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  • posted a message on Countering a loyalty ability?
    Just to clarify, adding or removing the loyalty counters is a cost, so even if the ability is countered, the loyalty counters will still have changed.

    606.4. The cost to activate a loyalty ability of a permanent is to put on or remove from that permanent a certain number of loyalty counters, as shown by the loyalty symbol in the ability’s cost
    Posted in: Magic Rulings
  • posted a message on Could they really not print Mox Aether?
    So how would

    Mox Aether 0
    Artifact
    Et: Add C to your mana pool.

    be overpowered? I think it fits with Mox Opal's metalcraft requirement in that it's still a mox (costs 0, produces mana) but is balanced by the fact that you cannot use it turn 1 to accelerate.

    Anyway, a Mox that produces C is bound to be printed someday.

    The issue is that if they were to print that mox they would have to make energy weaker, or it leads to some overpowering starts, (for example if aether hub was still in the set that would lead to a 2 drop on turn 1, which would be really good in an aggro deck). The issue becomes balancing the environment with the mox, and at some point it wouldn't be worth it.
    Also whether it's overpowered or not that card doesn't look like it would be a fun magic card. It's a really high variance card, that leads to either really good starts, or being useless, either way that doesn't sound fun to play with.
    Posted in: Magic General
  • posted a message on GMaD #351- Pebbles in our Shoes
    Fixed the numbers, also decided to add sylvan advocate, for more boosts to our man lands, it's a bit worse than the surge, but still good enough

    Pebbles in my Shoe (45)Magic OnlineOCTGN2ApprenticeBuy These Cards
    Build-Around (4):
    4 Earth Surge

    Creatures (4):
    4 Sylvan advocate

    Spells (7):
    4 Exploration
    3 Rude Awakening

    Lands (30):
    4x Hissing Quagmire
    26x couldabeen Mutavault

    Posted in: Casual & Multiplayer Formats
  • posted a message on Stack ruling
    Quote from Mig2014 »
    Fog prevents combat damage only, and that is damage done by attacking and blocking creatures only. You can’t use Fog to prevent damage from Wild Slash, even if the Ferocious criteria isn’t met.

    The point of casting wild slash is that wild slash says damage can't be prevented this turn, which means that if wild slash was cast, fog would not prevent the combat damage of the OP's creatures, since damage can't be prevented this turn. The point is the combat damage being prevented or not prevented, not the damage from wild slash itself.
    Posted in: Magic Rulings
  • posted a message on Get Rid of Emblems
    Quote from savedsynner »
    I agree with the spirit of the OP topic. I think everything in the game should be able to be interacted with in some way, and countering doesn't count.

    I would say a more egregious example are poison counters. WotC clearly feels that mechanic is broken but they have yet to print any dedicated hate for it outside melira, and even she can't interact with it, just stop more from being accumulated.

    I'm very shocked WotC never printed an anti infect artifact or enchantment the level of stony silence or rest in peace. Those cards are simply backbreaking against their respective decks and yet we have no 1X echantment "Remove all poison counters. Additional Poison Counters cannot be accumulated" or Artifact 2cmc "Sac this artifact: Remove all poison counters. Target player cannot receive Poison counters this turn". Or would this 1 card make Infect unplayable? Stony Silence hasn't taken Affinity out of Tier 1. Rest In Peace and the scads of Gy hate hasn't kept modern dredge from winning.

    While MaRo has said that he didn't want such cards, there actual is a card that interacts with poison counters in the way you are referring to, unfortunately it is a one shot effect: Leeches
    On topic, I disagree with the idea that everything needs to have an answer. Don't get me wrong, I think that every card type should have an answer, and that if there are things that happen very often then it should have an answer. But I do think that some, until the end of the game effects are interesting, especially if you have to work for them, or there is a major cost. It rewards players from doing something awesome in a permanent way, which I think is cool.
    On that note that is why I dislike infect, because it made poison counter winning far to easy, making it feel less special. But I thought that poison counters were cool before, infect cards like serpent generator required work, and that made them dool
    Posted in: Magic General
  • posted a message on Does Wizards kill formats for casual play?
    Quote from Shea_0 »
    Quote from Weebo »
    FNMs can be literally any format.


    This is stretching it a bit. Actually, it's just not correct.

    As an EDH player your statement seems waaaay off.

    No store I've been to all along the I-5 corridor thru WA & OR runs EDH FNM's. I don't get to play magic on fridays, I have to wait until saturday for casual play.

