Quote from Galspanic »About 4 years later than I thought it would sink (seeing the site bought by an Alabama based online gaming site? I mean....), but I'm still sad to see it die off.
As long as Reddit is unusable and Facebook is Facebook I'll probably hover around whatever is next.
I don't see either of those things changing. So we'll continue to see you.
1 Academy Ruins
1 Ancient Tomb
1 Cephalid Coliseum
1 City of Brass
1 Command Tower
1 Darkslick Shores
1 Darkwater Catacombs
1 Drowned Catacomb
1 Exotic Orchard
1 Flooded Strand
1 Forbidden Orchard
1 Island
1 Magosi, the Waterveil
1 Marsh Flats
1 Minamo, School at Water's Edge
1 Misty Rainforest
1 Polluted Delta
1 Reflecting Pool
1 Reliquary Tower
1 River of Tears
1 Scalding Tarn
1 Seat of the Synod
1 Snow-Covered Island
1 Snow-Covered Swamp
1 Sunken Ruins
1 Swamp
1 Tolaria West
1 Underground River
1 Underground Sea
1 Urborg, Tomb of Yawgmoth
1 Vault of Whispers
1 Verdant Catacombs
1 Watery Grave
1 Candelabra of Tawnos
1 Chrome Mox
1 Coalition Relic
1 Dimir Signet
1 Everflowing Chalice
1 Gilded Lotus
1 Grim Monolith
1 Lion's Eye Diamond
1 Lotus Petal
1 Mana Crypt
1 Mana Vault
1 Mox Diamond
1 Mox Opal
1 Oblivion Stone
1 Pithing Needle
1 Rings of Brighthearth
1 Sculpting Steel
1 Sensei's Divining Top
1 Sol Ring
1 Staff of Domination
1 Talisman of Dominance
1 Gilded Drake
1 Phyrexian Metamorph
1 Snapcaster Mage
1 Tidespout Tyrant
1 Trinket Mage
1 Tezzeret the Seeker
1 Copy Artifact
1 Mystic Remora
1 Necropotence
1 Power Artifact
1 Rhystic Study
1 Damnation
1 Demonic Tutor
1 Diabolic Revelation
1 Fabricate
1 Mind Twist
1 Praetor's Grasp
1 Recurring Insight
1 Time Spiral
1 Transmute Artifact
1 Yawgmoth's Will
1 Ad Nauseam
1 Arcane Denial
1 Brainstorm
1 Cabal Ritual
1 Chain of Vapor
1 Counterspell
1 Cyclonic Rift
1 Dark Ritual
1 Force of Will
1 Hinder
1 Hurkyl's Recall
1 Lim-Dul's Vault
1 Mana Drain
1 Muddle the Mixture
1 Mystical Teachings
1 Mystical Tutor
1 Negate
1 Pact of Negation
1 Shred Memory
1 Stroke of Genius
1 Tainted Pact
1 Vampiric Tutor
Decklist by Function
Combo Pieces
Power Artifact -One of those EDH cards that is pretty useless except for comboing off. Combine it with a Monolith and gain infinite colorless. The monoliths tap for 3 then untap for 1 or 2.
Rings of Brighthearth - Used with Basalt Monolith to yield infinite colorless mana. This can be slightly complex so I'll explain it.
1) Tap the Monolith for 3.
2) Use the 3 to activate the Monolith's ability to untap.
3) Pay an additional 2 to use the Rings ability to copy the Monolith's untap effect.
4) Allow the new untap effect to resolve.
5) While the second untap effect is on the stack re-tap the Monolith for another 3.
6) Continue in this manner until you have the desired amount of mana.
Magosi, the Waterveil - Used to get infinite turns with Rings + Candelabra.
Tidespout Tyrant - Allows for infinite mana by bouncing mana rocks back and forth.
Candelabra of Tawnos - Used to filter colorless mana into colored to cast/activate Oona. Also used with Magosi + Rings for infinite turns.
Tutors and Draw
Ad Nauseam
Brainstorm
Demonic Tutor
Diabolic Revelation
Fabricate
Lim-Dul's Vault
Muddle the Mixture
Mystical Teachings
Mystical Tutor
Mystic Remora
Necropotence
Praetor's Grasp
Recurring Insight
Rhystic Study
Sensei's Divining Top
Shred Memory
Staff of Domination
Stroke of Genius
Tainted Pact
Tezzeret the Seeker
Time Spiral
Tolaria West
Transmute Artifact
Trinket Mage
Vampiric Tutor
Removal/Counters/Disruption/Utility
Arcane Denial
Bribery
Chain of Vapor
Counterspell
Cyclonic Rift
Damnation
Force of Will
Gilded Drake
Hinder
Hurky'ls Recall
Mana Drain
Mind Twist
Negate
Oblivion Stone
Pact of Negation
Pithing Needle
Phyrexian Metamorph
Snapcaster Mage
Yawgmoth's Will
Mana Accel
Basalt Monolith
Cabal Ritual
Chrome Mox
Coalition Relic
Copy Artifact
Dark Ritual
Dimir Signet
Everflowing Chalice
Gilded Lotus
Grim Monolith
Lion's Eye Diamond
Lotus Petal
Mana Crypt
Mana Vault
Mox Diamond
Mox Opal
Sculpting Steel
Sol Ring
Talisman of Dominance
Land
Academy Ruins - Recur your Monoliths (because Krosan Grip sucks).
