I'd rather make her combat-oriented with cantripps Psychotic Fury, Rile or just Boros Charm, Soul's Fire, Reckless Rage etc.
Have you noticed shape of her upper wings? They're like Bolas' horns...
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Jan 25, 2019I finally managed to play Izoni few times yesterday and have to say she's no match for competitive decks. She ramps very well after changes I made but unless I have combo pieces out I'm pretty much doing nothing. Well I was hosed badly by Grafdigger's Cage twice but anyway she doesn't pose a threat by herself and that's her biggest flaw. She's probably fine in more casual meta though.Posted in: Multiplayer Commander Decklists
Jan 21, 2019Sadly I did not play at all for several weeks already so no news here I'm affraid. Anyway Explore creatures is good call but I will wait for a price drop to include likes of Jadelight Ranger or Doom Whisperer (kinda similar effect).Posted in: Multiplayer Commander Decklists
Guardian Project has no place in Izoni as it doens't do anything with tokens.
Jan 16, 2019Artaud posted a message on Prime Speaker Vannifar - The Birthing Pod CommanderI did not see Disciple of the Ring in untappers. I think it's valid if you run at least few control instants.Posted in: Multiplayer Commander Decklists
EDIT: Since you're using Archaeomancer and Mnemonic Wall, Ghostly Flicker could work well with one of the mentioned and Peregrine Drake / Palinchron.
Dec 18, 2018Posted in: Multiplayer Commander DecklistsQuote from Tears of Tomorrow »I run Izoni IRL, and she's been giving me great results with a list similar to yours. Compared to you, I focus more on loading the grave quickly, by relying on abilities like Explore and Dredge. Life From the Loam is an exceptional card on this regard, as it keeps loading your grave with stuff and your hand with lands, which should solve the mana issue. Stitcher's Supplier has also proved to be exceptional for me. Losing combo pieces in the process hasn't been a problem thanks to cards like Seasons Past, Eternal Witness, and the new 4 mana Golgari creature that retrieves permanents froma grave.
A card I've been considering lately is Emrakul, the Promised End. I mean she's capable of having a huge impact on any game, and she likes a loaded grave and mana ramp, two things a Golgari deck should easily be able to provide.
I also value redundancy more than you: rather than running three combos, I run one combo, but with each piece having two or three potential replacements.
Which single combo do you run? Infi tokens?
I dislike cards that force me to bin cards I'd like to have in hand. Stitcher's Supplier may cause to mill crucial combo piece or important spell and Izoni herself do not let me get it back. I used such cards while playing Sidisi but even there they were equally annoying as they were helpful. I'd rather go more into cycling than random mill. Explore cards may work though.
Dec 17, 2018Curio needs to many dudes in a yard (6+) to be reliable but it's an option for heavy graveyard-hate meta. Too many combo-pieces can make a deck unstable too with too many dead draws if we're unable to combo out.Posted in: Multiplayer Commander Decklists
Dec 10, 2018Posted in: Multiplayer Commander DecklistsQuote from Outcryqq »I've been using Underrealm Lich to great success lately in a Gitrog list, and I see no reason why it wouldn't rock here too. You get to fill your yard with each draw, which I think makes your commander end the game faster, and your commander's sac outlet really just shines in connection with the lich.
Edit: Just saw your concern about life loss. Maybe Whip of Erebos could help? A lot of your creatures have ETB effects, so I think whipping them back for another go-around would be great. I suppose it's a non-bo with your commander's ETB (ends up exiling your dudes), but that's pretty easy to play around.
Yeah, Lich seems like a solid addition but on the other hand it doesn't do much without Izoni or any other solid draw engine. When adding a card I have to ask myself a question - will there be a scenario when I search for this with Demonic/Vampiric Tutor instead of any other card? Will it help me win the game soon? I don't think so. Running it in Gitrog is another cup of tea as it allows going (almost) infinite.
Whip of Erebos may work even if only one-time per creature but I would have to pack more "instant" wincons like Craterhoof or powerful ETBs. I will think about it.
Quote from shermanido37 »You are a deck that wants a ton of stuff in your graveyard to do explosive things, and you don't run Hermit Druid. I'm disappointed.
You could even enable some absurd combo like Druid -> Izoni -> Gaea's Cradle -> Death Cloud / Torment of Hailfire. Also viable with your Ashnod's Altar + Nim Deathmantle combo.
Honestly I don't see a scenario when milling my library would help with anything. Without U I can't win with Laboratory Maniac and having about 30 tokens from Izoni can't beat infinite ones. Reanimating Razaketh or Craterhoof with Dread Return give me nothing either and I would have to run Necrotic Ooze combo instead to reap any benefits from milling myself.
As for Gaea's Cradle I have to admit I don't own that card as it's absudly expensive and somehow deck defining. I have listed and proxied it to see how much will I become dependant from it. I cannot deny it fits the deck very well though. When I fix my mana problems I will say if it's valid to run any X-spells here.
