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  • posted a message on July 13, 2019
    votes: netn10, void_nothing

    Gyre Challenger 1G
    Creature - Elf Warrior (R)
    Whenever a Creature enters the battlefield under an opponent's control, if that creature has greater power or toughness than ~, put a +1/+1 counter on ~.
    1/2
    Posted in: Custom Card Contests and Games
  • posted a message on July 12, 2019
    Votes: DiscardUnearth, Indighost

    Prized Escort 4
    Artifact - Vehicle (R)
    Crew - 1
    Whenever ~ deals combat damage to an opponent, you may exchange control of it and target permanent that player controls.
    1/5
    Posted in: Custom Card Contests and Games
  • posted a message on July 11, 2019
    Votes: DiscardUnearth, void_nothing

    Redemption Arc RRRR
    Instant (M)
    You may only cast this spell on an opponent's turn, during their pre-combat main phase.
    Choose up to one creature card in your hand and put it onto the battlefield under control of the player whose turn it is, it gains haste. Gain control of that creature at the beginning of the next end step.
    Posted in: Custom Card Contests and Games
  • posted a message on July 10, 2019
    Votes: DiscardUnearth, Kwanyeegor

    Big Three DragonsWRG
    Enchantment (M)
    At the beginning of your end step, if you control 3 White dragons, 3 Red dragons and 3 green dragons, ~ deals 32 damage to any target and you gain 32 life
    Posted in: Custom Card Contests and Games
  • posted a message on July 9, 2019
    Votes: void_nothing, Kwanyeegor

    Aeon Elemental 2UUU
    Creature - Elemental (M)
    Evoke - 4UU
    Shroud
    When ~ enters the battlefield, skip your next turn.
    When ~ would die, exile it instead and its controller takes two additional turns after this one.
    1/4
    Posted in: Custom Card Contests and Games
  • posted a message on July 5, 2019
    Votes: bravelion83, IcariiFA

    Scavenging Skeleton 2B
    Creature - Skeleton Warrior (C)
    Exile another Skeleton from your graveyard, return ~ from your graveyard to the battlefield tapped.
    3/2
    Posted in: Custom Card Contests and Games
  • posted a message on July 3, 2019
    Votes: bravelion83, kwanyeegor

    Waxing Moon1GG
    Enchantment (R)
    When this permanent enters the battlefield, place 3 Waning counters on it
    At the beginning of each upkeep if no player cast a spell last turn, add a Waxing counter counter to ~ and remove a Waning counter from it. Then if there are 3 or more Waxing counters on it, transform it.
    Wolf and Non-Human Werewolf creatures you control get +1/+0 for each Waxing counter on it and +0/+1 for each Waning counter on it.
    //
    Waning Moon
    Enchantment (R)
    At the beginning of each upkeep, if no player cast a spell last turn, add a Waning counter to ~ and remove a Waxing counter from it. Then if there are 3 or more Waning counters on it, transform it.
    Wolf and Non-Human Werewolf creatures you control get +1/+0 for each Waxing counter on it and +0/+1 for each Waning counter on it and have trample.
    Posted in: Custom Card Contests and Games
  • posted a message on JUNE 20TH, 2019
    Votes: IcariiFA, Rudyard

    Freeze Over 2UU
    Instant (U)
    Affinity for snow (this costs 1 less to cast for each snow permanent you control)
    Counter target spell
    Posted in: Custom Card Contests and Games
  • posted a message on JUNE 18TH, 2019
    Votes: Flintlock, bravelion83

    Rakdos Roulette 1B/R mana B/R mana B/R mana
    Sorcery (M)
    Each player may choose to get a Coward Emblem with, "Creatures you control cannot block", each player who does not flips two coins. Each player whose coin comes up Tails once loses half their life rounded up, each player whose coin comes up Tails both times loses the game.
    ________________________________________
    "Lets Play a game"
    Posted in: Custom Card Contests and Games
  • posted a message on JUNE 17TH, 2019
    votes: Flatline, Rudyard

    Industrial Accident 3RR
    Sorcery
    Each player sacrifices X lands and ~ deals X damage to each creature, where X is the number of artifacts you control.
    Posted in: Custom Card Contests and Games
  • posted a message on June 14th, 2019
    Votes: Flintlock, Subject16

    Cursed Shovel1
    Artifact - Equipment (U)
    Equip - 2
    Equipped creature gets +1/+0 and has, "2BT: Choose Target creature card in your graveyard with power less than equipped creature's power. Flip a coin, if you win the flip return that creature from your graveyard to your hand, otherwise exile that creature and create a tapped 2/2 Black Zombie creature token".
    Posted in: Custom Card Contests and Games
  • posted a message on JUNE 13TH, 2019 THE LAST DCC
    Votes: Rudyard, void_nothing

    Hostage Exchange 2UR
    Sorcery (R)
    Gain control of target creature an opponent controls, untap it, it gains haste.
    At the beginning of the next end step, that creature's owner gains control of a creature you control of your choice.
    Posted in: Custom Card Contests and Games
  • posted a message on [Daily Card Contest] DCC Discussion Thread
    Bonus card I thought of while making my card for the DCC today,

    Other Howl of Rage xB/R mana
    Instant (U)
    Target creature gets +X/+0 and trample until end of turn if R was spent to cast this spell, that creature gets -0/-X until end of turn if B was spent to cast this spell.

    This one is more interesting but it strangely is only a removal spell in a BR deck, since the more swamps you play, the more trouble you will have casting it for larger values on your own creatures with just the buff. I really liked this tension though, where having both of the hybrid actually made the card more restrictive, and what the card could be depended on your color combination. The better side is usually the removal side, so this is like a 3/5 black card and a 1.5/5 red card. In Red/X splashing Black it can do either side, if your draw cooperates.

    I set out to do a Twisted Reflection type card, where it was a limited trick that turned into a removal spell if you kicked it with another color. You very rarely would play it if you cannot kick it. I thought of this card, since the rate on the other card I submitted wasn't great and could never really be. But the card I ended up submitting fit the "feel" I was going for better: it's a situational trick that you could justify playing in limited because it is also a removal spell. This one is cooler in a meta way, but in the game play it is usually only one card after you construct your mana base.

    Just wanted to share this other card and my thought process cause I thought it was interesting.
    Posted in: Custom Card Contests and Games
  • posted a message on JUNE 12TH, 2019 THE LAST DCC
    Votes: Flatline, void_nothing

    Howl of Rage XR
    Instant (C)
    Kicker - B
    Target creature gets +X/+0 and gains trample until end of turn.
    If this spell was kicked, that creature also gets -0/-X until end of turn.
    Posted in: Custom Card Contests and Games
  • posted a message on JUNE 11TH, 2019
    Votes: Flatline, netn10

    Not sure if this is the right template for levelers
    Manamorphic Larva 1G
    Creature - Insect(R)
    Level up 1G
    2/2 [Level 0-1]
    Defender 0/1 [Level 2-3]
    Flying, Deathtouch, Hexproof
    At the beginning of each upkeep create a token that's a copy of ~ 3/4[Level 4+]
    Posted in: Monthly Contests Archive
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