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  • posted a message on [DKA] "Rattle" is Dark Ascension
    Well, looks like it's humans after all.
    Posted in: The Rumor Mill
  • posted a message on [DKA] "Rattle" is Dark Ascension
    Quote from Cr4v3m4n
    First off, Ghosts and Hunters are not creature types.

    To your other post. They will almost assuredly never make a strait Human lord.


    I'm not sure who was talking about a human lord, but they have made both soldier and knight lords. There's no reason to believe that they wouldn't make a hunter lord, with very obvious abilities (other hunters you control get pro [monsters], for example).
    Posted in: The Rumor Mill
  • posted a message on [DKA] "Rattle" is Dark Ascension
    Quote from Cloudpuncher
    Within the confines of magic, no,
    race deals with what they are physically,
    goblins elves birds cats rhinoes etc.
    class is a distinction of vocation, what they do,
    wizards clerics warriors etc.

    I agree that hunters will be in the GW tribe,
    but they are a single subset of the human tribe
    as that fits templating better.


    To quote myself: "To relate the concept of hunters to Magic (which, as a creature type, could be appended to any number of other races)...". I think my point here was pretty clear, so there's no reason to play the semantic game over class/creature type/race.

    So, I've already inferred that the hunter tribe will consist of (possibly) several races, with 'human' likely being the primary archetype.
    Posted in: The Rumor Mill
  • posted a message on [DKA] "Rattle" is Dark Ascension
    Quote from Cloudpuncher
    Lovecraft isnt Traditional Gothic Horror
    UW is confirmed as ghosts
    Hunters are a class, not a race like the other 4 tribes


    First of all, vampires, werewolves, zombies, and ghosts, are all classes of humans. Second of all, we're not necessarily concerning ourselves with 'race' so much as tribe. I know that everyone wants some mysterious 5th horror classification to appear out of nowhere, but nobody ever said we're dealing exclusively with monsters here - only entities that are intrinsic to the gothic horror genre. Hunters very much fit that mold.

    If your expectation is that Wizards is going to apply uniformity to set design, you may be dissapointed.
    Posted in: The Rumor Mill
  • posted a message on [DKA] "Rattle" is Dark Ascension
    People seem to be confusing mythical creatures with true horror. While sea serpents and giant spiders would certainly scare the bejeesus out of me, most of Magic's established creature base doesn't really fall under the purview of gothic horror. So, where else do we turn? Well, I'd say weird-fiction-based-interdimensional-beings, a la Lovecraft, fit the bill, except that's already been done in the form of Eldrazi.

    That being said, I think it's time we look at a franchise that already has a strong reputation for collecting, organizing, and reinventing the horror genre; The World of Darkness. Vampires, werewolves, ghosts, and zombies have already been accounted for, and now we're searching for W/G. I don't think the 5th tribe is going to be mages, for obvious reasons, which leaves us only one real option; hunters. Sometimes the most obvious answer is the correct one, and while I wouldn't exactly say that Wreath of Geists is a confirmation here, I think it's a pretty good hint.

    To relate the concept of hunters to Magic (which, as a creature type, could be appended to any number of other races), I would beg you to consider that both white and green are very 'cleansing' oriented, the former in the form of purgation and religious zeal (not unlike these guys), the latter being very obviously dedicated to a natural balance/order. Both colors also have very strong ties to spiritual organization and categorization, white dealing in priests and clerics, green with druids.
    Posted in: The Rumor Mill
  • posted a message on [EDH] The Undertaker (Mimeoplasm)
    How is it that no one has mentioned Undead Gladiator yet? It may not be as cost effective as Greater Good or Attunement, but Undead Gladiator is vulnerable only to GY hate. It's primary function is recursive CA/discard, but it also has synergy with Graveborn Muse, and it acts as a creature in a pinch.
    Posted in: Multiplayer Commander Decklists
  • posted a message on [M12] Solemn Simulacrum
    Quote from Charzero
    Seriously. Original solemn had a face you can put the expression to. This guy is just hanging his head in serious shame because he doesn't have a face to look solemn with.


    He's hanging his head in serious shame because he has no mouth to eat his Carl's Jr. turkey burger with.
    Posted in: The Rumor Mill
  • posted a message on [MBS] Countering Spells is like taking candy from kids!
    Quote from Tanion
    The OP is just trolling hard, someone mentioned "Omg what if it's a FOW reprint type card?" then it just spiraled downward. Screw you guys. I'm coming back in 2 days when the entire thing gets spoiled than let some jerkoff from the future throw out nonsense.


    Here here!

    *much hurumphing*
    Posted in: The Rumor Mill
  • posted a message on [MBS] Countering Spells is like taking candy from kids!
    Because it's fun.

    Oh, and because my sarcastic comment about the entire point
    of the game has been sorely misconstrued.
    Posted in: The Rumor Mill
  • posted a message on [MBS] Countering Spells is like taking candy from kids!
    Lack of a few dominating archetypes =/= universal strategic viability. It's not an all or none proposition.

    Get it?

    Common sense dictates that an alternative would be "strive to reduce the dominating influences of a few cards to expand the number of viable strategies." Wizards may not have had historical data by which to measure the potential of cards like Bloodbraid Elf or Jace 2.0, but the implications of bringing FoW back to the table are pretty obvious and undesirable.
    Posted in: The Rumor Mill
  • posted a message on [MBS] Countering Spells is like taking candy from kids!
    So your excuse is that two wrongs make a right?

    The fact that Wizards let a few busted cards slip through the cracks recently is not a justification to reprint others that have a proven history of forcing deck-building decisions in their
    respective formats.
    Posted in: The Rumor Mill
  • posted a message on [MBS] Countering Spells is like taking candy from kids!
    There wasn't one, just a lot of speculative fapping without the payoff. The heretofore so-called 'spoilers' can more appropriately be described as 'teasers', with all the negative connotation one can muster.
    Posted in: The Rumor Mill
  • posted a message on [MBS] Countering Spells is like taking candy from kids!
    Quote from ddm5182
    It might well make a lot of decks less fun to play...


    Because having fun isn't the point of playing Magic, and we should do whatever we can to curb that phenomenon. Especially in standard.
    Posted in: The Rumor Mill
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