2019 Holiday Exchange!
 
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The End of an Era
  • posted a message on Color Identity in Commander
    You cannot put noble heirach in a white green commander deck, because of the blue mana symbol in its rules text, reminder text is just the text in parenthesis e.g. (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn.) on Noble Heirach.
    Rules support:
    "903.4. The Commander variant uses color identity to determine what cards can be in a deck with a certain commander. The color identity of a card is the color or colors of any mana symbols in that card’s mana cost or rules text, plus any colors defined by its characteristic-defining abilities (see rule 604.3) or color indicator (see rule 204).
    Example: Bosh, Iron Golem is a legendary artifact creature with mana cost {8} and the ability “{3}{R}, Sacrifice an artifact: Bosh, Iron Golem deals damage equal to the sacrificed artifact’s converted mana cost to target creature or player.” Bosh’s color identity is red."
    Bolded by me for emphasis.
    Posted in: Magic Rulings
  • posted a message on Urborg, tomb of yawgmoth
    Quote from Wxb948 »
    I am fairly new to MTG and right now am only playing at home with my friends. The debate is if Urborg can be tapped for mana, for instance, Vampire envoy needs one swamp and two additional mana. Can I tap one swamp and two Urborg to play this card? My friends tell me that Urborg is just like blossoming sands and can only tap for a swamp and not for mana. My issue is, the card states that "each land IS a swamp" and in my estimation, can be tapped as mana. please help clarify.

    1) you cannot tap 2 Urborgs and one swamp to cast vampire envoy, because Urborg is legendary (You can only have one legendary card on the battlefield at a time, if you play a second one you choose which one to keep and the other goes to the graveyard without being able to be tapped)
    2) Blossoming Sands can be tapped for mana, it can be tapped for green or white mana and this is mana can be used to pay generic costs (1,2,3,X and so on). There is no difference between the mana that a basic land and blossoming sands produce.
    Posted in: Community Discussion
  • posted a message on The One Word Card Game
    Deathly Pallor 4(W/B)
    Enchantment - Aura
    Enchant player
    When enchanted player gains life, or discards a card create a 2/2 spirit
    Posted in: Custom Card Contests and Games
  • posted a message on The One Word Card Game
    Deathly Pallor 4(W/B)
    Enchantment - Aura
    Enchant
    Posted in: Custom Card Contests and Games
  • posted a message on GMaD #354: Non-Invasive Proliferate
    Adding 2 animation module, since it works well with a lot of our +1/+1 counter synergies while providing creatures for plaguemaw beast and more creatures to pump with nissa

    Posted in: Casual & Multiplayer Formats
  • posted a message on Copying a spell on the stack?
    Yes, dual casting says you may choose a new target of the copy of the mana leak, and remand is a spell so it is a legal target for mana leak, so you can choose the new target of the copy to be Remand.
    Posted in: Magic Rulings
  • posted a message on "I Don't Like You" game.
    Rally The Horde R
    Instant
    Gain control of all goblins.
    Posted in: Custom Card Contests and Games
  • posted a message on Argument and Clarification Request for "When a creature dies..." or Similar Triggers.
    Quote from IcefireWolf67 »

    3) "Creature dies" trigger. This ability is triggered when a permanent's ability states "When this/a creature dies...", and triggers as a result of a creature being sacrificed, destroyed, or its toughness falling below 1, sending it to the graveyard.

    This is part is incorrect to die means to be put in the graveyard from the battlefield, nothing more nothing less.
    Rules support:
    700.4. The term dies means “is put into a graveyard from the battlefield.”
    Edit: Just to be clear the answer to the question is that the creature doesn't die, since leyline is a replacement effect, so the creature never makes it to the graveyard, and because of the definition above. I just wanted to clarify the definition of die, since that seems to be a major point of the confusion.
    Posted in: Magic Rulings
  • posted a message on "I Don't Like You" game.
    Master Pyromancer 2RR
    Creature-Wizard
    t: deal 1 damage to target player and each creature that player controls.
    2/2
    Posted in: Custom Card Contests and Games
  • posted a message on "I Don't Like You" game.
    Mind Pulse 1UU
    Sorcery
    When you cast this spell you may reveal any number of instant cards in your hand and pay their mana costs, if you do add their effects to Mind pulse.
    Return mind pulse to your hand.
    Posted in: Custom Card Contests and Games
  • posted a message on Winding Constrictor + Awaken
    Quote from Mig2014 »
    I would assume the land would become a creature first and then counters placed on it, following the order of layers for continuous effects, and in that case it would get the additional counter from Winding Constrictor.

    How come this does not apply in this situation?

    Because you follow the instructions of the card in order written, and awaken says to put the counters on first, why the ability is worded that way is not a rules question for this forum, you might want to ask that in magic general.
    Posted in: Magic Rulings
  • posted a message on "I Don't Like You" game.
    Slow The Swift UB
    Enchantment
    Whenever a creature with haste enters the battlefield, tap that creature and put a -1/-1 counter on it.
    Posted in: Custom Card Contests and Games
  • posted a message on The "I Like You" game
    Insignia Of Healing 2
    Artifact
    When Insignia enters or leaves the battlefield, put a +1/+1 counter on target creature.
    Whenever one or more -1/-1 counters are placed on a creature you control you may return Insignia Of Healing from the graveyard to the battlefield.
    Posted in: Custom Card Contests and Games
  • posted a message on "I Don't Like You" game.
    One With The Earth 2GG
    Enchantment
    All permanents are lands in addition to their other types.
    Posted in: Custom Card Contests and Games
  • posted a message on Issues with Skulk
    Just an update, skulk is not evergreen, which means that while it might be in another block, it will not be in every (or almost every) magic set. Here is an article which confirms this, and this is a reference giving the reasoning.
    Posted in: Opinions & Polls
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