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  • posted a message on Digital only cards revealed
    These are simply horrible designed cards, as the mechanics dont work in paper (but they could be changed to work in paper, slightly different).

    Make it "name a card" and do it for all copies of the card as well, actually stronger, but does the same.

    The planeswalker with the "offers" is just a way to hide text on a card ... the same crap they pulled with the Dungeon cards, quite literally even, this could have a reminder card like the Dungeons with all the offers writen on them, if they have to do it that way.
    The better way is to design a card that actually fits its text on the card (and if you cant, its a horrific bad design for a CARD game).

    Are you seriously saying that cards are horribly designed because they don't work in a context they weren't designed to work in? Might as well say Commander's Sphere is horribly designed because it doesn't work in standard. And all silver border cards are horribly designed for the same reason. It's madness. Sometimes things are made that were designed for someone other than you. Deal with it.
    Posted in: The Rumor Mill
  • posted a message on 31 new digital-only cards for upcoming Jumpstart : Historic Horizon
    Quote from Dontrike »

    But they can be more easily dismissed when the one saying them has been highly contradictory. The same man that touted "our playtest team will allow a more balanced Standard" and then we get Eldraine, Ikoria, companions, Oko, Uro, and a year of sets with constant overpowered cards that warped near every format.

    Sorry, but if a person I don't trust tells me that it's "raining outside" and even if I can hear the rain hit the house I'm still looking outside out of sheer distrust.


    If you don't trust the head designer, who is the authority on what's in pie and what isn't? If I say something stupid like "blue should get Lightning Bolt," who are you going to cite to tell me I'm wrong?
    Draw effects in the things that white is good at? Yes. Why is that such an issue?

    Blue draws card because it can, green draws cards if you play Magic, black draws at the cost of life, and red gets impulse draw, but white.....can't have draw for doing some of the stuff its good at because that would be bad if all five colors got consistent rules with its draw? No, only one gets a "once a turn" clause just because it was a naughty child this year and gets coal for Christmas.
    Life gain and small creatures were the "white things" it was doing, the once per turn thing was slapped on needlessly. White wasn't even getting draw all that commonly for a restriction to be necessary. Don't you find it weird they slapped on that clause while they print stuff like The Great Henge? Where's the "green can get effects that draw cards for doing green things if they only draw one card per turn?" What's so special about white that it needs to be handicapped? That's the issue. No other color gets that strange stipulation tacked on.

    Every color is supposed to have different weaknesses. Red can't remove enchantments, black can't remove artifacts, blue is reactive (effectively, it can't remove artifacts or enchantments if it missed the opportunity to counter them), and green is overreliant on creatures (effectively, green can't draw cards or remove creatures without casting a separate creature spell or having creatures on the board. Half the reason green is so broken is that cards like Harmonize, Voracious Hydra, Apex Altisaur, and Ezuri's Predation exist.)
    White is an odd duck. It can remove any threat, but, in order to not simply answer every threat every game, it is the worst at card draw. It used to be that white wasn't supposed to get draw engines at all, but because Commander rules favor green's strengths and minimize white's, they've decided that white can get very bad card draw without breaking things. If white got green-level card draw, it would become another super-color that can do anything and has no weaknesses.
    Posted in: The Rumor Mill
  • posted a message on 31 new digital-only cards for upcoming Jumpstart : Historic Horizon
    Quote from penguinarmy »
    I'd be more okay with digital only cards if they did things that would be impossible or impractical to do in real life. Example: an artifact that gives you a random card into your hand based on some color mana you pay into it (pay U get a blue card, pay WU get a white and blue card).


    Which is exactly what they not did last time they did the "digital only" cards. What is the reason to not have Inspiring Commander as a great card legal in EDH or even standard? Nothing. This is the kind of stuff I'm pissed of.
    Well that's entirely what they're doing this time.
    Quote from Mark Rosewater »
    The digital only cards only work on digital. They aren’t cards we can make in paper. Magic is a game of many formats and different formats use different cards.

    https://markrosewater.tumblr.com/post/657602789371969536/why-are-you-continuing-to-make-digital-only-cards#notes

    Also, Inspiring Commander is a massive color pie break. I'm sure mono-red would love their own Krosan Grip and green would love their own Doom Blade, but breaking the color pie is bad for the format as a whole. White really needs help, but undermining its inherent weaknesses is not the way to do it. I understand that most people want white to be good, but I hope this puts things into perspective: green used to be the worst color in the game. It's gotten a lot of clear color pie breaks in the intervening years, and that's why it's so obnoxiously powerful now. It has no weaknesses to balance out its considerable strengths. And the damage is permanent. I don't want white to become that in the future.
    Posted in: The Rumor Mill
  • posted a message on [AFC] Planar Portal— MTGGoldfish preview
    Ebony Fly is almost exactly a Guardian Idol but outright better 83% of the time. Even when it's a 1/1, it's evasive and grants evasion. Every deck that wants flying on a single creature should consider this card.

