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  • posted a message on [KHM] Tyrite Sanctum— Merchant preview
    Hey, now Karona False God can be a real god!
    Posted in: The Rumor Mill
  • posted a message on [KHM] The Raven's Warning— Greg Orange preview
    These sagas are just gorgeous!
    Posted in: The Rumor Mill
  • posted a message on [KHM] Arni Slays the Troll— Deathsie preview
    Gods, all I can imagine is the Governator taking his sword and slaying the Hagi style trolls we saw in one of the artwork. It's an image in my head for sure.
    Posted in: The Rumor Mill
  • posted a message on Giant Ox and Raiders' Karve
    Omgs! I just realized that I got the crew vehicle with toughness right!!!!
    Posted in: The Rumor Mill
  • posted a message on [KHM] Jorn, God of Winter and Kaldring, the Rimestaff— Brian Kibler preview
    I keep on trying to move away from Sultai, and they keep on trying to drag me back. Yet another Sultai Legend that I would love to build around.
    Posted in: The Rumor Mill
  • posted a message on [KHM] "Rune of Flight"— Tencent preview
    Cool! So like Curses it will represent a specific type of Aura! This is actually what I was hoping for!
    Posted in: The Rumor Mill
  • posted a message on [KHM] Giant's Amulet— NanowaR of Steel preview
    Nanowar of Steel definitely killing it!

    Also the card is pretty cool.
    Posted in: The Rumor Mill
  • posted a message on [KHM] Mothership 1/7 — The mechanics of Kaldheim
    Quote from ZasZ234 »
    Quote from Crispen_Smith »
    Quote from lynnalynn »
    That makes sense. I guess I was just hoping that it would be something....more. Like at least something like curse or what not.


    That's exactly what curses are though. They just happen to have a mechanical similarity in their text box. Honestly, you could have a curse that just says 'enchant player, during that player's upkeep they loose one life" or you could have exactly that same card without the curse subtype. The curse subtype doesn't do anything special anymore than the Shrine subtype does, or being a Dragon does. But once other cards start to reference that type, then it becomes interesting.

    Thing is though: Curses did get a section explaining them in the Innistrad Mechanics article; the same is true for Gates and the Return to Ravnica Mechanics article. The issue here is: Maybe the Runes don't have enough mechanical weight/cohesion to qualify as a mechanic for the article(?!?), which is unusual for noncreature, nonplaneswalker subtypes they put on cards.


    Exactly what I was meaning. I wish it would be more associated with mechanics like Gate or Curse, and less so like Shrine. I would hecka loved to see Rune be the opposite of curse tbh (Aura, Enchant Self) or something like Aura, Enchant Artifact. But with the lack of a mention, it would more so seem to just be a superfluous typing beyond just interactions.
    Posted in: The Rumor Mill
  • posted a message on [KHM] Mothership 1/7 — The mechanics of Kaldheim
    Quote from Crispen_Smith »
    Quote from lynnalynn »
    Quote from rowanalpha »
    Quote from lynnalynn »


    Could it mean that we might see an evergreen/disidous mechanic out of Runes? Like them using it to just name an already existing mechanic like how Aura was?

    A la an Artifact Enchantment for instance?


    Rune is probably just a subtype of enchantment with no specific mechanical rules attached, so they don't need a rules blurb to describe it.




    That makes sense. I guess I was just hoping that it would be something....more. Like at least something like curse or what not.


    That's exactly what curses are though. They just happen to have a mechanical similarity in their text box. Honestly, you could have a curse that just says 'enchant player, during that player's upkeep they loose one life" or you could have exactly that same card without the curse subtype. The curse subtype doesn't do anything special anymore than the Shrine subtype does, or being a Dragon does. But once other cards start to reference that type, then it becomes interesting.




    Curses more align to what I was saying earlier. The Curse subtype specifically denotes an Aura that enchants an opponent specifically. What I was getting off of the first response was more specifically like the Cartouches or the Shrines.



    When Curse was first revealed, they even denoted specifically that it was exactly what it was: Enchantment-Aura, Enchant Target Opponent. It is a rules baggage that is on every curse. Shrine on the other hand can be on any enchantment, but has only appeared on non-aura ones.



    The two things are similar but definitely not the same, it isn't as much as how creature types work but instead how the enchantment itself acts. So it would be more right to say that, if it is like Curses, that it would specifically be something akin to Enchantment-Aura, Enchant Target Artifact et cetra.
    Posted in: The Rumor Mill
  • posted a message on [KHM] Mothership 1/7 — The mechanics of Kaldheim
    Quote from rowanalpha »
    Quote from lynnalynn »


    Could it mean that we might see an evergreen/disidous mechanic out of Runes? Like them using it to just name an already existing mechanic like how Aura was?

    A la an Artifact Enchantment for instance?


    Rune is probably just a subtype of enchantment with no specific mechanical rules attached, so they don't need a rules blurb to describe it.




    That makes sense. I guess I was just hoping that it would be something....more. Like at least something like curse or what not.
    Posted in: The Rumor Mill
  • posted a message on [KHM] Mothership 1/7 — The mechanics of Kaldheim


    If you need an explanation on how the new mechanics, here's the mechanic article is up. Oddly enough, no mention of Runes.


    Could it mean that we might see an evergreen/disidous mechanic out of Runes? Like them using it to just name an already existing mechanic like how Aura was?

    A la an Artifact Enchantment for instance?
    Posted in: The Rumor Mill
  • posted a message on [KMH] Kaldheim Launch Stream
    I think Niko Aris has me wanting to rebuild my Noyan Dar, Roil Shaper deck again after just fully transforming it into Obuun, Mul Daya Ancestor. I think I might really do this, making my giant monster land unblockable, plus the ability to scry/draw as needed would be nice.
    Posted in: The Rumor Mill
  • posted a message on [KMH] Kaldheim Launch Stream
    I just have to say right quick, I love how Tibalt looks like the lead singer of Saltatio Mortis, especially from a few of his music videos.
    Posted in: The Rumor Mill
  • posted a message on [KHM] Runeforge Champion (LEAK)
    Will runes be artifacts, enchantments, or a new type?

    Maybe they will be like artifact sorcery/instants? IDK if that would work, but it would be how I would do them.
    Posted in: The Rumor Mill
  • posted a message on [KHM] Sigrid, God-Favored (LEAK)
    As a note to everyone calling the creature a he, Sigrid is a feminine name just as a note. Figured I through this out there.



    Also, I am liking where white is going in this set.
    Posted in: The Rumor Mill
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