Quote from Grixh »
American Gothic zombies. Nice!
Shadowbeast Sighting is doing the classic sasquatch pose, too.
There is no red deck, so this would be an incomplete cycle and the curse straight up would not exist.Quote from Grixh »OK, I did not fully process this when I saw it earlier. Set booster exclusives? It's 7 cards, just put them in the commander decks.
Darksteel Forge is only indestructible on the battlefield. In the graveyard, library, and stack, its not indestructible. I don't think that matters at this particular moment for this particular card, but this is the standard template now so that cards like Mwonvuli Beast Tracker and Soulflayer work properly.
Yes they can. Yes, most of them are easy (like Davriel). You can't project your personal inability to handle it to the entire mtg community, that's a bias.
Magic invented lootboxes. I don't understand why you are acting like this is a new development. Either Magic has always been bad for taking advantage of gambling addiction, or it is still good in spite of it.
Regular intelligence clearly suffices to play, to play well, it does not (like it or not, its what it is).
But there was a reason that magic was played a lot by students , and now its increasingly casual, there are simply more casual gamers, especially in todays times (Entertainment, video games, its not fringe, its as mainstream as it gets).
And to make money is a twofold. You can make a good product and sell it as the quality is high (thats not the case for Magic, simply look at curling foils).
Or you make a product for the casual and appeal to the addictive nature of the buyer (As magic boosters are quite literally MicroTransactions and LootBoxes).
Plenty of people that are addicted to gambling, catering to that crowd isnt making a good product, its selling to addicted people (questionable business practice, but it brings in big money, if anything politics has to make rules to prevent this, but especially right now, they dont care at all).
And different people expect different directions and will absolutely tell if things get worse for them and their players (visible by the amount of LGS dying, not just because of the pandemic, but because of how WotC is treating them, theres a reason WotC is opting for big stores like Walmart and retail sellers like Amazon, they want to reach as many players as possible, and sell them the most expensive products possible).
Bunch of areas dont even have a LGS anywhere in reach, so they dont even have the option to play in paper outside of their own kitchen table.
So its a culture that is dying here, artificially as WotC is bleeding them out (so as of right now, WotC is sucking money out of plenty of LGS stores, when they are gone, the future might look different, as the vast amount of monetary value of magic cards is in the hand of nostalgia players and collectable stores).
NOW in digital you need to barely know anything, it displays you all the things and you can just "fk it" and attack and see what happens.
The game dumbed down drastically.
These cards are designed to further push digital, as the playerbase itself is also effected by this (so they are catered to with digital).
A lot of people here embrace paper for the mental capabilities you need to play the game, thats the fun part after all, otherwise you would just play a video game in the first place.
My first commander deck was a token deck. I've needed this stuff for the past 10 years. This isn't new, Magic doesn't suddenly suck.
Gimmick mechanics like Dungeon and variations of dice and all of that rip Magic of what made it a great card game.
You really just had to bring your deck of cards and you are ready to play.
Today you need Dungeon cards, plenty of counters, tokens, maybe energy-counter dice, treasure tokens, and all other nonsense that adds trash to the game (ever experienced the amount of paper pieces in a casual game ? When people just rip little pieces of a paper, its a lot of trash thats left on the table).
The game is a CARD game, and it got out of hand quite drastically and keeps getting worse in that aspect.
Are you seriously saying that cards are horribly designed because they don't work in a context they weren't designed to work in? Might as well say Commander's Sphere is horribly designed because it doesn't work in standard. And all silver border cards are horribly designed for the same reason. It's madness. Sometimes things are made that were designed for someone other than you. Deal with it.
Make it "name a card" and do it for all copies of the card as well, actually stronger, but does the same.
The planeswalker with the "offers" is just a way to hide text on a card ... the same crap they pulled with the Dungeon cards, quite literally even, this could have a reminder card like the Dungeons with all the offers writen on them, if they have to do it that way.
The better way is to design a card that actually fits its text on the card (and if you cant, its a horrific bad design for a CARD game).
Quote from Dontrike »
But they can be more easily dismissed when the one saying them has been highly contradictory. The same man that touted "our playtest team will allow a more balanced Standard" and then we get Eldraine, Ikoria, companions, Oko, Uro, and a year of sets with constant overpowered cards that warped near every format.
Sorry, but if a person I don't trust tells me that it's "raining outside" and even if I can hear the rain hit the house I'm still looking outside out of sheer distrust.
Draw effects in the things that white is good at? Yes. Why is that such an issue?
Blue draws card because it can, green draws cards if you play Magic, black draws at the cost of life, and red gets impulse draw, but white.....can't have draw for doing some of the stuff its good at because that would be bad if all five colors got consistent rules with its draw? No, only one gets a "once a turn" clause just because it was a naughty child this year and gets coal for Christmas.
Life gain and small creatures were the "white things" it was doing, the once per turn thing was slapped on needlessly. White wasn't even getting draw all that commonly for a restriction to be necessary. Don't you find it weird they slapped on that clause while they print stuff like The Great Henge? Where's the "green can get effects that draw cards for doing green things if they only draw one card per turn?" What's so special about white that it needs to be handicapped? That's the issue. No other color gets that strange stipulation tacked on.
Well that's entirely what they're doing this time.Quote from penguinarmy »I'd be more okay with digital only cards if they did things that would be impossible or impractical to do in real life. Example: an artifact that gives you a random card into your hand based on some color mana you pay into it (pay U get a blue card, pay WU get a white and blue card).
Which is exactly what they not did last time they did the "digital only" cards. What is the reason to not have Inspiring Commander as a great card legal in EDH or even standard? Nothing. This is the kind of stuff I'm pissed of.
Quote from Mark Rosewater »The digital only cards only work on digital. They aren’t cards we can make in paper. Magic is a game of many formats and different formats use different cards.
This card is fine on its own, but I counted and there are 11 cards with clauses like this, not counting the ubiquitous "activate only as a sorcery." Does Clever Conjurer really need to not untap itself? Does Sepulcher Ghoul really need the once per turn restriction? I'm not asking for the next Splinter Twin, I just want stupid janky 3 or 4 card combos for my Commander decks. I was not under the impression that Shuko combos were overpowered. Honestly, I think the combos were the only reason people cared about Shuko at all.Quote from SilverWolf_27 »Quote from Obazervazi »Another stinking anti-combo clause on Leather Armor. This is what, the 12th card where I think "Oh, this looks fun" until I read the last sentence?
It's pretty good even without enabling some combo insanity. What more do you want for 1 mana at common?