    It's a stretch in that many formats probably don't see play at FNM, but that is now the stores decision.
    it used to be that FNM's could only run certain formats, now they are allowed to be any format, which doesn't mean that they are.
    This is what is usual meant when people say FNM's can be any format.
    source
    Posted in: Magic General
  • posted a message on Infiltrate vs Ambush
    Okay, your right it doesn't trigger, but then the keyword doesn't do anything. Because it will try to trigger during the declare attackers step, but it doesn't because you're right the crature isn't unblocked, at the time. Then nothing happens.
    The issue is that the triggered ability won't trigger during the declare blockers step, which is when you want it to trigger, which is why the wording doesn't work.
    Posted in: Custom Card Rulings
  • posted a message on Infiltrate vs Ambush
    I understand that that is what you want to do, but under the current ruling whenever ~ attacks triggers during the declare attackers phase, which means the ability doesn't do what you want it to do.
    this rule might help make my point,
    "603.4. A triggered ability may read“When/Whenever/At [trigger event], if [condition], [effect].”When the trigger event occurs, the ability checks whether the stated condition is true. The ability triggers only if it is; otherwise it does nothing. If the ability triggers, it checks the stated condition again as it resolves. If the condition isn’t true at that time, the ability is removed from the stack and does nothing. Note that this mirrors the check for legal targets. This rule is referred to as the “intervening ‘if’ clause”rule. (The word “if” has only its normal English meaning anywhere else in the text of a card; this rule only applies to an “if” that immediately follows a trigger condition."
    Bold by me for emphasis.
    The point is that the trigger "Whenever ~ attacks, if it isn't blocked" will check whenever a creature attacks if it is blocked, and since blockers have not been declared the creature will not be blocked.

    Contrast with "Whenever ~ attacks and isn't blocked" Which is the wording from Thalakos deceiver (in the oracle text), that is one trigger, that checks if the creature is attacking and if it isn't blocked, and triggers in the declare blockers step, because it doesn't have the if.
    Posted in: Custom Card Rulings
  • posted a message on Infiltrate vs Ambush
    Sorry this will be a bit pedantic: The wording "Whenever ~ attacks, if it isn't blocked," is different from the wording "Whenever ~ attacks and isn't blocked,", the first would trigger on attack because it is of the form trigger If condition, but the second wording only has one trigger which is specifically said to trigger during the declare blockers phase by the Comprehensive Rules (CR509.5). So the wording "Whenever ~ attacks and if it doesn't become blocked," which is what I was referring to (sorry for not being clear on that), is also in the form of trigger If condition, and that condition is whenever a creature attacks, so it triggers on attacks. That is the tricky bit of the wording you are trying to use: the and isn't blocked part is what makes it trigger during the declare blocker step, but you need another clause to make sure it is checked upon resolution, like you want it to be, which is why "Whenever ~ attacks and isn't blocked, if it isn't blocked" might be the best wording even though "Whenever ~ attacks and isn't blocked, if it doesn't become blocked" would be identical and might read better.
    Posted in: Custom Card Rulings
  • posted a message on Thing in the ice and sorcery/instants getting countered
    First, two cast a spell means to put a spell on the stack, choose targets, and pay the mana cost, countering a spell happens while the spell is on the stack, so the ability from thing in the Ice will still resolve, even when the spell is countered, depending on when your opponent wants to counter the spell, you might have already removed the counter from the thing before the opponent casts the counterspell.

    Second no, if both players pass priority in succession, the step or phase ends, or if something is on the stack, that object will resolve.
    Posted in: Magic Rulings
  • posted a message on Infiltrate vs Ambush
    The problem with that wording is that "whenever ~ attacks" is checked whenever attackers are declared, so it will always trigger.
    Posted in: Custom Card Rulings
  • posted a message on Non-Legends that could/should be Legendary
    The reason the valakut cycle wasn't legendary, according to Maro if I recall correctly was that R&D didn't like making legendary lands under that version of the legend rule, in which if two players had a copy of a legendary permanent they both entered the graveyard, which means that with lands, if your opponent had a legendary land, you suddenly had a mandatory strip mine if you played the same land, which R&D didn't really want. If the legend rule was different at the time they probably would have been legendary.
    Posted in: Magic General
  • posted a message on ETB Sequencing Question
    Active non active player takes effect here, so your ability goes on the stack first, and therefore the opponent's ability resolves first and he is at 1 life.
    Posted in: Magic Rulings
  • posted a message on Just Beginning...Would Love Some Advice
    collecting them all is not an attainable goal, there are 16449 differently named magic cards, and the most expensive one of them is at the cheapest from a quick search is $6500 and out of stock.
    Posted in: Magic General
  • posted a message on Living end situation : 2x Deadshot minotaur vs 2x Flickerwisp
    It depends on whose turn it is. Whenever players put triggered abilities on the stack it goes in Active player Non-active player order, so the player whose turn it is put the triggers on the stack and then the other players triggers go on the stack. Things on the stack resolve in last in first out order so the player whose turn it isn't has their abilities resolve first.
    In short the flickerwisp blink first if it is player A's turn but if Player A casts the end on Player B's turn (such as with violent outburst's cascade trigger) then the wisps will be dealt the damage.
    Posted in: Magic Rulings
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