginning of your upkeep, put a muster counter on ~, then Amass X, where X is the number of muster counters on it.
Solidify1U
Snow Enchantment(U)
Aura - Enchant Creature
As long as ~ has any ice counters on it, Enchanted Creature has defender
At the beginning of your endstep, put an ice counter on ~.
Whenever enchanted creature is dealt damage, if that damage is greater than the number of ice counters on ~, destroy enchanted creature. Otherwise remove all ice counters from ~.
Alchemist's ExchangeRB
Sorcery
As an additional cost to cast ~ sacrifice a non-Artifact Creature and a non-Creature Artifact
Return target Artifact Creature from your graveyard to the battlefield.
______________________________________________ The procedure requires raw materials and a soul, bring some you don't mid losing.
Yawgmoth3W
Legendary Creature - Human Cleric
Compleat 2 2BB : (if this permanent isn't an artifact, put 2 +1/+1 counters on it and it becomes an artifact in addition to it's other types)
As long as ~ isn't an artifact, non-artifact creatures you control get +0/+2
As long as ~ is an artifact, other artifact creatures you control get +2/+1 and menace
2/4
Lobotomy Sliver2BB
Creature - Sliver (R)
All Slivers have, "when this permanent enters the battlefield, target opponent reveals their hand. You choose a non-land card from it. Exile that card for as long as you control this permanent." (If a permanent with this ability loses it, after it has exiled a card, the card will still be returned when you no longer control that permanent.)
3/3
Angel of Infinite Reflections 2UW
Creature - Angel Illusion(M)
Flying, Vigilance
Whenever a creature you control becomes the target of a spell or ability an opponent controls, exile it. If you do, you may search your library for a creature card with the same name and put it onto the battlefield. 2WT : Return target non-Angel card you own in exile to the bottom of your library.
3/4
Chiropractor of Ish Sah3U
Creature - Cleric Horror(U)(silver Bordered)(phyrexian Watermark)
Artifacts spells you cast with Converted mana cost 7 or greater cost 2 less to play. T: Sacrifice an artifact, draw a card.
2/3
Miraculous Growth3GG
Sorcery - R
Search your library for up to 2 lands and put them onto the battlefield.
If you were the last player to take their first turn this game, untap up to 2 lands you control.
The Extermination of the Ninth District3BB
Enchantment - Saga (R)
I: Destroy each non-rat creature with toughness 2 or less, create X X/X Black Rat creature token with haste where X is the number of creatures that died this turn.
II: Destroy all rats, create a Debt Artifact token for each rat destroyed this way
III: Sacrifice all Debt tokens you control, Sacrifice a Treasure or Creature for each Debt token sacrificed this way.
Assemble the Dreadhorde 2BR
Enchantment (R)
At the beginning of your upkeep, put a muster counter on ~, then Amass X, where X is the number of muster counters on it.
IIW: mana cost w/ x
Biological Warfare 3BB
Sorcery (R)
Awaken 3 - 1BB
All creatures get -4/-4 until end of turn
IIW: "Epic" Spell (Enduring Ideal etc.)
Foster RegretBBU1
Instant (R)
Counter target spell, that spell's controller discards two cards
IIW: lifegain payoff
Solidify1U
Snow Enchantment(U)
Aura - Enchant Creature
As long as ~ has any ice counters on it, Enchanted Creature has defender
At the beginning of your endstep, put an ice counter on ~.
Whenever enchanted creature is dealt damage, if that damage is greater than the number of ice counters on ~, destroy enchanted creature. Otherwise remove all ice counters from ~.
IIW: Tapir creature
Alchemist's Exchange RB
Sorcery
As an additional cost to cast ~ sacrifice a non-Artifact Creature and a non-Creature Artifact
Return target Artifact Creature from your graveyard to the battlefield.
______________________________________________
The procedure requires raw materials and a soul, bring some you don't mid losing.
IIW: Fight
Yawgmoth 3W
Legendary Creature - Human Cleric
Compleat 2 2BB : (if this permanent isn't an artifact, put 2 +1/+1 counters on it and it becomes an artifact in addition to it's other types)
As long as ~ isn't an artifact, non-artifact creatures you control get +0/+2
As long as ~ is an artifact, other artifact creatures you control get +2/+1 and menace
2/4
IIW: "You lose the game"
Niv-Mizzet's Command3UR
Instant (R)
Choose two-
IIW: Artifacts matter
Edit, never mind I'm way late
Lobotomy Sliver2BB
Creature - Sliver (R)
All Slivers have, "when this permanent enters the battlefield, target opponent reveals their hand. You choose a non-land card from it. Exile that card for as long as you control this permanent." (If a permanent with this ability loses it, after it has exiled a card, the card will still be returned when you no longer control that permanent.)
3/3
IIW: Sweepers/Board Wipes
Sheoldred's command BB
Instant (R)
Choose 2
IIW: Coffee Card (see Arcane Spyglass 11/18/04)
Angel of Infinite Reflections 2UW
Creature - Angel Illusion(M)
Flying, Vigilance
Whenever a creature you control becomes the target of a spell or ability an opponent controls, exile it. If you do, you may search your library for a creature card with the same name and put it onto the battlefield.
2WT : Return target non-Angel card you own in exile to the bottom of your library.
3/4
IIW: Slivers
Poison without infect, mill
Glimpse of Phyrexia UB
Instant
Each opponent Gets a poison counter and puts the top 6 cards of their library into their graveyard.
NC: Commands (cryptic/kolaghan's, etc)
NC: Populate
Chiropractor of Ish Sah 3U
Creature - Cleric Horror(U)(silver Bordered)(phyrexian Watermark)
Artifacts spells you cast with Converted mana cost 7 or greater cost 2 less to play.
T: Sacrifice an artifact, draw a card.
2/3
Untap, Playing last matters
Miraculous Growth 3GG
Sorcery - R
Search your library for up to 2 lands and put them onto the battlefield.
If you were the last player to take their first turn this game, untap up to 2 lands you control.
NC: Djinns
Exile Matters, Legendary
Tazri, Allied Avenger 2WW
Legendary Creature - Human Ally Soldier (R)
~ Gets +1/+1 for each creature you own in exile
2/3
NC: Mana sinks
Saga, Rats
The Extermination of the Ninth District 3BB
Enchantment - Saga (R)
I: Destroy each non-rat creature with toughness 2 or less, create X X/X Black Rat creature token with haste where X is the number of creatures that died this turn.
II: Destroy all rats, create a Debt Artifact token for each rat destroyed this way
III: Sacrifice all Debt tokens you control, Sacrifice a Treasure or Creature for each Debt token sacrificed this way.
NC: Playing last matters