It's Birthing Pod for artifacts.
Unfortunately, artifacts don't tend to have as much etb and persist shenanigens as creatures do, so I think this will be a lot weaker than Birthing Pod, which itself is not good enough to make the cut in many or even most cubes.
As a result, I think this is too narrow and a pass.
This is a good card, but it's obviously miles below Dauthi Voidwalker.
Opponents aren't going to walk into the ability, so it's not really that powerful.
Not sure this is actually better than say, a vanilla 3/2 shadow with no ability.
This is a really solid card, but competition is stiff as noted.
I'll likely keep an eye on this rather than testing, but it could surprise to the upside.
Likely though, I think this will turn out to be solidly worse than something like Master of Death which can be more reliably recurred.
As a result, I think this probably won't make the cut.
It's a pass, but I think it's a lot better than the white one at least.
For 1 more mana to activate, this does a lot more.
I could definitely see this cracking larger cubes (540+) - 7 power is no joke.
3 power is a lot less than 4.
I think this is a pass for me, just too slow for my tastes.
Faerie Conclave and Celestial Colonnade both seem better to me. Colonnade activation is really 1 cheaper due to the vigilance, so 4 mana for 4 power is such a better rate than 5 mana for 3 power.
I will be upgrading my cube from 360 to 450 soon and I want to add another cycle of dual lands.
Currently, I'm running ABUR Duals, Shocks, Fetches, Manlands and the five Triomes.
I want to add either Checklands or Painlands since I already own both cycles. Which cycle would you rather add?
I think checklands are slightly better overall. That being said, I think the fastlands and horizon lands are both also better than the pain lands and the checklands.
If you're willing to mix and match, green and blue may be more inclined towards painlands or checklands, while aggressive colors like white, black and red would generally rather have the horizon lands or the checklands.
The blue ones are much stronger than the non blue ones. I think at 360 or 450, you should only run 2-3 instead of all 5, starting with blue trilands.
To make it work, I just cheat slightly and slot them into a viable guild slot in exchange for another guild card / land like a horizon canopy land (which these are pretty on par with).
I seriously don't know what they were thinking with this card.
It's absurd in Legacy Delver, which is now obviously the best deck.
This is an easy ban in legacy in my opinion.
It's a decent card, but don't see it cracking most lists
Unfortunately, artifacts don't tend to have as much etb and persist shenanigens as creatures do, so I think this will be a lot weaker than Birthing Pod, which itself is not good enough to make the cut in many or even most cubes.
As a result, I think this is too narrow and a pass.
I'm not playing looter though, so I'll probably just watch this to start.
Opponents aren't going to walk into the ability, so it's not really that powerful.
Not sure this is actually better than say, a vanilla 3/2 shadow with no ability.
I'll likely keep an eye on this rather than testing, but it could surprise to the upside.
Likely though, I think this will turn out to be solidly worse than something like Master of Death which can be more reliably recurred.
As a result, I think this probably won't make the cut.
For 1 more mana to activate, this does a lot more.
I could definitely see this cracking larger cubes (540+) - 7 power is no joke.
I think this is a pass for me, just too slow for my tastes.
Faerie Conclave and Celestial Colonnade both seem better to me. Colonnade activation is really 1 cheaper due to the vigilance, so 4 mana for 4 power is such a better rate than 5 mana for 3 power.
I think checklands are slightly better overall. That being said, I think the fastlands and horizon lands are both also better than the pain lands and the checklands.
If you're willing to mix and match, green and blue may be more inclined towards painlands or checklands, while aggressive colors like white, black and red would generally rather have the horizon lands or the checklands.
To make it work, I just cheat slightly and slot them into a viable guild slot in exchange for another guild card / land like a horizon canopy land (which these are pretty on par with).
It's absurd in Legacy Delver, which is now obviously the best deck.
This is an easy ban in legacy in my opinion.
Green Sun's Zenith >> Worldly Tutor to me.
Card parity much stronger than card disadvantage in this case.
Agree with all 3 of these.
And thanks to Breathe1234 and wtwlf123 for replying to mine as well!