2019 Holiday Exchange!
 
A New and Exciting Beginning
 
The End of an Era
  • posted a message on D&D forgotten realm confirmed to get commander decks
    Quote from signofzeta »
    Quote from FlossedBeaver »
    I mean, if I’m going to bring new players into the game, I’m not going to sell them on junk they’ll realize has little value once they start doing their own research. The challenger decks are just fine for people without established collections. If they can’t stomach a $25 buy-in, perhaps it’s just as well they stay away from Magic altogether.


    So you are alienating them. Sorry you can't afford the Challenger Deck, here's a Pokemon Theme Deck or Yugioh Structure Deck for you to buy.

    Now tell me why, out of the precons released in 2021, that Commander deserves 2 more precons at the expense of 5 precons for regular magic? I don't need to explain why there should be 5 precons based on regular magic for the D&D set as opposed to 2 commander decks. Commander already has 11 options in the year, and they get released 4 times a year. Regular Magic precons only get released 2 times a year, and only get 9 options. Now you want those precons to be released once with 4 options, while Commander gets released 5 times in the year with 13 options? How is that fair?


    I'm talking about me, as a player, bringing other people into the game, and I'm not alienating anyone. I would never recommend the products you're advocating for because it'll just lead to them feeling bad, and me feeling guilty, once they've grown into the game more and learned about value for themselves. And far better to be honest up front; Magic is a money sink, so if you're going to balk at $25, then moving beyond starter products is going to be a real challenge. If I were to lament the loss of anything right now, it'd be the welcome decks. I'd be far more comfortable recommending either something completely free, or something worth more than its $25 price point, than something that only costs $15 but is ultimately worth less.
    Posted in: The Rumor Mill
  • posted a message on D&D forgotten realm confirmed to get commander decks
    I mean, if I’m going to bring new players into the game, I’m not going to sell them on junk they’ll realize has little value once they start doing their own research. The challenger decks are just fine for people without established collections. If they can’t stomach a $25 buy-in, perhaps it’s just as well they stay away from Magic altogether.
    Posted in: The Rumor Mill
  • posted a message on D&D forgotten realm confirmed to get commander decks
    Quote from ZasZ234 »
    What do you think?


    I think commander isn't any further afield, in terms of rules, than is limited (sealed /draft) from what's being described here as "regular." Beyond the unique aspect of a persistent, deck defining attribute, what really sets commander apart is the sheer breadth of cards available across the entirety of Magic's history - therein lies the true barrier of entry, and the reason why I find "format" here as a means of differentiation far more appropriate. Not something entirely worthy of a whole digression, I'm afraid.

    For better or for worse, this is the place people come to vent their frustrations about not getting a vey specific thing they wanted. I simply do my best to remind them that real happiness isn't having what you want, it's wanting what you have. Smile
    Posted in: The Rumor Mill
  • posted a message on D&D forgotten realm confirmed to get commander decks
    Not every person is going to like every decision WotC makes, I think. That's the nature of business: doesn't matter if you alienate a few consumers if they were buying the least popular products.

    It's hard to argue that commander is a good format for bringing in fresh blood, true, but I think they're banking on Arena to be the major onboarding platform for new players. Apart from that, in objective terms, what makes a good starter product? I would argue the challenger decks do just fine in that regard. As far as casual play is concerned, the kitchen table crowd is still more or less covered by cracking packs, and it's hard to argue that commander in general doesn't scratch that "casual" itch. Besides, the game's only been trending that way for a little over a year - it's a bit early to worry about the sky falling, given the general momentum of Magic in terms of design and marketing.
    Posted in: The Rumor Mill
  • posted a message on D&D forgotten realm confirmed to get commander decks
    I can tell you're very passionate about this. So you want Wizards to go back to selling the kinds of decks that were mostly unpopular, because you believe the ones they are selling - which actually resonate with consumer demand - implies they have no faith in their game? I would imagine their sales numbers, whatever those are, inform some degree of faith at the corporate level.
    Posted in: The Rumor Mill
  • posted a message on [C21] Witherbloom Witchcraft— LoadingReadyRun preview
    Isn't part of the charm of Magic arguing over how the made-up names are pronounced? :p
    Posted in: The Rumor Mill
  • posted a message on D&D forgotten realm confirmed to get commander decks
    O-okay. So by rules, you meant format - I think I understand you slightly better, but you still didn't answer the first question. You ask why they don't make 60 card decks at least once a year, and then point out... that they make 60 card decks at least once a year. Did you mean something different?
    Posted in: The Rumor Mill
  • posted a message on D&D forgotten realm confirmed to get commander decks
    Quote from signofzeta »
    Just wish that at least one of the 4 standard sets per year had precons that focused om 60 card regular rules Magic, not Commander. The only precons that do this in 2021 are the 4 Challenger decks, while in any other year with a core set, the precons would have been 5 planeswalker decks.


    I'm very confused. How do these two things not square for you?

    And what do you mean by 'regular rules'? As far as I know, all rules are regular rules.
    Posted in: The Rumor Mill
  • posted a message on [C21] Witherbloom Witchcraft— LoadingReadyRun preview
    Also, is Gyome, Master Chef supposed to be pronounced the same as the French name Guillaume?


    I strongly suspect so, yes. Guillaume shares an etymological origin with Guillermo / William / etc., which means "will protect / defend." Very appropriate for a chef who has the potential to protect your entire board using foodstuffs. Phonologically speaking, it's also very likely a deliberate reference to (or conflation of) several popular French chef's names: Bourdain, Gordon, and Prudhomme all spring immediately to mind.
    Posted in: The Rumor Mill
  • posted a message on [C21] Lorehold Legacies— The Command Zone previews
    While we’re on the topic, I’d like to see them directly address other alternate win conditions, like self-mill:


    “Each opponent can only win the game if all other opponents are reduced to 0 life. At the beginning of your end step, each opponent that was dealt more than 20 damage by a single source you control loses the game.”
    Posted in: The Rumor Mill
  • posted a message on D&D forgotten realm confirmed to get commander decks


    What do you mean plane locked?



    He means anything that isn’t Theros, I think. XD
    Posted in: The Rumor Mill
  • posted a message on D&D forgotten realm confirmed to get commander decks
    People had been complaining for years that the commander deck themes were starting to lose focus, with a fair amount of pessimism that WotC was running out of novel design space. Tying theme to the release of accompanying sets has proven to be both an elegant and organic solution, if not an inevitable one.
    Posted in: The Rumor Mill
  • posted a message on [C21] Lorehold Legacies— The Command Zone previews
    Yeah, Kediss, Emberclaw Familiar feels like a real missed opportunity for “commander damage matters” - perhaps a deliberate one. Some altered rules functionality along the lines of “whenever a creature/commander you control deals combat damage to an opponent, it deals that much combat damage to each other opponent” would have sufficed.


    Anyone remember how powerful Erhnam Djinn was back in the day? I can’t help but feel that’s a good analogue for where white should be right now. Flavor wise, “yes I’m really strong, but I abide by a certain code of honor to compensate” strikes me as eminently suitable.
    Posted in: The Rumor Mill
  • posted a message on [C21] Lorehold Legacies— The Command Zone previews
    So... going back about 3 pages!

    I think the white cards in the commander precons alone are fairly strong, and make me optimistic regarding white's core identity moving into the near future, but I still don't think they adequately address card advantage, ramp, or raw strength. What else can white be doing to more directly advance a win?
    Posted in: The Rumor Mill
  • posted a message on Could there be a chance the Pringle foils are dead as of strixhaven ?
    I defer to Betteridge's law.
    Posted in: Magic General
  • To post a comment, please or register a new account.