    Edit: Oh wait, it costs 4 to animate. Still pretty impressive.
    Posted in: The Rumor Mill
  • posted a message on [AFR] Asmodeus, Dragon's Fire, Blink Dog and more— Eurogamer preview
    Quote from SilverWolf_27 »
    Quote from Obazervazi »
    Another stinking anti-combo clause on Leather Armor. This is what, the 12th card where I think "Oh, this looks fun" until I read the last sentence?

    It's pretty good even without enabling some combo insanity. What more do you want for 1 mana at common?
    This card is fine on its own, but I counted and there are 11 cards with clauses like this, not counting the ubiquitous "activate only as a sorcery." Does Clever Conjurer really need to not untap itself? Does Sepulcher Ghoul really need the once per turn restriction? I'm not asking for the next Splinter Twin, I just want stupid janky 3 or 4 card combos for my Commander decks. I was not under the impression that Shuko combos were overpowered. Honestly, I think the combos were the only reason people cared about Shuko at all.
    Posted in: The Rumor Mill
  • posted a message on [AFR] Asmodeus, Dragon's Fire, Blink Dog and more— Eurogamer preview
    Another stinking anti-combo clause on Leather Armor. This is what, the 12th card where I think "Oh, this looks fun" until I read the last sentence?
    Posted in: The Rumor Mill
  • posted a message on [AFR] Acererak— Weibo preview
    Trying to figure out if this guy's good in Inalla, Archmage Ritualist. What's the most broken thing you can do with two ventures for 4 mana?
    Posted in: The Rumor Mill
  • posted a message on [AFC] Prosper, Tome-Bound— MTGGoldfish preview
    Huh, so Adventures, Suspend, impulsive draw, what other mechanics play nice with this guy?
    Posted in: The Rumor Mill
  • posted a message on [AFR] Minimus Containment— Skybilz preview
    Quote from leslak »
    Thats kinda prety good. Better than Imprisoned in the Moon and Song of the Dryads most of the time.
    Worse at trapping commanders on the battlefield, though.
    Posted in: The Rumor Mill
  • posted a message on [AFR] "Secret Door"— Camelot Gaming preview
    Finally, there's the wall. So many cards mentioning walls, I was worried they might not do anything.
    Posted in: The Rumor Mill
  • posted a message on [AFR] +2 Mace— @MTG_Arena preview
    Quote from Flisch »
    What the heck is this name? Do characters inside the universe of DnD also talk about "+2 buffs" or whatever? Aren't card names supposed to be, like, in universe names?
    Yup, generic magic weapons get names like "+3 longsword." If your weapon has an actual name, that's a sign you've got the good stuff.
    Posted in: The Rumor Mill
  • posted a message on [AFR] Mothership 6/30— Meteor Swarm, Shessra, Grim Wanderer and more
    Man, I kinda wish Grim Wanderer was a Tiefling. Other than that, it perfectly nails the classic edgy player character.

    And is it just me, or do the flavor words make it harder to remember what cards do rather than easier?
    Posted in: The Rumor Mill
  • posted a message on [AFR] The Book of Vile Darkness - XoloMariduena
    Quote from Lectrys »
    This seems to make Zombie tokens relatively easily in Modern (play a shockland, tutor for a shockland with a fetchland, maybe cast some Phyrexian mana spell or cycle Street Wraith or have Bob out).

    I swear I've seen a contest entry almost-card named "Blood in the Water" that similarly turned your life loss every turn into resources in that contest that Waste Not won.
    Good old Blood in the Watering Can. I'm still a bit sore over Waste Not getting in over that one.
    Posted in: The Rumor Mill
  • posted a message on [AFR] Gelatinous Cube— IGN preview
    Seems.... kinda weak? It could at least get X +1/+1 counters with its devour ability
    I mean, 4 power is a lot for a 4 mana removal spell. For one more than Banisher Priest, you get +2/+1 and dissolve. You don't even mind losing it in combat after it uses dissolve, and theres a decent chance it killed whatever killed it.
    Posted in: The Rumor Mill
  • posted a message on The nerfed cards on Mirror Mirror on arena
    Companion was a change to a whole mechanic, though. That happens a lot more easily than powerlevel errata to a single card. Lifelink, deathtouch, proliferate, cascade, and split cards all work significantly differently than when they were printed. It's also easier to remember "this is how Companion works now" than powerlevel errata to 10 separate and unrelated cards. Don't get me wrong, using mechanic errata for powerlevel purposes is a big change in policy and a major threshold to cross, but implementing Mirror Mirror style errata in paper is a much, much bigger threshold. There's no guarantee Wizards will ever go that far.
    Posted in: The Rumor Mill
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