Dec 7, 2018I played Izoni couple of times yesterday. Didn't win any game mostly due to my own mistakes (I could win at least one) but also deck didn't perform as expected due to few reasons:Posted in: Multiplayer Commander Decklists
1. To low mana - deck needs more ramp to be able to cast and use Izoni frequently. Not necessary more mana-dorks but instant/sorcery ramp.
2. Discarded combo pieces - it was mostly due to my own errors but could not retrieve all needed Hulk-combo elements. Maybe some redundancy is needed...
3. Low Life - I lose too much life between Delver, Death and Reanimate. Mana Crypt and Pod adds themselves to the hurt too and when I'm exhausted I'm easy kill for more aggro-oriented decks (which focus on me since I play combo).
4. Some cards didn't perform as they should so I'm going to make some changes:
Songs of the Damned -> Search for Tomorrow - Songs rarely were more potent than Dark Ritual and sometimes they could not produce even single mana.
Mausoleum Secrets -> Skyshroud Claim - like the above this card was dead with empty graveyard
Phyrexian Altar -> Ashnod's Altar - the times I could use it with Nim Deathmantle I could only make zero-sum loop. Ashnod is easier to exploit.
Nullmage Shepherd -> Karametra's Acolyte - used it once and it worked but could not kill more than one target per turn. I may reconsider it later.
Ravenous Chupacabra -> Savra, Queen of the Golgari - did not use her yet but potential exists
Elvish Spirit Guide -> Archfiend of Ifnir - cycling cards performed very well so I need more of them
Craterhoof Behemoth -> Wirewood Guardian - Razaketh is all I need to win and more mana via cycling is always welcomed
Deserted Temple -> Swamp/Forest - need more colored mana
As for two below I'm not sure what to replace them for.
Growing Rites of Itlimoc -> ? - I flipped it only once per three times I cast it and it didn't make a difference
Corpse Dance -> ? - without Phyrexian Altar this card is far less useful
Dec 6, 2018To be honest I only own and use Ashnod's Altar not Phyrexian one (waiting for Masters and drop in price) but I listed it as potentialy better candidate for a slot. Phyrexian Altar gives me infinite draw with Izoni but requires at least 4 creatures in a graveyard which may or may not be so hard to achieve. Ashnod goes infinite with 2+ creatures but requires another source of draw like Skullclamp. I may end up using both but I'm not sure if I need such redundancy and don't want to switch out Earthcraft which does similar things without saccing my stuff.Posted in: Multiplayer Commander Decklists
I tried Kamahl in my decks and he always was to expensive to use. Craterhoof gives me all the Overrun I need for less mana and can also be used multiple times with sac outlets and reanimation. I even wonder if I should use it as I have Razaketh in 8 CMC slot who also wins with tokens as well as Beastmaster Ascension which is much cheaper and permanent.
Gary and Massacrator fits control builds better where bleeding out opponents is the major strategy and I definitely don't want to see someone reanimating my own Wurm to kill my stuff and lock my combo out. As for Cauldron it doesn't help me with anything I want to do. Mikaeus is all I need.
Dec 5, 2018I've been thinking about bug and dino but they are rather control cards which I may not want to die quickly and there even may not be anything to destroy (rare but can happen). Cyclers replace themselves by providing mana sources or even ramp outright and I don't mind dropping them in a bin. They advance my plan and provide bodies for beatdown whenever Living Death happens. I'd rather use mana batteries to speed things up but they would put me into great disadvantage if my combo was stopped.Posted in: Multiplayer Commander Decklists
Good call on Savra. She definitely forms a team with Izoni and I could even use Jarad for more Golgari flavor but that would be overkill. As for Meren I'm not sold on him. He begins with lowering bodycount in my graveyard which I'm not happy about and collecting enough experience counters to reanimate something relevant can be a chore. He's great as a Commander but not as one of 99. I'd rather use Delver or Snatcher if I want to rezz something right away.
As I said this is a first draft (or maybe a second as I played Izoni already but with only slightly different deck contents) so everything is for trying. If I like the build I will expand this thread with more detailed explanation.
Dec 5, 2018Posted in: Multiplayer Commander Decklists.Izoni, Thousands of Synergies
When I first looked at Izoni I was unimpressed. 6 mana for a 2/3 body with possible tokens attached? Ability to draw costing BG? Too expensive! Then I returned to search for a home for mid-range reanimator/combo Commander which could also incorporate Protean Hulk and big mana synergies. After failed (so far) experiments with Nath, Sidisi and Muldrotha I took another look at Golgari legend and saw something else. I saw potential of token-maker and sac outlet sitting in Command Zone.
Let's take a closer look:
Casting cost 2BBGG, body 2/3
Her cost requires stronger focus on colored mana sources but allows to reap benefits of Nykthos or Karametra devotion with only little more board presence. Three points of toughtness makes Izoni harder to kill than average dork as cards like Elesh Norn, Pyroclasm, Massacre Wurm or cycled Decree of Pain do not affect her much. She's also two-colored which means mana base is easier (and cheaper) to assemble.