Ancient Tomb - Should be in nearly every EDH deck that tries to win quickly.
Cephalid Coliseum - Can help dig or kill a player on our turn after milling with Oona (yes this has come up).
Minamo, School at Water's Edge - Basically an island that doesn't come into play tapped. Can also be used for politics or in team games.
Reliquary Tower - No hand size is a pretty strong effect for a land.
Tolaria West - Tutor for lands like Ruins or for Pact of Negation and Slaughter Pact.
Things I need/Testing
Timetwister
Change Log
-1 Buried Ruin
-1 Cabal Ritual
-1 Blue Sun's Zenith
-1 Bribery
-1 Memory Plunder
+1 Stroke of Genius
+1 Pithing Needle
+1 Laboratory Maniac
+1 Demonic Consultation
+1 ancient tomb
11-14-2011
-1 swamp
-1 island
+1 Verdant Catacombs
+1 Darkwater Catacombs
11-16-2011
-1 island
-1 Laboratory Maniac
+1 Relic of Progenitus
+1 Prismatic lens
11-26-2011
-5 Island
-1 Intuition
-1 Demonic Consultation
-1 Phyrexian Metamorph
-1 Evacuation
+1 Mind Twist
+1 River of Tears
+1 Tainted Pact
+1 Faerie Trickery
+3 Snow-Covered Island
+1 Barter in Blood
+1 Seat of the Synod
12-12-2011
-1 Faerie Trickery
+1 Force of Will (Awesome gift)
12-17-2011
-1 Frost Marsh
+1 Minamo, School at Water's Edge
1-6-2012
-1 Crucible of Worlds
-1 Tainted Pact
-1 Liliana Vess
-1 Salt Marsh
-1 Jwar Isle Refugee
-1 Diabolic Tutor
-1 Swamp
-1 Prismatic Lens
-1 Barter in Blood
-1 Expedition Map
+1 Reflecting Pool - I really really hate lands that come into play tapped
+1 City of Brass - Same as above
+1 Vault of Whispers
+1 Mana Crypt - Finally ordered one
+1 Pongify - My meta is very creature heavy
+1 Demonic Consultation
+1 Laboratory Maniac - Didnt feel I tested this combo enough
+1 Negate - More counters
+1 Damnation - Better creature wipe
+1 Coalition Relic
4-30-2012
-1 Vesuva
-1 Recall
-1 Slaughter Pact
-1 Spell Crumple
-1 Dissipate
+1 Swamp
+1 Misdirection
+1 Preordain
+1 Hinder
+1 Windfall
6-13-2013
-1 Buried Ruin
-1 Bojuka Bog
-1 Strip Mine
-1 Gemstone Array
-1 Beseech the Queen
-1 Ponder
-1 Capsize
-1 Impulse
-1 Remand
-1 Thirst for Knowledge
-1 Cryptic Command This one hurt
+1 Cephalid Coliseum
+1 Forbidden Orchard
+1 Everflowing Chalice
+1 Sculpting Steel
+1 Staff of Domination
+1 Gilded Drake
+1 Bribery
+1 Diabolic Revelation
+1 Time Spiral
+1 Arcane Denial
+1 Hurkyl's Recall
The fact that she is a win con is one of the reasons she is amazing. It allows you to spend your resources on finding the combo and protecting it rather than wasting tutors/draw on attempting to find the win condition as well.
I wish they printed a mill flavored zombie legend. After all, they do eat brains...
To be fair, remembering the order isn't really an option in many games where the grave can be roughly the size of the library. But I do see the points made, it just seems that the past mechanic of 'grave order matters' may become more irritating to deal with if the 'random recursion' mechanic becomes more popular.
Rosewater responded
"To start with, yes it will be a pain.
Modern design makes a conscious effort to focus on the interaction with the game as it is not as it once was. If we don’t the game will get bogged down to the point where design can’t do anything. Obviously the more recent the change the more we’ll care about it.
For example, graveyard order mattering was abandoned fourteen years ago. I wasn’t going to lessen what I feel is a neat addition for Innistrad because it works awkwardly with cards that the vast, vast majority of our playerbase don’t even own."
How do people think this will effect Commander where both grave order matters cards (corpse dance) and random grave return cards from Innistrad will exist?
Sheoldred, Whispering One: Black, enslavement
Vorinclex, Voice of Hunger: Green, predation
Jin-Gitaxias, Core Augur: Blue, experimentation
Elesh Norn, Grand Cenobite: White, unity
Urabrask, the Hidden: Red, industry