- lynnalynn
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Member for 13 years, 2 months, and 27 days
Last active Mon, Sep, 4 2023 02:37:51
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- 983 Total Posts
- 57 Thanks
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Oct 1, 2011lynnalynn posted a message on Sek'Kuar - Gluttony - NOW INNISTRAD APPROVEDAnd yet even more updates, hopefully the last until Dark Ascension. The removals are becoming harder and harder to doPosted in: dymagox Blog
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Sep 22, 2011lynnalynn posted a message on Sek'Kuar - Gluttony - NOW INNISTRAD APPROVEDUpdates are donePosted in: dymagox Blog
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Sep 19, 2011lynnalynn posted a message on Sek'Kuar - Gluttony - NOW INNISTRAD APPROVEDI need to edit this, Will do tonight. I have like 13 cards to put in and 13 cards to take outPosted in: dymagox Blog
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Aug 21, 2011lynnalynn posted a message on Sek'Kuar - Gluttony - NOW INNISTRAD APPROVEDwell finish your elfball/zoo EDH or whatever it is going to be so we can play this against that!!!Posted in: dymagox Blog
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Aug 20, 2011lynnalynn posted a message on Sek'Kuar - Gluttony - NOW INNISTRAD APPROVEDOh yes you do lol, you just don't like loosing to it lolPosted in: dymagox Blog
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Feb 2, 2011lynnalynn posted a message on Relentless RatsLol, that would just be scary lol. I love the using of the thrumming stones too. Such a fun card.Posted in: Prophet's Decks
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Feb 1, 2011lynnalynn posted a message on Relentless RatsHaha, this and a coat of arms would be nasty!Posted in: Prophet's Decks
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Feb 1, 2011lynnalynn posted a message on Power creep sucks for the fun and my wallet.It's a valid complaint, though I have to say with the power creep as it is it really fixes one of the big problems magic had back in the day. The more money you had, the better your deck was. I mean I remember trying and convince my mom to drop 10 dollars on a collosus of sardina (ok, i know, bad spelling), just so I could make an artifact deck. Now this was back during ice age block/revised...So that wasn't that common, but the point of it is the truly good cards were the ones who would trounce you everytime, and only the people buying rares, especially expensive ones would win.Posted in: Blog?
I do agree though, power has risen GREATLY. I look at one of my favorite cards from back in the day, Chromium, Now days he is all but unplayable. Then, he would devestate. 7/7 Flying Rampage 2 with a WUB Upkeep. You literally had to devote 3 of your lands to him. Now days you have dragons that really blow him out of the water one way or another without the upkeep. So in that respects I can see your complaint too. - To post a comment, please login or register a new account.
I would actually love this! I owned the Dakkon Comics as a kid and was OBSESSED with him. Probably why Land Matters is my favorite mechanic theme to this day.
My wife and I were joking about if they did a WoW one hahaha. Though if they did a Battletech one, I would freak cause I miss that game and it was pretty similar in mechanics (due to being another Deckmaster style game by WotC.)
Fun fact is the first incarnation of this is Scholomance (not the World of Warcraft one) which was even mentioned as a kind of "pop culture reference" of sorts in Dracula (the original novel.) Basically creepy mages school in eastern Europe with a sea dragon guarding it and Satan as a headmaster hahaha. The school would steal children from the nearby town to become students.
Also the card is pretty cool.
Exactly what I was meaning. I wish it would be more associated with mechanics like Gate or Curse, and less so like Shrine. I would hecka loved to see Rune be the opposite of curse tbh (Aura, Enchant Self) or something like Aura, Enchant Artifact. But with the lack of a mention, it would more so seem to just be a superfluous typing beyond just interactions.
Curses more align to what I was saying earlier. The Curse subtype specifically denotes an Aura that enchants an opponent specifically. What I was getting off of the first response was more specifically like the Cartouches or the Shrines.
When Curse was first revealed, they even denoted specifically that it was exactly what it was: Enchantment-Aura, Enchant Target Opponent. It is a rules baggage that is on every curse. Shrine on the other hand can be on any enchantment, but has only appeared on non-aura ones.
The two things are similar but definitely not the same, it isn't as much as how creature types work but instead how the enchantment itself acts. So it would be more right to say that, if it is like Curses, that it would specifically be something akin to Enchantment-Aura, Enchant Target Artifact et cetra.