Undergrowth — When Izoni, Thousand-Eyed enters the battlefield, create a 1/1 black and green Insect creature token for each creature card in your graveyard.
We have two elements here. First we need creatures in our graveyard. This can be achieved naturally (creatures tend to die) or purposely by burying them alive, discarding with some engines or cycling if they allow it. Since we're playing B we can also reanimate them right away.
Secondly, when graveyard if full enough Izoni produces tokens as ETB trigger. This is most important as it allows to incorporate repeatable reanimation tools with tandem of token-using mana production cards.
There is even more in that matter. 1/1 tokens may not seem threatening but with enough of them Regal Force draws vagon of cards, Craterhoof Behemoth suddenly threatens with lethal damage and Razaketh finds all the combo pieces we need. All this out of single Eldritch Evolution cast or Birthing Pod activation using Izoni as a fodder. Not to mention other tools cast before Izoni arrives.
Last but not least are benefits given by Gaea's Cradle and Itlimoc, Cradle of the Sun. Amount of mana received that way can be enormous and may even tempt to use cards like Genesis Wave.
BG, Sacrifice another creature: You gain 1 life and draw a card.
This ability seems costly at first glance but with green's Cradle and black's Coffers + Urborg mana is not a problem. There is also Seedborn Muse to reap even more benefits.
Ability to sacrifice creatures also leads to most powerful combo in BG colors based on Protean Hulk, where lack of Flash spell can be supplemented with burial and reanimation. There are also other creatures with powerful DIE triggers like Mindslicer or Body Snatcher as well as numerous gravepact effects. With enough mana we can even sacrifice entire board only to get it right back with Living Death.
So this is it. I like my decks to be as consistent as possible which means to use as many cards that form synergies and combos with Commander of choice as possible/reasonable. Izoni allows to build such a deck and while I played it only few times I see it can be both fun and competitive. Here comes the first draft.
Oct 18, 2018Did not update this thread for a while so it's time for some feedback. First about the previous changes:Posted in: Multiplayer Commander Decklists
Surrak + Ulamog duo has been a blast. I consider it Tooth and Nail's target equal to Avenger + Craterhoof now. While the latter kills at least one player if cast on fairy populated board the former cripples the most dangerous opponent, preventing him from winning when instant kill is not possible.
Nissa, Vastwood Seer is simply solid and the only thing I miss from her is possibility to be tutored by Woodland Bellower. On the other hand Nissa, Vital Force turned out to slow. I managed to ultimate her once or twice but she has no immediate board impact and hasted dork is already covered by Surrak.
Arch of Orazca is slow but still manages to draw a card or two a game which is enough for a land. It will occupy a slot until better replacement arrives. Sure, there is Gaea's Cradle but I'm not going to sell a kidney for it.
Now for the changes I made during last months:
Scryb Ranger -> Bind - Ranger's usage is very limited and while it serves as a combat trick Bind can do much more. It already hindered few combo plans and "killed" some fetches.
Quasali Slingers -> Somberwald Stag - Bane of Progress costs only one more mana and does much more than Slingers which also can stop only small flyers while Stag kills a lot of utility creatures. So Stag's back.
Nissa, Vital Force -> Bramble Sovereign - while it's not direct functional replacement Sovereign can shine at times and has a solid body for a cost as well. I will take Nissa's place until a better creature arrives.
Carpet of Flowers -> Thaumatic Compass - Compass is much more universal than Carpet and has already proven useful as attack deterrent. It serves as a ramp spell if nothing else.
Selvala's Stampede -> Endless Atlas - Stampede turned out to be hit or miss most of times. Azusa tends to empty our hand pretty fast so opponents can vote Free without a second thought. It doesn't work well with on-cast abilities of Eldrazis as well. Atlas is cheap, tempo play ideal for mono-color decks.
Mirrorpool -> Miren, the Moaning Well - I rarely find something to copy, either spell or creature and ETB tapped doesn't help Mirrorpool. Miren can save a day on occassions when I hit myself with Ancient Tomb or Sylvan Library too often.
Currently deck has four solid ways to kill opponents - Avenger + Craterhoof, Surrak + Ulamog, Emrakul and Dark Depths + Thespian's Stage "combo". I'm very happy about how it performs in both winning ratio and making games interesting.
Mar 26, 2018I didn't update this thread for long but I dismantled my Shelly. She was fun to play for a long time but could not stop all the combos in my meta and was much slower in winning than two most popular black commanders - Razaketh and Sidisi. Worry not - I feel Muldrotha will take her place soon enough. I will lose benefits of running mono-black (Ghast, Liliana, Merchant) but gain ramp (Green), control (Blue) and much more recursion than ever. I hope she'll have ties with Phyrexia as her name is pretty badassPosted in: Multiplayer Commander Decklists
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